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Seeking 3D Modellers and Animators for Unreal 5 RTS Indie Game

 Seeking 3D Modellers and Animators for Unreal 5 RTS Indie Game
<h3>About the Project:</h3> <p>Hello! I'm an indie game developer and programmer working on a RTS (Real-Time Strategy) game similar to Warno or Broken Arrow using Unreal Engine 5. The project is moving fast, but it needs talented artists to make it look great. This is a volunteer position with revenue share as payment.</p> <h3>What We Need:</h3> <ul> <li><strong>3D Modellers</strong>: We need people who can create realistic models while understanding poly counts and optimization. Experience with Level of Detail (LOD) techniques and vertex animation textures is a plus. You will be working on environments (including buildings and trees), soldiers, vehicles (tanks, IFVs, helicopters, planes), ammunition, and weapons.</li> <li><strong>Animators</strong>: We need animators to bring characters and environments to life. Experience with vertex animation textures is also a plus.</li> </ul> <h3>Requirements:</h3> <ul> <li><strong>Passion and Dedication</strong>: You don't need to be a pro, but you need to be serious about the project. We know everyone has their own lives, so we don't expect you to spend all your time on this. However, regular updates and steady progress are important.</li> <li><strong>Skills and Knowledge</strong>: It's a plus if you know how to create realistic models, LODs, and vertex animation textures, or are willing to learn how to produce them.</li> <li><strong>Portfolio</strong>: Please have some kind of portfolio displaying your experience in creating 3D models or animating.</li> <li><strong>Team Player</strong>: As the only developer, I'm looking for people who can work well together and contribute to the project.</li> <li><strong>Bonus</strong>: Being a fan of RTS games or having experience playing them is a big plus.</li> </ul> <h3>Why Join Us?</h3> <ul> <li><strong>Creative Freedom</strong>: This is a great chance to work on a project where your ideas will shape the final product.</li> <li><strong>Fast Progress</strong>: The project is moving quickly, so your work will have an immediate impact.</li> <li><strong>Revenue Share</strong>: While this is a volunteer position, you will get a share of any money the project makes.</li> </ul> <p>If you're interested in joining a passionate and fast-moving indie game project, please get in touch! If this role doesn’t fit but you think you can contribute with textures, programming, or map design, feel free to contact me as well. Let's create something amazing together.</p>

<h3>About the Project:</h3> <p>Hello! I'm an indie game developer and programmer working on a RTS (Real-Time Strategy) game similar to Warno or Broken Arrow using Unreal Engine 5. The project is moving fast, but it needs talented artists to make it look great. This is a volunteer position with revenue share as payment.</p> <h3>What We Need:</h3> <ul> <li><strong>3D Modellers</strong>: We need people who can create realistic models while understanding poly counts and optimization. Experience with Level of Detail (LOD) techniques and vertex animation textures is a plus. You will be working on environments (including buildings and trees), soldiers, vehicles (tanks, IFVs, helicopters, planes), ammunition, and weapons.</li> <li><strong>Animators</strong>: We need animators to bring characters and environments to life. Experience with vertex animation textures is also a plus.</li> </ul> <h3>Requirements:</h3> <ul> <li><strong>Passion and Dedication</strong>: You don't need to be a pro, but you need to be serious about the project. We know everyone has their own lives, so we don't expect you to spend all your time on this. However, regular updates and steady progress are important.</li> <li><strong>Skills and Knowledge</strong>: It's a plus if you know how to create realistic models, LODs, and vertex animation textures, or are willing to learn how to produce them.</li> <li><strong>Portfolio</strong>: Please have some kind of portfolio displaying your experience in creating 3D models or animating.</li> <li><strong>Team Player</strong>: As the only developer, I'm looking for people who can work well together and contribute to the project.</li> <li><strong>Bonus</strong>: Being a fan of RTS games or having experience playing them is a big plus.</li> </ul> <h3>Why Join Us?</h3> <ul> <li><strong>Creative Freedom</strong>: This is a great chance to work on a project where your ideas will shape the final product.</li> <li><strong>Fast Progress</strong>: The project is moving quickly, so your work will have an immediate impact.</li> <li><strong>Revenue Share</strong>: While this is a volunteer position, you will get a share of any money the project makes.</li> </ul> <p>If you're interested in joining a passionate and fast-moving indie game project, please get in touch! If this role doesnt fit but you think you can contribute with textures, programming, or map design, feel free to contact me as well. Let's create something amazing together./p

Co-op Multiplayer Mod for Indiana Jones and the Emperor's Tomb (PC - Steam)

Co-op Multiplayer Mod for Indiana Jones and the Emperor's Tomb (PC - Steam)
<p>Hello, adventurers!</p> <p>We are seeking skilled developers to join us in creating a co-op multiplayer mod for the classic action-adventure game, Indiana Jones and the Emperor's Tomb, on PC (Steam). This mod will transform the single-player experience into an exciting co-op journey, allowing up to 4 players to team up and relive the thrilling escapades of Indiana Jones together.</p> <p><strong>Responsibilities:</strong></p> <ul> <li><strong>Implement Co-op Multiplayer:</strong> Develop a system allowing up to 4 players to join, leave, and synchronize game progress, items, and enemies.</li> <li><strong>Integrate Game Mechanics:</strong> Maintain the original game mechanics and story while adding co-op functionality, ensuring compatibility with the latest Steam version.</li> <li><strong>Enhance User Interface:</strong> Modify the UI to support multiple players, including hosting/joining options and in-game indicators.</li> <li><strong>Ensure Stability and Performance:</strong> Conduct thorough testing to ensure smooth gameplay without crashes or performance issues.</li> <li><strong>Develop Life and Respawn System:</strong> Implement a life and respawn system where each player gets one life per level, immediate respawn on death, checkpoint respawn with life restoration, and level restart if all players die.</li> </ul> <p><strong>Requirements:</strong></p> <ul> <li>Experience in modding PC games, particularly action-adventure titles.</li> <li>Proficiency in relevant programming languages (e.g., C++, Python).</li> <li>Familiarity with networking and multiplayer game development.</li> <li>Strong problem-solving skills and attention to detail.</li> </ul> <p><strong>Deliverables:</strong></p> <ul> <li>A fully functional co-op multiplayer mod.</li> <li>Installation instructions and a troubleshooting guide.</li> <li>Source code and assets used in the mod's development.</li> </ul> <p><strong>Budget:</strong> $1000-1500 <strong>Deadline:</strong> 2 weeks or less</p> <p><strong>How to Apply:</strong> If you're interested in contributing to this exciting project, please provide examples of your previous modding work, especially those involving multiplayer functionality. Let's collaborate and create an unforgettable co-op adventure in the world of Indiana Jones.</p> <p>Looking forward to your applications!</p> <p>Best, Carson</p>

