To say that the team behind Magic: The Gathering's upcoming Final Fantasy collaboration set is excited to launch would be an understatement.
"As we drove up to the convention center, there's this giant hotel-sized screen that says 'Magic: The Gathering – Final Fantasy on it," principal designer and set design lead Gavin Verhey said during a press preview event for the upcoming set. "We all just looked at each other and said, 'This is it, this is what we've been waiting for. It's finally happening.'"
Moments like this are what Verhey, executive producer Zakeel Gordon, principal game designer Dillon Deveney, and senior game designer Daniel Holt have dreamed of throughout the four-year history of the set's development. As the team reminisces about their time working on the expansion, both in Square Enix's offices in Japan and the Wizards of the Coast headquarters in Renton, Washington, our Zoom call lights up with smiles and laughter at the simple mention of cards like Summon: Bahamut, names like Yoshitaka Amano, and countless other references.
Final Fantasy is coming to Magic: The Gathering...
After its first reveal two years ago, Magic: The Gathering – Final Fantasy--the collaboration set between Wizards of the Coast and Square Enix featuring all 16 mainline Final Fantasy games--is a month away from release. Today, during its PAX East panel, Wizards of the Coast kicked off the Final Fantasy set preview season by showing off multiple cards from the main set, the Commander pre-constructed decks, and the Final Fantasy: Through The Ages bonus sheet.
The panel showed cards from every Final Fantasy game, starting with the original and working all the way through to Final Fantasy XVI. The main set will consist of over 400 cards, and the four preconstructed Commander Decks will consist of 100 cards each.
The Final Fantasy: Through The Ages bonus sheet, meanwhile, includes 64 reprints from Magic's history--four cards for every game in the FF Franchise--that are reskinned with artwork from Final Fantasy's decades-long history. Through The Ages cards will appear in one out of every three Play Boosters and every Collector Booster.
Below is every card shown during the panel, in the same order they were presented. Magic: The Gathering – Final Fantasy launches in local game stores and big box retailers on June 13, with prerelease events scheduled to begin at local game stores on June 6.
Garland, Knight of Cornelia // Chaos, the Endless
The panel began with a card previously shown during the first reveal in February, Garland, Knight of Cornelia, who can transform into Chaos, the Endless. Transformation is a big part of the Final Fantasy expansion, with double-faced cards appearing throughout the set.
White Mage's Staff and Black Mage's Rod
Next are two common Equipment cards that show off one of the set's new mechanics, Job Select.
Job Select cards create a 1/1 Hero creature token, which are then immediately equipped with the Equipment card that was cast. Each Equipment card with Job Select adds a creature type to the equipped creature--Cleric for White Mage's Staff, Wizard for Black Mage's Rod, etc.--along with an extra buff.
Firion, Wild Rose Warrior and Firion, Swordmaster
Final Fantasy II's protagonist was next on the list, with two cards featuring Firion shown--one from the main set and one from the Through The Ages bonus sheet. Firion, Wild Rose Warrior can duplicate Equipment cards for a turn and make equipped creatures gain haste, which will be music to Equipment-heavy decks in red.
Firion, Swordmaster, meanwhile, is a reprint of Sram, Senior Edificer, which discounts Aura, Equipment, and Vehicle spells. The card features the original Firion artwork drawn by Yoshitaka Amano in the late 1980s.
The Darkness Crystal
Moving on to Final Fantasy III, The Darkness Crystal is part of a "cycle"--a MTG term for a set of five cards, one in each color, with a running theme. In this case, the theme is "powerful crystal," and each will discount spells that match its color by one mana whenever they're on the field.
The Darkness Crystal, however, causes all opposing creatures to be exiled on death rather than put in the graveyard, and then it can bring those creatures back from exile under the crystal owner's control.
Cecil, Dark Knight // Cecil, Redeemed Paladin
Next, the panel moved to Final Fantasy IV, where Cecil's double-faced card was shown again. Also revealed during the first look in February, Cecil can change from dark knight to holy warrior as soon as its controller is down half of their life.
Kain, Traitorous Dragoon
Cecil's counterpart, the dragoon Kain, was revealed next, and true to his betraying ways, Kain can join another player's board whenever he deals damage, leaving his former owner with a decent payoff, but a lot less life.
Gilgamesh, Master-at-Arms
The panel then jumped to Final Fantasy V, where Gilgamesh, Master-at-Arms, made an appearance. Gilgamesh lets you dig through the top six cards of your deck for Equipment, put them on the battlefield, and then give one of those Equipment to a fellow Samurai creature on your side of the board.
Summon: Esper Valigarmanda
Final Fantasy VI--the first game on the list to receive a companion Commander pre-con deck--was next, and after looking at the Terra card previously revealed, the panel showed off one of the cards exclusively found in the deck: Esper Valigarmanda.
This Summon can exile spells from each opponent's graveyard, and then it can cast one of them per turn, for the next three turns, using any color of mana to cast them.
Terra, Magical Adept // Esper Terra
The next card revealed was another Terra card, but this one not only has the ability to transform into Esper Terra, it also features original artwork from Amano-san himself.
