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Soulframe's Incredible World Is Built, In Part, From Scottish Slang And Ancient Bear Mythology

Digital Extremes is hosting its 10th TennoCon this weekend to celebrate 12 years of Warframe and the beginnings of its new IP, Soulframe. Ahead of the celebration, we saw a new gameplay demo of Soulframe presented by Digital Extremes CEO Steve Sinclair, Soulframe creative director Geoff Crookes, and senior community manager Sarah Asselin, and spoke with two members of the Soulframe dev team.

Soulframe narrative designer Sydney Hills and lead designer Scott McGregor answered our questions about the game's new skill system; its French-speaking witch, Verminia; the singing bear, Bromius; and more.

Soulframe is a free-to-play, open-world multiplayer RPG with a fantasy setting that sits in contrast to Warframe's sci-fi world. It’s much more rooted in a connection to nature, encouraging exploration of Midrath’s mystical wilderness. Instead of guns and lasers, think bows and magic.

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How To Get Through The Great Tree In Shadow Labyrinth

The real test of Shadow Labyrinth lies in getting through the Great Tree, also known as the Sky-High Tree. This is one of the first objectives that involves a substantial amount of traversal. If you're used to playing Metroidvanias, you might know what to expect. There are plenty of paths that lead to secondary rooms, and even optional areas. While they're useful to gather resources, it can be easy to get lost. Moreover, the game's map can be quite obtuse, and you might miss doors and ledges that pertain to the main objective.

If you're finding it difficult to get through the Sky-high Tree areas, don't fret. Below is a step-by-step walkthrough detailing how to get through the Great Tree in Shadow Labyrinth, which culminates in a boss fight that rewards you with a key ability to continue moving forward.

How to get through the Great Tree in Shadow Labyrinth

You'll get access to the Great Tree area after defeating Orange G-HOST: Garbage Talos and obtaining the GAIA form thanks to the G-Phase Shift. Confusing nouns aside, the starting segments of the area are fairly linear. The key here is learning enemy patterns, as you'll encounter quite a few new foes while heading east.

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How To Get A Second HP Tank In Shadow Labyrinth

Shadow Labyrinth can be tough, and your HP Tank is an invaluable tool. On paper, it's similar to the Flask of Crimson Tears in Elden Ring, with the big difference being that using it restores the entirety of your health bar. It's great--the problem, however, is that for a long while, you only have access to one HP Tank.

As you traverse through the second main area of the game, which tasks you with reaching the top of the Sky-high Tree, you can come across an additional HP Tank. This, however, can be easily missed if you're rushing through things. If you're wondering how to get a second HP tank in Shadow Labyrinth, make sure to read the steps below promptly so you don't have to waste time backtracking later on.

How to get a second HP Tank in Shadow Labyrinth

The location of the second HP tank in Shadow Labyrinth is in the forest area as you're making your way through the Great Tree (also referred to as Sky-High Tree). We have a dedicated guide with a Great Tree walkthrough in case you need some guidance, as it's easy to get lost.

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Check Out This Official Zelda-Themed Switch Pro Controller Carrying Case

If you dropped $85 on the Nintendo Switch 2 Pro Controller and would like to keep it looking fresh, you may want to pick up a dedicated travel case. There's actually an officially licensed controller case made by RDS Industries that popped up on Amazon shortly before the Switch 2's launch. Available in a Zelda-themed edition or standard black, the RDS Game Traveler Deluxe Controller Case is up for grabs for $20 at Amazon.

The hardshell carrying case is compatible with both generations of the Switch Pro Controller and Joy-Con with grip attachments. You can also use it with a bunch of different third-party controllers; we highlighted some notable gamepads we've tested with the case at the bottom of this story.