pHello, adventurers!/p pWe are seeking skilled developers to join us in creating a co-op multiplayer mod for the classic action-adventure game, Indiana Jones and the Emperor's Tomb, on PC (Steam). This mod will transform the single-player experience into an exciting co-op journey, allowing up to 4 players to team up and relive the thrilling escapades of Indiana Jones together./p pstrongResponsibilities:/strong/p ul listrongImplement Co-op Multiplayer:/strong Develop a system allowing up to 4 players to join, leave, and synchronize game progress, items, and enemies./li listrongIntegrate Game Mechanics:/strong Maintain the original game mechanics and story while adding co-op functionality, ensuring compatibility with the latest Steam version./li listrongEnhance User Interface:/strong Modify the UI to support multiple players, including hosting/joining options and in-game indicators./li listrongEnsure Stability and Performance:/strong Conduct thorough testing to ensure smooth gameplay without crashes or performance issues./li listrongDevelop Life and Respawn System:/strong Implement a life and respawn system where each player gets one life per level, immediate respawn on death, checkpoint respawn with life restoration, and level restart if all players die./li /ul pstrongRequirements:/strong/p ul liExperience in modding PC games, particularly action-adventure titles./li liProficiency in relevant programming languages (e.g., C++, Python)./li liFamiliarity with networking and multiplayer game development./li liStrong problem-solving skills and attention to detail./li /ul pstrongDeliverables:/strong/p ul liA fully functional co-op multiplayer mod./li liInstallation instructions and a troubleshooting guide./li liSource code and assets used in the mod's development./li /ul pstrongBudget:/strong $1000-1500 strongDeadline:/strong 2 weeks or less/p pstrongHow to Apply:/strong If you're interested in contributing to this exciting project, please provide examples of your previous modding work, especially those involving multiplayer functionality. Let's collaborate and create an unforgettable co-op adventure in the world of Indiana Jones./p pLooking forward to your applications!/p pBest, Carson/p

3D artists of all kind needed for project inspired by the late 90's JRPG classic

3D artists of all kind needed for project inspired by the late 90's JRPG classic
<p>The plan is to have a playable proof of concept to pitch to potential investors and publishers by end of Spring 2025, and enter full development(upon successful pitch) by summer/fall 2025. the concept would be around a 15 minute experience through a small 5-6 screen dungeon that allows the player to get a feel for combat and gameplay mechanics.</p> <p>I'm a big fan of cinema and late 90's PSX RPG's. I love worlds and characters and I'm looking to build a team of like minded, passionate individuals to bring this vision to life and bring back the forgotten art of incredible pre rendered backgrounds.</p> <p>A little about myself- I'm 34 years old, Canadian, and I quit my full time job a year ago to pursue my dream of making games and enrolled in VCAD (Virtual College of Art and Design)'s online game design school. I'm fortunate to have family and friends who support me enough that I am living rent free in my dads basement (the absolute dream) while I dedicate 90% of my time to this proof of concept.</p> <p>The team currently consists of:<br />A composer, who has created these 4 tracks for the project <a href="https://on.soundcloud.com/oNQqmuMGdhqMThWYA" target="_blank" rel="noopener nofollow ugc" class="relative pointer-events-auto a hover:underline ">https://on.soundcloud.com/oNQqmuMGdhqMThWYA</a></p> <p>A character concept Artist <a href="https://www.instagram.com/katghehe/" target="_blank" rel="noopener nofollow ugc" class="relative pointer-events-auto a hover:underline ">https://www.instagram.com/katghehe/</a></p> <p>and a programmer <a href="https://nguyende.weebly.com/" target="_blank" rel="noopener nofollow ugc" class="relative pointer-events-auto a hover:underline ">https://nguyende.weebly.com/</a></p> <p>I myself currently am doing Design Doc upkeep (currently 90+ pages published to the discord) Environment modeling and character modelling. I'll be learning advanced lighting and texturing techniques over the next few months as well as compositing tools and techniques to help bring the world to life. I can provide examples of the work I've done so far in DM's if requested.</p> <p>Currently the project is <strong>UNPAID,</strong> but, upon a successful pitch, jobs will be offered to the core team who built the proof of concept before hiring outside.</p> <p>I would love to bring on a <strong>3D environment artist</strong> to help build a stylized world that shines as a pre rendered scene background and setting.</p> <p>I'm also open to bringing on a <strong>3D character</strong> artist as well to help bring the actors in this project to life.'</p> <p>Could still use an environment concept artist as well.</p> <p>Send your portfolio and a little about yourself to <a href="mailto:thirtyfourrockets@gmail.com" target="_blank" rel="noopener nofollow ugc" class="relative pointer-events-auto a hover:underline ">thirtyfourrockets@gmail.com</a></p> <p>We have a discord for the project where I update my progress on what I'm doing regularly. Since I'm not paying anyone I do not expect anyone to reply or even talk in the discord, and meetings/stand ups are not required.</p>

pThe plan is to have a playable proof of concept to pitch to potential investors and publishers by end of Spring 2025, and enter full development(upon successful pitch) by summer/fall 2025. the concept would be around a 15 minute experience through a small 5-6 screen dungeon that allows the player to get a feel for combat and gameplay mechanics./p pI'm a big fan of cinema and late 90's PSX RPG's. I love worlds and characters and I'm looking to build a team of like minded, passionate individuals to bring this vision to life and bring back the forgotten art of incredible pre rendered backgrounds./p pA little about myself- I'm 34 years old, Canadian, and I quit my full time job a year ago to pursue my dream of making games and enrolled in VCAD (Virtual College of Art and Design)'s online game design school. I'm fortunate to have family and friends who support me enough that I am living rent free in my dads basement (the absolute dream) while I dedicate 90% of my time to this proof of concept./p pThe team currently consists of:br /A composer, who has created these 4 tracks for the project a href=https://on.soundcloud.com/oNQqmuMGdhqMThWYA target=_blank rel=noopener nofollow ugc class=relative pointer-events-auto a hover:underline https://on.soundcloud.com/oNQqmuMGdhqMThWYA/a/p pA character concept Artist a href=https://www.instagram.com/katghehe/ target=_blank rel=noopener nofollow ugc class=relative pointer-events-auto a hover:underline https://www.instagram.com/katghehe//a/p pand a programmer a href=https://nguyende.weebly.com/ target=_blank rel=noopener nofollow ugc class=relative pointer-events-auto a hover:underline https://nguyende.weebly.com//a/p pI myself currently am doing Design Doc upkeep (currently 90+ pages published to the discord) Environment modeling and character modelling. I'll be learning advanced lighting and texturing techniques over the next few months as well as compositing tools and techniques to help bring the world to life. I can provide examples of the work I've done so far in DM's if requested./p pCurrently the project is strongUNPAID,/strong but, upon a successful pitch, jobs will be offered to the core team who built the proof of concept before hiring outside./p pI would love to bring on a strong3D environment artist/strong to help build a stylized world that shines as a pre rendered scene background and setting./p pI'm also open to bringing on a strong3D character/strong artist as well to help bring the actors in this project to life.'/p pCould still use an environment concept artist as well./p pSend your portfolio and a little about yourself to a href=mailto:thirtyfourrockets@gmail.com target=_blank rel=noopener nofollow ugc class=relative pointer-events-auto a hover:underline thirtyfourrockets@gmail.com/a/p pWe have a discord for the project where I update my progress on what I'm doing regularly. Since I'm not paying anyone I do not expect anyone to reply or even talk in the discord, and meetings/stand ups are not required./p