Not to be outdone, the next preview featured Terra's biggest enemy…
Kefka, Court Mage // Kefka, Ruler of Ruin
The evil jester Kefka made his MTG debut on the very next card, which also featured two brand-new pieces of art from Amano-san. In fact, according to the panel, this was the first time ever that Amano-san had drawn Kefka's final form.
Traveling Chocobo
With the move to Final Fantasy VII came Traveling Chocobo, the top Chocobo card in the set. Of course, this being a FF7 Chocobo, that means there are likely to be variants…
Traveling Chocobo (Variants)
…which there are, in the form of multiple colors of Traveling Chocobo! These variants can only be found in Collector Boosters.
You may have noticed one notable color is missing. That's because…
Traveling Chocobo (Gold Serialized)
…it's the Headliner of the Final Fantasy set!
Headliner cards are serialized cards with unique artwork that can only be found in Collector Boosters. Most of the time, a serialized card will out of 250 or 500--this golden Traveling Chocobo, however, will only see 77 versions printed throughout the world.
Cloud, Midgar Mercenary
Next up was the hero of FF7 himself, Cloud, Midgar Mercenary, whose main ability allowed him to get double the effects of Equipment cards attached to him.
Where Cloud goes, Sephiroth follows, and his main-set card features beautiful artwork from Tetsuya Nomura himself. Sephiroth can also sacrifice creatures around him to drain life from an opponent, and eventually he can transform into the One-Winged Angel.
Aerith Gainsborough
Between Cloud and Sephiroth sits Aerith, so it's fitting she was next to be shown. Aerith rewards you for gaining life by making herself stronger, and then when she dies, she hands those buffs to every other legendary creature on your side of the board.
Tifa Lockhart // Tifa, Martial Artist
Tifa times two featured on the panel next, with Tifa, Martial Artist from the Commander deck and Tifa Lockhart from the main set. Main set Tifa gains power for every land card you play, while Commander deck Tifa gets stronger each time you attack multiple opponents, while also doubling up combat phases if she or another creature hit a certain power level.
Squall, SeeD Mercenary
The hero of Final Fantasy VIII, Squall Leonhart, appeared next. His ability gives every lone attacker double strike--meaning they attack twice per combat--and if Squall is the one dealing damage, he can bring back a creature from the graveyard.
Rinoa Heartily and Angelo
The sorceress Rinoa and her trusty dog Angelo--who gets his own token!--were confirmed the main set, with Rinoa creating the Angelo token when she's cast. Rinoa can then buff the token or any other creature once per turn, and the more creatures you have on board, the stronger the buff becomes.
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
The villain of Final Fantasy IX, Kuja, was next up, and his Wizard-focused ability set will make Wizards decks in black and red very interesting moving forward. The transformation to Trance Kuja, which doubles all Wizards' power, is icing on the cake.
Zidane Tribal
Another Through The Ages card was revealed next, this time it's FF9 hero Zidane Tribal as Ragavan, Nimble Pilferer, one of the most powerful cards printed in the last few years.
Vivi Ornitier and Fire Magic
The fan-favorite Vivi will get his own MTG card, and one that can deliver a ridiculous amount of mana with the right power-ups.
Fire Magic, meanwhile, showcases the new Tiered Magic mechanic; here, spells can grow more powerful depending on how much mana is spent to cast them.
Yuna, Hope of Spira
With the move to Final Fantasy X came a look at Yuna, Hope of Spira, which not only makes enchantment creatures like Summons more powerful, but she can also bring Summons back from the graveyard for another go.
Summon: Bahamut
Speaking of summons, here's Bahamut, who gives the table four turns before he obliterates everyone for damage equal to the total mana value of all of its controller's permanents. If the player that cast Bahamut has 20 mana's worth of permanents on the board, that's 20 damage to each opponent.
Zanarkand, Ancient Metropolis
The first rare land card shown during the panel was Zanarkand, which not only features the new Town subtype for lands, but also shows off the Adventure mechanic, which will appear on land cards for the first time ever in the Final Fantasy set. Cast the Adventure spell first, exile the card, then bring it back as a land later on.
Absolute Virtue
The first card from Final Fantasy XI is Absolute Virtue, who makes it impossible to hurt its controller simply by being on the battlefield. It also can't be countered, so if it's cast, it's going to resolve without issue.
Balthier and Fran
The lone Final Fantasy XII card shown during the panel was a duo, Balthier and Fran, who can power up Vehicle-type cards and allow you to deal extra damage through a repeat combat phase.
Lightning, Army of One
The hero of Final Fantasy XIII, Lightning, has a very interesting ability; if she deals damage to an opponent, then until your next turn, any damage that player takes will be doubled. In a multiplayer match, that means you could cause one of your opponents to be targeted because of the extra weakness.
