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Ayer — 12 Julio 2024Jobs

Creature Modeler Needed to Revamp Horror Project

11 Julio 2024 at 22:13
Creature Modeler Needed to Revamp Horror Project
<p>Greetings humans and non-humans alike, <br /><br />I am currently in need of a Modeler to revamp the models of this project here: <br /><a href="https://the-undead-ridley.itch.io/suitorfirstblood">Suitor: First Blood</a></p> <p><br />As you can see, the visuals are pretty lacking. It's not a model I'm very happy with, but I didn't have the resources to get a better one done. Now I do, as hinted at by the paid tag up there. See that? Yeah, I wasn't lying. This is paid. <br /><br />I'm on a quest to touch up this project overall and turn it into the game it was supposed to be initially. The first step in that is getting better visuals, mainly the star of the show herself. If it wasn't obvious at first, this is a Mature leaning project, so you'll need to be OK working with some gore and suggestive imagery. Be a big kid.</p>

<p>Greetings humans and non-humans alike, <br /><br />I am currently in need of a Modeler to revamp the models of this project here: <br /><a href="https://the-undead-ridley.itch.io/suitorfirstblood">Suitor: First Blood</a></p> <p><br />As you can see, the visuals are pretty lacking. It's not a model I'm very happy with, but I didn't have the resources to get a better one done. Now I do, as hinted at by the paid tag up there. See that? Yeah, I wasn't lying. This is paid. <br /><br />I'm on a quest to touch up this project overall and turn it into the game it was supposed to be initially. The first step in that is getting better visuals, mainly the star of the show herself. If it wasn't obvious at first, this is a Mature leaning project, so you'll need to be OK working with some gore and suggestive imagery. Be a big kid.</p>

Sound Programmer

11 Julio 2024 at 22:13
Sound Programmer
<p>Sound programmer for implementing MIDI processor into the game engine; <span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">explicitly dedicated to making the music run effectively in-game.</span></p> <p><span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">- Commitment to the project<br />- Reliable<br />- Be ready to start</span></p>

<p>Sound programmer for implementing MIDI processor into the game engine; <span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">explicitly dedicated to making the music run effectively in-game.</span></p> <p><span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">- Commitment to the project<br />- Reliable<br />- Be ready to start</span></p>
AnteayerJobs

Looking for 2D digital painter

11 Julio 2024 at 11:28
Looking for 2D digital painter
<p>We are looking for a digital painter for a 3D mobile game development project for Android and iOS. <br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comics that will be part of our game. Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.</p> <p>Here is a small sample:<br /><a href="https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link">https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link</a><br /><br />Thank you for your time and reading.</p>

<p>We are looking for a digital painter for a 3D mobile game development project for Android and iOS. <br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comics that will be part of our game. Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.</p> <p>Here is a small sample:<br /><a href="https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link">https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link</a><br /><br />Thank you for your time and reading.</p>

Looking for 2D Animator/Artist METROIDVANIA-ROUGELITE

9 Julio 2024 at 00:58
Looking for 2D Animator/Artist METROIDVANIA-ROUGELITE
<p>Hello, we are the AmberGlow Games team. We are a team made up of many people from different countries. In our ranks we have a programmer with 15 years of experience and also a veteran of Ubisoft Montreal! We also have music creators and artists. There are 13 of us in total. We want to create a big project, namely a Metroidvania-rougelite which also has souls-like elements. The game will be in dark fantasy/fantasy style (more dark fantasy). We want to create a game that masses of people will love. We plan to launch a kickstarter and publish it on steam.</p> <p>(We have already gdd)</p> <p>We are looking for artists and animators who are willing to join the project, we are only able to offer revshare, we are no company at the moment and have no funds. If you are really a beginner artist/animator or anyone - even SFX designer, then write to us! You can gain experience with us but it will not count towards revshare. But if you show commitment, you will definitely get something! What matters most with us is your commitment and willingness to work.</p> <p>It's important that you can speak English to a communicative degree!</p> <p></p> <p>I hope that we can work together!</p> <p>Best regards,</p> <p>Octavian - Project Manager</p>