Revshare - Seeking 2D artist for backgrounds

Revshare - Seeking 2D artist for backgrounds
<p>Hello everyone,<br />we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android.<br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story/comic that will be part of our game. At the same time, we plan to print the comics in a few copies.<br /><br />Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.<br />Here is a small sample:<br /><a href="https://drive.google.com/file/d/18SbJhLzV_RZaCx6Oauec-dFfduEloDjg/view?usp=drive_link">https://drive.google.com/file/d/18SbJhLzV_RZaCx6Oauec-dFfduEloDjg/view?usp=drive_link</a><br /><br />There's currently no funding available, any potential revenue will be split among team members based on contribution.<br /><br />Thank you very much for reading and your time.<br />K</p>

<p>Hello everyone,<br />we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android.<br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story/comic that will be part of our game. At the same time, we plan to print the comics in a few copies.<br /><br />Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.<br />Here is a small sample:<br /><a href="https://drive.google.com/file/d/18SbJhLzV_RZaCx6Oauec-dFfduEloDjg/view?usp=drive_link">https://drive.google.com/file/d/18SbJhLzV_RZaCx6Oauec-dFfduEloDjg/view?usp=drive_link</a><br /><br />There's currently no funding available, any potential revenue will be split among team members based on contribution.<br /><br />Thank you very much for reading and your time.<br />K</p>

Medieval Illustrator/Artist

Medieval Illustrator/Artist
<p>Exalted Crafts is an indie game studio by Solodev and working on its first title Feudal Lords, which is on Google Play Store in closed testing, as it's still in the Pre-Alpha stage.</p> <p>Feudal Lords is a free-to-play mobile text-based/GUI 4X strategy game that focuses on castle building, resource management, combat, and RPG-based progression systems. Set in the medieval era, the game offers players a sense of survival through challenging times.</p> <ul> <li>Build and upgrade various types of buildings.</li> <li>Train troops and engage in battles with enemies.</li> <li>Generate resources and expand your empire.</li> <li>Protect your castle from incoming attacks.</li> <li>And much more to come.</li> </ul> <p>I am developing the game alone and using the assets packs for some GUI elements but as every day passes by I need an artist more, who can work on creating BGs, UI elements, Icons, Illustrations, and related things.</p> <p>I can't afford an artist right now due to struggling myself too, but if someone is willing to be the co-founder of the Exalted Crafts I'd be happy to take in and work long term, but consider that another friend of mine from the indie industry also having shares due to supporting my project with unity assets pack.<br />If someone is only interested in working as a volunteer and for a portfolio then I'll compensate for the efforts after the game goes live and if having income.<br /><br />Kindly read the whole description and apply accordingly.</p>

<p>Exalted Crafts is an indie game studio by Solodev and working on its first title Feudal Lords, which is on Google Play Store in closed testing, as it's still in the Pre-Alpha stage.</p> <p>Feudal Lords is a free-to-play mobile text-based/GUI 4X strategy game that focuses on castle building, resource management, combat, and RPG-based progression systems. Set in the medieval era, the game offers players a sense of survival through challenging times.</p> <ul> <li>Build and upgrade various types of buildings.</li> <li>Train troops and engage in battles with enemies.</li> <li>Generate resources and expand your empire.</li> <li>Protect your castle from incoming attacks.</li> <li>And much more to come.</li> </ul> <p>I am developing the game alone and using the assets packs for some GUI elements but as every day passes by I need an artist more, who can work on creating BGs, UI elements, Icons, Illustrations, and related things.</p> <p>I can't afford an artist right now due to struggling myself too, but if someone is willing to be the co-founder of the Exalted Crafts I'd be happy to take in and work long term, but consider that another friend of mine from the indie industry also having shares due to supporting my project with unity assets pack.<br />If someone is only interested in working as a volunteer and for a portfolio then I'll compensate for the efforts after the game goes live and if having income.<br /><br />Kindly read the whole description and apply accordingly.</p>