RDS Game Traveler Deluxe Switch Pro Controller Case (Zelda)

$20 | Compatible with Switch 2 Pro Controller

The Zelda branding on this case is subtle enough that Switch users who don't even like the series would probably be fine with it. A round metal emblem with the game's logo is affixed on the center of the top cover. It also has a gold zipper pull with the Tears of the Kingdom logo. The promotional images don't do a great job of displaying the colors. After receiving the case recently, I can confirm that it's forest green, similar to Link's iconic tunic.

The case was designed for the original Switch Pro Controller and Joy-Cons with a grip attached. That said, the recessed bottom mold also fits the Switch 2 Pro Controller just about perfectly, and the Joy-Con 2 Controllers with the standard or Charging Grip attached are supported, too. The elastic band that secures the controller in place opens the door for a wide array of third-party controllers.

The case also has slots for two Joy-Con below the Pro Controller. This slot only supports original Switch Joy-Con, as the Switch 2 Joy-Con are too large.

An open mesh compartment can be used to store small accessories such as charging cables and Joy-Con straps.

RDS Game Traveler Deluxe Switch Pro Controller Case (Black)

$20

If you aren't a Zelda fan, the case is also available in black/gray. This version trades the Zelda emblem and zipper for the red Nintendo Switch logo.

RDS Industries' controller carrying cases are built with the same ballistic nylon material as its popular line of console cases. The manufacturer has already launched five different styles of Switch 2 console travel bags in its Game Traveler Deluxe line, including a Mario Kart World-themed hardshell carrying case:

RDS Game Traveler Deluxe Switch 2 Console Cases:

Switch Pro Controllers & Joy-Con

Switch 2 Pro Controller | Switch Pro Controller
Switch 2 Pro Controller | Switch Pro Controller

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The 10 Best Mini PC Deals At Amazon Include New Releases For $150

Mini PCs have become increasingly popular over the past few years. And while Apple's Mac Mini continues to be the foremost example of a mainstream desktop computer in a compact case, there are a bunch of impressive Windows-based mini PCs that share the same general form factor (roughly 5 x 5 inches). They can fit on even the most cramped desk, have the added benefit of portability, and perhaps most importantly, many mini PCs are available for bargain prices.

And in the wake of Prime Day, some of Amazon's best-selling mini PCs from popular brands like Kamrui, GMKtec, and Beelink are on sale for even lower prices than usual. We've rounded up our 10 favorite mini PC deals for all shoppers as well as one Prime-exclusive deal. All of the models in this roundup have built-in Wi-Fi, LAN ports, Bluetooth, and support at least two monitors.

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Grand Theft Auto 6 Sales Projection May Be Unrealistic, Analyst Says

Earlier this week, video game venture capitalist firm Konvoy shared its predictions about Grand Theft Auto 6. Perhaps the most eye-catching part of that projection was the notion that GTA 6 will clear will reach $7.6 billion in revenue in only 60 days. Now, a video game analyst has suggested that those sky-high numbers may not be a realistic prediction of the game's performance.

Daniel Ahmad--the director of research and insights at Niko Partners--shared his assessment of Konvoy's predictions and noted that, "it's an aggressive forecast for the first 60 days." Ahmad added that Konvoy's numbers suggest that just under 65% of users who have either Xbox Series X|S or PlayStation 5 would need to purchase the game in that timeframe.

Ahmad also pointed out that Grand Theft Auto 5 sold 32.5 million copies in its first three months in 2013 when Xbox 360 and PS3 had an install base of around 166 million users. That's just under 20% of players who had either console.

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Ubisoft Quietly Confirms It's Working On A New Ghost Recon Game

In case you've been wondering, Ubisoft is indeed working on a new entry in its long-running Ghost Recon series. The news, which had been heavily rumored for a while now, was confirmed by Ubisoft president Yves Guillemot in what sounds like a heated shareholder meeting last week.

First reported by Game File, the confirmation of the the untitled Ghost Recon game came from a question about Ubisoft's history with live-service titles. Touting the company's success with Tom Clancy's Rainbow Six Siege, Guillemot added, "In addition to the flagship game that I just mentioned, our objective is to also make strong progress in the growing market, generally speaking, by continuing to enhance our current experiences that we offer--and capitalizing on upcoming launches, such as The Division and Ghost Recon."

