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[Profit share + paid] Programmers

[Profit share + paid] Programmers
<p>This may become a paid position, but I start with volunteers as I'm still collecting money for the project.<br />I'll take care of the sounds / game design side. Profit share is guaranteed in any case. If I'll really like the rythm and work I can start the paid position right away.</p> <p>I already got a lot of material ready on the graphical side, full soundtrack and all the sfx and vfx that we need. Many of the recordings are made on the field with professional equipment. That's just a detail to let you know how serious I am about quality. Also there is a lot of material for blueprints and animations, as I've been working on this game for many years. It's been around 3-4 years, so now I want to take the game to its final form.</p> <p>The game is focused on realism simulation with just a few arcade elements. The main goals are to transfer the atmosphere or the audiobook and sumberge the players with feelings. I started tranlastions on five languagues, but we might increse that.</p> <p>Genres, records, media and details are reserved to people interested in the project, I won't share everything here. My main position, for now, is as game designer. As for that I'm open for new ideas and I would like to work with open-minded people to create a project we'll all love.</p> <p>I'm working on UE5, but we may switch engine if the programmers decide so.<br />Open in DM for more info.<br /><br /></p>

<p>This may become a paid position, but I start with volunteers as I'm still collecting money for the project.<br />I'll take care of the sounds / game design side. Profit share is guaranteed in any case. If I'll really like the rythm and work I can start the paid position right away.</p> <p>I already got a lot of material ready on the graphical side, full soundtrack and all the sfx and vfx that we need. Many of the recordings are made on the field with professional equipment. That's just a detail to let you know how serious I am about quality. Also there is a lot of material for blueprints and animations, as I've been working on this game for many years. It's been around 3-4 years, so now I want to take the game to its final form.</p> <p>The game is focused on realism simulation with just a few arcade elements. The main goals are to transfer the atmosphere or the audiobook and sumberge the players with feelings. I started tranlastions on five languagues, but we might increse that.</p> <p>Genres, records, media and details are reserved to people interested in the project, I won't share everything here. My main position, for now, is as game designer. As for that I'm open for new ideas and I would like to work with open-minded people to create a project we'll all love.</p> <p>I'm working on UE5, but we may switch engine if the programmers decide so.<br />Open in DM for more info.<br /><br /></p>

Looking for Unreal Engine 5 Developer – Melee Combat System for Pixel Art Game

Looking for Unreal Engine 5 Developer – Melee Combat System for Pixel Art Game
<p>Hello,</p> <p>I’m an independent developer working on a <strong>pixel art game</strong> and I’m currently looking for a <strong>programmer with expertise in Unreal Engine 5</strong> to help implement a <strong>melee combat system</strong>. The focus will be on creating responsive and engaging melee mechanics that integrate seamlessly with the 2D pixel art aesthetic.</p> <p><strong>Key Requirements:</strong></p> <ul> <li>Strong experience in developing melee combat systems in <strong>Unreal Engine 5</strong></li> <li>Proficiency in <strong>Blueprint</strong> and <strong>C++</strong></li> <li>Knowledge of hit detection, collisions, and combat animations</li> <li>Ability to work within a pixel art framework and adapt gameplay mechanics to 2D assets</li> <li>A problem-solving mindset and an understanding of optimization</li> </ul> <p><strong>What I offer:</strong></p> <ul> <li>A professional collaboration environment</li> <li>Clear vision and well-defined game mechanics</li> <li>Flexibility in terms of work arrangement</li> </ul> <p>If you have the necessary experience and are interested in contributing to a unique project, please get in touch so we can discuss the details.</p> <p>Thank you for your time.</p>

<p>Hello,</p> <p>Im an independent developer working on a strongpixel art game/strong and Im currently looking for a strongprogrammer with expertise in Unreal Engine 5/strong to help implement a strongmelee combat system/strong. The focus will be on creating responsive and engaging melee mechanics that integrate seamlessly with the 2D pixel art aesthetic./p pstrongKey Requirements:/strong/p ul liStrong experience in developing melee combat systems in strongUnreal Engine 5/strong/li liProficiency in strongBlueprint/strong and strongC++/strong/li liKnowledge of hit detection, collisions, and combat animations/li liAbility to work within a pixel art framework and adapt gameplay mechanics to 2D assets/li liA problem-solving mindset and an understanding of optimization/li /ul pstrongWhat I offer:/strong/p ul liA professional collaboration environment/li liClear vision and well-defined game mechanics/li liFlexibility in terms of work arrangement/li /ul pIf you have the necessary experience and are interested in contributing to a unique project, please get in touch so we can discuss the details./p pThank you for your time./p

Embark on a Journey: Seeking Texture Artists for Halo Fan Project!

Embark on a Journey: Seeking Texture Artists for Halo Fan Project!
<p><strong>Dive into the Future of Halo: Join Us in Crafting Coral!<br /><br /></strong>Are you ready to embark on an ambitious journey? Coral is a groundbreaking Halo fan game, driven by dedicated indie developers passionate about delivering a fresh and exhilarating Halo experience. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy an experience we're crafting that's never been seen before.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Texture Artist</h3> <p>We are seeking Texture Artists to create materials for weapons, vehicles, props, landscapes, and scenery. We have a team of environment and 3D artists who are ready to collaborate, and your texture work will serve as the surface for creative expression in the game.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Dive into the Future of Halo: Join Us in Crafting Coral!<br /><br /></strong>Are you ready to embark on an ambitious journey? Coral is a groundbreaking Halo fan game, driven by dedicated indie developers passionate about delivering a fresh and exhilarating Halo experience. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy an experience we're crafting that's never been seen before.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Texture Artist</h3> <p>We are seeking Texture Artists to create materials for weapons, vehicles, props, landscapes, and scenery. We have a team of environment and 3D artists who are ready to collaborate, and your texture work will serve as the surface for creative expression in the game.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

Join the Development of ZeroTrace—A Gritty Hacking Simulation Game!

Join the Development of "ZeroTrace"—A Gritty Hacking Simulation Game!
<p><span style="font-weight: 400;">Are you passionate about creating immersive and thought-provoking games? We’re building </span><strong>ZeroTrace</strong><span style="font-weight: 400;">, a cyber-hacking simulation game with a focus on depth, atmosphere, and strategic gameplay—and we need talented individuals to join the team.</span></p> <p><span style="font-weight: 400;">About the Project: </span><strong>ZeroTrace</strong><span style="font-weight: 400;"> is set in a world where information is power, and hackers are the unseen forces shaping society. Players will navigate the underbelly of a dark, oppressive city, breaking into corporate networks, exposing secrets, and fighting to remain anonymous.</span></p> <p><span style="font-weight: 400;">Inspired by the strategic depth of games like </span><em><span style="font-weight: 400;">Bitburner</span></em><span style="font-weight: 400;"> and the tension-filled mechanics of </span><em><span style="font-weight: 400;">Welcome to the Game</span></em><span style="font-weight: 400;">, </span><strong>ZeroTrace</strong><span style="font-weight: 400;"> challenges players to outthink their adversaries while exploring a city that is both gloomy and beautiful—filled with mystery, threat, and the ever-present watch of authority.</span></p> <p><span style="font-weight: 400;">What We've Built So Far:</span></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Grid-based Desktop Simulation: Players interact with a fully functional desktop, managing files, folders, and tools in real-time as they explore and hack systems. Files can be renamed, moved, or dragged into directories, with dynamic file management to keep the desktop clean and functional.</span></li> <li aria-level="1"><span style="font-weight: 400;">Drag-and-Drop Mechanics: Intuitive dragging of files and directories, with logic to prevent conflicts and ensure smooth interaction with the game’s file system.</span></li> <li aria-level="1"><span style="font-weight: 400;">Immersive Hacking Mechanics: We’re building a rich, strategic hacking system where players must infiltrate networks, bypass firewalls, decrypt data, and avoid being traced. The gameplay focuses on tension, problem-solving, and critical thinking.</span></li> <li aria-level="1"><span style="font-weight: 400;">A Beautiful, Gloomy World: Unlike the neon-lit cyberpunk cities you might expect, </span><strong>ZeroTrace</strong><span style="font-weight: 400;"> takes place in a more grounded, dark, and oppressive world. The city is shrouded in perpetual gloom, but its intricate design and atmosphere create a strangely beautiful, haunting experience.</span></li> </ul> <p><span style="font-weight: 400;">Where We Need Help:</span></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Gameplay Programmers: We’re looking for developers who can help build out our hacking systems, from network infiltration to interactive in-game tools. If you have experience in Unity and C#, we’d love to collaborate.</span></li> <li aria-level="1"><span style="font-weight: 400;">UI/UX Designers: Design immersive interfaces for the in-game terminals, hacking dashboards, and file management systems. We want to make every interaction feel authentic and tense.</span></li> <li aria-level="1"><span style="font-weight: 400;"><strong>[No longer Needed]</strong> <del>3D Modelers/Environment Artists: Help us craft a city that is oppressive yet captivating. We need talented artists to bring this gritty world to life through atmospheric environments and detailed props that capture the essence of our setting.</del></span></li> <li aria-level="1"><span style="font-weight: 400;">Writers and Narrative Designers: The story of </span><strong>ZeroTrace</strong><span style="font-weight: 400;"> revolves around more than just hacking—it’s about uncovering the truth in a society on the brink of collapse. We’re looking for writers to create missions, dialogue, and lore that drive the game’s deep narrative.</span></li> <li aria-level="1"><span style="font-weight: 400;">Cybersecurity/Hacking Experts: We are also looking for individuals with experience or knowledge in cyber security, ethical hacking, or network infiltration to help design authentic and challenging hacking mechanics that feel grounded and realistic within the game.</span></li> </ul> <p><span style="font-weight: 400;">Why Join Us:</span></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Collaborative and Creative Freedom: You’ll have the chance to bring your creative ideas to life. We value collaboration and new perspectives, and your contributions will directly shape the game.</span></li> <li aria-level="1"><span style="font-weight: 400;">Explore a Unique Setting: This isn’t your typical neon-lit cyberpunk world. The city of </span><strong>ZeroTrace</strong><span style="font-weight: 400;"> is a place of shadows, intrigue, and hidden beauty—a setting that offers endless possibilities for creative exploration.</span></li> <li aria-level="1"><span style="font-weight: 400;">Learn and Grow: Whether you’re an industry professional or an aspiring developer, there’s room to expand your skills while working with a passionate team on a project that’s as rewarding as it is challenging.</span></li> </ul> <p><span style="font-weight: 400;">How to Get Involved: We’re looking for passionate developers, designers, and artists who want to work together on something special. If you’re interested in contributing to </span><strong>ZeroTrace</strong><span style="font-weight: 400;">, send us your portfolio, GitHub, or just a message explaining why you’d like to be involved.</span></p> <p><span style="font-weight: 400;">Together, we can bring this dark, beautiful world to life.</span></p>