Fang, Fearless l'Cie and Vanille, Cheerful l'Cie
Next, we saw two cards with a mechanic that can only be found with these two cards. If you have both Fang and Vanille on the battlefield, and you pay the mana cost listed in Vanille's ability text, you can "meld" them together into one massive creature…
Ragnarok, Divine Deliverance
…Ragnarok, which is not only a nigh-impossible creature to take down, but it will take another permanent down with it, while also restoring a permanent from your graveyard in the process.
Summoner's Grimoire
Final Fantasy XIV came next, and after a look at Y'shtola, the commander of the FFXIV pre-constructed deck, the panel revealed Summoner's Grimoire. This is another Job Select card that allows the equipped creature to place a creature from their hand onto the battlefield--and if it's an enchantment creature, it comes in tapped and attacking.
Combine this with the Bahamut we saw earlier, and you could be bringing in Bahamut way sooner than expected.
Zodiark, Umbral God
Another FFXIV card, Zodiark immediately deletes half of every player's non-God creatures simply by entering the battlefield. If that weren't enough, every creature he sacrifices gives him extra power.
Noctis, Prince of Lucis
From FFXIV to Final Fantasy XV, next was Noctis, Prince of Lucis, who can bring back artifacts from the graveyard by paying some life as an extra cost. In artifact-heavy decks, this could be a powerful boost.
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
Final Fantasy XVI's hero Clive was the penultimate card shown off, and as expected, Clive can transform into Ifrit at any time so long as you pay the mana. Ifrit, meanwhile, immediately eliminates an opponent's creature through the fight mechanic, and then adds four extra mana to the mana pool each turn until he turns back into Clive.
Cid, Timeless Artificer
The final card--or, technically, 15 cards–shown at the panel were 15 variants of Cid, Timeless Artificer. Cid is a recurring name in Final Fantasy, and Magic reflects this by not only featuring 15 different versions of the same card, but it also allows you to play as many copies of Cid as you want, no matter the format.
Magic: The Gathering is diving deep into the world of Final Fantasy for its next collaboration, and in addition to some truly gorgeous artwork, it brings with it a handful of exciting mechanics. Following Wizard of the Coast's PAX East panel, we now have a good look at what some of these mechanics are and how certain cards will synergize with one another.
Though some of these mechanics--such as Job Select--occur more frequently, a defining feature of this Universes Beyond expansion is that certain cards have mechanics that are unique to that card only. Generally, these seem to be found on some of the Final Fantasy series' biggest hitters, both literally and figuratively. It's also worth noting that some of these mechanics, such as Tifa's Landfall and Melee, aren't new to this series. However, I've chosen to go through and include some of these that are not quite as common as your standard Haste, Flying, Lifelink, Deathtouch, Trample, Vigilance, and the like.
Though the team behind the collaboration has assured players that even more cards will be revealed in the coming weeks, below is a list of all the keywords that have been revealed so far. We'll be sure to update this article as more cards--and mechanics--are unveiled.
Summon
Summons are best thought of as a cross between your standard Enchantment Creature and Magic: The Gathering's relatively new card type, Sagas. After playing a Summon, you'll go through a sequence of events corresponding to the number of turns they've been out on the field for, following which the card must be sacrificed, similar to Sagas. However, Summons give these cards an extra edge, as they can also attack and defend as if they were a standard Creature.
In addition to standard Summon cards, certain characters--such as Final Fantasy XVI protagonist Clive--can transform into summons, in a clever nod to in-game events.
Job Select
Job Select is a mechanic that seems to be unique to Equipment cards. Where most Equipment cards require you to already have a creature on the field if you want to actually equip them, Job Select cards see you create a 1/1 colorless Hero creature token who immediately has the played Equipment attached to them. Additionally, cards with Job Select add an additional creature type to the equipped creature--Cleric for White Mage's Staff, Wizard for Black Mage's Rod, etc.--as well as an accompanying buff.
Tiered
Tiered spells are a staple in many JRPG series, Final Fantasy very much included. To emulate the way the series slowly evolves its black magic, Magic: The Gathering is introducing the Tiered mechanic. When playing a Tiered spell, players can choose how much mana they want to spend to do varying amounts of damage. The more you spend, the more powerful the spell will be, perfectly replicating how battle works in Final Fantasy.
Jump
So far, Kain is the only dragoon we've seen in the Final Fantasy collaboration--but I would be absolutely shocked if more aren't revealed in the coming weeks. While I patiently wait for Final Fantasy IX's Freya to make her appearance, let's go over what Jump does: Creatures with jump have Flying during your turn. Pretty straight-forward.
Darkness // Protect
Both Darkness and Protect appear to be unique to Cecil, Dark Knight and Cecil, Redeemed Paladin, respectively. With Darkness, whenever Cecil deals damage, you lose that much life. Once your life total is less than or equal to half of your starting life total, Cecil is untapped and transformed.
After Cecil, Dark Knight transforms into Cecil, Redeemed Paladin, he gains the ability Protect, which grants all creatures attacking with Cecil Indestructible until the end of your turn. Considering it takes quite a bit of sacrifice to attain his Redeemed Paladin form, it makes sense that Protect is a pretty powerful ability.