Later on, Ubisoft's CFO Frederick Duguet specifically called out the upcoming Ghost Recon title as one of the company's "first-person-shooter-type games," seemingly also confirming that the next entry will be an FPS. Though multiple titles in the franchise have offered first-person perspectives, the Ghost Recon games have largely been presented as third-person shooters since 2006's Advanced Warfighter, making this a significant shift for the series.

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How To Romance Mother Nature In The Sims 4

One of the most important NPC Sims you're likely to encounter during your time in Innisgreen in The Sims 4: Enchanted by Nature is Mother Nature. If you want one of your Sims to become a fairy, they'll have to go through her to do so. Mother Nature is one half of the mythical PlantSim couple that rules over Innisgreen--the other half being Fable questgiver Spruce Almighty, though they're currently not on speaking terms with each other.

While it may be a little bit sad to see these magical beings experiencing marital difficulties, the good news is that it means that Mother Nature is single. And it will come to absolutely no one's surprise that Sims 4 players would like to get a little bit closer to Ms. Nature. Which begs an extremely important question:

Can your Sims romance Mother Nature?

Yes, your Sims CAN make out with Mother Nature.
Yes, your Sims CAN make out with Mother Nature.

Yes! There are a small handful of significant limits to how you can interact with her, but Mother Nature is available for most romantic interactions with other Sims. Specifically, Mother Nature cannot get married, move into your Sim's household, or get pregnant, unless you use cheats or mods to make them happen. Pretty much anything else is fair game, though you may have to deal with a little bit of UI weirdness along the way. Mother Nature is open to romance with any gender.

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Fortnite OG's Rocket Live Event Is Just Days Away

A lot of Fortnite's most memorable moments have come from the game's live events, where everybody playing is experiencing some kind of one-time-only content that you just had to be there for. The very first Fortnite live event, the one that started this whole awesome tradition, was the Blast Off event at the end of Chapter 1 Season 4--and, hey, guess what, it's coming for the end of Fortnite OG Season 4. The new version of this rocket party will go down on July 26 at 11 AM PT / 2 PM ET during any ongoing rounds of Fortnite OG. Check out the teaser.

Sure hope these coordinates are right 🤞
Find out on July 26 at 2pm ET at the OG Rocket Launch Event. pic.twitter.com/OEn2dsqTHs

— Fortnite (@Fortnite) July 18, 2025

The Blast Off event originally took place on June 30, 2018, when the mysterious Visitor launched a rocket that went haywire right in the middle of the battle royale matches that were going on at 10:30 AM PT that morning. The rocket took off, flew way out into space, then turned around and flew in toward toward Tilted Towers. But instead of landing, the rocket hit a rift--and that's when things got really interesting. You can watch the original version of the event in its entirety below.

It's not expected that the Fortnite OG version will be very different than it was when it first happened, but it also wouldn't be surprising if Epic threw in some new wrinkles, like a safe zone where players can watch the event without being threatened by other players.

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Here's How To Make Donkey Kong Bananza's Jump Feel Normal

Donkey Kong Bananza is now available, and it appears to be a hit for the Nintendo Switch 2. But longtime fans of other Nintendo platformers like Mario Odyssey may have noticed that something feels ... a little off? Out of place? You can't quite put your finger on it, but something is wrong when you put your fingers on it. It's the jump button.

For DK Bananza, the jump button has been uncharacteristically mapped to the A button by default on the Switch 2, as opposed to the more traditional B button. This is mainly so that the face buttons map to the directions DK punches: X button for upward, Y button for forward, B button for downward. It makes enough sense. But going back to the days of the Super Nintendo, the jump button has almost always been on the bottom of the "diamond" shape of face buttons. So if you just want jumping to feel normal again, there is a way to do that.