[Revenue Share] 3D Environment Artist

[Revenue Share] 3D Environment Artist
<p>We are a Polish-based remote studio working on a medieval multiplayer title. Our team is currently missing 1-2 environment artists to assist us in developing assets for our levels and environments.</p> <p>We welcome all levels of experience and professional qualifications.</p> <p>Our financial situation obliges working for your compensation to be exclusively based on revenue share temporarily. Our project is advanced enough for us to be on the lookout for a publisher, for venture-capital funds and business angels. We are also preparing materials for a Kickstarter. On the success of either of those ventures, we will offer you a paid compensation package.</p> <p>The job is flex-time. It can be full-time or part-time.</p> <p><strong>Job Description</strong>:</p> <p>Your work will mostly revolve around 3D asset creation. Within these, we distinguish between hero assets for maps/props and modular environment asset packs. In both cases, you will be provided with concept art and optionally real-world references.</p> <p>The specifics of a level blockout and its task descriptions will suggest which approach to use at which scenario.</p> <p>You will work with our 3D lead and/or tech artist to define the specifications of your environment asset pack. You will not be required to write shaders. We will also provide examples of asset packs whose quality, performance and pipeline fit our project.</p> <p>Across your packs, you will over time build up a common material and smart material library for the project. These will be expanded upon, either by you or other artists in the future, to reuse textures where applicable and to have a more consistent art direction.</p> <p>You will be free to suggest improvements and modifications to level blockouts and to the level designers charged with doing level art.Building complete environments from your assets is not essential, although if you demonstrate skill in this area and are interested in level design then the skillset would be valuable to us. Over time and if you wish, your responsibilities and job description can expand to being a level artist and/or level designer.</p> <p><strong>Job Responsibilities</strong>:</p> <ul> <li> <p>Material authoring with Substance Designer</p> </li> <li> <p>Creating realistic hard-surface PBR props and hero assets following a standard baked-texture pipeline</p> </li> <li> <p>Creating realistic hard-surface PBR modular environment packs following a technical guideline sheet and shader usage for the specific pack</p> </li> <li> <p>Follow artistic and technical guidelines created by the project’s management team.</p> </li> <li> <p>Communicate with the rest of the team (namely the 3D Lead and the Creative Director) to review and implement feedback to your work.</p> </li> </ul> <p><strong>Job Requirements</strong>:</p> <ul> <li> <p>Understanding and ability to apply the 3D pipelines used to create optimized, game-ready PBR assets</p> </li> <li> <p>Strong ability in industry software for each of the steps of the pipeline (poly modeling, sculpting, retopology, UV unwrapping, material authoring and mesh painting)</p> </li> <li> <p>B2 equivalent or higher in spoken and written English (no certificate required)</p> </li> <li> <p>15 hours a week or more of availability.</p> </li> </ul> <p><strong>Nice-to-haves</strong>:</p> <ul> <li> <p>Experience with Unreal Engine.</p> </li> <li> <p>Understanding of shader theory.</p> </li> <li> <p>Interest and knowledge of medieval European history.</p> </li> <li> <p>Experience as 2D artist in any field.</p> </li> <li> <p>Experience as tech artist.</p> </li> </ul> <p><strong>Qualities we look for</strong> :</p> <ul> <li> <p><strong>Initiative</strong> <span style="font-weight: normal;">:</span> the will to understand the inner workings, the logic and the reasoning of what you are creating, beyond the materials of a task, and to make your own suggestions and improvements.</p> </li> <li> <p><strong>Reliability</strong>: live by your word. If you agree to a deadline, make it happen.</p> </li> <li> <p><strong>Drive</strong>:<span style="font-weight: normal;"> </span><span style="font-weight: normal;">we deeply value people that have </span><span style="font-weight: normal;">the</span><span style="font-weight: normal;"> drive to improve their work and their value, a quality that easily </span><span style="font-weight: normal;">pushes you</span><span style="font-weight: normal;"> into promotions </span><span style="font-weight: normal;">and</span><span style="font-weight: normal;"> </span><span style="font-weight: normal;">into </span><span style="font-weight: normal;">better compensation packages.</span></p> </li> </ul> <p><strong>Qualities we offer</strong>:</p> <ul> <li> <p><strong>Growth potential</strong> : we intend to build on our successes. We want to grow our juniors into seniors with apt leadership and challenges for you to overcome at each stage of your career.</p> </li> <li> <p><strong>Flexibility</strong> : we do not demand specific work hours or work days, only that weekly or monthly workloads are performed.</p> </li> <li> <p><strong>Involvement</strong>: with us, you will be more than just a cog in a rigid pipeline. Your opinion and insight, from your work to the playtesting of our project, is crucial and valued – good games don’t happen without evaluating all inputs.</p> </li> </ul> <p><strong>Compensation</strong>:</p> <ul> <li> <p>Revenue share model</p> </li> <li> <p>Company equity</p> </li> <li> <p>Once we obtain funds: monetary compensation. Once we reach this stage you will be free to continue on revenue share and/or company equity depending on your own risk assessment and preference.</p> </li> </ul> <p><strong>About us</strong>:</p> <p>We’re a startup company headquartered in Poland, with a mostly pan-European team of juniors, intermediates and seniors alike – some of us have 20 years of experience in our craft. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres.</p> <p>If you are not from Europe, don’t worry! We accept people from other continents as we can work across several time zones.</p> <p>To collaborate with us, you will be required to sign an NDA and a Service Agreement. Unless you are a resident of Poland, in which case an NDA and Work Mandate agreement is used instead.</p>

<p>We are a Polish-based remote studio working on a medieval multiplayer title. Our team is currently missing 1-2 environment artists to assist us in developing assets for our levels and environments.</p> <p>We welcome all levels of experience and professional qualifications.</p> <p>Our financial situation obliges working for your compensation to be exclusively based on revenue share temporarily. Our project is advanced enough for us to be on the lookout for a publisher, for venture-capital funds and business angels. We are also preparing materials for a Kickstarter. On the success of either of those ventures, we will offer you a paid compensation package.</p> <p>The job is flex-time. It can be full-time or part-time.</p> <p><strong>Job Description</strong>:</p> <p>Your work will mostly revolve around 3D asset creation. Within these, we distinguish between hero assets for maps/props and modular environment asset packs. In both cases, you will be provided with concept art and optionally real-world references.</p> <p>The specifics of a level blockout and its task descriptions will suggest which approach to use at which scenario.</p> <p>You will work with our 3D lead and/or tech artist to define the specifications of your environment asset pack. You will not be required to write shaders. We will also provide examples of asset packs whose quality, performance and pipeline fit our project.</p> <p>Across your packs, you will over time build up a common material and smart material library for the project. These will be expanded upon, either by you or other artists in the future, to reuse textures where applicable and to have a more consistent art direction.</p> <p>You will be free to suggest improvements and modifications to level blockouts and to the level designers charged with doing level art.Building complete environments from your assets is not essential, although if you demonstrate skill in this area and are interested in level design then the skillset would be valuable to us. Over time and if you wish, your responsibilities and job description can expand to being a level artist and/or level designer.</p> <p><strong>Job Responsibilities</strong>:</p> <ul> <li> <p>Material authoring with Substance Designer</p> </li> <li> <p>Creating realistic hard-surface PBR props and hero assets following a standard baked-texture pipeline</p> </li> <li> <p>Creating realistic hard-surface PBR modular environment packs following a technical guideline sheet and shader usage for the specific pack</p> </li> <li> <p>Follow artistic and technical guidelines created by the projects management team./p /li li pCommunicate with the rest of the team (namely the 3D Lead and the Creative Director) to review and implement feedback to your work./p /li /ul pstrongJob Requirements/strong:/p ul li pUnderstanding and ability to apply the 3D pipelines used to create optimized, game-ready PBR assets/p /li li pStrong ability in industry software for each of the steps of the pipeline (poly modeling, sculpting, retopology, UV unwrapping, material authoring and mesh painting)/p /li li pB2 equivalent or higher in spoken and written English (no certificate required)/p /li li p15 hours a week or more of availability./p /li /ul pstrongNice-to-haves/strong:/p ul li pExperience with Unreal Engine./p /li li pUnderstanding of shader theory./p /li li pInterest and knowledge of medieval European history./p /li li pExperience as 2D artist in any field./p /li li pExperience as tech artist./p /li /ul pstrongQualities we look for/strong :/p ul li pstrongInitiative/strong span style=font-weight: normal;:/span the will to understand the inner workings, the logic and the reasoning of what you are creating, beyond the materials of a task, and to make your own suggestions and improvements./p /li li pstrongReliability/strong: live by your word. If you agree to a deadline, make it happen./p /li li pstrongDrive/strong:span style=font-weight: normal; /spanspan style=font-weight: normal;we deeply value people that have /spanspan style=font-weight: normal;the/spanspan style=font-weight: normal; drive to improve their work and their value, a quality that easily /spanspan style=font-weight: normal;pushes you/spanspan style=font-weight: normal; into promotions /spanspan style=font-weight: normal;and/spanspan style=font-weight: normal; /spanspan style=font-weight: normal;into /spanspan style=font-weight: normal;better compensation packages./span/p /li /ul pstrongQualities we offer/strong:/p ul li pstrongGrowth potential/strong : we intend to build on our successes. We want to grow our juniors into seniors with apt leadership and challenges for you to overcome at each stage of your career./p /li li pstrongFlexibility/strong : we do not demand specific work hours or work days, only that weekly or monthly workloads are performed./p /li li pstrongInvolvement/strong: with us, you will be more than just a cog in a rigid pipeline. Your opinion and insight, from your work to the playtesting of our project, is crucial and valued good games dont happen without evaluating all inputs./p /li /ul pstrongCompensation/strong:/p ul li pRevenue share model/p /li li pCompany equity/p /li li pOnce we obtain funds: monetary compensation. Once we reach this stage you will be free to continue on revenue share and/or company equity depending on your own risk assessment and preference./p /li /ul pstrongAbout us/strong:/p pWere a startup company headquartered in Poland, with a mostly pan-European team of juniors, intermediates and seniors alike some of us have 20 years of experience in our craft. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres./p pIf you are not from Europe, dont worry! We accept people from other continents as we can work across several time zones./p pTo collaborate with us, you will be required to sign an NDA and a Service Agreement. Unless you are a resident of Poland, in which case an NDA and Work Mandate agreement is used instead./p