pspan style=font-weight: 400;Are you passionate about creating immersive and thought-provoking games? Were building /spanstrongZeroTrace/strongspan style=font-weight: 400;, a cyber-hacking simulation game with a focus on depth, atmosphere, and strategic gameplayand we need talented individuals to join the team./span/p pspan style=font-weight: 400;About the Project: /spanstrongZeroTrace/strongspan style=font-weight: 400; is set in a world where information is power, and hackers are the unseen forces shaping society. Players will navigate the underbelly of a dark, oppressive city, breaking into corporate networks, exposing secrets, and fighting to remain anonymous./span/p pspan style=font-weight: 400;Inspired by the strategic depth of games like /spanemspan style=font-weight: 400;Bitburner/span/emspan style=font-weight: 400; and the tension-filled mechanics of /spanemspan style=font-weight: 400;Welcome to the Game/span/emspan style=font-weight: 400;, /spanstrongZeroTrace/strongspan style=font-weight: 400; challenges players to outthink their adversaries while exploring a city that is both gloomy and beautifulfilled with mystery, threat, and the ever-present watch of authority./span/p pspan style=font-weight: 400;What We've Built So Far:/span/p ul li aria-level=1span style=font-weight: 400;Grid-based Desktop Simulation: Players interact with a fully functional desktop, managing files, folders, and tools in real-time as they explore and hack systems. Files can be renamed, moved, or dragged into directories, with dynamic file management to keep the desktop clean and functional./span/li li aria-level=1span style=font-weight: 400;Drag-and-Drop Mechanics: Intuitive dragging of files and directories, with logic to prevent conflicts and ensure smooth interaction with the games file system./span/li li aria-level=1span style=font-weight: 400;Immersive Hacking Mechanics: Were building a rich, strategic hacking system where players must infiltrate networks, bypass firewalls, decrypt data, and avoid being traced. The gameplay focuses on tension, problem-solving, and critical thinking./span/li li aria-level=1span style=font-weight: 400;A Beautiful, Gloomy World: Unlike the neon-lit cyberpunk cities you might expect, /spanstrongZeroTrace/strongspan style=font-weight: 400; takes place in a more grounded, dark, and oppressive world. The city is shrouded in perpetual gloom, but its intricate design and atmosphere create a strangely beautiful, haunting experience./span/li /ul pspan style=font-weight: 400;Where We Need Help:/span/p ul li aria-level=1span style=font-weight: 400;Gameplay Programmers: Were looking for developers who can help build out our hacking systems, from network infiltration to interactive in-game tools. If you have experience in Unity and C#, wed love to collaborate./span/li li aria-level=1span style=font-weight: 400;UI/UX Designers: Design immersive interfaces for the in-game terminals, hacking dashboards, and file management systems. We want to make every interaction feel authentic and tense./span/li li aria-level=1span style=font-weight: 400;strong[No longer Needed]/strong del3D Modelers/Environment Artists: Help us craft a city that is oppressive yet captivating. We need talented artists to bring this gritty world to life through atmospheric environments and detailed props that capture the essence of our setting./del/span/li li aria-level=1span style=font-weight: 400;Writers and Narrative Designers: The story of /spanstrongZeroTrace/strongspan style=font-weight: 400; revolves around more than just hackingits about uncovering the truth in a society on the brink of collapse. Were looking for writers to create missions, dialogue, and lore that drive the games deep narrative./span/li li aria-level=1span style=font-weight: 400;Cybersecurity/Hacking Experts: We are also looking for individuals with experience or knowledge in cyber security, ethical hacking, or network infiltration to help design authentic and challenging hacking mechanics that feel grounded and realistic within the game./span/li /ul pspan style=font-weight: 400;Why Join Us:/span/p ul li aria-level=1span style=font-weight: 400;Collaborative and Creative Freedom: Youll have the chance to bring your creative ideas to life. We value collaboration and new perspectives, and your contributions will directly shape the game./span/li li aria-level=1span style=font-weight: 400;Explore a Unique Setting: This isnt your typical neon-lit cyberpunk world. The city of /spanstrongZeroTrace/strongspan style=font-weight: 400; is a place of shadows, intrigue, and hidden beautya setting that offers endless possibilities for creative exploration./span/li li aria-level=1span style=font-weight: 400;Learn and Grow: Whether youre an industry professional or an aspiring developer, theres room to expand your skills while working with a passionate team on a project thats as rewarding as it is challenging./span/li /ul pspan style=font-weight: 400;How to Get Involved: Were looking for passionate developers, designers, and artists who want to work together on something special. If youre interested in contributing to /spanstrongZeroTrace/strongspan style=font-weight: 400;, send us your portfolio, GitHub, or just a message explaining why youd like to be involved./span/p pspan style=font-weight: 400;Together, we can bring this dark, beautiful world to life./span/p

[HUGE REV SHARE + EQUITY] Experienced Game Dev(s), with total freedom wanted!

[HUGE REV SHARE + EQUITY] Experienced Game Dev(s), with total freedom wanted!
<p>We're looking for a veteran dev person/team to join us, in creating an indie game.<br /><br />You will have total creative freedom* over the game’s genre, subject matter and gameplay! And are free to display the work you created for this game in your portfolio* (no NDA required*)<br /><br />And we'll provide support where you need!<br /><br /><br /><strong>>Responsibilities<</strong> <br /><br />Provide at least 1 update(s) of your WIP/task, per day (preferably 2)<br /><br /><br /><strong>>General Applicant requirement<</strong><br /><br />Must have industry/mod experience<br /><br />or<br /><br />At least 1 shipped mod/game<br /><br /><br /><strong>>Soft Skills required<</strong><br /><br />Able to work compressed timelines<br /><br />Highly reliable, good work ethic, and capable of working with no supervision<br /><br />Responsive and punctual<br /><br />100%/native fluency in written English.<br /><br /><br /><strong>>Desired Plusses<</strong> (Nice to have, but not a need)<br /><br />Experience with UE5<br /><br /><br /><strong>>We offer<</strong><br /><br />Create your own workday schedule<br /><br />Additional merit/performance-based bonuses (equity etc)<br /><br />90% Revenue paid to you, for 3 years post-launch<br /><br />We help with marketing, business, expenses*, and global localization. Plus expansion into new Asian markets.<br /><br /><br /><strong>>Apply now<</strong><br /><br /><a href="https://docs.google.com/forms/d/e/1FAIpQLSfeCCrIG_O_h3QDYuNzpJf4V7CxpRACyUwQg6uYSmItic7bWw/viewform" target="_blank" rel="noopener">https://docs.google.com/forms/d/e/1FAIpQLSfeCCrIG_O_h3QDYuNzpJf4V7CxpRACyUwQg6uYSmItic7bWw/viewform</a><br /><br /><br />*with advance written notice</p>