From the start menu, go to the fourth menu in a row--Options, with a gear icon--and scroll down to the "DK's Action Buttons" submenu. There you have the option to switch the B/A functions from "Punch downward / Jump" to "Jump / Punch downward." It's not full button mapping but it shows Nintendo recognized that some players might feel more at home with the traditional jump button placement. The downside is that the punch directions no longer correspond to their placements on the face buttons.

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Xbox's Recent History Of Missing And/Or Canceled Games


An unfortunately frequent occurrence in games is the announcement of a cool and exciting new project from a team followed by months, even years, of radio silence. Typically, these titles are announced far ahead of time--at times without gameplay and often with little more than a logo--to drum up excitement (as well as recruitment numbers) before beginning a prolonged development in earnest. Sometimes, it just takes a long time to cook up the hottest new thing (like Hollow Knight: Silksong) and other times, these tantalizing new worlds just don't make it to the finish line.

Microsoft, which has experienced a series of canceled games and studio closures amidstconstant layoffs, has accrued a portfolio filled with cancellations and games that have simply disappeared over the years. Since the beginning of the Xbox One era in particular, many of its most exciting prospects--games like Scalebound and Everwild--have faced lengthy delays before being canned, while others, like the now-canceled MMO from ZeniMax, never even see the light of day. Between the silence and the cancellations, it's hard to know exactly what's coming from Xbox, so it felt worth collecting everything we know into one place and taking stock of what's been put on the curb and what might still be on the back burner.


Scalebound (Canceled)


Scalebound, a once-exciting action-RPG from Hideki Kamiya and Platinum Games, is likely Xbox's most famous cancellation at this point. The glimpses we got of it showed off a headphone-wearing punk with a dragon arm, traditional fantasy weapons, and a ginormous dragon companion. Reportedly, the game never quite came together and the only available footage of it is admittedly rough (and early!) but the pedigree behind the game makes me think the team could've figured it out with enough time. The developers attached to the project are always expressing interest in reviving Scalebound, so this cancellation may not have been the end of the project as we know it. Stranger things have happened.


Perfect Dark (Canceled)


Perfect Dark is one of Xbox's most recent cancellations, and it still stings. Announced nearly five years ago, this reboot of the iconic first-person shooter series first developed by Rare looked exceptional in its one and only gameplay showcase. Its blend of tight first-person shooting and parkour, as well as immersive-sim-like levels and stealth mechanics, showed a lot of promise. Unfortunately, the game's prolonged and troubled development (which eventually brought in Crystal Dynamics as a co-developer) put it and the leading team at The Initiative on the chopping block. Unfortunately, following Microsoft's most recent layoffs, The Initiative has been shut down and Perfect Dark has been put on ice again.


Everwild (Canceled)


Rare has spent much of the past decade working on Xbox's hit live-service pirate game Sea of Thieves, but it also spent a great deal of that time working on Everwild. We never got a real glimpse of this cooperative action-adventure game outside of a pair of trailers early on, but they communicated a lot in a short window of time. The game seemed to follow a group of wanderers that appeared to serve as caretakers for the environment and the creatures that inhabited it. Reportedly, Everwild featured no combat and, throughout its various incarnations, toyed with elements of survival and god games before being canceled as part of Microsoft's July 2025 layoffs.


Zenimax MMO aka Blackbird (Canceled)


Of the recent cancellations at Xbox, ZeniMax Online Studio's MMO, internally known as Blackbird, is the one we know the least about. All we really know is that it was a sci-fi MMO that had been in development since about 2018 and that production was going smoothly until the team was suddenly cut amidst wider layoffs at Microsoft in July 2025. The title had apparently been scaling up in production with some of the heads at Xbox, like Phil Spencer, having played it fairly recently, making the cancellation all the more frustrating. Reportedly, many of the resources that were set to go to Blackbird and ZeniMax Online have now been shifted over to Fallout 5 at Bethesda and assuring the upcoming RPG goes into production as soon as possible.


