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Supercon 2023: Cuddly Companion Bots

Even in the advanced world of 2024, robots are still better in science fiction than in reality. Star Trek gave us the erudite and refined Data, Rogue One gave us the fierce yet funny K-2SO, and Big Hero 6 gave us the caring charmer named Baymax. All these robots had smarts, capability, and agency. More than that, though—they were faithful(ish) companions to humans, fulfilling what that role entails.

The thing is, we’re not gonna get robots like that unless somebody builds them. [Angela Sheehan] is a artist and an educator, and a maker—and she’s trying to create exactly that. She came down to the 2023 Hackaday Supercon to tell us all about her efforts to create cuddly companion bots for real.

Beep Boop

You might remember Angela from her 2019 Supercon costume—she showed up dressed as a color-changing fairy. In fact, she has dabbled in all kinds of fields, which has given her a broad skillset applicable to creating companion bots. She’s done lots of costuming and cosplay over the years, she’s worked in product design, and she brands herself a bit of a fashion hacker. These skills might not be particularly relevant to building a high-speed industrial robot arm to perform 2000 welds an hour. However, they come in absolute clutch when you’re trying to build a robot that acts as a soft, cuddly companion. She notes that she was inspired to create her own companion bots by the work of others formerly showcased by Hackaday—you might remember work in this field from Alex Glow and Jorvon Moss.

That’s Nova, right there!

Angela’s talk soon tackles the elephant in the room—from the drop, you’ve probably been wondering about the cute critter perched on her shoulder. The long-tailed creature is named Nova, and she’s remarkably friendly and soothing once you get to know her.

Development took some time, with Angela doing lots of research and development to create the Nova we see today. “I actually did a lot of the prototyping and field testing for this bot in the library makerspace that I work at,” she explains. “It was great to see people who don’t know the inside and out of technology interact with [Nova] and I could pinpoint the moment that she became alive to people.” The bot got quite a response, transcending the level of basic machine to something a little more. “People wanted to come in and visit her and pet her,” says Angela. “That was such a powerful moment… that happened as soon as I started putting a face on her.” Angela doesn’t just tell the tale—during the talk, she passes Nova to the audience so they can interact with her up close. She explains that this is something that she does regularly—and we get to see photos of the lovely interactions Nova has had with dozens of smiling, happy people.

[Angela] covers some of the tools and techniques she used to develop her robot companion. At times, she looked to commercial products to figure out how to make something that’s properly cuddleable.
Nova leverages Angela’s skills in sewing, 3D modelling, and 3D printing. She explains how components like Nova’s wings were first drafted in Adobe Illustrator. From there, the structure was refined into actual models in Fusion 360, while a PCB was developed in Eagle for the lighting electronics.

The face, though, was perhaps most crucial—as is the case for any anthropomorphic character. She took inspiration from Toothless from How To Train Your Dragon, using a stuffed toy as reference. Initial attempts weren’t particularly satisfying though, so she learned 3D sculpting for a further attempt in clay. Feedback from Twitter helped her develop the face further into the Nova we see today. The eyes were sourced from an Etsy supplier specializing in doll eyes. Angela notes there’s some magic there—when backlit with LEDs, switching them on and off can create a really believable blink pattern that feels super realistic. “What are those elements that make it feel alive?” Angela muses. “There are just little pieces of the psychology of it that you can dial into and you can make something that feels very alive.”

Part of the development process was figuring out how to make the eyes and movements feel natural—like a living creature rather than a pile of electronics, motors, and lights.

The talk then covers the rest of the design that helps create the “illusion of life.” Angela explains using servos and a robot gripper mechanism to flap the wings, and dialing in the motion so it felt as authentic as possible. She also covers robustness, designing “cuddle-worthy” bodies, and the value of designing for modularity. There’s also a useful discussion about how to make these builds more accessible, including useful starting points like which microcontroller and code platforms are good to use.

Even better, we get a look into the companion bot community, and we learn about the emotional impact these robots can have. Sometimes that’s intentional, other times, it’s down to a happy accident. “There is an unintended effect with [Nova’s] servos, that it feels like a purr,” says Angela. “It’s very comforting right on your shoulder, and I was thinking maybe I should try and insulate it a little bit, but actually people love it.”