<p>We're looking for a veteran dev person/team to join us, in creating an indie game.<br /><br />You will have total creative freedom* over the games genre, subject matter and gameplay! And are free to display the work you created for this game in your portfolio* (no NDA required*)br /br /And we'll provide support where you need!br /br /br /strongResponsibilities/strong br /br /Provide at least 1 update(s) of your WIP/task, per day (preferably 2)br /br /br /strongGeneral Applicant requirement/strongbr /br /Must have industry/mod experiencebr /br /orbr /br /At least 1 shipped mod/gamebr /br /br /strongSoft Skills required/strongbr /br /Able to work compressed timelinesbr /br /Highly reliable, good work ethic, and capable of working with no supervisionbr /br /Responsive and punctualbr /br /100%/native fluency in written English.br /br /br /strongDesired Plusses/strong (Nice to have, but not a need)br /br /Experience with UE5br /br /br /strongWe offer/strongbr /br /Create your own workday schedulebr /br /Additional merit/performance-based bonuses (equity etc)br /br /90% Revenue paid to you, for 3 years post-launchbr /br /We help with marketing, business, expenses*, and global localization. Plus expansion into new Asian markets.br /br /br /strongApply now/strongbr /br /a href=https://docs.google.com/forms/d/e/1FAIpQLSfeCCrIG_O_h3QDYuNzpJf4V7CxpRACyUwQg6uYSmItic7bWw/viewform target=_blank rel=noopenerhttps://docs.google.com/forms/d/e/1FAIpQLSfeCCrIG_O_h3QDYuNzpJf4V7CxpRACyUwQg6uYSmItic7bWw/viewform/abr /br /br /*with advance written notice/p

Awesome! Team looking for Java/PHP/MySql Programmer Diamond Games

Awesome! Team looking for Java/PHP/MySql Programmer Diamond Games
<p>Hello Web Developers!</p> <p><img src="https://media.moddb.com/images/members/4/3766/3765305/profile/Konsinjager.png" alt="Konsinjager" width="1920" height="1304" /></p> <p>We are almost six years into development creating something even better in the FPS/RTS/Moba genre using the Unreal Engine.</p> <p>We are currently seeking a web developer who can assist with finishing our Web Panel. We currently have it wired into our game, but we need someone to finish setting up parameters for player search, player stats, teams system ( create a team, search for a team ), and general permissions. The layouts are completed. Minimal design work required.</p> <p>We would love it if you also had at least one of these skills.</p> <p>*UE4 Blueprint experience (to connect via Rest API to specific functions of game).<br />*Photoshop<br />*PHP/CSS/HTML/MySql/ JavaScript.</p> <p>If your PHP tech stack knowledge is proficient and/or think you can still contribute in some form or another, I'd still love to meet with you!</p> <p>We are currently a team of fifteen professionals all working under the same arrangement ranging from programmers, to artists, to professional mappers (with 3D FPS maps in successful indie titles), to business professionals; We know that in order to be successful, we have to work hard, be dedicated, and have excellent communication skills. We're all gamers. Like yourself.. And we're going against the big guys now. So we need more talent to assist us. The game design documents are in a living state (changing, updating) and you're free to contribute ideas to us. We want you as part of our team!</p> <p>How we operate is simple. All we need is a copy of your portfolio. We'll ask you to complete a task. You either choose to accept it, and if you do so - you let us know how long it'll take you based on your real life ventures, and when we can expect it back. (This keeps the train moving) We track the amount of work and time people are putting in over the course of the project and once the game is released, we'll be awarding those contributors based on the amount of work they've successfully submitted.</p> <p>The new game we're creating is a unique style of gameplay. It's a FPS / RTS / Moba. We're not creating an "Evolve" or "Call of Duty". We're creating something totally new. Specializing in FPS/RTS/Moba/CTF/Tower Defence Hybrid with advanced movement mechanics, better competitive matchmaking, a real solid game design, and extremely addictive gameplay. The best part about all of this is we're currently doing it UNPAID in our spare time! ( Except for some of us who love to work insane hours to create something awesome in the end. )</p> <p>If you're not a web developer but would still like to contribute small pieces to the project, such as props, audio, concept art designs, etc. We'll take a look at what you have to offer.</p> <p>Thank you for taking the time to read this post. I wanted to try and answer as many questions as I could without a wall of spam, so I hope this is conclusive enough.</p> <p>If you're interested, or have more questions - please send me an EMAIL [rusty at dmdgames.com] with your portfolio/resume, and please include availability over the course of the next few years (we're realistic), and tell us all about yourself and where you'd like to be in five years.</p> <p>Thank you!</p> <p>~Rusty</p> <p>***Extra Information:</p> <p>Here is our new Patreon link in which you can get additional information.</p> <p><a href="https://www.patreon.com/DiamondGames">Patreon.com</a></p>

<p>Hello Web Developers!</p> <p><img src="https://media.moddb.com/images/members/4/3766/3765305/profile/Konsinjager.png" alt="Konsinjager" width="1920" height="1304" /></p> <p>We are almost six years into development creating something even better in the FPS/RTS/Moba genre using the Unreal Engine.</p> <p>We are currently seeking a web developer who can assist with finishing our Web Panel. We currently have it wired into our game, but we need someone to finish setting up parameters for player search, player stats, teams system ( create a team, search for a team ), and general permissions. The layouts are completed. Minimal design work required.</p> <p>We would love it if you also had at least one of these skills.</p> <p>*UE4 Blueprint experience (to connect via Rest API to specific functions of game).<br />*Photoshop<br />*PHP/CSS/HTML/MySql/ JavaScript.</p> <p>If your PHP tech stack knowledge is proficient and/or think you can still contribute in some form or another, I'd still love to meet with you!</p> <p>We are currently a team of fifteen professionals all working under the same arrangement ranging from programmers, to artists, to professional mappers (with 3D FPS maps in successful indie titles), to business professionals; We know that in order to be successful, we have to work hard, be dedicated, and have excellent communication skills. We're all gamers. Like yourself.. And we're going against the big guys now. So we need more talent to assist us. The game design documents are in a living state (changing, updating) and you're free to contribute ideas to us. We want you as part of our team!</p> <p>How we operate is simple. All we need is a copy of your portfolio. We'll ask you to complete a task. You either choose to accept it, and if you do so - you let us know how long it'll take you based on your real life ventures, and when we can expect it back. (This keeps the train moving) We track the amount of work and time people are putting in over the course of the project and once the game is released, we'll be awarding those contributors based on the amount of work they've successfully submitted.</p> <p>The new game we're creating is a unique style of gameplay. It's a FPS / RTS / Moba. We're not creating an "Evolve" or "Call of Duty". We're creating something totally new. Specializing in FPS/RTS/Moba/CTF/Tower Defence Hybrid with advanced movement mechanics, better competitive matchmaking, a real solid game design, and extremely addictive gameplay. The best part about all of this is we're currently doing it UNPAID in our spare time! ( Except for some of us who love to work insane hours to create something awesome in the end. )</p> <p>If you're not a web developer but would still like to contribute small pieces to the project, such as props, audio, concept art designs, etc. We'll take a look at what you have to offer.</p> <p>Thank you for taking the time to read this post. I wanted to try and answer as many questions as I could without a wall of spam, so I hope this is conclusive enough.</p> <p>If you're interested, or have more questions - please send me an EMAIL [rusty at dmdgames.com] with your portfolio/resume, and please include availability over the course of the next few years (we're realistic), and tell us all about yourself and where you'd like to be in five years.</p> <p>Thank you!</p> <p>~Rusty</p> <p>***Extra Information:</p> <p>Here is our new Patreon link in which you can get additional information.</p> <p><a href="https://www.patreon.com/DiamondGames">Patreon.com</a></p>

Programmer Needed as the Final Piece

Programmer Needed as the Final Piece
<p>Greetings,</p> <p>I am tackling a project I've had in concept for a while, and require the aid of a programmer to get things going. I'm not really set on Unity or Unreal, so dealer's choice. I've got visuals covered, animations in progress, models done and ready, I can make anything we'll need for the environment, so as said all I need is a programmer and we're full steam ahead.</p> <p>The project itself is relatively small, with a lot of room to grow. It's a beta test to introduce the concept and give me a starting platform to start building the full finished product. The concept is simple, but highly effective: Navigating a snowed-over wasteland in pitch black darkness, relying on sound and VERY limited visuals to evade mysterious creatures that have adapted to hunt in the dark and bitterly cold world. And that's just the synopsis, I've got a dense Doc to get you set up in the world I've crafted.</p> <p>A combination of interesting mechanics revolving on sound, an atmosphere full of dread and tension, and a rich story told through the limited visuals of the environment should make for a stand-out, or at least decently memorable experience. If any of that sounds at interesting, or if you've just got nothing better to do, reach out at my email or on Discord!</p>

<p>Greetings,</p> <p>I am tackling a project I've had in concept for a while, and require the aid of a programmer to get things going. I'm not really set on Unity or Unreal, so dealer's choice. I've got visuals covered, animations in progress, models done and ready, I can make anything we'll need for the environment, so as said all I need is a programmer and we're full steam ahead.</p> <p>The project itself is relatively small, with a lot of room to grow. It's a beta test to introduce the concept and give me a starting platform to start building the full finished product. The concept is simple, but highly effective: Navigating a snowed-over wasteland in pitch black darkness, relying on sound and VERY limited visuals to evade mysterious creatures that have adapted to hunt in the dark and bitterly cold world. And that's just the synopsis, I've got a dense Doc to get you set up in the world I've crafted.</p> <p>A combination of interesting mechanics revolving on sound, an atmosphere full of dread and tension, and a rich story told through the limited visuals of the environment should make for a stand-out, or at least decently memorable experience. If any of that sounds at interesting, or if you've just got nothing better to do, reach out at my email or on Discord!</p>

Teach Millions of Kids Through Games with Legends of Learning!

