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Old BBC Micro Gets Some Disk Help From A Raspberry Pi

Por: Lewin Day
20 Diciembre 2024 at 06:00

[Peter Mount] had a simple problem. He’d treated himself to a retro purchase in the form of a BBC Master 128—a faster sequel to the BBC Micro Model B. The only problem was he needed a way to get software on to it. Cue a creative hack using a Raspberry Pi Zero W.

When [Peter] received the machine, it already had a GoTek floppy emulator, which pulled disk images off a USB drive. However, he wanted an easier and quicker way to get disk images to and from the machine for development purposes. Swapping the USB drive to and from another machine seemed too tedious.

Instead, he decided to swap in a Pi Zero W for this purpose, setting it up to emulate a flash drive by following instructions from MagPi Magazine. This would allow him to use the SCP tool to copy disk images over to the Pi Zero W via its WiFi connection. Basically, the Pi Zero W was acting as a wirelessly-updated storage device hooked up to the GoTek floppy emulator.

It’s a nifty way of doing things. [Peter] could have set about creating his own floppy emulator from scratch with wireless capability included. However, there was no need. He just needed a wirelessly-accessible USB drive, and the Pi Zero W was more than happy to act in that role.

The BBC Micro is a beloved machine of many in the British Isles, and it had rather an extended family. If you’ve pulled off your own nifty hack on this classic machine, be sure to hit us up on the tipsline!

Documented Source Code for Elite on the C64, BBC Micro and Others

Por: Maya Posch
16 Diciembre 2024 at 06:00

If you ever wanted to dive into the source code for the 1980s space game Elite, but didn’t want to invest many hours reverse-engineering the 6502 assembly code, then [Mark Moxon]’s annotated code has you covered. The systems referenced range from the BBC Micro and Commodore 64 to the NES and Apple II, with some of these versions based on the officially released source code. For other systems the available source code was used together with decompiled game binaries to determine the changes and to produce functional, fully commented source code.

The cutting-edge gameplay of Elite on the 8502.
The cutting-edge gameplay of Elite on the 8502.

This particular game is fascinating for being one of the first to use wire-frame 3D graphics with hidden-line removal and a sprawling universe in which to trade and deal with less than friendly parties using a variety of weapons. After this initial entry it would go on to spawn many sequels and inspired countless games that’d follow a similar formula.

On the respective GitHub project page for each version, you can find instructions on how to build the code for yourself, such as for the Commodore 64. Of note here is the license, which precludes anyone from doing more than forking and reading the code. If this is no concern, then building the game is as simple as using the assembler (BeebAsm) and the c1541 disk image utility from the VICE project.

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