Looking for Enviornment Artist for 2D cinematic platformer

Looking for Enviornment Artist for 2D cinematic platformer
<p>We are looking for an environment artist who will work under our lead artist in making background and environment assets and concepts for a 2D platformer.</p> <p>A bit about the game, Solstice is a 2D cinematic platformer where personifications of winter and summer travel across season themed environments in order to reunite together, game involves light puzzle solving but is generally designed to be a unstressful experience</p> <p>Below is a pitch slide show to get an idea of the environment and en example of our art style</p> <p>https://docs.google.com/presentation/d/1zgM5JFb7T2-ehD2Rlawrbkhh-LAFYWMWGg53Gd5McGw/edit?usp=sharing</p> <p>Currently this is a volunteer project, with rev share discussions to happen closer to release.</p> <p>If this sounds interesting to you, send some examples of your work to swampfoxxstudios@gmail.com</p>

<p>We are looking for an environment artist who will work under our lead artist in making background and environment assets and concepts for a 2D platformer.</p> <p>A bit about the game, Solstice is a 2D cinematic platformer where personifications of winter and summer travel across season themed environments in order to reunite together, game involves light puzzle solving but is generally designed to be a unstressful experience</p> <p>Below is a pitch slide show to get an idea of the environment and en example of our art style</p> <p>https://docs.google.com/presentation/d/1zgM5JFb7T2-ehD2Rlawrbkhh-LAFYWMWGg53Gd5McGw/edit?usp=sharing</p> <p>Currently this is a volunteer project, with rev share discussions to happen closer to release.</p> <p>If this sounds interesting to you, send some examples of your work to swampfoxxstudios@gmail.com</p>

[Contract] Music Composer Needed

[Contract] Music Composer Needed
<p>Hello,</p> <p>I am looking for a music composer for my project Legend of Kror. It is a game that revolves around the life of Kror of Sur a legendary Afghan figure that existed in 8th century Central Asia. The story of the game follows a turbulent time-period in the region's history during the expansion of the Umayyad Caliphate into Central Asia. The indigenous ethnic groups of the region resisted against oppression and slavery. The ethnic groups involved in the resistance were the Afghans (Pashtuns), Sogds (Tajiks) and the Turgesh (Turkic people who now inhabit modern-day Turkmenistan and Uzbekistan).</p> <p>The Music composer <strong>MUST BE ABLE TO PLAY THE RABAB/RUBAB</strong> (Central Asian stringed instrument) as it is a central instrument in Afghan music culture. In addition to that composers who are able to play one or more of the following instruments or musical styles will be preferred:</p> <ol> <li> <p>Choor</p> </li> <li> <p>Dayra</p> </li> <li> <p>Dombra</p> </li> <li> <p>Dutar</p> </li> <li> <p>Garmon</p> </li> <li> <p>Ghijak</p> </li> <li> <p>Jaw Harp</p> </li> <li> <p>Komuz</p> </li> <li> <p>Kyl kyyak</p> </li> <li> <p>Rawap</p> </li> <li> <p>Sato</p> </li> <li> <p>Sybyzgy</p> </li> <li> <p>Tanbur</p> </li> <li> <p>Tar</p> </li> </ol> <p>Additional Non-Central Asian instruments can be incorporated into the musical pieces but the central piece must always be either the Rubab or any other instrument listed.</p> <p>Currently, at this stage of the project the composer will be asked to compose music for the character drawing time-lapse videos. As we endeavor to garner a social media presence and open up the project for crowdfunding.</p> <p></p> <p>If you require some additional information as to the setting or the history let me know I will be sure to add it as an edit in the post.</p> <p>Manana!</p>

<p>Hello,</p> <p>I am looking for a music composer for my project Legend of Kror. It is a game that revolves around the life of Kror of Sur a legendary Afghan figure that existed in 8th century Central Asia. The story of the game follows a turbulent time-period in the region's history during the expansion of the Umayyad Caliphate into Central Asia. The indigenous ethnic groups of the region resisted against oppression and slavery. The ethnic groups involved in the resistance were the Afghans (Pashtuns), Sogds (Tajiks) and the Turgesh (Turkic people who now inhabit modern-day Turkmenistan and Uzbekistan).</p> <p>The Music composer <strong>MUST BE ABLE TO PLAY THE RABAB/RUBAB</strong> (Central Asian stringed instrument) as it is a central instrument in Afghan music culture. In addition to that composers who are able to play one or more of the following instruments or musical styles will be preferred:</p> <ol> <li> <p>Choor</p> </li> <li> <p>Dayra</p> </li> <li> <p>Dombra</p> </li> <li> <p>Dutar</p> </li> <li> <p>Garmon</p> </li> <li> <p>Ghijak</p> </li> <li> <p>Jaw Harp</p> </li> <li> <p>Komuz</p> </li> <li> <p>Kyl kyyak</p> </li> <li> <p>Rawap</p> </li> <li> <p>Sato</p> </li> <li> <p>Sybyzgy</p> </li> <li> <p>Tanbur</p> </li> <li> <p>Tar</p> </li> </ol> <p>Additional Non-Central Asian instruments can be incorporated into the musical pieces but the central piece must always be either the Rubab or any other instrument listed.</p> <p>Currently, at this stage of the project the composer will be asked to compose music for the character drawing time-lapse videos. As we endeavor to garner a social media presence and open up the project for crowdfunding.</p> <p></p> <p>If you require some additional information as to the setting or the history let me know I will be sure to add it as an edit in the post.</p> <p>Manana!</p>

PhysX Synchronization

PhysX Synchronization
<p>We looking for anyone who can do physx synchronization.<br />https://www.youtube.com/watch?v=tUUYiN8YT5I<br />https://www.youtube.com/watch?v=nh3VTm8pDzQ<br /><br />Project: arcade racing Motor Rock<br />Similar games: Rock n roll racing, blazerush, viligant8, twisted metal, flatout, carmageddon, deathrally, overshoot battle race, burning cars, interstate76, quarantine etc<br /><br />Length of project: 1-7 mounth</p> <p>skills required:<br />directX9.0c<br />physX2.8<br />c++ boost winsock2</p> <p><br /><br />contact method<br />telegram @current_nickname<br />discord lxstyo</p>

