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Hoy — 4 Abril 2025Welcome to R/3D Printing! Come for the Benchy, stay for the Calibration!

My experience adding wood texture to 3D Prints (success!)

My experience adding wood texture to 3D Prints (success!)

I have recently completed a build of a print that I was able to add wood grain and stain to make the final product look like realistic wood. I was really pleased with the results and want to share the steps I used, results of my experiments and some tips I used along the way. I am sure there are many steps I could have done differently and gotten different results (better or worse), so I recommend doing some of your own experiments for the exact look you're seeking.

Research:

I found several posts on Reddit that gave me the original inspiration and from which I learned this was even possible. Thank you to u/e1miran for your posts (1, 2, and 3) which gave me the inspiration. I also found this video tutorial on YouTube to be incredibly helpful. I followed the nearly exactly the same steps in Blender to add my texture.

My journey included these phases:

  1. Learning how to get a texture applied on an STL (in Blender)
  2. Creating variations for testing: different filaments, stains and texture patterns & depth
  3. Final print, sanding, stain & assembly

Applying texture in Blender:

As noted above, I followed the video tutorial a couple of times with various models to get an idea of the steps. This was my very first-time using Blender an the video does a great job of explaining the options an clicks along the way. Then I experimented with a few tweaks and adjustments at various steps.

My process closely followed the video tutorial (with a few tips I learned along the way)

  1. Import STL (into Blender)
  2. Generate Re-mesh (Modifier)
    • Use 'sharp'
    • Increase 'Depth' value - for more dense mesh
  3. Add Subdivision modifier
    • Simple
    • Uncheck 'Optimized Display'
  4. APPLY the re-mesh (merges it 'permanently' onto the model)
  5. Add Displace (modifier)
    • Add the wood texture image
    • Tip: the more contrast in the black & white will create more dramatic pits & valleys in the wood texture. I found that a more subtle grain texture ended up looking better when printed and stained even though in Blender the starker contrast seemed more natural looking.
    • I simply used a web search for 'seamless wood texture' and 'seamless wood texture black & white' to find options that I tried out in Blender.
  6. UV Map (UV Editing menu)
    1. Select specific sides/faces (or use 'A' for all sides)
      • Tip: The orientation of the UV map objects will correspond to the image. So pay attention to which direction you want the wood pattern to appear. Also note in the other posts the suggestion to make your wood grain aligned with the layer lines of your print for best results.
    2. U - UV Map tools -
      1. Smart UV Project or "projection" - like 'cube' or appropriate shape
  7. Change Displace modifier - coordinates: UV
    • Adjust strength (as desired) (negative flips white/black)
      • Tip: I used several variations of depth. For the wood grain patterns I used I found 2-2.5 was the right strength value that showed the best depth (and allowed for more stain variation in the grains) while not looking too extreme on the print. Your preferences might vary or the look you're going for may be different.
  8. Remove from bottom (for plate adhesion)
    • Select face (bottom, etc.) - move OFF of the UV panel (out of area) - won't be applied
    • G (grab) - move mouse to move it
    • OTHER WAY TO REMOVE BOTTOM:
      • Layout > Texture > Direction (Normal) change to X, Y, Z, etc. - duplicate modifier for other directions (as needed)
    • Tip: Be careful of tolerances and how the 3D texture will impact model geometry. For example, the model I was printing was a complex model with interconnected parts. When I had wood texture in the interlocking area the press fit parts no longer fit. I spend quite a bit of time making sure my UV map was only covering the portions of the model on which I wanted the texture. In my case it was the front and outer / visible portions of the model rather than the whole thing.
      • I therefore could not simply apply texture in X, Y, Z direction, nor could I apply texture across the entire model. I used the right window in Blender (on the UV settings) along with Control and Shift modifiers to manually select the exact portions of my model to create the UV map and thus apply the texture.
  9. Texture (displace) > Mapping
    • Change from Repeat to 'Clip'
  10. Export STL and Import into Bambu Studio for printing

Variations: Filament, Stain & Texture testing

I used negative parts to make small sections of my model with different portions. I had a number of brown colored filaments (some with Wood and some just standard PLA or PLA Matte. I decided to limit the variations, so I tried 2 different wood textures and varied the displace strength. Then I printed several smallish parts with different filaments. Then I ultimately used 3 different wood stains on each of the parts to pick the combinations I liked the best.

Clearly you could likely get even more results with any number of tweaks: different texture images, different depths, different filaments and/or different stains. I've included my results below in case it helps save anyone else time.

I tested the following 4 stains:

Stain Comments
DWIL - Dark Oak My favorite. Gave the richest stain to multiple filaments.
Littlefair Medium Oak I might have done something wrong - but this stain was virtually useless. It hardly put any tint or color on the filament. Don't recommend.
DWIL - Teak My second favorite. A little more subtle than the dark oak and less 'red tint' on some of the filaments. Not quite as pronounced with some filaments.
Varathan Golden Oak Also felt this was a bit too light overall. Didn't provide enough added color or contrast/tint to the print. Would not recommend, unless perhaps on lighter filament (like a beige or lighter tan - which I didn't try).

I had the following Bambu Lab filaments that I experimented with:

I categorized the results below (obviously it's somewhat arbitrary based on the look I was trying to get but hope it might help save some time for others). My rating scale from 1-5.

Ultimately my favorite was the Classic Birch filament with Dark Oak stain. The slightly lighter color of the filament allowed the stain to create more depth and variation overall which I liked. Some of the options as described in the notes came out great with really nicely defined / deeper wood grain texture and/or nice wood tone. Some became a bit more reddish in tint (which still looked quite nice, but didn't quite match the more orange actual wood shelving I was placing my model on). Basically, anything that I rated a 3 or above would be something I would consider printing and using (so a 2-3 rating was on the edge, a 1 or 2 would not be something I'd use: too light, too shiny, not good color, etc.).