<p>Hello, we are the AmberGlow Games team. We are a team made up of many people from different countries. In our ranks we have a programmer with 15 years of experience and also a veteran of Ubisoft Montreal! We also have music creators and artists. There are 13 of us in total. We want to create a big project, namely a Metroidvania-rougelite which also has souls-like elements. The game will be in dark fantasy/fantasy style (more dark fantasy). We want to create a game that masses of people will love. We plan to launch a kickstarter and publish it on steam.</p> <p>(We have already gdd)</p> <p>We are looking for artists and animators who are willing to join the project, we are only able to offer revshare, we are no company at the moment and have no funds. If you are really a beginner artist/animator or anyone - even SFX designer, then write to us! You can gain experience with us but it will not count towards revshare. But if you show commitment, you will definitely get something! What matters most with us is your commitment and willingness to work.</p> <p>It's important that you can speak English to a communicative degree!</p> <p></p> <p>I hope that we can work together!</p> <p>Best regards,</p> <p>Octavian - Project Manager</p>

Join the Adventure: Unreal Engine Developers Needed for Halo Fan Game!

9 Julio 2024 at 00:11
Join the Adventure: Unreal Engine Developers Needed for Halo Fan Game!
<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking skilled Unreal Engine C++ and/or Blueprint Developers to help bring Coral to life. Your expertise in Unreal Engine will be crucial in developing and optimizing gameplay systems, mechanics, and features that capture the essence of the Halo universe.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your Unreal Engine development skills to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking skilled Unreal Engine C++ and/or Blueprint Developers to help bring Coral to life. Your expertise in Unreal Engine will be crucial in developing and optimizing gameplay systems, mechanics, and features that capture the essence of the Halo universe.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your Unreal Engine development skills to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

Join the Adventure: 3D Modeler Needed for Halo Fan Game!

9 Julio 2024 at 00:06
Join the Adventure: 3D Modeler Needed for Halo Fan Game!
<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Artist, Modeler</h3> <p>We are seeking skilled 3D Modelers to create detailed and high-quality models of weapons, vehicles, and props. Your models will be essential in bringing the world of Coral to life and ensuring an immersive experience for players. We do not have any strict requirement on the process or software being used to create the art, though Blender or Maya experience is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Artist, Modeler</h3> <p>We are seeking skilled 3D Modelers to create detailed and high-quality models of weapons, vehicles, and props. Your models will be essential in bringing the world of Coral to life and ensuring an immersive experience for players. We do not have any strict requirement on the process or software being used to create the art, though Blender or Maya experience is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

Join the Adventure: Concept Artist Needed for Halo Fan Game!

8 Julio 2024 at 18:30
Join the Adventure: Concept Artist Needed for Halo Fan Game!
<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking Concept Artists to create designs for weapons, vehicles, props, landscapes, and scenery. Your artwork will serve as a guide for our environment and 3D artists, helping them bring the world of Coral to life. We do not have any strict requirement on the process or software being used to create the art, as long as it be easily communicated to our 3D artists to bring the direction and vision to life.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking Concept Artists to create designs for weapons, vehicles, props, landscapes, and scenery. Your artwork will serve as a guide for our environment and 3D artists, helping them bring the world of Coral to life. We do not have any strict requirement on the process or software being used to create the art, as long as it be easily communicated to our 3D artists to bring the direction and vision to life.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

[Rev-share] Seeking a 2D artist in 16-bit pixelart

4 Julio 2024 at 16:44
[Rev-share] Seeking a 2D artist in 16-bit pixelart
<p>I'm making a platformer game: The 27th dimension<br /><br />My game is nearly finished (95% at my part of the work). You can see it here (keep in mind, the videos are not always in the final state):<br /><br /><a href="https://forum.unity.com/threads/my-plattformer-game-wip.1531162/" class="internalLink">https://forum.unity.com/threads/my-plattformer-game-wip.1531162/</a><br /><a href="https://www.youtube.com/@wARmAcH1n3fallout3" target="_blank" rel="nofollow noopener" class="externalLink">https://www.youtube.com/@wARmAcH1n3fallout3</a><br /><br />I'm seeking a 2D grafic artist in the style of 16-bit pixelart. The work for you would be:<br />-player character<br />-7 enemies<br />-3 bosses (the grafic is made with KI but to change some small details and animating)<br />-19 story images<br />-some few small other work in the eniviroment<br /><br />The style should be realistic and psychologically religiously scary. No cartoon style and no manga style. You have some freedom to concept design the 7 enemies with your own creatify. You should have no religiously problems by drawing the local godness of the 27th dimension.<br /><br />The game is nearly finished and I think I can start a company in some few weeks and create a contract. Your payment would be profit share.<br /><br />The game will be released first on Steam, after that I plan to release it on Playstation, XBox and Switch if I can.</p>