Teach Millions of Kids Through Games with Legends of Learning!
<p>In Legends of Learning, we’re transforming education through games. We currently teach math and science to nearly 10 million students across over +30,000 schools, and growing fast!</p> <p>We’re looking to partner with passionate game developers to create FUN and educational games. Our platform offers a revenue-share model where you can earn money by building games that teach specific academic topics. Most games on our platform are short, about 10-15 minutes long, and you have complete creative freedom to decide how to teach those topics in your games.</p> <p>The longer your game stays on our platform, the more you can earn. Last year, we distributed over $1 million to game developers. Many of them have multiple games on the platform, which significantly increases their total earnings.</p> <p>One of the best parts? You retain the rights to your game IP and can even reuse assets from previous projects, as long as they fit within an educational context.</p> <p>Whether you're an indie developer or part of a big studio, we want to work with you. Our model rewards all developers, with great payouts for top performers.</p>

<p>In Legends of Learning, were transforming education through games. We currently teach math and science to nearly 10 million students across over +30,000 schools, and growing fast!/p pWere looking to partner with passionate game developers to create FUN and educational games. Our platform offers a revenue-share model where you can earn money by building games that teach specific academic topics. Most games on our platform are short, about 10-15 minutes long, and you have complete creative freedom to decide how to teach those topics in your games./p pThe longer your game stays on our platform, the more you can earn. Last year, we distributed over $1 million to game developers. Many of them have multiple games on the platform, which significantly increases their total earnings./p pOne of the best parts? You retain the rights to your game IP and can even reuse assets from previous projects, as long as they fit within an educational context./p pWhether you're an indie developer or part of a big studio, we want to work with you. Our model rewards all developers, with great payouts for top performers./p

[Revenue share] 3D Animator Wanted

[Revenue share] 3D Animator Wanted
<h3>[Revenue Share] 3D Animator Wanted</h3> <p>We are a Polish-based remote studio working on a medieval multiplayer title, FIEFDOM – more details here: https://playfiefdom.com/</p> <p>Currently, we are missing an animator of any skill level to bring our pipeline and our mocap to the best it can realistically be.</p> <p>We welcome all levels of experience and professional qualifications – what we care for is the end result and how you fit into the team, not where you come from or the titles you’ve accumulated.</p> <p>We are currently preparing for a Kickstarter and improving our demo for better pitching to publishers and investors. At the moment, the position is not remunerated. Instead, you can take either/or a percentage of the company’s shares, or of the revenue of FIEFDOM.</p> <p>Whenever that is possible, your compensation will include paid remuneration: after a good Kickstarter or any investment is received.</p> <p>The job is flex-time and full-time.</p> <p><strong>Job Description:</strong></p> <p>Your work will mostly resolve around improving motion capture data for our purposes: fixing obvious errors, aligning hands, aligning start poses and end poses, creating locomotion loops, blending animations together for best results, etc.</p> <p>The purpose of your work will be split in two: some animations will be used for gameplay purposes, while others will be related to cinematics or cutscenes.</p> <p>Being a technical animator will certainly help you, but that is not required. We reckon part of the cleanup tasks could even be automated, such as creating offsets for different character types.</p> <p>We require you to know how to work with cloth alembic caching and hair baking, as a great part of your work will make it directly into our cinematics.</p> <p>You will be working with our 3D lead and our mocap artist regarding what is the intended goal of any specific animation. We encourage feedback and suggestions at any level, without hierarchies bogging your creativity down: if you can improve our pipeline, don’t hold back on your suggestions.</p> <p><strong>Job Responsibilities:</strong></p> <ul> <li> <p>Familiarity with mocap software tools (Rokoko Studio)</p> </li> <li> <p>Ability to correct, edit and improve animations based on animating principles and global direction (in Reallusion’s iClone or any other software)</p> </li> <li> <p>Follow artistic and technical guidelines created by the project’s management team.</p> </li> <li> <p>Communicate with the rest of the team (namely the 3D Lead and the Creative Director) to review and implement feedback to your work.</p> </li> <li> <p>Potentially creating alembic cloth simulations for use in Unreal Engine</p> </li> <li> <p>Potentially creating baked hair simulations for use in Unreal Engine</p> </li> </ul> <p><strong>Job Requirements:</strong></p> <ul> <li> <p>Ability to use industry software for the correction of mocap data and to create your own animations from scratch.</p> </li> <li> <p>Strong understanding of animation data and its applications for video games.</p> </li> <li> <p>Strong understanding of animation principles.</p> </li> <li> <p>Strong knowledge of Reallusion’s iClone, Blender, Maya or any other 3D animation software of your choice.</p> </li> <li> <p>B2 equivalent or higher in spoken and written English (no certificate required)</p> </li> <li> <p>30 hours a week or more of availability.</p> </li> </ul> <p><strong>Nice-to-haves:</strong></p> <ul> <li> <p>Previous professional experience as 3D animator</p> </li> <li> <p>Diploma in a field related to 3D animation</p> </li> <li> <p>Ability to create alembic cloth caches for use in Unreal Engine</p> </li> <li> <p>Ability to bake hair simulations for use in Unreal Engine</p> </li> <li> <p>Experience with Unreal Engine: particularly with control rigs and animation blueprints.</p> </li> <li> <p>Interest and knowledge of HEMA (Historical European Martial Arts).</p> </li> <li> <p>Background or interest in cinematography</p> </li> <li> <p>Experience as 2D artist, particularly regarding the ability to storyboard.</p> </li> <li> <p>Ability to rig and skin meshes.</p> </li> </ul> <p><strong>Qualities we look for:</strong></p> <ul> <li> <p><strong>Initiative</strong> <span style="font-weight: normal;">:</span> the will to understand the inner workings, the logic and the reasoning of what you are creating, beyond the materials of a task, and to make your own suggestions and improvements.</p> </li> <li> <p><strong>Reliability</strong>: live by your word. If you agree to a deadline, make it happen.</p> </li> <li> <p><strong>Drive</strong>:<span style="font-weight: normal;"> </span><span style="font-weight: normal;">we deeply value people that have </span><span style="font-weight: normal;">the</span><span style="font-weight: normal;"> drive to improve their work and their value, a quality that easily </span><span style="font-weight: normal;">pushes you</span><span style="font-weight: normal;"> into promotions </span><span style="font-weight: normal;">and</span><span style="font-weight: normal;"> </span><span style="font-weight: normal;">into </span><span style="font-weight: normal;">better compensation packages.</span></p> </li> </ul> <p><strong>Qualities we offer:</strong></p> <ul> <li> <p><strong>Growth potential</strong> : we intend to build on our successes. We want to grow our juniors into seniors with apt leadership and challenges for you to overcome at each stage of your career.</p> </li> <li> <p><strong>Flexibility</strong> : we do not demand specific work hours or work days, only that weekly or monthly workloads are performed.</p> </li> <li> <p><strong>Involvement</strong>: with us, you will be more than just a cog in a rigid pipeline. Your opinion and insight, from your work to the playtesting of our project, is crucial and valued – good games don’t happen without evaluating all inputs.</p> </li> </ul> <p><strong>Compensation:</strong></p> <ul> <li> <p>Revenue share model</p> </li> <li> <p>Company equity</p> </li> <li> <p>Once we obtain funds: monetary compensation. Once we reach this stage you will be free to continue on revenue share and/or company equity depending on your own risk assessment and preference.</p> </li> </ul> <p><strong>About us:</strong></p> <p>We’re a startup company headquartered in Poland, with a mostly pan-European team of juniors, intermediates and seniors alike – some of us have 20 years of experience in our craft. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres.</p> <p>If you are not from Europe, don’t fret ! We accept people from other continents as we can work across several time zones.</p> <p>To collaborate with us, you will be required to sign an NDA and a Service Agreement. Unless you are a resident of Poland, in which case an NDA and Work Mandate agreement is used instead.</p>