Stormlands (Canceled)


Before it was owned by Microsoft and putting out several hits for the publisher, Obsidian Entertainment was making another ambitious RPG meant to be an Xbox One launch title. The now-axed game Stormlands was one of many Obsidian projects that never saw the light of day, but this one was much different due to its scope. The game was supposed to be akin to an MMO, but on the same kind of scale as say, Destiny's shared destinations, where players are invisibly matchmade with one another. That shared world was supposed to make it possible for, among other things, players to join one another in hypothetical 40-player raids that would naturally occur. Obsidian faced many hurdles with the project though, which was ultimately canceled before it was even announced.


Fable Legends (Canceled)


Unlike many other games on this list, Fable Legends was, for lack of a better term, real and was the last installment before Playground Games' upcoming reboot of the series. This co-op centric, live-service take on Fable had launch windows attached to it, faced delays, and was shown off at multiple shows over the years. There was even a beta, meaning that a limited number of players outside of the studio actually managed to play and invest money in it (which was returned) and it seemed on track for release in 2016 before the game was unceremoniously culled by Microsoft and the game's developer, Lionhead Studios, was shut down completely.


Phantom Dust Remake (Canceled)


The name Phantom Dust might not ring a bell for many, but for a few sickos out there, it is everything. The original Phantom Dust was a fascinating mash-up of genres, blending high-flying and stylish action with the complexity and depth of a deckbuilder long before the latter genre came to be en vogue. Cue the chorus of "Phantom Dust was ahead of its time." Well at the onset of the Xbox One era, Microsoft promised a remake of the title, but it never came to fruition. Xbox eventually terminated its relationship with the developer, shuttering the studio, and released a remaster of the game, but hope still remains for a full-scale reboot.


Fallout 5 (Still in the works)


There really isn't much to say about Fallout 5 just yet because all signs point to it only just beginning full-scale production recently. Bethesda's director and studio head Todd Howard has openly spoken about Fallout 5 a few times, especially surrounding the release of Amazon's TV adaptation of the series, and has more or less confirmed that it will happen, just not any time soon. While it's still likely a ways out, signs point to renewed efforts at Xbox to kickstart a bunch of Fallout projects, including development on the next mainline installment.


The Elder Scrolls VI (Still in the works)


The last time we heard anything concrete about The Elder Scrolls VI, which was first announced in 2018, it was news that the game was playable, which is a tantalizing bit of info after a long stretch of no news, and also, in and of itself, next to nothing.That's about as much as we've heard from Bethesda and Todd Howard though, since the team appears to be heads down in production on the long-awaited follow up to 2011's de facto Game of the Year, Skyrim.


Project Mara (Still in the works)


Ninja Theory's Project Mara is presumably still in development, though there's been very little talk of the game outside of its announcement, which at the time, seemed more focused on the studio's tech than the title itself. Still, in this industry, no news is sometimes good news, and with Hellblade II mostly behind the team now, it's more likely than ever that more developers are working on Project Mara. Here's hoping it materializes sooner rather than later.


OD (Still in the works)


Hideo Kojima is just coming off of the launch of Death Stranding 2: On The Beach, but that doesn't mean the people have forgotten about his upcoming return to horror with OD. The Microsoft-published game has tons of star power, including Hunter Schafer and Jordan Peele, but has hit some snags in recent years due to the actor's strike and Kojima Productions' commitment to other projects. Maybe now that both of these roadblocks have been cleared for the foreseeable future, we'll begin hearing and seeing a lot more from OD, which Kojima has touted as a project that blurs the line between film and video games.


Contraband (Still in the works)


Avalanche has been awfully quiet about its upcoming open-world co-op heist game Contraband since it was first announced in 2021. Despite how ominous that absence of news looks and sounds, the studio is still hiring for the project, which at least signals that it's in active development. Hopefully we hear about this game sooner rather than later, and that when we do, it's with a spot of good news for a change.