<p>I'm making a platformer game: The 27th dimension<br /><br />My game is nearly finished (95% at my part of the work). You can see it here (keep in mind, the videos are not always in the final state):<br /><br /><a href="https://forum.unity.com/threads/my-plattformer-game-wip.1531162/" class="internalLink">https://forum.unity.com/threads/my-plattformer-game-wip.1531162/</a><br /><a href="https://www.youtube.com/@wARmAcH1n3fallout3" target="_blank" rel="nofollow noopener" class="externalLink">https://www.youtube.com/@wARmAcH1n3fallout3</a><br /><br />I'm seeking a 2D grafic artist in the style of 16-bit pixelart. The work for you would be:<br />-player character<br />-7 enemies<br />-3 bosses (the grafic is made with KI but to change some small details and animating)<br />-19 story images<br />-some few small other work in the eniviroment<br /><br />The style should be realistic and psychologically religiously scary. No cartoon style and no manga style. You have some freedom to concept design the 7 enemies with your own creatify. You should have no religiously problems by drawing the local godness of the 27th dimension.<br /><br />The game is nearly finished and I think I can start a company in some few weeks and create a contract. Your payment would be profit share.<br /><br />The game will be released first on Steam, after that I plan to release it on Playstation, XBox and Switch if I can.</p>

[Revshare] Animator/Rigger wanted!

4 Julio 2024 at 00:38
[Revshare] Animator/Rigger wanted!
<p>Hey Guys!</p> <p>We are currently working on <a href="https://www.indiedb.com/games/obitus" target="_blank" title="Obitus" rel="noopener">Obitus</a>! Wich is a Hunger Game inspired survival/fighting game and we are far into the development.</p> <p>The development is currently looking for a animator/Rigger to help out with IK setup for player character.</p> <p>You should be used to working in unity and know how to setup IK's and working animations</p> <p>This is NOT a paid position. Its revshare upon release!</p> <p>Best Regards<br />Jimmy</p>

<p>Hey Guys!</p> <p>We are currently working on <a href="https://www.indiedb.com/games/obitus" target="_blank" title="Obitus" rel="noopener">Obitus</a>! Wich is a Hunger Game inspired survival/fighting game and we are far into the development.</p> <p>The development is currently looking for a animator/Rigger to help out with IK setup for player character.</p> <p>You should be used to working in unity and know how to setup IK's and working animations</p> <p>This is NOT a paid position. Its revshare upon release!</p> <p>Best Regards<br />Jimmy</p>

Particle Creator

3 Julio 2024 at 15:10
Particle Creator
<p>Half-Life 2: Episode Three mod 'Half-Life: Interlude' is seeking a particle creator to join the team.</p> <p>Due to the project being a mod and created by a solo developer, this is an unpaid position but an excellent opportunity for portfolio work as the mod is starting to gain traction with the Half-Life fanbase.</p> <p>The mod aims to deliver the experience of Half-Life 2: Episode Three, without getting overambitious (i.e adding too many new weapons, enemies, etc.) and instead focuses on Valve-esque level design and game ethos.</p> <p>Due to the game being set in the Arctic, I am looking for a particle guru to help create weather effects that will help enhance the feeling of a cold and windy environment. </p> <p>The project is also in need of sci-fi particles which I can expand on upon a successful application.</p> <p>Find out more about the project here: https://www.moddb.com/mods/half-life-interlude</p> <p>Previous experience with Source mods, and Source's Particle Editor is a major plus.</p>