h3[Revenue Share] 3D Animator Wanted/h3 pWe are a Polish-based remote studio working on a medieval multiplayer title, FIEFDOM more details here: https://playfiefdom.com//p pCurrently, we are missing an animator of any skill level to bring our pipeline and our mocap to the best it can realistically be./p pWe welcome all levels of experience and professional qualifications what we care for is the end result and how you fit into the team, not where you come from or the titles youve accumulated./p pWe are currently preparing for a Kickstarter and improving our demo for better pitching to publishers and investors. At the moment, the position is not remunerated. Instead, you can take either/or a percentage of the companys shares, or of the revenue of FIEFDOM./p pWhenever that is possible, your compensation will include paid remuneration: after a good Kickstarter or any investment is received./p pThe job is flex-time and full-time./p pstrongJob Description:/strong/p pYour work will mostly resolve around improving motion capture data for our purposes: fixing obvious errors, aligning hands, aligning start poses and end poses, creating locomotion loops, blending animations together for best results, etc./p pThe purpose of your work will be split in two: some animations will be used for gameplay purposes, while others will be related to cinematics or cutscenes./p pBeing a technical animator will certainly help you, but that is not required. We reckon part of the cleanup tasks could even be automated, such as creating offsets for different character types./p pWe require you to know how to work with cloth alembic caching and hair baking, as a great part of your work will make it directly into our cinematics./p pYou will be working with our 3D lead and our mocap artist regarding what is the intended goal of any specific animation. We encourage feedback and suggestions at any level, without hierarchies bogging your creativity down: if you can improve our pipeline, dont hold back on your suggestions./p pstrongJob Responsibilities:/strong/p ul li pFamiliarity with mocap software tools (Rokoko Studio)/p /li li pAbility to correct, edit and improve animations based on animating principles and global direction (in Reallusions iClone or any other software)/p /li li pFollow artistic and technical guidelines created by the projects management team./p /li li pCommunicate with the rest of the team (namely the 3D Lead and the Creative Director) to review and implement feedback to your work./p /li li pPotentially creating alembic cloth simulations for use in Unreal Engine/p /li li pPotentially creating baked hair simulations for use in Unreal Engine/p /li /ul pstrongJob Requirements:/strong/p ul li pAbility to use industry software for the correction of mocap data and to create your own animations from scratch./p /li li pStrong understanding of animation data and its applications for video games./p /li li pStrong understanding of animation principles./p /li li pStrong knowledge of Reallusions iClone, Blender, Maya or any other 3D animation software of your choice./p /li li pB2 equivalent or higher in spoken and written English (no certificate required)/p /li li p30 hours a week or more of availability./p /li /ul pstrongNice-to-haves:/strong/p ul li pPrevious professional experience as 3D animator/p /li li pDiploma in a field related to 3D animation/p /li li pAbility to create alembic cloth caches for use in Unreal Engine/p /li li pAbility to bake hair simulations for use in Unreal Engine/p /li li pExperience with Unreal Engine: particularly with control rigs and animation blueprints./p /li li pInterest and knowledge of HEMA (Historical European Martial Arts)./p /li li pBackground or interest in cinematography/p /li li pExperience as 2D artist, particularly regarding the ability to storyboard./p /li li pAbility to rig and skin meshes./p /li /ul pstrongQualities we look for:/strong/p ul li pstrongInitiative/strong span style=font-weight: normal;:/span the will to understand the inner workings, the logic and the reasoning of what you are creating, beyond the materials of a task, and to make your own suggestions and improvements./p /li li pstrongReliability/strong: live by your word. If you agree to a deadline, make it happen./p /li li pstrongDrive/strong:span style=font-weight: normal; /spanspan style=font-weight: normal;we deeply value people that have /spanspan style=font-weight: normal;the/spanspan style=font-weight: normal; drive to improve their work and their value, a quality that easily /spanspan style=font-weight: normal;pushes you/spanspan style=font-weight: normal; into promotions /spanspan style=font-weight: normal;and/spanspan style=font-weight: normal; /spanspan style=font-weight: normal;into /spanspan style=font-weight: normal;better compensation packages./span/p /li /ul pstrongQualities we offer:/strong/p ul li pstrongGrowth potential/strong : we intend to build on our successes. We want to grow our juniors into seniors with apt leadership and challenges for you to overcome at each stage of your career./p /li li pstrongFlexibility/strong : we do not demand specific work hours or work days, only that weekly or monthly workloads are performed./p /li li pstrongInvolvement/strong: with us, you will be more than just a cog in a rigid pipeline. Your opinion and insight, from your work to the playtesting of our project, is crucial and valued good games dont happen without evaluating all inputs./p /li /ul pstrongCompensation:/strong/p ul li pRevenue share model/p /li li pCompany equity/p /li li pOnce we obtain funds: monetary compensation. Once we reach this stage you will be free to continue on revenue share and/or company equity depending on your own risk assessment and preference./p /li /ul pstrongAbout us:/strong/p pWere a startup company headquartered in Poland, with a mostly pan-European team of juniors, intermediates and seniors alike some of us have 20 years of experience in our craft. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres./p pIf you are not from Europe, dont fret ! We accept people from other continents as we can work across several time zones./p pTo collaborate with us, you will be required to sign an NDA and a Service Agreement. Unless you are a resident of Poland, in which case an NDA and Work Mandate agreement is used instead./p

Seeking Development Partners for a Groundbreaking RPG Project - Legacy of Liber

Seeking Development Partners for a Groundbreaking RPG Project - "Legacy of Liber
<p>Hello, fellow developers!</p> <p>I am excited to announce an opportunity to collaborate on an upcoming RPG titled "Legacy of Liberation." This project revolves around a thrilling rescue mission within the perilous depths of castle dungeons. The main character, equipped with ancestral powers and adept in physical combat, must navigate challenges to free captives and restore peace.</p> <p>We are currently looking for talented individuals to fill the following roles on a revenue share and lifetime royalties basis:</p> <ol> <li> <p><strong>Art Director/Lead Artist</strong>: You will be responsible for crafting the visual style of the game, creating engaging character designs, and bringing our dynamic environments to life.</p> </li> <li> <p><strong>Lead Programmer/Developer</strong>: You will lead the technical development, ensuring smooth gameplay mechanics and implementing features that enhance player interaction.</p> </li> </ol> <p><strong>Project Details</strong>:</p> <ul> <li>The game concept is fully developed with a completed Game Design Document (GDD).</li> <li>This project is copyrighted to protect all contributions and intellectual property.</li> </ul> <p>This is a fantastic opportunity for those who are passionate about RPGs and looking to make a significant impact in the gaming world. We believe in rewarding our team's hard work and dedication through a fair revenue share model and the potential for lifetime royalties.</p> <p>If you're interested in becoming part of this adventurous journey and have the skills we need, please reach out to discuss how we can work together to bring "Legacy of Liberation" to life!</p> <p>Looking forward to your applications and excited to build something great together!</p>

pHello, fellow developers!/p pI am excited to announce an opportunity to collaborate on an upcoming RPG titled Legacy of Liberation. This project revolves around a thrilling rescue mission within the perilous depths of castle dungeons. The main character, equipped with ancestral powers and adept in physical combat, must navigate challenges to free captives and restore peace./p pWe are currently looking for talented individuals to fill the following roles on a revenue share and lifetime royalties basis:/p ol li pstrongArt Director/Lead Artist/strong: You will be responsible for crafting the visual style of the game, creating engaging character designs, and bringing our dynamic environments to life./p /li li pstrongLead Programmer/Developer/strong: You will lead the technical development, ensuring smooth gameplay mechanics and implementing features that enhance player interaction./p /li /ol pstrongProject Details/strong:/p ul liThe game concept is fully developed with a completed Game Design Document (GDD)./li liThis project is copyrighted to protect all contributions and intellectual property./li /ul pThis is a fantastic opportunity for those who are passionate about RPGs and looking to make a significant impact in the gaming world. We believe in rewarding our team's hard work and dedication through a fair revenue share model and the potential for lifetime royalties./p pIf you're interested in becoming part of this adventurous journey and have the skills we need, please reach out to discuss how we can work together to bring Legacy of Liberation to life!/p pLooking forward to your applications and excited to build something great together!/p

We are starting as a publisher and need Developers

We are starting as a publisher and need Developers
<p>Pitch us your game and we pay you to develop it, bring it to consoles and retail!</p> <p>Hello,</p> <p>We at Polygon Art are starting our adventure as a small indie Publisher. Over the last 11 years we developed and released countless successful games across PC and Console with frequency retail releases and showcases at Gamescom and PAX West.</p> <p></p> <p>Our next endeavor is starting as a Publisher. Therefore we are looking for:</p> <ul> <li>Solo or small team Unreal Engine 5 developer</li> <li>At least one playable prototype developed or ideally one release game</li> <li>Located in central or eastern Europe</li> <li>Pitches for action, Shooter or Simulation games.</li> </ul> <p>Pitch us our concept or prototype or even existing game in the genre Action, Shooter or Simulation.</p> <ul> <li>Smallest Scale project</li> <li>Leadplatform PC</li> </ul> <p>Send us your Pitch with informations about you, your estimated development budget and timeframe.</p> <p></p> <p>We are waiting for you.</p> <p></p>

<p>Pitch us your game and we pay you to develop it, bring it to consoles and retail!</p> <p>Hello,</p> <p>We at Polygon Art are starting our adventure as a small indie Publisher. Over the last 11 years we developed and released countless successful games across PC and Console with frequency retail releases and showcases at Gamescom and PAX West.</p> <p></p> <p>Our next endeavor is starting as a Publisher. Therefore we are looking for:</p> <ul> <li>Solo or small team Unreal Engine 5 developer</li> <li>At least one playable prototype developed or ideally one release game</li> <li>Located in central or eastern Europe</li> <li>Pitches for action, Shooter or Simulation games.</li> </ul> <p>Pitch us our concept or prototype or even existing game in the genre Action, Shooter or Simulation.</p> <ul> <li>Smallest Scale project</li> <li>Leadplatform PC</li> </ul> <p>Send us your Pitch with informations about you, your estimated development budget and timeframe.</p> <p></p> <p>We are waiting for you.</p> <p></p>

Embark on a Journey: Seeking Animators for Halo Fan Project!