The Black Walnut was essentially too dark a filament for the stain to really have any impact - would not recommend. All of the other filaments looked good or great in some combination. I was pleasantly surprised that several of the non-Wood based filaments looked quite good. Brown and Dark Brown in fact looked very wood-like and the grain showed nicely. It didn't have quite as much contrast as the Birch or lighter filaments showed, but I liked it.

|| || |Stain|Filament|Notes|Rating| |Varathane - Golden Oak|Caramel|Added slight texture - no dark depth / shiny|2| |Varathane - Golden Oak|Walnut|Virtually no change|1| |Varathane - Golden Oak|Birch|Virtually no change|1| |Varathane - Golden Oak|Dark Brown|Slight texture / medium darkness in depth / kept filament color|2-3| |Varathane - Golden Oak|Clay|Made it shiny / slight darkness in depth|2| |Varathane - Golden Oak|Latte|Shiny, slight depth / maintained color|2| |Varathane - Golden Oak|Terracotta|Slight depth / maintained color|2-3| |Teak (DWIL)|Caramel|Reddish depth, reddish tint|3| |Teak (DWIL)|Dark Brown|Slight darker brown depth / kept color|2-3| |Teak (DWIL)|Clay|Dark brown depth / made orangish brown tint See with other grain (v1 2.5 = good)|3-4| |Teak (DWIL)|Terracotta|Slight dark depth / maintained tint / red-orange tint|2-3| |Teak (DWIL)|Brown|Slight dark depth (not as good as dark brown) / kept tint|2-3| |Teak (DWIL)|Latte|Medium depth / darkened tint Test with 2.5 grain or v2|2-3| |Teak (DWIL)|Birch|Medium depth / kept tint / yellowish-green|1| |Dark Oak (DWIL)|Walnut|Virtually no change / just darkens|1| |Dark Oak (DWIL)|Brown|Reddish / medium depth / shiny w/ 1.5 depth - subtle medium depth / reddish (2-3)|2| |Dark Oak (DWIL)|Dark Brown|Medium depth / darkens Check out more than 1.5 grain|3| |Dark Oak (DWIL)|Caramel|Medium depth / lighter base / darkens overall / brown color Need more depth test|3| |Dark Oak (DWIL)|Terracotta|Good dark depth / reddish tint|3-4| |Dark Oak (DWIL)|Birch|Dark depth / turns darker brown|4-5| |Dark Oak (DWIL)|Latte|Dark depth / turns darker / medium brown color|3-4| |Dark Oak (DWIL)|Clay|Medium depth / dark tint |3-4|

Final Prep & Staining:

Once I finalize my choice and finished each of the parts in Blender I printed the final parts and prepped.

  1. As suggested in the Reddit posts - I used 180 grit sandpaper blocks. I sanded in the direction of the texture, lightly for only a short time.
  2. Wiped down the parts to remove the sanded dust. (Dry fiber cloth)
  3. Stained with sponge brush

Tips:

For the birch filament I wanted to cover the entire part with stain - even the parts without the texture added since I wanted a more uniform look.

I only used a single coat of stain - a second coat made the part too dark and diminished the grain visibility.

When I used the brush on non-textured sides of the part I brushed it on fairly quickly and without too much care and it left a more natural / varied color. On non-textured sides I brushed in the direction of the layer lines and that also left a wood-like look.

I really hope that this helps someone try something similar and would love to see other's results or filament/stain combos that look good.

submitted by /u/CommunityJazzlike512
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I designed animatronic eye mechanisms (files below)

I designed animatronic eye mechanisms (files below)

Print files for Single Eye

Print files for Double Eye

Build Instructions

I wanted a compact animatronic eye for a mobile robotics project I was working on, so I designed this.

Pretty much everything snap fits together, it's quite easy to build and get moving if you have some basic experience with arduino. I've made a build guide too.

submitted by /u/ManlyMorgan
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Many hours of learning Fusion360 and made this.

Many hours of learning Fusion360 and made this.

Really wanted an organized way to store my Gunpla and miniature building supplies. I’ve dabbled in fusion360 before doing very basic shapes and stuff. First one where I kept having to edit and modify. I think it came out alright.

submitted by /u/ExcitementAny6077
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I saved this from the trash today

I saved this from the trash today

My engineering teacher was throwing out an old printer and I asked if I could have it. He said it’s all mine if I want. It needs a few parts but I should be able to 3D print most of them, and I was also given some of the other parts for it and will install them today. The only thing I really need is a new right Z axis stepper. It also has an MMU. Can’t wait to get it working again. It’s a Prusa i3 MK2 for those wondering.

Ignore cat.

submitted by /u/Illdoittomarrow
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Version 60 is done

Version 60 is done

20 gram Pulsar X2 Fingertip mod. pretty cool project I have been working on for the past 2 years learning how to CAD. I started on Onshape and picked up Fusion 360. Turned my old mouse into something pretty interesting, definitely a great way to repurpose a mouse you aren’t using. It is pretty fun to use and play around with.

My version 61 is going to be resin printed because yes, I have seen optimums latest video. Also friend got a resin printer so I paid him in a Kilo of resin.

submitted by /u/Translator-Stunning
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Are these holes enough to dry the spool?

Are these holes enough to dry the spool?

I don't use my printer enough to justify a dedicated drying box, so I'm trying to use the hotbed. The manufacturer recommends to dry at 60°C for 8h+. I set the bed at 60, and put the box on top. Are these holes enough? The top of the box just a bit warm, should I increase the temp a bit ~65° or rotate the spool sometimes? Thanks!

submitted by /u/Issey_ita
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