<p>Half-Life 2: Episode Three mod 'Half-Life: Interlude' is seeking a particle creator to join the team.</p> <p>Due to the project being a mod and created by a solo developer, this is an unpaid position but an excellent opportunity for portfolio work as the mod is starting to gain traction with the Half-Life fanbase.</p> <p>The mod aims to deliver the experience of Half-Life 2: Episode Three, without getting overambitious (i.e adding too many new weapons, enemies, etc.) and instead focuses on Valve-esque level design and game ethos.</p> <p>Due to the game being set in the Arctic, I am looking for a particle guru to help create weather effects that will help enhance the feeling of a cold and windy environment. </p> <p>The project is also in need of sci-fi particles which I can expand on upon a successful application.</p> <p>Find out more about the project here: https://www.moddb.com/mods/half-life-interlude</p> <p>Previous experience with Source mods, and Source's Particle Editor is a major plus.</p>

Looking for a 3d game programmer

1 Julio 2024 at 17:04
Looking for a 3d game programmer
<p>Hi i am Atif a youtuber trying to make a 3d game but as of skill shortage i cant but to fulfill my dream i want to recruit game developers/programmers.Well this game is about countryballs and it is very intersting and enjoyful game with many features like powers,countryball changing,team leading,etc.While it is a free job if you can wor free it will be great but if not then we can offer Revshare too.For this amazing project i can do anything.I also have a discord if you want to contact me feel free to add me "grampthefox"</p>

<p>Hi i am Atif a youtuber trying to make a 3d game but as of skill shortage i cant but to fulfill my dream i want to recruit game developers/programmers.Well this game is about countryballs and it is very intersting and enjoyful game with many features like powers,countryball changing,team leading,etc.While it is a free job if you can wor free it will be great but if not then we can offer Revshare too.For this amazing project i can do anything.I also have a discord if you want to contact me feel free to add me "grampthefox"</p>

Looking for c++ programmer for Source engine mod

29 Junio 2024 at 01:20
Looking for c++ programmer for Source engine mod
<p>Hello I'm looking for programmer for my source engine mod called "Citizen : code 647-e" <br />I don't need anything ambitious ,just some npc's and weapons</p> <p>The mod is based in half life 2 universe ,set in events of half life 2</p> <p>It will be not short mod ,either it will be really long</p> <p>I've started making this mod solo ,counting on the visuals ,sound and programming!</p> <p>But i cant program very well so i need a real c++ programmer for this mod</p> <p>Feel free to put the mod into portfolio as project you worked on if you will help</p>

<p>Hello I'm looking for programmer for my source engine mod called "Citizen : code 647-e" <br />I don't need anything ambitious ,just some npc's and weapons</p> <p>The mod is based in half life 2 universe ,set in events of half life 2</p> <p>It will be not short mod ,either it will be really long</p> <p>I've started making this mod solo ,counting on the visuals ,sound and programming!</p> <p>But i cant program very well so i need a real c++ programmer for this mod</p> <p>Feel free to put the mod into portfolio as project you worked on if you will help</p>

MIDI musician

24 Junio 2024 at 02:21
MIDI musician
<p>Create and compose music for Last Fate.</p> <p>Requirements:<br />- Remote<br />- Extensive knowledge of the workflow for synthesized MIDI/General MIDI only, including the Roland Sound Canvas sound module<br />- Ability to adapt to the sound driver used in-game<br />- Ability to take direction and feedback<br />- Strong attention to detail<br />- Strong composition detail<br />- Excellent verbal communication skills<br />- Productive and timely<br />- Attention to detail for both aesthetic and sound quality<br />- Commitment to the project<br />- Reliable and ability to receive criticism<br />- Produce high-quality music composition in line with the style and direction<br />- Agree to NDA and licensing terms<br />- Be ready to work</p>

<p>Create and compose music for Last Fate.</p> <p>Requirements:<br />- Remote<br />- Extensive knowledge of the workflow for synthesized MIDI/General MIDI only, including the Roland Sound Canvas sound module<br />- Ability to adapt to the sound driver used in-game<br />- Ability to take direction and feedback<br />- Strong attention to detail<br />- Strong composition detail<br />- Excellent verbal communication skills<br />- Productive and timely<br />- Attention to detail for both aesthetic and sound quality<br />- Commitment to the project<br />- Reliable and ability to receive criticism<br />- Produce high-quality music composition in line with the style and direction<br />- Agree to NDA and licensing terms<br />- Be ready to work</p>

[Rev-Share] 3D Environment Artist needed for sci-fi project!