Embark on a Journey: Seeking Animators for Halo Fan Project!
<p><strong>Dive into the Future of Halo: Join Us in Crafting Coral!<br /><br /></strong>Are you ready to embark on an ambitious journey? Coral is a groundbreaking Halo fan game, driven by dedicated indie developers passionate about delivering a fresh and exhilarating Halo experience. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy an experience we're crafting that's never been seen before.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Animator</h3> <p>We are seeking skilled 3D Animators to create detailed and high-quality animation for first person & third person characters, vehicles, and cinematics. We have a team of artists and programmers ready to collaborate, and your animations will be essential in bringing the world of Coral to life and delivering an immersive experience for players. Since our character artists have set up IK rigs for the characters in Blender, animation experience with Blender is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Dive into the Future of Halo: Join Us in Crafting Coral!<br /><br /></strong>Are you ready to embark on an ambitious journey? Coral is a groundbreaking Halo fan game, driven by dedicated indie developers passionate about delivering a fresh and exhilarating Halo experience. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy an experience we're crafting that's never been seen before.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Animator</h3> <p>We are seeking skilled 3D Animators to create detailed and high-quality animation for first person & third person characters, vehicles, and cinematics. We have a team of artists and programmers ready to collaborate, and your animations will be essential in bringing the world of Coral to life and delivering an immersive experience for players. Since our character artists have set up IK rigs for the characters in Blender, animation experience with Blender is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

Animator for Tactical FPS Operation Athena

Animator for Tactical FPS "Operation Athena"
<h3><img src="https://media.indiedb.com/images/members/5/4483/4482424/profile/OECLASS_SCREEN2.png" alt="OECLASS SCREEN2" width="640" height="180" /></h3> <h3><strong>About the Project:</strong></h3> <p>Operation Athena is a tactical first person shooter that takes inspiration from classic tactical shooters with updated modern mechanics. Take part as an operator of Athena Team solo or with up to 4 players against a global terrorist threat. As an indie project, we are driven by creativity, collaboration, and a shared vision of delivering a unique and compelling gaming experience.</p> <p>This game is <strong>NOT</strong> a concept and is <strong>FULLY PLAYABLE</strong>.</p> <p><a href="https://operationathena.com/" target="_blank" title="Operation Athena Website" rel="noopener">Operation Athena Website</a></p> <p><a href="https://www.indiedb.com/games/operation-athena" target="_blank" title="Operation Athena IndieDB" rel="noopener">Operation Athena IndieDB</a></p> <p><a href="https://store.steampowered.com/app/2659690/Operation_Athena/" target="_blank" title="Operation Athena on Steam" rel="noopener">Operation Athena on Steam</a></p> <h3><strong>Role Overview:</strong></h3> <p>We are looking for a talented and enthusiastic Animator to join our team! You will be responsible for creating dynamic, lifelike animations that enhance the tactical gameplay and immersive experience of "Operation Athena." This is a great opportunity to showcase your skills in a creative environment and contribute to a game that aims to make a mark in the Tactical FPS genre.</p> <p><strong>Note:</strong> This is a "pay after release" role, meaning compensation will be based on revenue generated after the game's release.</p> <h3><strong>Responsibilities:</strong></h3> <ul> <li>Develop high-quality animations for characters, weapons, and environmental objects.</li> <li>Collaborate with the team to create fluid and realistic motion for gameplay mechanics.</li> <li>(Preferred) Implement animations using Unreal Engine 5, ensuring seamless integration into the game.</li> <li>Work closely with designers and programmers to refine and polish animations based on gameplay needs and feedback.</li> <li>Participate in team meetings and provide creative input on animation styles and techniques.</li> </ul> <h3><strong>Preferred Skills:</strong></h3> <ul> <li><strong>Proficiency in Unreal Engine 5</strong> – Experience with UE5 animation tools, including Control Rig, Sequencer, and Animation Blueprints are a plus.</li> <li><strong>Strong understanding of animation principles</strong> – Demonstrated ability to create lifelike, fluid, and engaging animations.</li> <li><strong>Experience in FPS game development</strong> – Knowledge of first-person animation techniques, including character rigging, weapon handling, and tactical movement.</li> <li><strong>Team collaboration</strong> – Strong communication skills and a willingness to work closely with a small, passionate team.</li> </ul> <h3><strong>What We Offer:</strong></h3> <ul> <li>The chance to work on a unique tactical FPS with a passionate indie team.</li> <li>Creative freedom to shape the animation style and contribute to the overall vision of the game.</li> <li>Potential for revenue sharing based on game performance post-release.</li> <li>Remote work flexibility with a supportive and collaborative team culture.</li> </ul> <p>Join us in creating something extraordinary!</p>

h3img src=https://media.indiedb.com/images/members/5/4483/4482424/profile/OECLASS_SCREEN2.png alt=OECLASS SCREEN2 width=640 height=180 //h3 h3strongAbout the Project:/strong/h3 pOperation Athena is a tactical first person shooter that takes inspiration from classic tactical shooters with updated modern mechanics. Take part as an operator of Athena Team solo or with up to 4 players against a global terrorist threat. As an indie project, we are driven by creativity, collaboration, and a shared vision of delivering a unique and compelling gaming experience./p pThis game is strongNOT/strong a concept and is strongFULLY PLAYABLE/strong./p pa href=https://operationathena.com/ target=_blank title=Operation Athena Website rel=noopenerOperation Athena Website/a/p pa href=https://www.indiedb.com/games/operation-athena target=_blank title=Operation Athena IndieDB rel=noopenerOperation Athena IndieDB/a/p pa href=https://store.steampowered.com/app/2659690/Operation_Athena/ target=_blank title=Operation Athena on Steam rel=noopenerOperation Athena on Steam/a/p h3strongRole Overview:/strong/h3 pWe are looking for a talented and enthusiastic Animator to join our team! You will be responsible for creating dynamic, lifelike animations that enhance the tactical gameplay and immersive experience of Operation Athena. This is a great opportunity to showcase your skills in a creative environment and contribute to a game that aims to make a mark in the Tactical FPS genre./p pstrongNote:/strong This is a pay after release role, meaning compensation will be based on revenue generated after the game's release./p h3strongResponsibilities:/strong/h3 ul liDevelop high-quality animations for characters, weapons, and environmental objects./li liCollaborate with the team to create fluid and realistic motion for gameplay mechanics./li li(Preferred) Implement animations using Unreal Engine 5, ensuring seamless integration into the game./li liWork closely with designers and programmers to refine and polish animations based on gameplay needs and feedback./li liParticipate in team meetings and provide creative input on animation styles and techniques./li /ul h3strongPreferred Skills:/strong/h3 ul listrongProficiency in Unreal Engine 5/strong Experience with UE5 animation tools, including Control Rig, Sequencer, and Animation Blueprints are a plus./li listrongStrong understanding of animation principles/strong Demonstrated ability to create lifelike, fluid, and engaging animations./li listrongExperience in FPS game development/strong Knowledge of first-person animation techniques, including character rigging, weapon handling, and tactical movement./li listrongTeam collaboration/strong Strong communication skills and a willingness to work closely with a small, passionate team./li /ul h3strongWhat We Offer:/strong/h3 ul liThe chance to work on a unique tactical FPS with a passionate indie team./li liCreative freedom to shape the animation style and contribute to the overall vision of the game./li liPotential for revenue sharing based on game performance post-release./li liRemote work flexibility with a supportive and collaborative team culture./li /ul pJoin us in creating something extraordinary!/p

3D Character Animator

3D Character Animator
<p>Hi guys.</p> <p>I have a new 3d <strong>creature</strong> character for my new game that has a unique anatomy. I need an animator to <strong>rig</strong> and <strong>animate</strong> 5 main movements (<strong>Idle + walk + run + scream + catch</strong>) so that I can use it in the engine (<strong>Unity3d</strong>). The budget is limited to around <strong>$200</strong>. If you're interested, I would appreciate it if you could send me your portfolio.</p> <p>for more details please contact me</p> <p><a href="mailto:Sup.lexipgames@gmail.com">Sup.lexipgames@gmail.com</a></p> <p></p> <p>Regards</p>