Super Nova
Once Sephiroth, Fabled Soldier has transformed into Sephiroth, One-Winged Angel, he gains the ability Super Nova. This keyword activates as soon as the transformation begins, and grants Sephiroth's new form an emblem that reads "Whenever a creature dies, target opponent loses one life and you gain one life." Considering Lifelink is an extremely popular mechanic among Angel creature types, it's unsurprising yet delightful that the Magic team decided to give it to this fallen angel as well.
Trance
As of right now, Terra, Herald of Hope is the only card with the Trance ability--however, it wouldn't surprise me if we see this mechanic pop up again later on. Once the Trance ability is in play, players must mill two cards at the beginning of the combat phase of their turn. Afterwards, the character with Trance gains Flying.
Stagger
Final Fantasy XIII's Stagger system is frequently referred to as one of the greatest things about the game, and has been both emulated and evolved upon in a number of JRPGs going forward. As such, giving Lightning, Army of One her own Stagger ability is both apt and iconic. With Stagger, after Lightning deals combat damage to a player, all sources of damage to that player or a permanent that player controls are doubled until your next turn. To be honest, this is a pretty wild card. Although Lightning is not one of the Final Fantasy collection's four promoted commanders, this ability--and her low mana cost--make her a fantastic choice.
Rough Divide
Squall is not just "the best-looking guy here," he also has a nice unique ability: Rough Divide. With Rough Divide, whenever a creature you control attacks alone, they gain Double Strike until the end of your turn. Considering this broody protagonist is notorious for being a bit of a lone wolf, this is a very clever ability.
Flame Star
After Kuja, Genome Sorcerer transforms into Trance Kuja, Fate Defied, he gains the unique ability Flame Star. With it, Wizards you control that would deal damage to a permanent or player deal double damage instead. It's a simple ability, sure, but makes him fantastic in Wizard-heavy decks.
Meld
During Magic: The Gathering's PAX East Final Fantasy showcase, the team confirmed that Fang and Vanille are the only two cards in this set with the Meld ability. In order to Meld these cards together, a player must have both Fang, Fearless l'Cie and Vanille, Cheerful l'Cie on the field. If they do, they can choose to play five mana (three colorless, one black, and one green) to Meld them into Ragnarok, Divine Deliverance, in an ultra-powerful nod to Final Fantasy XIII.
Cheer
The ever-sunny Tidus seems to be the only card with the Cheer ability, which makes sense considering his general disposition and role as Yuna's guardian and Golden Retriever boyfriend. With Cheer, whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and Proliferate--which essentially means you can increase the counters on your existing cards with counters on them. Although you can only do this once per turn, Proliferate does impact any number of permanents you control, making this an extremely powerful way to buff up your team.
Angelo Cannon
Of course, who needs a Golden Retriever boyfriend when you have an actual furry companion to cuddle with. Final Fantasy VIII's Rinoa Heartilly brings with her her lovable companion Angelo, as well as a special ability: Angelo Cannon. Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 for each creature you control until the end of turn. This, plus her ETB (Enters the Battlefield) ability, make her a great choice to put in decks focused on token generation.
Adventure (Land)
Although Adventures are not a new mechanic, this does mark the first time that we've seen an Adventure Land card--previously, Adventures were only on Creatures, Enchantments, or Artifacts. After playing this Land card, you may choose to pay the mana cost to activate the Adventure on the lower, left-hand side of the card. After the action described is resolved, you must place the card in Exile.
Landfall
Landfall is not a new mechanic to Magic: The Gathering, but it is uncommon enough to merit mention here. Thanks to Tifa Lockharts's Landfall ability, whenever a land you control enters, you may double Tifa Lockhart's power until the end of your turn. Although this card doesn't contribute to Land/mana ramping and isn't particularly powerful on its own, if you play your cards right (literally), this low-mana cost card could pack a punch.
Melee
Melee is also not a new ability, but it can be pretty powerful. With the Melee ability, whenever Tifa, Martial Artist attacks she gets +1/+1 until the end of turn for each opponent you attacked this combat. Considering this card is primed to be used in Commander--a Magic format most commonly utilized in groups--you could utilize this ability to give Tifa a nice little boost.
Many of you may remember this edition releasing on Steam earlier in the year, with 4K visuals, improved textures, and more. All of those improvements will make their way over to the PS5, alongside rollback netcode and full crossplay with all other platforms.
Stop us if you’ve heard this one before: Season 2 of HBO’s The Last of Us is getting review bombed.
Currently, there’s a chasm between the show’s 95% Tomatometer rated by critics and the 42% Popcornmeter rated by viewers on Rotten Tomatoes. It doesn’t look massively dissimilar to the game’s Metacritic ratings: 93 from critics and 58 from fans.
Tekken 8 has been having a bit of a rough ride of late, with Bandai Namco forced to release an “emergency” patch for the fighter after its Season 2 update basically ruined the outing.
All eyes were on EVO Japan, then, for some kind of roadmap that reinvigorated interest in the 3D fighter. Unfortunately, looking at the online reactions, the crowd has gone mild at best.