21 Junio 2024 at 19:55
[Rev-Share] 3D Environment Artist needed for sci-fi project!
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of game developers and artists from around the world, who are working to make the game we want to play! We are currently working to create a science-fantasy episodic third-person shooter! and we currently need an environment artist/level designer to help lead levels and help our team build them into beautiful environments!</p> <p>STORY:</p> <p><em>"In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force unlike anything she has ever seen. Now, with her own survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late."</em></p> <p>REQUIREMENTS:</p> <ul> <li>Knowledge and experience in UE5</li> <li>Level Scripting Knowledge</li> <li>Experience in making Environments</li> <li>Be friendly and cool!</li> </ul>

<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of game developers and artists from around the world, who are working to make the game we want to play! We are currently working to create a science-fantasy episodic third-person shooter! and we currently need an environment artist/level designer to help lead levels and help our team build them into beautiful environments!</p> <p>STORY:</p> <p><em>"In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force unlike anything she has ever seen. Now, with her own survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late."</em></p> <p>REQUIREMENTS:</p> <ul> <li>Knowledge and experience in UE5</li> <li>Level Scripting Knowledge</li> <li>Experience in making Environments</li> <li>Be friendly and cool!</li> </ul>

[Rev-Share] 3D Character Artist Wanted for epic episodic project

19 Junio 2024 at 13:41
[Rev-Share] 3D Character Artist Wanted for epic episodic project
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game.</p> <p>Story:</p> <p>In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late.</p> <p>Role:</p> <p>We are currently looking for someone experienced in 3D Character and Monster art to help us with characters and monsters in our project!</p> <ul> <li>Must have experience in modelling realistic humans, and clothing/armour.</li> <li>Modelling and creating beasts/creatures is a plus!</li> <li>Be friendly and cool!</li> </ul>

<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game.</p> <p>Story:</p> <p>In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late.</p> <p>Role:</p> <p>We are currently looking for someone experienced in 3D Character and Monster art to help us with characters and monsters in our project!</p> <ul> <li>Must have experience in modelling realistic humans, and clothing/armour.</li> <li>Modelling and creating beasts/creatures is a plus!</li> <li>Be friendly and cool!</li> </ul>

[Rev share] Unreal Engine Level Designer wanted for Futuristic FPS

18 Junio 2024 at 05:36
[Rev share] Unreal Engine Level Designer wanted for Futuristic FPS
<p><span style="font-weight: 400;">Greetings!</span></p> <p><span style="font-weight: 400;">We at Honor Games released award winning </span><em><span style="font-weight: 400;">Command & Conquer 3: Tiberium Wars</span></em><span style="font-weight: 400;"> modification </span><a href="https://www.moddb.com/mods/tiberium-secrets"><em><span style="font-weight: 400;">Tiberium Secrets</span></em></a><span style="font-weight: 400;">. We are now pursuing our first commercial titles.</span></p> <p><span style="font-weight: 400;">We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.</span></p> <p><span style="font-weight: 400;">We're looking for dedicated individuals interested in continuing a new project with us.</span></p> <p><span style="font-weight: 400;">You can learn more about us here:</span></p> <p><a href="https://honorgames.co/"><span style="font-weight: 400;">https://honorgames.co/</span></a></p> <p><u><strong>Project Overview</strong></u></p> <p>Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.</p> <p>The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.</p> <p><strong>Mission:</strong></p> <p>To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.</p> <p><u><strong>Open position: Level Designer </strong></u></p> <p>You have experience creating levels using the Unreal engine and you have a strong implementation mindset. You will be responsible for developing levels for the charge! project.</p> <p><strong>Requirements:</strong></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Excellent English communication skills (spoken and written).</span></li> <li aria-level="1">Experience with Unreal engine</li> <li aria-level="1"><span style="font-weight: 400;">Critical thinker</span></li> <li aria-level="1"><span style="font-weight: 400;">Contract Signature</span></li> <li aria-level="1"><span style="font-weight: 400;">Team Player</span></li> <li aria-level="1"><span style="font-weight: 400;">Passionate and respectful</span></li> <li aria-level="1"><span style="font-weight: 400;">Grit</span></li> <li aria-level="1"><span style="font-weight: 400;">Initiative</span></li> <li aria-level="1"><span style="font-weight: 400;">Keen attention to detail</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Perforce(Bonus)</span></li> <li aria-level="1">Experience with competitive FPS multiplayer map design (Bonus)</li> </ul> <p><strong>Benefits:</strong></p> <p><span style="font-weight: 400;">This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.</span></p> <p><span style="font-weight: 400;">Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.</span></p> <p><strong>Required Time:</strong></p> <p><span style="font-weight: 400;">This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.</span></p> <p><u><strong>(meetings are currently Monday 2pm PST (GMT-8) during the week)</strong></u></p> <p><span style="font-weight: 400;">We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.</span></p> <p>Interested in working with us?</p>