<p>Hi guys.</p> <p>I have a new 3d <strong>creature</strong> character for my new game that has a unique anatomy. I need an animator to <strong>rig</strong> and <strong>animate</strong> 5 main movements (<strong>Idle + walk + run + scream + catch</strong>) so that I can use it in the engine (<strong>Unity3d</strong>). The budget is limited to around <strong>$200</strong>. If you're interested, I would appreciate it if you could send me your portfolio.</p> <p>for more details please contact me</p> <p><a href="mailto:Sup.lexipgames@gmail.com">Sup.lexipgames@gmail.com</a></p> <p></p> <p>Regards</p>

[Rev share] Gameplay Designer wanted for Futuristic FPS

[Rev share] Gameplay Designer wanted for Futuristic FPS
<p><span style="font-weight: 400;">Greetings!</span></p> <p><span style="font-weight: 400;">We at Honor Games released award winning </span><em><span style="font-weight: 400;">Command & Conquer 3: Tiberium Wars</span></em><span style="font-weight: 400;"> modification </span><a href="https://www.moddb.com/mods/tiberium-secrets"><em><span style="font-weight: 400;">Tiberium Secrets</span></em></a><span style="font-weight: 400;">. We are now pursuing our first commercial titles.</span></p> <p><span style="font-weight: 400;">We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.</span></p> <p><span style="font-weight: 400;">We're looking for dedicated individuals interested in continuing a new project with us.</span></p> <p><span style="font-weight: 400;">You can learn more about us here:</span></p> <p><a href="https://honorgames.co/"><span style="font-weight: 400;">https://honorgames.co/</span></a></p> <p><u><strong>Project Overview</strong></u></p> <p>Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.</p> <p>The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.</p> <p><strong>Mission:</strong></p> <p>To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.</p> <p><u><strong>Open position: Gameplay Designer </strong></u></p> <p>As the gameplay designer for this project, you will bridge the art department and programming department, contributing to help prototype and refine the core FPS game loop. You will be in the trenches, implementing the designs the team agrees on, as well as pitching designs that fit within the scope of the project. </p> <p><strong>Requirements:</strong></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Excellent English communication skills (spoken and written).</span></li> <li aria-level="1">Experience with Unreal engine</li> <li aria-level="1"><span style="font-weight: 400;">Critical thinker</span></li> <li aria-level="1"><span style="font-weight: 400;">Contract Signature</span></li> <li aria-level="1"><span style="font-weight: 400;">Team Player</span></li> <li aria-level="1"><span style="font-weight: 400;">Passionate and respectful</span></li> <li aria-level="1"><span style="font-weight: 400;">Grit</span></li> <li aria-level="1"><span style="font-weight: 400;">Initiative</span></li> <li aria-level="1"><span style="font-weight: 400;">Keen attention to detail</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Perforce(Bonus)</span></li> <li aria-level="1">Experience with competitive FPS multiplayer map design (Bonus)</li> </ul> <p><strong>Benefits:</strong></p> <p><span style="font-weight: 400;">This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.</span></p> <p><span style="font-weight: 400;">Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.</span></p> <p><strong>Required Time:</strong></p> <p><span style="font-weight: 400;">This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.</span></p> <p><u><strong>(meetings are currently Monday 3pm PST (GMT-8) during the week)</strong></u></p> <p><span style="font-weight: 400;">We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.</span></p> <p>Interested in working with us?</p>

<p><span style="font-weight: 400;">Greetings!</span></p> <p><span style="font-weight: 400;">We at Honor Games released award winning </span><em><span style="font-weight: 400;">Command & Conquer 3: Tiberium Wars</span></em><span style="font-weight: 400;"> modification </span><a href="https://www.moddb.com/mods/tiberium-secrets"><em><span style="font-weight: 400;">Tiberium Secrets</span></em></a><span style="font-weight: 400;">. We are now pursuing our first commercial titles.</span></p> <p><span style="font-weight: 400;">We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.</span></p> <p><span style="font-weight: 400;">We're looking for dedicated individuals interested in continuing a new project with us.</span></p> <p><span style="font-weight: 400;">You can learn more about us here:</span></p> <p><a href="https://honorgames.co/"><span style="font-weight: 400;">https://honorgames.co/</span></a></p> <p><u><strong>Project Overview</strong></u></p> <p>Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.</p> <p>The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.</p> <p><strong>Mission:</strong></p> <p>To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.</p> <p><u><strong>Open position: Gameplay Designer </strong></u></p> <p>As the gameplay designer for this project, you will bridge the art department and programming department, contributing to help prototype and refine the core FPS game loop. You will be in the trenches, implementing the designs the team agrees on, as well as pitching designs that fit within the scope of the project. </p> <p><strong>Requirements:</strong></p> <ul> <li aria-level="1"><span style="font-weight: 400;">Excellent English communication skills (spoken and written).</span></li> <li aria-level="1">Experience with Unreal engine</li> <li aria-level="1"><span style="font-weight: 400;">Critical thinker</span></li> <li aria-level="1"><span style="font-weight: 400;">Contract Signature</span></li> <li aria-level="1"><span style="font-weight: 400;">Team Player</span></li> <li aria-level="1"><span style="font-weight: 400;">Passionate and respectful</span></li> <li aria-level="1"><span style="font-weight: 400;">Grit</span></li> <li aria-level="1"><span style="font-weight: 400;">Initiative</span></li> <li aria-level="1"><span style="font-weight: 400;">Keen attention to detail</span></li> <li aria-level="1"><span style="font-weight: 400;">Experience with Perforce(Bonus)</span></li> <li aria-level="1">Experience with competitive FPS multiplayer map design (Bonus)</li> </ul> <p><strong>Benefits:</strong></p> <p><span style="font-weight: 400;">This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.</span></p> <p><span style="font-weight: 400;">Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.</span></p> <p><strong>Required Time:</strong></p> <p><span style="font-weight: 400;">This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.</span></p> <p><u><strong>(meetings are currently Monday 3pm PST (GMT-8) during the week)</strong></u></p> <p><span style="font-weight: 400;">We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.</span></p> <p>Interested in working with us?</p>

Programmer needed for the next big thing [PSX golden era JRPG inspired]

Programmer needed for the next big thing [PSX golden era JRPG inspired]
<p><a href="https://www.reddit.com/r/INAT/comments/1ehxzc2/3d_artists_of_all_kind_needed_for_project/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_c target=" rel="noopener nofollow ugc" class="relative pointer-events-auto a underline ">https://www.reddit.com/r/INAT/comments/1ehxzc2/3d_artists_of_all_kind_needed_for_project/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_c></a></p> <p>TLDR; We're making a game heavily inspired by the late 90's JRPG greats like Final Fantasy 7-9, Legends of dragoon, Resident Evil, and today's Overwatch (this makes more sense with GDD context). Beautiful pre rendered backgrounds to take a knee with while relaxing to the masterfully composed soundtrack after clutching that last scrappy heart pounding battle.</p> <p>Our programmer finished laying significant ground work, but needs to step back a little and limit his time to the project and suggested picking someone up to help bring it all together. They would still be involved and part of the discord so you would not be thrown into the dark.</p> <p>We're looking for someone who is familiar with NavGrid (to implement movement of battlers during combat), and experience implementing Enemy AI.</p> <p>We're using Unity(C#) as the engine with DevOps for version control. We have one extra seat to add to the project.</p> <p>We're also looking to add one more environment Artist to collaborate with our current artist on bringing the pre-rendered scenes to life.</p> <p>We have a discord for the team that requires an NDA signed for access. The Discord also includes 100+pages of design documents as well as a programming focused document that details the mechanics and interactions between the player and the game world.</p> <p>It's unpaid until picked up by a publisher and a budget is received, I want to make sure that's clear. Once picked up by a publisher/successful crowdfunding, jobs will be offered to everyone involved with this project.</p> <p>thirtyfourrockets@gmail.com</p> <p>Let's Mosey</p>

<p><a href="https://www.reddit.com/r/INAT/comments/1ehxzc2/3d_artists_of_all_kind_needed_for_project/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_c target=" rel="noopener nofollow ugc" class="relative pointer-events-auto a underline ">https://www.reddit.com/r/INAT/comments/1ehxzc2/3d_artists_of_all_kind_needed_for_project/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_c></a></p> <p>TLDR; We're making a game heavily inspired by the late 90's JRPG greats like Final Fantasy 7-9, Legends of dragoon, Resident Evil, and today's Overwatch (this makes more sense with GDD context). Beautiful pre rendered backgrounds to take a knee with while relaxing to the masterfully composed soundtrack after clutching that last scrappy heart pounding battle.</p> <p>Our programmer finished laying significant ground work, but needs to step back a little and limit his time to the project and suggested picking someone up to help bring it all together. They would still be involved and part of the discord so you would not be thrown into the dark.</p> <p>We're looking for someone who is familiar with NavGrid (to implement movement of battlers during combat), and experience implementing Enemy AI.</p> <p>We're using Unity(C#) as the engine with DevOps for version control. We have one extra seat to add to the project.</p> <p>We're also looking to add one more environment Artist to collaborate with our current artist on bringing the pre-rendered scenes to life.</p> <p>We have a discord for the team that requires an NDA signed for access. The Discord also includes 100+pages of design documents as well as a programming focused document that details the mechanics and interactions between the player and the game world.</p> <p>It's unpaid until picked up by a publisher and a budget is received, I want to make sure that's clear. Once picked up by a publisher/successful crowdfunding, jobs will be offered to everyone involved with this project.</p> <p>thirtyfourrockets@gmail.com</p> <p>Let's Mosey</p>