<p>We looking for anyone who can do physx synchronization.<br />https://www.youtube.com/watch?v=tUUYiN8YT5I<br />https://www.youtube.com/watch?v=nh3VTm8pDzQ<br /><br />Project: arcade racing Motor Rock<br />Similar games: Rock n roll racing, blazerush, viligant8, twisted metal, flatout, carmageddon, deathrally, overshoot battle race, burning cars, interstate76, quarantine etc<br /><br />Length of project: 1-7 mounth</p> <p>skills required:<br />directX9.0c<br />physX2.8<br />c++ boost winsock2</p> <p><br /><br />contact method<br />telegram @current_nickname<br />discord lxstyo</p>

Marketing Director Position in the Edoartgames team

Marketing Director Position in the Edoartgames team
<p><strong>INTRODUCTION</strong></p> <p>Hi, we are a small team of video game developers called EdoartGames. Now the team has 6 developers who believe and are committed to making our new game, much more ambitious than the others, which will be launched on EpicGames and Steam, and we are also evaluating on playstation 5 and x box x/s. We are looking for a person(s) who will take care of marketing management, then social media, post stories etc., respond to emails and messages, and who will take care of Discord and generally manage everything that is responsible for talking to customers.</p> <p><strong>HI Who am I?</strong></p> <p>Hi, I'm Edoardo Antognetti (I’m 15) the founder of the team and creative director of Before the Abyss, our new project in development. I also take care of making the game with Unity, and I have skills in creating compelling content and stories. During this experience I have also learned in an advanced way the creation of vfx and special effects.</p> <p><strong>Our project</strong></p> <p>Before The Abyss, is a third-person psychological horror video game, very distorted that tries to enter the player's mind to convey as much as possible emotions different from other games. It is inspired by games like Alan Wake 2, from the point of view of graphic distortion and gameplay, and uncharted from the point of view of environmental puzzles. In addition to the story, a first-person multiplayer zombie coop mode will also be made, with a link to the story, we think it can make it even more fun to play our game. Before the Abyss is made with Unity HDRP, using its latest version boasts realistic photo graphics.</p> <p><strong>WHO DO WE COLLABORATE WITH?</strong></p> <p>For now we are collaborating with Wondar Studios, an Italian animation agency that uses X Sensa, one of the best motion capture suits on the market. All cutscene game animations are made with x sens. And we also collaborate with Res srl, a communication and graphics company. We are also trying to become Unity contributors by presenting our project and making it part of a series of games that are part of MadeWithUnity.</p> <p><strong>What we ask to apply</strong></p> <p>You need to have good experience in marketing, social media management and customer communication. You need a lot of passion and desire to do, even if you work in your free time, a precise number of hours at least per week is required.</p> <p><strong>Game presentation video</strong></p> <p><a href="https://youtu.be/EYQGytWsa_8?si=0vZSA5j6Jk0WePX2">https://youtu.be/EYQGytWsa_8?si=0vZSA5j6Jk0WePX2</a></p> <p><a href="https://youtu.be/U9Rpm-O36M4?si=rXudNEGbe13i2Bp6">https://youtu.be/U9Rpm-O36M4?si=rXudNEGbe13i2Bp6</a></p> <p><a href="https://youtu.be/-WNfeoQRvh4?si=YttWgE4eu3v9S2lo">https://youtu.be/-WNfeoQRvh4?si=YttWgE4eu3v9S2lo</a></p> <p><a href="https://youtu.be/9zZT97kNZlk?si=7mfOrIhTVzNfiqIa">https://youtu.be/9zZT97kNZlk?si=7mfOrIhTVzNfiqIa</a></p>

<p><strong>INTRODUCTION</strong></p> <p>Hi, we are a small team of video game developers called EdoartGames. Now the team has 6 developers who believe and are committed to making our new game, much more ambitious than the others, which will be launched on EpicGames and Steam, and we are also evaluating on playstation 5 and x box x/s. We are looking for a person(s) who will take care of marketing management, then social media, post stories etc., respond to emails and messages, and who will take care of Discord and generally manage everything that is responsible for talking to customers.</p> <p><strong>HI Who am I?</strong></p> <p>Hi, I'm Edoardo Antognetti (Im 15) the founder of the team and creative director of Before the Abyss, our new project in development. I also take care of making the game with Unity, and I have skills in creating compelling content and stories. During this experience I have also learned in an advanced way the creation of vfx and special effects./p pstrongOur project/strong/p pBefore The Abyss, is a third-person psychological horror video game, very distorted that tries to enter the player's mind to convey as much as possible emotions different from other games. It is inspired by games like Alan Wake 2, from the point of view of graphic distortion and gameplay, and uncharted from the point of view of environmental puzzles. In addition to the story, a first-person multiplayer zombie coop mode will also be made, with a link to the story, we think it can make it even more fun to play our game. Before the Abyss is made with Unity HDRP, using its latest version boasts realistic photo graphics./p pstrongWHO DO WE COLLABORATE WITH?/strong/p pFor now we are collaborating with Wondar Studios, an Italian animation agency that uses X Sensa, one of the best motion capture suits on the market. All cutscene game animations are made with x sens. And we also collaborate with Res srl, a communication and graphics company. We are also trying to become Unity contributors by presenting our project and making it part of a series of games that are part of MadeWithUnity./p pstrongWhat we ask to apply/strong/p pYou need to have good experience in marketing, social media management and customer communication. You need a lot of passion and desire to do, even if you work in your free time, a precise number of hours at least per week is required./p pstrongGame presentation video/strong/p pa href=https://youtu.be/EYQGytWsa_8?si=0vZSA5j6Jk0WePX2https://youtu.be/EYQGytWsa_8?si=0vZSA5j6Jk0WePX2/a/p pa href=https://youtu.be/U9Rpm-O36M4?si=rXudNEGbe13i2Bp6https://youtu.be/U9Rpm-O36M4?si=rXudNEGbe13i2Bp6/a/p pa href=https://youtu.be/-WNfeoQRvh4?si=YttWgE4eu3v9S2lohttps://youtu.be/-WNfeoQRvh4?si=YttWgE4eu3v9S2lo/a/p pa href=https://youtu.be/9zZT97kNZlk?si=7mfOrIhTVzNfiqIahttps://youtu.be/9zZT97kNZlk?si=7mfOrIhTVzNfiqIa/a/p

Music Composer

Music Composer
<p>Hello,</p> <p>We are RubberBandGames, a small indie team located in the UK. Currently working on our title Wobbly Life.</p> <p>https://store.steampowered.com/app/1211020/Wobbly_Life/</p> <center> <p><img src="https://media.indiedb.com/images/members/5/4800/4799209/profile/WL_KeyArt_Logo_16x9_EN.jpg" alt="WL KeyArt Logo 16x9 EN" width="437" height="246" /></p> <p></p> </center> <p>We are currently looking for an experienced composer for our up coming content in Wobbly Life.</p> <p>Terms:</p> <p>- Contractor</p> <p>- Paid per track of music</p> <p>- Immediate availability</p> <p>- Preferably UK Time</p> <p>- Remote work</p> <p>- Excellent verbal & written communication skills</p> <p>- Produce high-quality music composition in line with the style of the game</p> <p>- Productive and timely</p>

pHello,/p pWe are RubberBandGames, a small indie team located in the UK. Currently working on our title Wobbly Life./p phttps://store.steampowered.com/app/1211020/Wobbly_Life//p center pimg src=https://media.indiedb.com/images/members/5/4800/4799209/profile/WL_KeyArt_Logo_16x9_EN.jpg alt=WL KeyArt Logo 16x9 EN width=437 height=246 //p p/p /center pWe are currently looking for an experienced composer for our up coming content in Wobbly Life./p pTerms:/p p- Contractor/p p- Paid per track of music/p p- Immediate availability/p p- Preferably UK Time/p p- Remote work/p p- Excellent verbal written communication skills/p p- Produce high-quality music composition in line with the style of the game/p p- Productive and timely/p

[Rev-Share] Unreal Engine 5 Gameplay Programmers Needed!