<p><span style="font-weight: 400;">Greetings!</span></p> <p><span style="font-weight: 400;">We at Honor Games released award winning </span><em><span style="font-weight: 400;">Command & Conquer 3: Tiberium Wars</span></em><span style="font-weight: 400;"> modification </span><a href="https://www.moddb.com/mods/tiberium-secrets"><em><span style="font-weight: 400;">Tiberium Secrets</span></em></a><span style="font-weight: 400;">. We are now pursuing our first commercial titles.</span></p> <p><span style="font-weight: 400;">We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.</span></p> <p><span style="font-weight: 400;">We're looking for dedicated individuals interested in continuing a new project with us.</span></p> <p><span style="font-weight: 400;">You can learn more about us here:</span></p> <p><a href="https://honorgames.co/"><span style="font-weight: 400;">https://honorgames.co/</span></a></p> <p><u><strong>Project Overview</strong></u></p> <p>Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.</p> <p>The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.</p> <p><strong>Mission:</strong></p> <p>To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.</p> <p><u><strong>Open position: Level Designer </strong></u></p> <p>You have experience creating levels using the Unreal engine and you have a strong implementation mindset. You will be responsible for developing levels for the charge! project.</p> <p><strong>Requirements:</strong></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Excellent English communication skills (spoken and written).</span></li> <li aria-level="1">Experience with Unreal engine</li> <li aria-level="1"><span style="font-weight: 400;">Critical thinker</span></li> <li aria-level="1"><span style="font-weight: 400;">Contract Signature</span></li> <li aria-level="1"><span style="font-weight: 400;">Team Player</span></li> <li aria-level="1"><span style="font-weight: 400;">Passionate and respectful</span></li> <li aria-level="1"><span style="font-weight: 400;">Grit</span></li> <li aria-level="1"><span style="font-weight: 400;">Initiative</span></li> <li aria-level="1"><span style="font-weight: 400;">Keen attention to detail</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Perforce(Bonus)</span></li> <li aria-level="1">Experience with competitive FPS multiplayer map design (Bonus)</li> </ul> <p><strong>Benefits:</strong></p> <p><span style="font-weight: 400;">This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.</span></p> <p><span style="font-weight: 400;">Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.</span></p> <p><strong>Required Time:</strong></p> <p><span style="font-weight: 400;">This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.</span></p> <p><u><strong>(meetings are currently Monday 2pm PST (GMT-8) during the week)</strong></u></p> <p><span style="font-weight: 400;">We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.</span></p> <p>Interested in working with us?</p>

Rogue Lambda - Level Designer

17 Junio 2024 at 17:44
Rogue Lambda - Level Designer
<center> <p><em><span style="font-weight: 400;"><img src="https://media.moddb.com/images/members/4/3346/3345634/profile/untitled.png" alt="untitled" width="4096" height="2160" />Alyx Vance wants you!</span></em></p> </center> <p><span style="font-weight: 400;">Calling all those with ambition! </span></p> <p><span style="font-weight: 400;">Would you or someone you know be a valuable addition to our team?</span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">We are looking to expand our team and bring on new, talented individuals for our total conversion mod “ReVance.”</span></p> <h3><span style="font-weight: 400;">Description</span></h3> <p><span style="font-weight: 400;">As a level designer, you will help reimagine the enthralling world of Half-Life 2 and City 17 with a contemporary modern twist.</span></p> <p><span style="font-weight: 400;">From developer texture blockouts to completion, you will help handcraft the levels comprising ReVance.</span></p> <h3><span style="font-weight: 400;">Responsibilities</span></h3> <ul> <li aria-level="1"><span style="font-weight: 400;">Creating rich, detailed levels for the player to explore and interact with.</span></li> <li aria-level="1"><span style="font-weight: 400;">Work closely with game designers, programmers, and animators to have your levels complement the features and additions others add.</span></li> </ul> <h3><span style="font-weight: 400;">Requirements</span></h3> <ul> <li aria-level="1"><span style="font-weight: 400;">Semi-high skill level of mapping.</span></li> <li aria-level="1"><span style="font-weight: 400;">Familiar with source control (SVN, Git, or equivalent).</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Hammer World Editor (branch does not matter) is optional but a big plus.</span></li> <li aria-level="1"><span style="font-weight: 400;">Able to work well with a team</span></li> <li aria-level="1"><span style="font-weight: 400;">Ability to put in at least three hours per week, with generous flexibility if unforeseen circumstances occur.<br /><br /></span></li> </ul>

