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Autodesk Fusion 360 34 Hole (counterbore, drill point, thread)

27 Noviembre 2024 at 15:57

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The Hole feature in Autodesk Fusion 360 allows us to make holes with features like a counterbore. a drill shape, thread and more. There also are options to specify hole features and dimensions according to several different engineering standards. Episode 34 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 32 Web (to strengthen a thin wall construction)

18 Noviembre 2024 at 13:51

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The Web feature in Autodesk Fusion 360 allows us to create extra walls to give a thin wall construction strength. The web profile first has to be drawn, often this sketch is made on a construction surface. To be able to reference and snap to the existing surfaces, some lines of the body that we need to reference are first projected onto the construction surface. The video shows all this. Episode 32 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 31 Rib (to strengthen a construction)

17 Noviembre 2024 at 13:57

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The Rib feature in Autodesk Fusion 360 allows us to create material between two surfaces in order to give a construction strength. The rib profile first has to be drawn, often this sketch is made on a construction surface. To be able to reference and snap to the existing surfaces, some lines of the body that we need to reference are first projected onto the construction surface. The video shows all this. Episode 31 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 30 Loft (extrude along profiles)

16 Noviembre 2024 at 13:57

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The Loft feature in Autodesk Fusion 360 allows us to extrude a profile along a collection of profiles that are positioned at different distances and angles of each other. Also a centerline curve and one or more guide rails can be used to shape the extrude along a path. Episode 30 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 28 Revolve (creates round objects)

6 Noviembre 2024 at 18:13

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The Revolve feature in Autodesk Fusion 360 allows us to create round objects by revolving a surface around a line. The surface is a 2D sketch that can have complex contour allowing for complex 3D shapes that otherwise would be impossible to create. Episode 28 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 26 Extrude Taper (narrow, widen)

4 Noviembre 2024 at 15:56

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The Extrude feature is one of the most commonly used tools in Autodesk Fusion for the creation of 3D objects. This video shows the Extrude Taper option: - negative angle: arrow - positive angle: widen Episode 26 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 25 Extrude Operation (join, cut, intersect, new body, new component)

4 Noviembre 2024 at 10:26

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The Extrude feature is one of the most commonly used tools in Autodesk Fusion for the creation of 3D objects. This video shows the Extrude Operations: - join, add to the current body - cut, make a hole - intersect, only keep the parts that are common to both objects - new body - new component Episode 25 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 24 Extrude Extent (distance, to object, all)

3 Noviembre 2024 at 12:52

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The Extrude feature is one of the most commonly used tools in Autodesk Fusion for the creation of 3D objects. This video shows the Extrude options for the extent of the Extrusion … how far we want it to go: - a distance - to a specific object - to, and through, all objects that it comes across in a straight line Episode 24 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 23 Extrude Start Plane (profile, offset, object)

2 Noviembre 2024 at 16:11

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The Extrude feature is one of the most commonly used tools in Autodesk Fusion for the creation of 3D objects. This video shows the Extrude options for the start plane of the Extrusion: - start on the selected profile - start with an offset to the selected profile - start from an object, a surface of another body Episode 23 of a step by step tutorial series for Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 22 Extrude Directions and Thin Extrude

2 Noviembre 2024 at 14:53

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The Extrude feature is one of the most commonly used tools in Autodesk Fusion for the creation of 3D objects. This video shows the Extrude options for Direction and for Thin Extrusion: - One direction - Two directions - Symmetrical Episode 22 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 21 Extrude a Fidget Spinner

31 Octubre 2024 at 19:31

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To create a 3D object based on our 2D drawing(s) the Extrude feature is one of the most commonly used in Autodesk Fusion. After extruding the frame of the fidget spinner, we add the outer weights and the thumb and finger grip in the middle. Then we give all bodies an Appearance, a material. As a final step we add a Fillet to round off the edges, which gives thr more natural light reflections and highlights. Episode 21 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 20 Sketch Functions and Parameters in Dimensions

28 Octubre 2024 at 16:21

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Instead of using fixed numbers in dimensions, Autodesk Fusion 2D Sketch mode allows the use of functions. Every dimension automatically receives an identifier, like d5. Other dimensions can reference these with formulas like d5 / 3 or (d5 + d6) / 2. Moreover, instead of d-numbers, dimensions can be given a recognizable name, like ‘width’ or ‘height’, which is done in the Parameter list. Episode 20 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 19 Sketch Move Copy (and how to set the pivot point)

28 Octubre 2024 at 09:40

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Autodesk Fusion 2D Sketch mode Move and Copy tools. Use the pivot point to set the center of rotation and give the move an angle if desired. To make a copy it’s also possible to use Ctrl-C and Ctrl-V. Episode 19 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 18 Sketch Modify Tools (offset, trim, scale, and more ...)

27 Octubre 2024 at 13:58

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Several tools are available to modify drawings in Autodesk Fusion 2D Sketch mode: - Fillet (video 17: https://youtu.be/iqzfxTv0yR0) - Chamfer (video 17: https://youtu.be/iqzfxTv0yR0) - Blend Curve - Offset - Trim - Extend - Break - Scale - Move, Copy - Functions for dimensions Besides the Scale tool in the Modify Menu, there also is a 'scale entire sketch at first dimension' option, which can be enabled via clicking your account icon top right and then go to Preferences - General - Design. Episode 18 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 17 Sketch Fillet & Chamfer (equal, distance + angle, 2 distances)

26 Octubre 2024 at 13:09

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With the Fillet and the Chamfer tools in Autodesk Fusion 2D Sketch mode we can round off or chafe off corners. The same tools are also available in 3D mode, so the question arises which to use ... should I fillet & chamfer in 2D or in 3D? I choose 3D most of the time, because we can immediately see the effect and find the dimension that suits us, it is faster and it is easier to modify later. Episode 17 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.

Autodesk Fusion 360 16 Sketch Dimensions (fully constrained, fully referenced)

25 Octubre 2024 at 16:14

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00:00 - 05:00 When and why using dimensions is a good idea 05:00 - end How and where to place dimensions In Autodesk Fusion 2D Sketch mode dimensions can be added to drawings to define lengths, angles, radii and diameters. Is it required? No it is not. If the only goal is to 3D print or to laser cut a design, dimensions are implicitly contained in the exported files (DXF or STL), it’s not required to add them in the Sketch drawings. In situations where a design may have to be modified later, fully constraining your geometry is highly advisable though, it keeps the topology intact and modifications are only possible by changing dimensions. Episode 16 of a step by step tutorial series of Autodesk Fusion (formerly called Fusion 360). October 2024.
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