[Rev-Share] Unreal Engine 5 Gameplay Programmers Needed!
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of game developers and artists from around the world, who are working to make the game we want to play! We are currently working to create a science-fantasy episodic third-person shooter! and we currently need an environment artist/level designer to help lead levels and help our team build them into beautiful environments!</p> <p>STORY:</p> <p><em>"In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force unlike anything she has ever seen. Now, with her own survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late."<br /></em></p> <p>REQUIREMENTS</p> <ul> <li>Knowledge of C++/Blueprints.</li> <li>Knowledge of Unreal Engine 5 itself.</li> <li>Be friendly and cool!</li> </ul>

<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000" /></p> <p>We are a small group of game developers and artists from around the world, who are working to make the game we want to play! We are currently working to create a science-fantasy episodic third-person shooter! and we currently need an environment artist/level designer to help lead levels and help our team build them into beautiful environments!</p> <p>STORY:</p> <p><em>"In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force unlike anything she has ever seen. Now, with her own survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late."<br /></em></p> <p>REQUIREMENTS</p> <ul> <li>Knowledge of C++/Blueprints.</li> <li>Knowledge of Unreal Engine 5 itself.</li> <li>Be friendly and cool!</li> </ul>

Looking for Team Members to Develop a New FNF Engine - Xpert Engine

Looking for Team Members to Develop a New FNF Engine - Xpert Engine
<p>Hola a todos,</p> <p>Espero que todos estén bien. Mi nombre es Britex y me complace anunciar que estoy comenzando un nuevo proyecto para desarrollar un motor para Friday Night Funkin' (FNF) llamado <strong>Xpert Engine</strong> . Sin embargo, actualmente no tengo un equipo de desarrollo y estoy buscando personas apasionadas que se unan a mí para darle vida a este proyecto.</p> <p><strong>Sobre el proyecto:</strong></p> <ul> <li><strong>Nombre del proyecto:</strong> Xpert Engine</li> <li><strong>Enfoque:</strong> Crear un motor fácil de usar y eficiente para FNF</li> <li><strong>Objetivos:</strong> Desarrollar un motor que sea comprensible, fácil de compilar y accesible para todos.</li> </ul> <p><strong>A quién estoy buscando:</strong></p> <ul> <li><strong>Diseñadores visuales:</strong> artistas talentosos y diseñadores de UI/UX que pueden aportar un estilo visual único y atractivo al motor.</li> <li><strong>Programadores:</strong> codificadores expertos con experiencia en el desarrollo de juegos, preferiblemente con conocimientos de Haxe, OpenFL o tecnologías similares.</li> <li><strong>Diseñadores de sonido:</strong> ingenieros de audio creativos para crear paisajes sonoros y efectos envolventes.</li> <li><strong>Cualquiera que sea apasionado de FNF:</strong> si te encanta FNF y tienes habilidades que podrían contribuir al proyecto, ¡me encantaría saber de ti!</li> </ul> <p><strong>Como unirse:</strong></p> <p>Si te interesa formar parte de este apasionante viaje, comenta a continuación o envíame un mensaje directo. Conectémonos y hablemos sobre cómo podemos trabajar juntos para crear algo increíble para la comunidad de FNF.</p> <p>¡Gracias por su tiempo y espero colaborar con algunos de ustedes!</p> <p>Un cordial saludo, <br />Britex</p>

<p>Hola a todos,</p> <p>Espero que todos estn bien. Mi nombre es Britex y me complace anunciar que estoy comenzando un nuevo proyecto para desarrollar un motor para Friday Night Funkin' (FNF) llamado strongXpert Engine/strong . Sin embargo, actualmente no tengo un equipo de desarrollo y estoy buscando personas apasionadas que se unan a m para darle vida a este proyecto./p pstrongSobre el proyecto:/strong/p ul listrongNombre del proyecto:/strong Xpert Engine/li listrongEnfoque:/strong Crear un motor fcil de usar y eficiente para FNF/li listrongObjetivos:/strong Desarrollar un motor que sea comprensible, fcil de compilar y accesible para todos./li /ul pstrongA quin estoy buscando:/strong/p ul listrongDiseadores visuales:/strong artistas talentosos y diseadores de UI/UX que pueden aportar un estilo visual nico y atractivo al motor./li listrongProgramadores:/strong codificadores expertos con experiencia en el desarrollo de juegos, preferiblemente con conocimientos de Haxe, OpenFL o tecnologas similares./li listrongDiseadores de sonido:/strong ingenieros de audio creativos para crear paisajes sonoros y efectos envolventes./li listrongCualquiera que sea apasionado de FNF:/strong si te encanta FNF y tienes habilidades que podran contribuir al proyecto, me encantara saber de ti!/li /ul pstrongComo unirse:/strong/p pSi te interesa formar parte de este apasionante viaje, comenta a continuacin o envame un mensaje directo. Conectmonos y hablemos sobre cmo podemos trabajar juntos para crear algo increble para la comunidad de FNF./p pGracias por su tiempo y espero colaborar con algunos de ustedes!/p pUn cordial saludo, br /Britex/p

Creature Modeler Needed to Revamp Horror Project

Creature Modeler Needed to Revamp Horror Project
<p>Greetings humans and non-humans alike, <br /><br />I am currently in need of a Modeler to revamp the models of this project here: <br /><a href="https://the-undead-ridley.itch.io/suitorfirstblood">Suitor: First Blood</a></p> <p><br />As you can see, the visuals are pretty lacking. It's not a model I'm very happy with, but I didn't have the resources to get a better one done. Now I do, as hinted at by the paid tag up there. See that? Yeah, I wasn't lying. This is paid. <br /><br />I'm on a quest to touch up this project overall and turn it into the game it was supposed to be initially. The first step in that is getting better visuals, mainly the star of the show herself. If it wasn't obvious at first, this is a Mature leaning project, so you'll need to be OK working with some gore and suggestive imagery. Be a big kid.</p>