Feral Virtua Fighter Wolf Hawkfield has been given a beastly makeover for Ryu Ga Gotoku Studio’s upcoming reboot.
While the character undoubtedly looks familiar, with his sharp nose and red tribal paint, his neck beard and unkempt red hair give him a much more savage appearance compared to previous games in the franchise. We love the new look!
The short X (or Twitter) clip features a few seconds of off-screen footage, as well-endowed swordstress Eve wrestles with some Naytibas in the game’s Great Desert sandbox.
DOOM: The Dark Ages! Capcom Fighting Collection 2! The Precinct!
Once again, we're rounding up all of the big new PS5 and PS4 games coming out next week.
It's another largely light week, with all of the attention likely to be consumed by DOOM: The Dark Ages. Capcom Fighting Collection 2 is also worth a shout for fans of fighting games, however.
It's been (just over) six months since the release of Sony's most expensive ever console, the PS5 Pro.
Before the system was released in November of last year, many questioned its existence. There's no doubt that this has been a weird console generation, initially impacted by the covid pandemic and taking a lot of time to really feel like it's offering something new and exciting. Some would argue that it's still lacking that spark, almost five years into the cycle.
El desarrollador y publisher Tripwire Interactive ha anunciado hoy que el esperado próximo capítulo de la legendaria franquicia Killing Floor del estudio, Killing Floor 3, se lanzará en todo el mundo el 24 de julio para PC(a través de Steamy Epic Games Store), los sistemas PlayStation 5 y los sistemas de consola Xbox Series X|S.
Tras un retraso con respecto a la fecha de lanzamiento original del 25 de marzo, el equipo de desarrollo se ha centrado en aprovechar el tiempo adicional para responder a los comentarios de la comunidad de jugadores. Desde el retraso de Killing Floor 3, el estudio ha compartido directamente con los fans actualizaciones que muestran los progresos realizados en el Diseño, Arte, UIy Animaciones.
Se compartirán más actualizaciones de desarrollo a través de losforos oficiales del juego y los canales sociales, lo que demuestra aún más el compromiso del equipo de evaluar los comentarios de los jugadores y ser transparentes con su progreso. Los pedidos anticipados digitales de las ediciones Nightfall estándar, Deluxe y Elite se han restablecido y ya están disponibles en las respectivas páginas de las tiendas de las plataformas.
«Desde que retrasamos el lanzamiento de Killing Floor 3, hemos dedicado el tiempo de desarrollo adicional a responder a los comentarios de la comunidad, asegurándonos de que el próximo capítulo de la muy querida franquicia de acción y terror de culto esté a la altura de nuestra visión compartida», dijo Bryan Wynia, director creativo de Tripwire Interactive.
«El apoyo de nuestros fans ha sido increíble, y con la nueva fecha de lanzamiento del 24 de julio a la vista, estamos encantados de llevar esa visión a los jugadores no sólo en el lanzamiento, sino a través del apoyo continuo de nuevas características y contenidos que es un sello distintivo de nuestro estudio.»
Killing Floor 3 es la próxima entrega de la legendaria serie de FPS de acción y terror cooperativo. Corre el año 2091, 70 años después de los acontecimientos de Killing Floor 2, y la megaempresa Horzine ha creado el ejército definitivo: una horda obediente de monstruos bioingenierizados llamados Zeds.
Ahora, lo único que se interpone entre estas creaciones infernales y el futuro de la humanidad es el grupo rebelde Nightfall. Este intenso shooter en primera persona pone a los jugadores en el papel de un especialista de Nightfall, uniendo fuerzas con hasta cinco compañeros de equipo mientras luchan a través de un futuro distópico devastado por la guerra, sobreviviendo a implacables oleadas de Zeds, desbloqueando nuevas habilidades y construyendo el arsenal definitivo.
Killing Floor 3 cuenta con tres ediciones: Estándar (US$ 39.99), Deluxe Edition (US$ 59.99) y Nightfall Edition (US$ 79.99), además de una bonificación de reserva para todas las ediciones.
Reserva cualquier edición de Killing Floor 3 para recibir:
Aspecto de arma Sin pulso
Cachivache de arma Teme a la parca
Tarjeta de jugador Fuerzas de Acciones Especiales
Compra la edición Digital deluxe de Killing Floor 3 y recibirás:
Conjunto de aspecto de especialista Agente de las sombras
Conjunto de aspecto de arma Agente de las sombras
Pase de suministros de Nightfall
1000 Créditos
Compra la edición Nightfall de élite de Killing Floor 3 y recibirás:
Conjunto de aspecto de especialista Agente de las sombras
Conjunto de aspecto de arma Agente de las sombras
Acceso al pase de suministros prémium de Anochecer del primer año (4 pases de suministros)
3000 Créditos
Acerca de Killing Floor 3
Killing Floor 3 es la próxima entrega de la legendaria serie FPS cooperativa de acción y terror. Es el año 2091, 70 años después de los acontecimientos de Killing Floor 2, y la megacorporación Horzine ha producido el ejército definitivo: una horda obediente de monstruosidades creadas mediante bioingeniería llamadas Zeds.