<center> <p><em><span style="font-weight: 400;"><img src="https://media.moddb.com/images/members/4/3346/3345634/profile/untitled.png" alt="untitled" width="4096" height="2160" />Alyx Vance wants you!</span></em></p> </center> <p><span style="font-weight: 400;">Calling all those with ambition! </span></p> <p><span style="font-weight: 400;">Would you or someone you know be a valuable addition to our team?</span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">We are looking to expand our team and bring on new, talented individuals for our total conversion mod ReVance./span/p h3span style=font-weight: 400;Description/span/h3 pspan style=font-weight: 400;As a level designer, you will help reimagine the enthralling world of Half-Life 2 and City 17 with a contemporary modern twist./span/p pspan style=font-weight: 400;From developer texture blockouts to completion, you will help handcraft the levels comprising ReVance./span/p h3span style=font-weight: 400;Responsibilities/span/h3 ul li aria-level=1span style=font-weight: 400;Creating rich, detailed levels for the player to explore and interact with./span/li li aria-level=1span style=font-weight: 400;Work closely with game designers, programmers, and animators to have your levels complement the features and additions others add./span/li /ul h3span style=font-weight: 400;Requirements/span/h3 ul li aria-level=1span style=font-weight: 400;Semi-high skill level of mapping./span/li li aria-level=1span style=font-weight: 400;Familiar with source control (SVN, Git, or equivalent)./span/li li aria-level=1span style=font-weight: 400;Experience with Hammer World Editor (branch does not matter) is optional but a big plus./span/li li aria-level=1span style=font-weight: 400;Able to work well with a team/span/li li aria-level=1span style=font-weight: 400;Ability to put in at least three hours per week, with generous flexibility if unforeseen circumstances occur.br /br //span/li /ul

Rogue Lambda - Programmer

17 Junio 2024 at 17:44
Rogue Lambda - Programmer
<center> <p><em><span style="font-weight: 400;"><img src="https://media.moddb.com/images/members/4/3346/3345634/profile/untitled.png" alt="untitled" />Alyx Vance wants you!</span></em></p> </center> <p><span style="font-weight: 400;">Calling all those with ambition! </span></p> <p><span style="font-weight: 400;">Would you or someone you know be a valuable addition to our team?</span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">We are looking to expand our team and bring on new, talented individuals for our total conversion mod “ReVance.”</span></p> <h3><span style="font-weight: 400;">Description</span></h3> <p><span style="font-weight: 400;">As a programmer, you will help create the vital functionality and snappy, fluid combat at the core of ReVance.</span></p> <p><span style="font-weight: 400;">From changing variables to creating new entities, you will help build the behind-the-scenes logic that makes ReVance tick.</span></p> <h3><span style="font-weight: 400;">Responsibilities</span></h3> <ul> <li aria-level="1"><span style="font-weight: 400;">Creating fast, workable code in a reasonable timeframe.</span></li> <li aria-level="1"><span style="font-weight: 400;">Work closely with game designers, level creators, and animators to tailor your code, others, and VALVe’s to their needs.</span></li> </ul> <h3><span style="font-weight: 400;">Requirements</span></h3> <ul> <li aria-level="1"><span style="font-weight: 400;">Familiarity with C/C++.</span></li> <li aria-level="1"><span style="font-weight: 400;">HLSL experience is not required but is a bonus.</span></li> <li aria-level="1"><span style="font-weight: 400;">Familiar with source control (SVN, Git, or equivalent).</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Visual Studio</span></li> <li aria-level="1"><span style="font-weight: 400;">Able to work well with a team</span></li> <li aria-level="1"><span style="font-weight: 400;">Ability to put in at least three hours per week, with generous flexibility if unforeseen circumstances occur.</span></li> </ul>