<p>Greetings humans and non-humans alike, <br /><br />I am currently in need of a Modeler to revamp the models of this project here: <br /><a href="https://the-undead-ridley.itch.io/suitorfirstblood">Suitor: First Blood</a></p> <p><br />As you can see, the visuals are pretty lacking. It's not a model I'm very happy with, but I didn't have the resources to get a better one done. Now I do, as hinted at by the paid tag up there. See that? Yeah, I wasn't lying. This is paid. <br /><br />I'm on a quest to touch up this project overall and turn it into the game it was supposed to be initially. The first step in that is getting better visuals, mainly the star of the show herself. If it wasn't obvious at first, this is a Mature leaning project, so you'll need to be OK working with some gore and suggestive imagery. Be a big kid.</p>

Sound Programmer

Sound Programmer
<p>Sound programmer for implementing MIDI processor into the game engine; <span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">explicitly dedicated to making the music run effectively in-game.</span></p> <p><span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">- Commitment to the project<br />- Reliable<br />- Be ready to start</span></p>

<p>Sound programmer for implementing MIDI processor into the game engine; <span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">explicitly dedicated to making the music run effectively in-game.</span></p> <p><span style="font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">- Commitment to the project<br />- Reliable<br />- Be ready to start</span></p>

Looking for 2D digital painter

Looking for 2D digital painter
<p>We are looking for a digital painter for a 3D mobile game development project for Android and iOS. <br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comics that will be part of our game. Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.</p> <p>Here is a small sample:<br /><a href="https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link">https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link</a><br /><br />Thank you for your time and reading.</p>

<p>We are looking for a digital painter for a 3D mobile game development project for Android and iOS. <br />It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comics that will be part of our game. Black and white lines and basic color selection are done by the 2D artist and you would do the color atmosphere, ambient lights and blurred areas.</p> <p>Here is a small sample:<br /><a href="https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link">https://drive.google.com/drive/folders/1ZQCUkf-NfMLYbddv8-gtjxFID0XgF9Jy?usp=share_link</a><br /><br />Thank you for your time and reading.</p>

Looking for 2D Animator/Artist METROIDVANIA-ROUGELITE

Looking for 2D Animator/Artist METROIDVANIA-ROUGELITE
<p>Hello, we are the AmberGlow Games team. We are a team made up of many people from different countries. In our ranks we have a programmer with 15 years of experience and also a veteran of Ubisoft Montreal! We also have music creators and artists. There are 13 of us in total. We want to create a big project, namely a Metroidvania-rougelite which also has souls-like elements. The game will be in dark fantasy/fantasy style (more dark fantasy). We want to create a game that masses of people will love. We plan to launch a kickstarter and publish it on steam.</p> <p>(We have already gdd)</p> <p>We are looking for artists and animators who are willing to join the project, we are only able to offer revshare, we are no company at the moment and have no funds. If you are really a beginner artist/animator or anyone - even SFX designer, then write to us! You can gain experience with us but it will not count towards revshare. But if you show commitment, you will definitely get something! What matters most with us is your commitment and willingness to work.</p> <p>It's important that you can speak English to a communicative degree!</p> <p></p> <p>I hope that we can work together!</p> <p>Best regards,</p> <p>Octavian - Project Manager</p>

<p>Hello, we are the AmberGlow Games team. We are a team made up of many people from different countries. In our ranks we have a programmer with 15 years of experience and also a veteran of Ubisoft Montreal! We also have music creators and artists. There are 13 of us in total. We want to create a big project, namely a Metroidvania-rougelite which also has souls-like elements. The game will be in dark fantasy/fantasy style (more dark fantasy). We want to create a game that masses of people will love. We plan to launch a kickstarter and publish it on steam.</p> <p>(We have already gdd)</p> <p>We are looking for artists and animators who are willing to join the project, we are only able to offer revshare, we are no company at the moment and have no funds. If you are really a beginner artist/animator or anyone - even SFX designer, then write to us! You can gain experience with us but it will not count towards revshare. But if you show commitment, you will definitely get something! What matters most with us is your commitment and willingness to work.</p> <p>It's important that you can speak English to a communicative degree!</p> <p></p> <p>I hope that we can work together!</p> <p>Best regards,</p> <p>Octavian - Project Manager</p>

Join the Adventure: Unreal Engine Developers Needed for Halo Fan Game!

Join the Adventure: Unreal Engine Developers Needed for Halo Fan Game!
<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking skilled Unreal Engine C++ and/or Blueprint Developers to help bring Coral to life. Your expertise in Unreal Engine will be crucial in developing and optimizing gameplay systems, mechanics, and features that capture the essence of the Halo universe.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your Unreal Engine development skills to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position: Concept Artist</h3> <p>We are seeking skilled Unreal Engine C++ and/or Blueprint Developers to help bring Coral to life. Your expertise in Unreal Engine will be crucial in developing and optimizing gameplay systems, mechanics, and features that capture the essence of the Halo universe.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your Unreal Engine development skills to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

Join the Adventure: 3D Modeler Needed for Halo Fan Game!

Join the Adventure: 3D Modeler Needed for Halo Fan Game!
<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Artist, Modeler</h3> <p>We are seeking skilled 3D Modelers to create detailed and high-quality models of weapons, vehicles, and props. Your models will be essential in bringing the world of Coral to life and ensuring an immersive experience for players. We do not have any strict requirement on the process or software being used to create the art, though Blender or Maya experience is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>

<p><strong>Coral</strong> is an ambitious Halo fan game designed to finally bring new and exciting Halo experiences to fans. Set on the alien outer colony planet of Coral, the game features an all-new campaign revolving around a secret buried beneath the planet's surface. Players will step into the boots of Spartan-3 Juliet-Team as they explore entirely original biomes, uncover the secrets of the planet's past, and enjoy experiences never before seen.<br /><br />Our team is composed of passionate Halo fans from diverse backgrounds, including university bachelor-level cinematography, creative minds behind a successful Halo audio drama, and plenty of self-taught talented individuals. We invite you to join us in this exciting project. We communicate primarily through Discord, so if you don't have an account yet, please create one at <a href="https://discord.com/" target="_blank" rel="noopener">discord.com</a>.</p> <h3>Position:</h3> <h3>3D Artist, Modeler</h3> <p>We are seeking skilled 3D Modelers to create detailed and high-quality models of weapons, vehicles, and props. Your models will be essential in bringing the world of Coral to life and ensuring an immersive experience for players. We do not have any strict requirement on the process or software being used to create the art, though Blender or Maya experience is preferred.</p> <p><strong>Additional Notes:</strong></p> <ul> <li>These positions are unpaid, as Microsoft states that we are not allowed to pay contributors for creating assets.</li> <li>This is a great opportunity to build your portfolio & gain experience working on a high-profile fan game.</li> <li>Learn from a vast skillset and have fun while working with a passionate and diverse team.</li> </ul> <p>If you're ready to bring your artistic talents to the Halo universe and join a team of dedicated fans, we would love to hear from you!</p> <p><strong>Thank you for considering joining our team!</strong></p>
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