Ahora, lo único que se interpone entre estas creaciones infernales y el futuro de la humanidad es el grupo rebelde conocido como Nightfall. Este intenso juego de disparos en primera persona pone a los jugadores en el papel de un especialista de Nightfall.
Tendrán que unir fuerzas con hasta cinco compañeros de equipo mientras luchan en un futuro distópico devastado por la guerra, sobreviviendo a implacables oleadas de Zeds, desbloqueando nuevas habilidades y construyendo el arsenal definitivo.
«La batalla comienza con Nightfall. Es el año 2091 y la megacorporación Horzine ha creado al ejército definitivo: una leal horda de monstruos biomodificados llamados zeds. En la actualidad, solo el grupo rebelde conocido como Nightfall es capaz de defender el futuro de la humanidad de estas creaciones infernales.
Killing Floor 3 es la siguiente entrega de la legendaria serie de acción y horror. Este intenso FPS te coloca en el papel de un agente especial de Nightfall, donde podrás unir fuerzas con hasta cinco compañeros para superar a las hordas de zeds, ganar dinero, obtener nuevas habilidades y construir tu propio arsenal definitivo.»
Desde el lanzamiento del Killing Floor original en 2009 y la secuela Killing Floor 2 en 2016, más de 28 millones de jugadores de todo el mundo se han unido a la batalla por la supervivencia contra hordas de horribles Zeds en PC y consolas.
Durante ese tiempo, Tripwire se ha involucrado y ha hecho crecer la comunidad masiva de Killing Floor a través del lanzamiento constante de contenido post-lanzamiento gratuito y premium, con soporte de juegos como servicio (GaaS) líder en la industria.
Ahora, aprovechando el poder de Unreal Engine 5, Tripwire se basará en el legado de la serie, realizando su horrososa visión gráfica y adoptando su oscuro tono distópico para ofrecer la próxima evolución aterradora en acción/horror con Killing Floor 3.
Los mapas de Killing Floor 3 cobran vida con nuevos niveles de verticalidad y transitabilidad y, cuando se combinan con avances en el movimiento del jugador, como correr y escalar, y la adición de trampas ambientales mortales, brindan a los especialistas nuevas estrategias para adaptarse y sobrevivir.
Características principales de Killing Floor 3:
COOPERATIVO DE MUERTE – Forma el mejor escuadrón exterminador de zeds en el modo cooperativo para un máximo de 6 jugadores. También puedes aventurarte en el campo de batalla por tu cuenta con el modo para un jugador.
ZEDS INCANSABLES – Prepárate para enfrentarte a unos zeds más letales que nunca. Todos los enemigos se han rediseñado y vuelven con una IA más inteligente: jamás habían sido tan rápidos, mortales y estratégicos.
TECNOLOGÍA DE SUPERVIVENCIA – Desde lanzallamas a escopetas y catanas, tendrás un arsenal bien variado a tu disposición. Haz una masacre a tu gusto con cientos de modificaciones, dispositivos y habilidades de entre los que elegir.
LUGARES PELIGROSOS – Infíltrate en todo tipo de zonas peligrosas en las que tendrás que impedir que el brote se propague aún más. Usa el entorno a tu favor y activa torretas, ventiladores y otras trampas devastadoras.
SANGRE FRESCA – Nuestro sistema MEAT está de vuelta, esta vez con aún más realismo. Con más puntos de descuartizamiento y sangre persistente, el juego responde a tus ataques con una autenticidad horripilante.
Requisitos Mínimos:
Requiere un procesador y un sistema operativo de 64 bits
SO: Windows 10
Procesador: AMD Ryzen 5 2600 o Intel Core i7-4790
Memoria: 16 GB de RAM
Gráficos: NVIDIA GeForce GTX 1060 o AMD Radeon RX 480
DirectX: Versión 12
Red: Conexión de banda ancha a Internet
Almacenamiento: 20 GB de espacio disponible
Requisitos Recomendados:
Requiere un procesador y un sistema operativo de 64 bits
SO: Windows 11
Procesador: AMD Ryzen 7 7700X o Intel Core i7 9700k
Memoria: 16 GB de RAM
Gráficos: AMD Radeon RX 6750 XT o GeForce RTX 3060
We're still a few weeks out from the Switch 2's launch on June 5, but we've already seen numerous third-party manufacturers release official accessories for the upcoming consoles--including Switch 2 editions of some of the best Switch grips, the Skull & Co. NeoGrip and StandGrip. Skull & Co. is one of the most popular Switch accessory manufacturers, and the new Switch 2 versions of the NeoGrip and StandGrip are sure to be popular--in fact, at least one bundle deal featuring the NeoGrip for Switch 2 and one of its new carrying cases has already sold out at Amazon. Luckily, you can still grab the Switch 2 NeoGrip for $30 and StandGrip for $19 (was $27), along with several other new Switch 2 accessories from Skull & Co. like carrying cases, screen protectors, and protective caps for the Switch 2's thumbsticks and buttons.
