Interactive Fiction game about job interviews being hell, using stability XL
![]() | Game inspired by Dante's Divine Comedy and his circles of hell. The art output for this was based around "black/white, heavy line art, surreal, elegant" - I initially wanted to go for a 1930s Tower of Terror vibe, but the art kept giving me more of a 1950s output, so I ran with it, making Bob a Madmen type. Classic cars rendered really well. I wasn't even looking for one, but a great pic came up so I built it into the story as an Easter egg. Stability did really well rendering indoor architecture - hallways were a breeze, which is great since half the game is about walking out of an elevator. Archery range was almost impossible! I mostly got crazy versions of gun ranges. Even basic archery targets were really hard to get a good result for. Interestingly when I made the political level ("screaming crowd at political rally") I had to use a lot of negative prompting to remove American flags. My name choice was unfortunate or hilariously timely - made this before the virall tweet about LLMs using the word Delve :p [link] [comments] |