[Revenue Share] Character Artists Wanted! Episodic Sci-fi Project

[Revenue Share] Character Artists Wanted! Episodic Sci-fi Project
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/EdSplash.png" alt="EdSplash" width="600" height="200" /></p> <p>We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game.</p> <p>Story:</p> <p>In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late.</p> <p>Role:</p> <p>We are currently looking for someone experienced in 3D Character and Monster art to help us with characters and monsters in our project!</p> <ul> <li>Must have experience in modelling realistic humans, and clothing/armour.</li> <li>Knowledge of Hair cards and grooms is a massive plus!</li> <li>Modelling and creating beasts/creatures is a plus!</li> <li>Be friendly and cool!</li> </ul>

<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/EdSplash.png" alt="EdSplash" width="600" height="200" /></p> <p>We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game.</p> <p>Story:</p> <p>In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late.</p> <p>Role:</p> <p>We are currently looking for someone experienced in 3D Character and Monster art to help us with characters and monsters in our project!</p> <ul> <li>Must have experience in modelling realistic humans, and clothing/armour.</li> <li>Knowledge of Hair cards and grooms is a massive plus!</li> <li>Modelling and creating beasts/creatures is a plus!</li> <li>Be friendly and cool!</li> </ul>

Programmer

Programmer
<p>We are an indie game startup looking for a talented and passionate game developer to bring our vision to life. Our project, "Fractured Space," is an action-based RPG set in a modern metropolis where reality itself is a puzzle to be solved. This is our first game, and we’re looking to collaborate with a developer who is excited about creating an immersive and innovative gameplay experience.</p> <p>Game Concept: "Fractured Space"</p> <p>Genre: Action-Based RPG <br />Game Mode: Single-player</p> <p>"Fractured Space" revolves around the protagonist, Katamyne, who discovers that their seemingly normal life is actually an illusion maintained by mysterious forces. By breaking a strange phone that appears whenever they approach the truth, Katamyne begins to unravel layers of space and reality. Players will navigate shifting environments, combat mind-controlling enemies, and solve intricate puzzles to uncover a deep conspiracy.</p> <p>KEY FEATURES:</p> <p>Space-Shifting Mechanic: Players can switch between different layers of space, revealing hidden paths, objects, and enemies.<br />Dynamic Combat: Fast-paced combat with a mix of melee, ranged, and space-based powers.<br />Exploration and Puzzles: An open-world city with a focus on exploration, uncovering secrets, and solving reality-bending puzzles.<br />Progression System: Leveling up, skill trees, and character customization to suit different playstyles.</p> <p>Responsibilities:</p> <p>Implement Core Mechanics: Develop and implement the key gameplay features, focusing on space-shifting, combat, and exploration.<br />Collaborate on Story Integration: Work closely with the team to integrate the narrative elements into the gameplay.<br />Build and Optimize Levels: Create and optimize levels that reflect the game's visual style and accommodate the space-shifting mechanic.<br />Testing and Iteration: Playtest and refine game features based on feedback to ensure a smooth and engaging player experience.<br />Performance Optimization: Ensure the game runs smoothly on PC, optimizing for a wide range of hardware specifications.</p> <p>Qualifications:</p> <p>Experience in Game Development:Proven experience in developing action or RPG games, preferably with Unity or Unreal Engine.<br />Strong Programming Skills: Proficiency in C#, C++, or similar languages used in game development.<br />Problem-Solving Ability: Creative and technical problem-solving skills to address challenges in gameplay mechanics and optimization.<br />Portfolio: A portfolio showcasing previous work on similar projects is required. Links to published games or demos on PC are preferred.<br />Passion for Gaming: A genuine interest in creating immersive, story-driven games.</p> <p>What We Offer:</p> <p>Payment:$60,000 paid upon successful completion of the project, with clear milestones to track progress.</p> <p>Creative Freedom:** Opportunity to collaborate on a unique game concept and bring your own ideas to the table.</p> <p>Experience and Growth: Be part of a passionate indie team with the potential for future projects and long-term collaboration.</p> <p></p>

<p>We are an indie game startup looking for a talented and passionate game developer to bring our vision to life. Our project, "Fractured Space," is an action-based RPG set in a modern metropolis where reality itself is a puzzle to be solved. This is our first game, and were looking to collaborate with a developer who is excited about creating an immersive and innovative gameplay experience./p pGame Concept: Fractured Space/p pGenre: Action-Based RPG br /Game Mode: Single-player/p pFractured Space revolves around the protagonist, Katamyne, who discovers that their seemingly normal life is actually an illusion maintained by mysterious forces. By breaking a strange phone that appears whenever they approach the truth, Katamyne begins to unravel layers of space and reality. Players will navigate shifting environments, combat mind-controlling enemies, and solve intricate puzzles to uncover a deep conspiracy./p pKEY FEATURES:/p pSpace-Shifting Mechanic: Players can switch between different layers of space, revealing hidden paths, objects, and enemies.br /Dynamic Combat: Fast-paced combat with a mix of melee, ranged, and space-based powers.br /Exploration and Puzzles: An open-world city with a focus on exploration, uncovering secrets, and solving reality-bending puzzles.br /Progression System: Leveling up, skill trees, and character customization to suit different playstyles./p pResponsibilities:/p pImplement Core Mechanics: Develop and implement the key gameplay features, focusing on space-shifting, combat, and exploration.br /Collaborate on Story Integration: Work closely with the team to integrate the narrative elements into the gameplay.br /Build and Optimize Levels: Create and optimize levels that reflect the game's visual style and accommodate the space-shifting mechanic.br /Testing and Iteration: Playtest and refine game features based on feedback to ensure a smooth and engaging player experience.br /Performance Optimization: Ensure the game runs smoothly on PC, optimizing for a wide range of hardware specifications./p pQualifications:/p pExperience in Game Development:Proven experience in developing action or RPG games, preferably with Unity or Unreal Engine.br /Strong Programming Skills: Proficiency in C#, C++, or similar languages used in game development.br /Problem-Solving Ability: Creative and technical problem-solving skills to address challenges in gameplay mechanics and optimization.br /Portfolio: A portfolio showcasing previous work on similar projects is required. Links to published games or demos on PC are preferred.br /Passion for Gaming: A genuine interest in creating immersive, story-driven games./p pWhat We Offer:/p pPayment:$60,000 paid upon successful completion of the project, with clear milestones to track progress./p pCreative Freedom:** Opportunity to collaborate on a unique game concept and bring your own ideas to the table./p pExperience and Growth: Be part of a passionate indie team with the potential for future projects and long-term collaboration./p p/p

[Revenue Share] Animator/Rigger

[Revenue Share] Animator/Rigger
<p>Compeer Entertainment is looking for dedicated people to join our team.</p> <p>We are expanding our team as we move from concept to production. Currently we are looking for an animator to join our team.</p> <p>Our project is being developed in Unity and as such prior experience with Unity would be an asset, however it is not a requirement.</p> <p>About us: Incorporated in 2018 Compeer Entertainment is a fully registered company operating from British Columbia, Canada.<br />However our entire team works remotely. We only work on a revenue share system, with team members receiving royalties from the sales of projects they work on.<br />As we are fully registered, we operate with non-disclosure agreements and contracts.</p> <p>Requirements for the position include:</p> <p>• Experience, or training in animation and rigging.</p> <p>• At least 10 hours per week that can be spent working on development.</p> <p>• Strong personal determination and drive.</p> <p>• Ability to communicate in English.</p> <p>Above all, the most important requirements are a willingness: to learn, to work with others, to share and communicate your own thoughts during development.</p> <p>As long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or experience from modding/developing on your own time.</p> <p>Payment will be in royalties from game sales.</p>

pCompeer Entertainment is looking for dedicated people to join our team./p pWe are expanding our team as we move from concept to production. Currently we are looking for an animator to join our team./p pOur project is being developed in Unity and as such prior experience with Unity would be an asset, however it is not a requirement./p pAbout us: Incorporated in 2018 Compeer Entertainment is a fully registered company operating from British Columbia, Canada.br /However our entire team works remotely. We only work on a revenue share system, with team members receiving royalties from the sales of projects they work on.br /As we are fully registered, we operate with non-disclosure agreements and contracts./p pRequirements for the position include:/p p Experience, or training in animation and rigging./p p At least 10 hours per week that can be spent working on development./p p Strong personal determination and drive./p p Ability to communicate in English./p pAbove all, the most important requirements are a willingness: to learn, to work with others, to share and communicate your own thoughts during development./p pAs long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or experience from modding/developing on your own time./p pPayment will be in royalties from game sales./p
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