The Last Night (Still in the works)


Ever since its debut, The Last Night has been plagued by controversy and delays that have made it essentially vaporware. First announced at Xbox's 2017 E3 show, The Last Night's trailer dazzled audiences with its cyberpunk setting, pixelated graphics, and cinematic influences. Unfortunately, not only has the game never manifested, but its director has become a lightning rod for controversy following the resurfacing of old posts on Twitter/X which decried feminism and espoused pro-GamerGate sentiments, which he later walked back. Since these early showings, The Last Night has essentially disappeared from the public eye.


Replaced (Still in the works)


Speaking of cinematic cyberpunk platformers with pixel graphics, Replaced is a very similar-looking game that was announced back at Xbox's 2021 showcase. Developed by Sad Cat Studios, this third-party game has been promoted by Xbox a few times now as a console exclusive, and re-emerged a year later with a second trailer and tentative 2023 launch window. Outside of that, we've seen some gameplay, but Replaced keeps eluding us despite these constant showings and stretches of quiet. But hey--that's more consistency than some other games on this list are managing.


Ion (Canceled)


After departing from Bohemia Interactive and DayZ, Dean Hall started up his own studio, RocketWerkz, and began work on the team's first game, Ion. Made in conjunction with a studio called Improbable, the sci-fi space survival game was interested in seemingly simulating a living universe. If the thing sounds ambitious and too big to happen, you'd be right. Years after its announcement at E3 2015, the game was canceled, with Hall's team moving onto other projects and Improbable announcing that it wouldn't continue development without RocketWerkz's collaboration.


Way to the Woods (Still in the works)


Back in 2019, Xbox showed off Way to the Woods, an adventure game where you play as a deer guiding her fawn through the ruins of a cozy-looking apocalypse. The game is made by a sole developer, Anthony Tan, and features a soundtrack composed by Aivi and Surasshu, a duo who previously scored the Cartoon Network hit Steven Universe. News of the game has been scarce since this 2019 trailer, but Tan was profiled by The New York Times in 2024 and confirmed that the game was still in development, so it's still simply a matter of time.


Project Knoxville (Canceled)


Press Play is likely a studio that many haven't thought about for a long time, but the now-defunct Xbox team once put out a steady stream of smaller games like Max: The Curse of Brotherhood and Kalimba. Before the team was wound down, it had a number of projects in the works, including two projects that were later spun off to become Trailmakers and Deep Rock Galactic, but the last of its games, a co-op survival title called Project Knoxville, unfortunately went down with the ship.


New IP from The Coalition (TBD)


One name change ago, The Coalition (then known as Black Tusk Studios) was reportedly charged with the creation of a new key franchise for Microsoft at the beginning of the Xbox One generation. This responsibility landed in Black Tusk's laps after the cancellation of a number of projects, including a pair of Kinect titles: a shooter and an interactive children's TV game. Despite the announcement of this new series, nothing ever came of the news, with the studio eventually being renamed The Coalition and moved onto the Gears of War franchise, where it has remained all these years. There was never any news of a cancellation though, so there's no telling if The Coalition is still working on this property in the background or not.


New Unannounced From Software Game Will Reportedly Be Coming Sooner Than You Think

From Software is working on a multiplatform title that is in "advanced stages of production," according to a new report, and it is so far along it could be released next year.

That's according to MP1st, which reportedly learned the game's internal codename and states that, unless the game is delayed, it is on track for 2026.

No other details about the game are known aside from its reported codename: FMC. While that doesn't seem like much, as noted by mp1st, the codename may give fans an idea of what could be coming next. The codenames for previous Dark Souls games and the more recent Armored Core 6 both featured the letter "F" as part of their internal codenames, while games like Elden Ring used the codename GR. From Software's latest game, the standalone multiplayer spin-off Elden Ring: Nightreign, used the internal codename CL.

