Vista Normal

Hay nuevos artículos disponibles. Pincha para refrescar la página.
Ayer — 10 Agosto 2024Gaming

Team Fortress 2 Update Released

Por: Valve
2 Agosto 2024 at 23:43
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated the backpack image for the Impact Impaler
  • Updated Violent Viridian Unusual effect to fix a visual bug
  • Updated/Added some tournament medals
  • Updated cp_hadal
    • Fixed control point capture messages
    • Fixed door locking in RED spawn after C capture
    • Removed unintended buildable areas
    • Increased capture time on final point
    • Improved directions around the map
  • Updated pl_embargo
    • Reduced respawn time on Last for RED from 34 to 22 seconds
    • Asked Botlers to speak and explode more quietly
    • Minor visual fixes
  • Updated koth_megaton
    • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
    • Fixed the grates around the capture zone allowing blast damage to pass through
    • Fixed a few cases of alpha painted displacement seams
    • Improved lighting on several models, especially on the rocks throughout the map
    • Fixed surfaceprop on BLU's metal plates
    • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
    • Improved clipping throughout
    • Fixed a support beam intersecting with spawn doors
    • Fixed a few instances of visible displacement holes in the perimeter dropoff
    • Added a unique kill icon for the end of the round
    • Fixed floating spawndoor motors
    • Plus... all you need for a beach party!
  • Updated pd_atom_smash
    • Fixed the Casual Administrator overriding the Scientist
    • Fixed some floating lights
  • Updated koth_sawmill_event
    • Removed the spells in the underworld since players could spawn camp with them too easily
    • Increased the time players get crits and health from the underworld after leaving
    • Added some additional effects to the secret exit from the underworld
AnteayerGaming

Team Fortress 2 Update Released

Por: Valve
25 Julio 2024 at 19:52
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects

    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)

Team Fortress 2 Update Released

Por: Valve
19 Julio 2024 at 22:21
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Moved 64-bit Steam binaries to the correct folder
  • Updated the equip_region for the Free Mann's Fashion
  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
  • Updated the Botler 2000 to fix problems with its positioning
  • Updated koth_megaton
    • Fixed the finale being cut off by a round ending too early
    • Fixed players not being blown to smithereens during the finale
    • Fixed players being able to get stuck in the edges of the thatch rooftops
    • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
  • Updated cp_canaveral_5cp
    • Fixed an out-of-bounds exploit
    • Fixed some stuck spots
    • Fixed some hovering props
    • Added some missing overlays
  • Updated cp_overgrown
    • Fixed being able to build in RED spawn
    • Adjusted clipping to fix a few perch points
    • Removed extra shadow_control entity (Thanks Lacry!)
    • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
  • Updated pl_odyssey
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Fixed lighting issues in BLU first spawn

Team Fortress 2 Update Released

Por: Valve
19 Julio 2024 at 02:01
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
  • Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
  • Updated the Treasure Trove Unusual taunt effect
    • Renamed to Bountiful Riches to fix a naming conflict
    • Updated the materials to fix a problem with the coins
  • Updated pd_atom_smash
    • Fixed missing UI elements for the capture zone
    • Increased rarity of The Scientist's idle chatter between capture zone availability
  • Updated koth_megaton
    • Fixed a missing material on the sandbags
    • Fixed clipping on an open crate

Team Fortress 2 Update Released

Por: Valve
18 Julio 2024 at 18:59
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Summer 2024!
  • Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
  • Added the Summer 2024 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: Can It!
    • Taunt: Cremator's Condolences
    • Taunt: Straight Shooter Tutor
    • Taunt: Unleashed Rage
  • Added 38 new community-created Unusual effects
    • 18 new effects for Unusual hats
    • 20 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2024
General
  • Security and stability improvements
  • Fixed Workshop sv_cheats exploit
  • Disallow aliasing any existing convars that are not movement commands
  • Added language support for Spanish - Latin America
  • Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
    • Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
  • Added missing 64-bit Steam binaries for the dedicated server
  • Added missing 64-bit versions of HLMV and HLFaceposer
  • Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
  • Added missing menu_photos images for cp_powerhouse
  • Added missing default string for Player Destruction mode
  • Expanded VScript support
    • Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
    • Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
    • BaseEntity: AcceptInput, IsAlive
    • EconEntity: GetAttribute
    • TFPlayer: GetCustomAttribute, StunPlayer
    • TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint

  • Moved some of the Christmas maps to the normal rotation
  • Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
  • Moved koth_probed out of the Misc matchmaking category and into KOTH
  • Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
  • Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
  • Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
  • Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
  • Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
  • Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
  • Fixed dropped weapons with custom decals not showing the correct decals
  • Fixed some unusual effects using the wrong orientation for The Head Hedge
  • Fixed Halloween transmutations being completed outside of the Halloween event
  • Fixed incorrect BLU material for the CLTF2 bronze medal
  • Fixed missing Spy audio when using the Taunt: Kazotsky Kick
  • Fixed missing sound for the Taunt: The Skating Scorcher
  • Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
  • Fixed some clipping issues for the Mad Lad when using lod1 and lod2
  • Fixed missing polygons for the Stunt Suit when using the Roadworker style
  • Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
  • Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
  • Fixed console warning about unknown command 'eureka_teleport'
  • Fixed Vaccinator heal sound continuing to play after Medic's death
  • Fixed a problem with the Tiny Timber not displaying paint after being painted
  • Updated zi_intro.webm media file
  • Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
  • Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
  • Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
  • Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
  • Updated the material for The Law to fix an issue when the hat has been painted
  • Updated the equip_region for the Cleaner's Cap
  • Updated/Added some tournament medals
  • Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base
  • Updated cp_brew
    • Fixed truck textures outside of BLU spawn
    • Fixed a few bumps in the road
  • Updated pd_selbyen
    • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
    • Minor detailing changes
  • Updated pl_hoodoo_final
    • Added func_noclip to BLU spawn in the third stage
  • Updated pl_corruption
    • Fixed handrail collision near the last point
    • Fixed lamp near BLU spawn
    • Fixed missing string for last point
  • Updated plr_hacksaw_event
    • Fixed broken areaportals
  • Updated pl_enclosure_final
    • [Stage 1] - Moved A point within the gate building
    • [Stage 1] - Added stairs for access to the balcony overlooking the final point area
    • [Stage 1] - Added more cover along the initial aviary area
    • [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
    • [Stage 1] - Tweaked the layout of the tunnel section
    • [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
    • [Stage 1] - Reworked RED spawn so it now has two exit doors
    • [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
    • [Stage 2] - Airboats and their dock are now accessible
    • [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
    • [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
    • [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
    • [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
    • [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
    • [All Stages] - Allowed building inside initial BLU spawns
    • [All Stages] - Visual improvements to a lot of places, a few new assets
  • Updated pl_cashworks
    • Area 1 / Loading Dock
      • BLU Spawn 1:

        • Solved several clipping issues at doors and stairs
        • Mitigated line of sight into spawn room
        • Added alternative exit from spawn room to the right
      • RED Spawn 1:

        • Reworked to have two exits
      • Area Changes:

        • Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
        • Changed munition pack at building 01 to large
        • Possible spots beneath bridge for teleporter-traps eliminated
        • Shuffled some big rocks to block off Sniper lanes
        • Cut center building Sniper lane, left alley visually blocked off from dock area
        • Cut center building top Sniper lane, less easy to get a good view
        • Changed out of bounds building left of BLU spawn, added spinning sawblade
        • Opened up a third passage to allow for an additional flanking option for BLU and RED
    • Area 2 / Serpentines
      • RED Spawn 2:
        • Reworked 2nd RED spawn entirely
        • New spawn has two exits, locks and teleports after B is capped
      • Area Changes:
        • Balconies blocked off visually and physically
        • Additional visual blocker at the top of the serpentines to allow for a more secure crossing
        • Long tunnel leading through the RED building to a staircase at the foot of the hill
        • Added deadly and moving sawblade for spicy danger, with sparks and fumes
        • Closed off BLU balcony at the end of the hill
        • Changed raised platform to be only accessible from RED side
      • Reroutes:
        • Deleted BLU gates at flanking route after B is capped
        • Flanking route has an additional exit towards C, leading through BLU building
        • BLU building interiors reworked and expanded
        • Balcony-drop doesn't injure the player any more
    • Area 3 / Construction Site
      • BLU Spawn 2:
        • New stairway leading to balcony
        • Wider exit from big building after CP3 capture
      • Area Changes:
        • Widened area at the generators and on the 2nd level
        • Changed the direction of the drop-in to C, leading into the hydroelectric building
        • Widened exit from BLU spawn into Area 3
    • Area 4 / Vault
      • Area Changes:
        • Added gates opening at the gatehouse after CP3 is captured
        • Alternative passageway through gatehouse while gates are closed pre CP3
        • Rebuild bridge to be convex, obscuring a long Sniper lane
        • Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
    • Global Changes
      • Solved a ton of clipping
      • Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
      • Adjusted func_doors at spawn to span to every solid
      • Changed clipping on cart, now jumpable
      • Increased fog distance and lowered density
      • Exchanged glass-textures from the green to the clear version
      • Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

