![]() | submitted by /u/EntrepreneurWestern1 [link] [comments] |
Vista Normal
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StableDiffusion
- An experimental quiz game where players solve visual riddles. The goal is to match SDXL Lightning generated images as close as you can. Thought on how to improve gameplay?
More anime "realism"
You meet her in the cantina far far away in the galaxy
![]() | submitted by /u/AIartsyAccount [link] [comments] |
consistent characters with IPAdapter and Pose control
![]() | submitted by /u/htshadow [link] [comments] |
I spent my last free credit in Luma on "aliens"
![]() | submitted by /u/EddieGoldenX [link] [comments] |
How can I add detail to this without deep frying it?
![]() | submitted by /u/bipolaridiot_ [link] [comments] |
Black or White?
![]() | submitted by /u/darkside1977 [link] [comments] |
is this good?
🚗 Funky Car 🚗 Which texture is your favorite?
![]() | submitted by /u/Exact-Ad-1847 [link] [comments] |
BEST Uncensored Reality Checkpoints?
I really want to know what checkpoints and versions I should use if I want a real looking images, with no censorship. Please provide versions, as not all checkpoint versions work the same.
[link] [comments]
New Animatediff walking motion LoRA set
![]() | I have uploaded a new set of motion LORAs trained on walking motions to my Huggingface and Civitai profiles. If you use Animatediff feel free to try them out. https://huggingface.co/Cseti/Walking_motion_LoRA_set_for_Animatediff_v2 [link] [comments] |
I know this sub is obsessed with photorealism, so here is some non photoreal stuff
![]() | submitted by /u/darkside1977 [link] [comments] |
Vlog update from Elsa
![]() | Image made with SD, animated in Kling, voice made in bark, lip syncing done in face fusion. Part 3 will be coming in a few days [link] [comments] |
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StableDiffusion
- ZootDetailer XL: new general purpose detailer Lora. All images in the main showcase gallery (and the onsite generator ones below it) by me were done just with Base SDXL and the Lora.
Technical AI Artists
A new role in the gaming industry: AI Tech Artists. Their job is to build AI-based pipelines for the game artists, so they can create better, faster and in scale.
What do you think are the requirements for such a role?
[link] [comments]
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StableDiffusion
- 4-step SDXL DMD2, colab, images (not upscaled) Tuto and link: https://youtu.be/aO2TZT98JRE
4-step SDXL DMD2, colab, images (not upscaled) Tuto and link: https://youtu.be/aO2TZT98JRE
![]() | submitted by /u/koalapon [link] [comments] |
Don't look before bed
![]() | submitted by /u/Hullefar [link] [comments] |
SDXL has insoluble anatomy problems. SDXL users:
![]() | submitted by /u/recoilme [link] [comments] |
Back on automatic 1111 on mac after a long break can trying to catch up!?
Hey guys I was using mid journey and runway for a while because I didn't need to do that much custom stuff but now i'm back on Automatic 1111 after a 6 - 12 month break and obviously lots of stuff has changed. I'm on mac by the way. I'm trying to get up to speed so any 1111 users on mac your opinions would be apprevoiated.
So what i've found is SVD doesn't really work on m1 accept on the CPU which is super slow. I tried to get forge working solely for SVD but learned about this limitation and abandoned it.
Stable diffusion 3 doesn't seem to be working on 1111 on osx. I just broke it attempting that and had to spend 2 hours fixing it.
So i'm basically kind of back where I was. Some big developments but they don't seem to work on my set up.
So i'm back on deforum. Are there any other major advancements in terms of video that I should know about. I never did get zeroscope working back on my first deep dive. But that looked cool.
I noticed people are starting to say forge is better and comfy is better these days. What are people gravitating towards now what have I missed in this last 6 - 12 months. Thanks
[link] [comments]