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Donkey Kong Bananza Players Are Creating Wonderfully Cursed Art In The Game

Donkey Kong Bananza has arrived, and while the main draw here is a rock-solid adventure featuring the greatest of apes, fans are also finding that the game's art mode is a blast of fun. Essentially a user-friendly version of Blender, players are able to sculpt in 3D, producing incredible works of art--or pure nightmare fuel--that have been chiseled to perfection.

This is meant to be a creative diversion from DK's new adventure, and some of the creations that people have gleefully uploaded to their social media accounts are best described as creative or cursed--sometimes, both--and they're all excellent.

Some of the creations glimpsed below include Five Nights at Freddy's fanart, an unflattering portrait of US VP JD Vance, and a version of DK that can see into the very depths of your soul. All of them look like they could easily replace the Mona Lisa at The Louvre, and at the very least, they deserve their own wing at that art museum.

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Christopher Reeve's Superman Films Get Amazon-Exclusive Steelbook Box Set

Everyone has their favorite Superman, and for many fans of the iconic comic book character, it's still hard to beat Christopher Reeve's take on the Man of Steel. The movie legend left his mark on the franchise across four films, and if you want to revisit them, Amazon is releasing a new--and exclusive--5-Film Steelbook Library Case Box Set on September 2.

Preorders haven't opened at the time of writing (July 18), but it should be available soon. We'd recommend checking the Amazon store page frequently, if interested. We'll update this article once it's available to purchase, but keep in mind that it will likely sell out fast.

Superman Five-Film Collector's Edition
Superman Five-Film Collector's Edition

Superman 5-Film Steelbook Collection with Library Case (4K Blu-ray)

Releases September 2 exclusively at Amazon

This looks like a modified reprint of the previously released steelbook variant of the 85th Anniversary Superman 5-Film Collection. And while that one did include a few physical extras, the fact that this one only appears to include the movies and steelbook cases should help keep the price down.

For this release, you're getting each film in 4K--as well as standard Blu-ray and Movies Anywhere digital copies--in four steelbook cases that come packaged inside of a collector's tin. Here's a look at all of the films you're getting here:

  • Superman (1978)
  • Superman 2
  • Superman 2: The Richard Donner Cut
  • Superman 3
  • Superman 4: The Quest for Peace

This is just the latest Amazon-exclusive steelbook collection with a Library case. It's starting to become a trend. In June, Amazon launched the 007: Sean Connery 6-Film Steelbook Collection. Earlier this month, the retailer revealed A Nightmare on Elm Street 7-Film Steelbook Collection.

One thing to note here is that you're getting two versions of Superman 2 in this collection. There's a long story here that boils down to creative differences and concerns over the budget, which eventually resulted in Superman director Richard Donner being removed from the sequel and replaced with Richard Lester. Donner's version was released decades later, and it's generally considered to be the best version of Superman 2 as it adds more nuance and substance to the story.

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Apple's New Emoji Game Just Launched In Place You Might Not Expect

Surprise face: Emoji Game has joined a handful of other puzzle games on Apple News+, a subscription service featuring access to different newspapers and magazines. But membership also offers a handful of games to play on iOS, such as Crossword Mini and Sudoku.

Apple announced yesterday that Emoji Game is now available for Apple News+ subscribers in the US and Canada. So far, the puzzle title only supports English as players use emoji to finish phrases with short clues. For example, there is a mystery two-word phrase with "departure" as the clue (which can be expanded, though it costs a move). The solution requires dragging over the sunrise and clock emoji for "early," followed by car and keys emoji for "start." These emoji also have to be selected from a larger group, too.

The Emoji Game is now available as part of an Apple News+ subscription, joining other puzzle titles like Crossword Mini and Quartiles.
The Emoji Game is now available as part of an Apple News+ subscription, joining other puzzle titles like Crossword Mini and Quartiles.