Team Fortress 2 Update Released

Por: Valve
22 Abril 2024 at 21:54
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a crash caused by using -dxlevel commands
  • Fixed some ABI compatibility regressions for server plugins/mods
  • Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
  • Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
  • Fixed the snd_cull_duplicates command not working
  • Fixed a hang when importing cosmetics into the Workshop tools to upload
  • Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

Team Fortress 2 Update Released

Por: Valve
18 Abril 2024 at 22:46
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 64-bit support for Windows/Linux client and server
    • Should include performance improvements for most users
    • Raw input is now enabled by default
    • Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
  • Fixed an exploit related to uploading invalid custom decals that would crash other clients

Team Fortress 2 Update Released

Por: Valve
10 Enero 2024 at 01:01
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to PASS Time and the round timer at the end of a round
  • Fixed overlapping texture for the Panic Attack's kill icon
  • Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
  • Updated cp_brew
    • Fixed missing textures on a truck
    • Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
  • Updated pl_camber
    • Fixed respawn room exploit
  • Updated plr_hacksaw
    • Fixed teleporters being able to be placed in spawn
    • Removed hint nodes from the hacking sequence
  • Updated plr_hacksaw_event
    • Fixed teleporters being able to be placed in spawn
    • Updated to match layout changes to plr_hacksaw
  • Updated ctf_pelican_peak
    • Removed skybox bridge for dx8 users
    • Adjusted cow
    • Miscellaneous fixes
  • Updated pl_corruption
    • Fixed an issue with the 3D skybox

Now Available on Steam - Cowbots and Aliens

Por: Valve
24 Diciembre 2023 at 23:03
Cowbots and Aliens is Now Available on Steam!

Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!

Team Fortress 2 Update Released

Por: Valve
22 Diciembre 2023 at 00:16
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated cp_carrier
    • Fixed a clipping issue near the bell tower
    • Fixed the carrier being able to take teleporters
    • Fixed players dropping flags during waiting for players
    • Adjusted gravity and health formula for the carrier
    • Half-Zatoichi reverted back to restoring 50% of the carrier's health
    • The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
    • Decreased size of the frog

Team Fortress 2 Update Released

Por: Valve
20 Diciembre 2023 at 18:53
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players

Team Fortress 2 Update Released

Por: Valve
19 Diciembre 2023 at 01:57
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to fix missing nomip/nolod settings
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item

Team Fortress 2 Update Released

Por: Valve
15 Diciembre 2023 at 20:24
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog

Team Fortress 2 Update Released

Por: Valve
9 Diciembre 2023 at 00:49
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing 'No Glasses' style for The Dapper Dickens
  • Added missing strings for koth_krampus
  • Fixed name typo in map credits for koth_krampus
  • Fixed the Wanderer's Wool not being paintable
  • Updated cp_carrier to fix some visual issues
  • Updated Selfless Sensation to fix a rendering/brightness problem
  • Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
  • Updated pd_galleria to fix broken cube maps
  • Updated pl_camber to fix a problem with RED spawn camping
  • Updated pl_emerge to fix missing .nav file
  • Updated cp_gravelpit_snowy to fix missing custom sounds
  • Updated pl_phoenix
    • Reduced Blu respawn wave time on A and C from 5 to 4
    • Increased Red respawn wave time on A and C from 6 to 7
    • Rollback zone on C now reduces the payload push speed by 50%
    • Locked door connecting B and C now opens when A is captured instead of B
    • Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
    • Various visual fixes and adjustments
    • Various pickup size adjustments
    • Various clipping adjustments
    • Performance improvements
    • Updated checkpoint names
❌
❌