All Skull & Co. Nintendo Switch 2 Accessories and Bundles
The Savage Raven NeoGrip for Switch 2 is an ergonomic grip that includes three interchangeable grip sizes. It features a hard, durable construction to absorb the impact of falls. It's designed so you can use the Switch 2's kickstand and dock while it's attached to the console and won't block the game card slot, vents, or buttons, but can easily slide on and off if needed.
The NeoGrip for Switch 2 is available in Black or Neon Red and Blue. Amazon also lists a bundle featuring the Maxcarry case, though it's currently sold out.
The StandGrip for Nintendo Switch 2 is a wrap-around case with soft, protective material with a textured finish to keep the Switch 2 safe and make it more comfortable to hold. As the name implies, the bottom of the case features a flat 75-degree angle so you can stand it up in tabletop mode without needing the kickstand. The top of the case has dedicated cutouts for the charging and USB ports, exhaust vents, and game card slot.
The StandGrip for Swittch 2 is available in three color options: Jet Black, Smokey Black, and Galactic Purple. You can pick it up on its own, or in a bundle with either a front cover or a carrying case.
Skull & Co.'s Slim carrying case for the Switch 2 is exactly what it sounds like: a durable zippered clamshell designed for keeping the Switch 2 safe while on the go but small enough to fit in backpacks and other bags or be carried by hand. The hard inner case is surrounded by a denim covering, and it features an adjustable hand strap. It's large enough to fit the undocked Switch 2 with the Joy-Con 2s attached, but not much else.
Skull & Co.'s Switch 2 Maxcarry Case is a larger alternative to the Slim Carrying Case. It features similar durable construction but offers more internal storage space for accessories or for fitting the Switch 2 with either the NeoGrip or StandGrip attachments.
If you're looking for more Switch 2 accessories, other third-party brands like JSAUX, Tomtoc, Satisfye, and Dbrand all have their own grips, carrying cases, and screen protectors available. We've rounded up some of our favorite Switch 2 grips in the list below.
Sid Meier's Civilization VII is one of the Switch 2's launch games, arriving on June 5 alongside Nintendo's new console. While the game was revealed for the Switch 2 back when the console was revealed in April, it's now confirmed that Civilization VII is getting a $70 physical Switch 2 edition--though it should be noted that this is simply a code in a box. Nevertheless, if you're intent on displaying the game's box in your physical collection, you can preorder Sid Meier's Civilization VII - Switch 2 Edition now at Amazon.
This is the only physical version of Sid Meier's Civilization VII available for Switch 2. As mentioned above, this includes a download code for the game--specifically the Switch edition of the game and the Switch 2 Edition upgrade. There is no cartridge or Game-Key Card included in the box.
The Civilization VII Nintendo Switch 2 Edition supports larger in-game map sizes than the Switch version and adds mouse controls for the Joy-Con 2 and GameChat support. It also features enhanced visuals with up to 4K resolution at 30fps or 1080p at 60fps when docked.
Note that anyone who already owns the physical or digital versions of Civilization on the original Switch can also upgrade to the Switch 2 Edition for $10 via the Switch 2 eShop. In fact, if you want to save about 10 bucks dollars, you can grab a boxed copy of Civilization VII on Switch for just $51 (was $60) at Amazon or Walmart, then upgrade to the Switch 2 Edition on June 5.
Alternatively, there's also the Civilization VII Deluxe Edition for Switch that's available for $70 (was $90) that adds extra content like the Tecumseh and Shawnee Pack, the Crossroads of the World Collection, and the Deluxe Content Pack. This version can also be upgraded to the Switch 2 Edition, and all Deluxe Edition DLC will carry over.
Some of the best manga series ever printed will make you ponder long and hard about a wide range of topics, and Planetes is a heck of a great--and thought-provoking--read. A must-have for fans of the sci-fi genre, the manga will soon be reissued by Dark Horse in Deluxe Edition hardcover format. Planetes Deluxe Edition Book 1 releases July 29, and Book 2 of the critically acclaimed manga is slated to follow on December 2.
Blizzard's Overwatch 2 team has unionized. The wall-to-wall union--referred to as the Overwatch Gamemakers Guild--includes nearly 200 developers, ranging from artists and QA testers to writers and engineers. It is the second union to form at the company since last July, when the team behind Blizzard's hit MMO World of Warcraft successfully formed a union of its own. The Communications Workers of America (CWA) announced the union in a press release shared with Kotaku earlier today, writing that "an overwhelming majority of workers" supported the initiative.
"Game developers behind Activision Blizzard’s hit franchise Overwatch have joined the Communications Workers of America (CWA), becoming the latest group of video game workers at Microsoft-owned studios to form a wall-to-wall union," the CWA wrote. "A neutral arbitrator confirmed today that an overwhelming majority of workers have either signed a union authorization card or indicated that they wanted union representation via an online portal."