"Emoji Game is the perfect addition to the Apple News+ suite of word and number puzzles, turning the emoji we use every day into a brainteaser that's approachable and fun," said Apple News editor-in-chief Lauren Kern.

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New Lollipop Chainsaw Projects Could Be On The Way

In 2012, Lollipop Chainsaw introduced players to Juliet Starling, a zombie-hunting cheerleader who used a chainsaw and other over-the-top weapons to destroy the so-called walking dead. Aside from the modern remaster, Lollipop Chainsaw RePOP, that was released in 2024, there hasn't been much happening with the franchise. Now, Lollipop Chainsaw is poised for a comeback with "new projects" thanks to a deal between Dragami Games and Nada Holdings.

The two companies jointly announced that they plan to "jointly launch multiple new projects" based on Lollipop Chainsaw. Neither Dragami nor Nada offered any details about what those projects might entail, but a new game or a potential film adaptation could be among the options explored.

Dragami Games president and CEO Shohei Sato thanked Lollipop Chainsaw fans for their support and praised Nada for giving the company a chance to revisit the franchise.

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New FBC Firebreak Update Will Address The Game's "Frustrating" Opening Hour

FBC: Firebreak has been out for around a month, and Remedy Entertainment has revealed how it plans to draw more players in ahead of the game's first big update in September. While Steam only counts for a portion of the game's audience--it's also available through the Epic Games Store, as well as on Xbox Series X|S and PS5--the numbers haven't been too encouraging lately. The game peaked with 1,992 players on launch day, and since then, those numbers have fallen to well under 100 concurrent players on average.

In a blog post, Remedy says that one of the issues it looks to address is the opening of the game, as that crucial first hour has become a point of criticism amongst the playerbase. "We've seen many players come into the game and leave within the first hour. And that's because our first hour can be frustrating; you feel ineffective and confused as to what to do. This needs to be improved," Remedy explained.

The company says that it plans to improve the narrative onboarding experience by placing an introductory video into the game and improving the tutorial section with better pop-up tips. In effect, this should help players figure out "where they are, who they are, and what they are trying to achieve" as members of Firebreak.

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Netflix To "Ramp Up" Investment In Gaming, As Company Addresses Further "Monetization" Possibilities

Netflix plans to "ramp up" its investment in gaming after the company previously pulled back from its grand ambitions in the AAA space and shut down a studio from Halo veteran Joe Staten.

As part of Netflix's latest earnings briefing, co-CEO, president, and director Greg Peters commented on Netflix's vision for gaming, saying Netflix's investment thus far has been relatively small in comparison to the money it puts into film, TV, and live sports programming. The opportunity to grow is significant, he said.

"We look at the near-term monetization opportunity with games very similar to how we've looked at other new content categories. You can think in scripted or film or on and on. And that's essentially, if we deliver more value to our offering, we get increased user acquisition, we get increased retention, we get increased willingness to pay," he said. "So it drives all of the sort of core fundamentals of our business."

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Final Fantasy 14 Is Ending Support For Windows 10, But The Game Will "Likely" Still Be Playable

Final Fantasy 14 developer Square Enix has announced that Windows 10 support for the game will end on October 14. This coincides with Microsoft also closing the curtain on its longrunning operating system, with Square Enix adding that players will still be able to "likely" play the game after this date.

"We have found that continuing support for this operating system is a difficult proposition," Square Enix said in a statement. "You will likely be able to play Final Fantasy 14 on Windows 10 systems even after the end of support. However, after we discontinue support, we will, as a general rule, no longer be able to provide support for problems arising as a result of the operating system."

The publisher says that it may still respond to requests for technical support, but on a case-by-case basis. Final Fantasy 14 first launched for PC in 2013--PS3--back in 2013, which was when Microsoft's Windows 8 operating system was still in its infancy. Due to its long shelf life, it has naturally been updated for multiple Windows OS versions since then, and its recent Dawntrail expansion provided the game with a graphical update.

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