center pemspan style=font-weight: 400;img src=https://media.moddb.com/images/members/4/3346/3345634/profile/untitled.png alt=untitled /Alyx Vance wants you!/span/em/p /center pspan style=font-weight: 400;Calling all those with ambition! /span/p pspan style=font-weight: 400;Would you or someone you know be a valuable addition to our team?/spanspan style=font-weight: 400;br //spanspan style=font-weight: 400;We are looking to expand our team and bring on new, talented individuals for our total conversion mod ReVance./span/p h3span style=font-weight: 400;Description/span/h3 pspan style=font-weight: 400;As a programmer, you will help create the vital functionality and snappy, fluid combat at the core of ReVance./span/p pspan style=font-weight: 400;From changing variables to creating new entities, you will help build the behind-the-scenes logic that makes ReVance tick./span/p h3span style=font-weight: 400;Responsibilities/span/h3 ul li aria-level=1span style=font-weight: 400;Creating fast, workable code in a reasonable timeframe./span/li li aria-level=1span style=font-weight: 400;Work closely with game designers, level creators, and animators to tailor your code, others, and VALVes to their needs./span/li /ul h3span style=font-weight: 400;Requirements/span/h3 ul li aria-level=1span style=font-weight: 400;Familiarity with C/C++./span/li li aria-level=1span style=font-weight: 400;HLSL experience is not required but is a bonus./span/li li aria-level=1span style=font-weight: 400;Familiar with source control (SVN, Git, or equivalent)./span/li li aria-level=1span style=font-weight: 400;Experience with Visual Studio/span/li li aria-level=1span style=font-weight: 400;Able to work well with a team/span/li li aria-level=1span style=font-weight: 400;Ability to put in at least three hours per week, with generous flexibility if unforeseen circumstances occur./span/li /ul

Technical Co-Founder

13 Junio 2024 at 19:52
Technical Co-Founder
<p>As the Technical Co-Founder at Pluxr. Studios you will play a pivotal role in driving the technical vision and development of our games. This role requires an understanding of game development and the ambition to grow a studio from the ground up.</p> <p><strong>Key Responsibilities:</strong></p> <ul> <li>Build and lead a team, fostering a culture of collaboration, innovation, and excellence.</li> <li>Define and drive the technical roadmap for game development projects from concept to release.</li> <li>Brainstorm ideas for games</li> </ul> <p><strong>Requirements:</strong></p> <ul> <li>Proven experience in game development, with at least 1 shipped game.</li> <li>A passion for gaming and a strong desire to create exceptional player experiences.</li> <li>Experience in managing teams</li> </ul> <p>Initially we would be looking at an equity split as we're a brand new start up but I am open to discussions about a salary when we start to generate revenue. My background is in marketing, specifically for indie games. I'm looking to use this knowledge to make Pluxr. a success. I studied games development in college so do have a basic understanding but I'm looking for someone to come in and make their ideas come to life.</p>

<p>As the Technical Co-Founder at Pluxr. Studios you will play a pivotal role in driving the technical vision and development of our games. This role requires an understanding of game development and the ambition to grow a studio from the ground up.</p> <p><strong>Key Responsibilities:</strong></p> <ul> <li>Build and lead a team, fostering a culture of collaboration, innovation, and excellence.</li> <li>Define and drive the technical roadmap for game development projects from concept to release.</li> <li>Brainstorm ideas for games</li> </ul> <p><strong>Requirements:</strong></p> <ul> <li>Proven experience in game development, with at least 1 shipped game.</li> <li>A passion for gaming and a strong desire to create exceptional player experiences.</li> <li>Experience in managing teams</li> </ul> <p>Initially we would be looking at an equity split as we're a brand new start up but I am open to discussions about a salary when we start to generate revenue. My background is in marketing, specifically for indie games. I'm looking to use this knowledge to make Pluxr. a success. I studied games development in college so do have a basic understanding but I'm looking for someone to come in and make their ideas come to life.</p>
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