With the Overwatch 2 team's unionization, the number of unionized game developers working at Microsoft now exceeds 2,000 employees. However, the Overwatch Gamemakers Guild now has to bargain for its first contract--a process that Microsoft has been accused of dragging out.
To say Magic: The Gathering's looming crossover with Square Enix's Final Fantasy franchise has been popular would be a bit of an understatement. Nearly all of the MTG x Final Fantasy TCG products sold out within days when preorders opened in February, and most retailers remain sold out of every single product. But if you're still looking to secure a few preorders ahead of the set's June 13 release, Walmart has restocked a few of the marquee card boxes in the lineup: The official Starter Kit, Final Fantasy Bundle, and Play Booster Box.
Magic: The Gathering's highly anticipated crossover with Final Fantasy has been difficult to find in stock at major retailers since preorders opened in February. If you are interested in picking up some Final Fantasy-themed Magic cards ahead of the collection's June 13 release, you have another chance to preorder a few of the most sought-after products in the lineup from Walmart and Target.
The Final Fantasy Starter Kit, which includes two pre-made MTG playing decks, is back in stock for its $20 MSRP (shipped and sold by Walmart). You can also preorder the Final Fantasy Bundle for $70. This box set is essentially a sampler platter, as it includes nine booster packs, a pair of art foil cards, 32 Land cards, and a storage box. For this one, make sure to click "More seller options" and choose the one that's shipped and sold by Walmart. Final Fantasy Booster Boxes are available for $145, but these are sold by a third-party with Walmart's "Pro Seller" distinction.
Meanwhile, Target has one of the Commander Decks in stock for $73 as well as a few other products.
All 16 mainline Final Fantasy games are represented in Magic's Final Fantasy set. In addition to the aforementioned products, the collection includes four Commander Decks and four Collector Commander Decks. Unfortunately, almost all of them are sold out at this time, though you can preorder a bundle with all four decks for $344 at Walmart (list price is $280).
You can check out the full Magic x Final Fantasy lineup below. As mentioned, most of the items in the collection are currently sold out at Amazon, Walmart, Best Buy, and Target. That said, we'd recommend clicking on the links if you see something you want, as random restocks--such as the current one at Walmart on May 9--are known to happen with Magic cards.
One of the coolest Lego display models for adults, the Transformers 2-in-1 Optimus Prime, is back in stock at Amazon for a great discount. The popular Transformers Lego set had been sold out since before the holidays until March when Amazon secured new units. That restock as well as multiple subsequent ones sold out, but Amazon has once again replenished its inventory and is offering a 20% discount that drops the price of Lego Optimus Prime to $144 (was $180). You can also get the 1,508-piece replica of the Autobot leader at Target for the same price. Walmart had this deal recently as well, but unlike Amazon, the retailer hasn't restocked its supply after selling out.
Considering how many times we've seen this Lego Icons set sell out recently, we wouldn't be surprised to see this 2-in-1 build--Lego Optimus Prime can quickly switch between mech and truck modes--go out of stock again soon. The current price matches the set's Black Friday promotion. If the deals at Amazon and Target disappear, it's worth noting that the Lego Store has Optimus Prime at the moment, but it'll cost you the full $180 MSRP. Lego officially lists Optimus Prime as "hard to find." This description combined with the prolonged stock shortages could mean that the Optimus Prime kit, which debuted in 2022, is close to retirement.
As far as sequels with the word "Revenge" in the title go, Revenge of the Savage Planet is far from the dark second act the naming convention is known for. This follow-up to 2020's Journey to the Savage Planet amplifies its predecessor's zaniness and scale, with four lush alien planets to explore as you go about cataloging every plant and creature on the way to unfurling the game's many secrets. It's an impressive mishmash of genres, too. While predominantly a pulpy sci-fi action-adventure with metroidvania stylings, Revenge of the Savage Planet also incorporates elements of puzzle-solving, survival-crafting, creature-capturing, and even Animal Crossing-style decorating to its eclectic mix. Much like the first game, combat is still a glaring weakness, but this is a sequel that improves upon the original by almost every other metric.
In what would be a humorous twist if the situation weren't so common, Revenge of the Savage Planet's narrative is clearly influenced by the circumstances that led to the game's creation. Typhoon Studios, the developer behind Journey to the Savage Planet, was acquired by Google in 2019, just a few short months before the game's release. The Canadian studio was purchased to create games for Google's cloud-based platform, Stadia, but was unceremoniously shuttered when the short-lived platform failed. Much of the team formed a new studio called Raccoon Logic and managed to secure the Savage Planet IP, leading to the creation of Revenge of the Savage Planet and its story of familiar corporate incompetence.
You play as a nameless intergalactic colonizer who, after emerging from a 100-year cryosleep, discovers that they're now a member of Alta Interglobal, a holdings company that acquired your former employer, Kindred Aerospace, while you were sleeping. Oh, and you've also been made redundant, as Alta laid off all the ex-Kindred staff immediately following the acquisition. Sound familiar? Now marooned in an unfamiliar galaxy, your ultimate goal is to exact revenge on your former employer and return home by any means possible.