Nova puts smiles on faces wherever she goes. Angela is always letting people hold her and get to know her, and this kind of gleeful response is a common one.

Fundamentally, companion bots are a bit like virtual reality. We’ve seen a ton of products make big promises over the years, but we’ve never seen a killer app. However, as [Angela] demonstrates, it’s very possible to create something very real and very lovable if you pay attention to the right things. Perhaps it’s the personal touch that makes DIY companion bots so seemingly lifelike in a way that Furby never was.

In any case, if you’ve ever wanted a robot companion of your very own, there’s no reason you can’t start building your own. With maker skills, enthusiasm, and the will to succeed, you can create a fun and cuddly robot critter that has that magical spark of life.

 

Hackaday Links: October 20, 2024

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When all else fails, there’s radio. Hurricane Helene’s path of destruction through Appalachia stripped away every shred of modern infrastructure in some areas, leaving millions of residents with no ability to reach out to family members or call for assistance, and depriving them of any news from the outside world. But radio seems to be carrying the day, with amateur radio operators and commercial broadcasters alike stepping up to the challenge.

On the amateur side, there are stories of operators fixing their downed antennas and breaking out their field day gear to get on the air and start pitching in, with both formal and ad hoc networks passing messages in and out of the affected areas. Critical requests for aid and medication were fielded along with “I’m alright, don’t worry” messages, with reports from the ARRL indicating that Winlink emails sent over the HF bands were a big part of that. Unfortunately, there was controversy too, with reports of local hams being unhappy with unlicensed users clogging up the bands with Baofengs and other cheap radios. Our friend Josh (KI6NAZ) took a good look at the ins and outs of emergency use of the amateur bands, which of course by federal law is completely legal under the conditions. Some people, huh?

Also scoring a win were the commercial broadcasters, especially the local AM stations that managed to stay on the air. WWNC, an AM station out of Nashville, is singled out in this report for the good work they did connecting people through the emergency. As antiquated as it may seem and as irrelevant to most people’s daily lives as it has become, AM radio really proves its mettle when the chips are down. We’ve long been cheerleaders for AM in emergencies, and this has only served to make us more likely to call for the protection of this vital piece of infrastructure.

Windows 10 users, mark your calendars — Microsoft has announced that you’ve got one year to migrate to a more profitable modern operating system. After that, no patches for you! If Microsoft holds true to form, the scope of this “End of Life” will change as the dreaded day draws nearer, especially considering that Windows 10 still holds almost 63% of the Windows desktop market. Will the EOL announcement inspire all those people to migrate? Given a non-trivial fraction of users are still sticking it out with Windows 7, we wouldn’t hold our breath.

Speaking of Microsoft, for as much as they’re the company you love to hate, you’ve got to hand it to them for one product: Microsoft Flight Simulator. It seems like Flight Simulator has been around almost since the Wright Brothers’ day, going through endless updates to keep up with the state of the art and becoming better and better as the years go by. Streaming all that ultra-detailed terrain information comes at a price, though, to the tune of 81 gigabytes per hour for the upcoming Flight Simulator 2024. Your bandwidth may vary, of course, based on how you set up the game and where you’re virtually flying. But still, that number got us thinking: Would it be cheaper to fly a real plane? A lot of us don’t have explicit data caps on our Internet service, but the ISP still will either throttle your bandwidth or start charging per megabyte after a certain amount. Xfinity, for example, charges $10 for each 50GB block you use after reaching 1.2 TB of data in a month, at least for repeat offenders. So, if you were to settle in for a marathon flight, you’d get to fly for free for about 15 hours, after which each hour would rack up about $20 in extra charges. A single-engine aircraft costs anywhere between $120 and $200 to rent, plus the cost of fuel, so it’s still a better deal to fly Simulator, but not by much.

And finally, we were all witness to a remarkable feat of engineering prowess this week with the successful test flight of a SpaceX Starship followed by catching the returning Super Heavy booster. When we first heard about “Mechazilla” and the idea of catching a booster, we dismissed it as another bit of Elon’s hype, like “full self-driving” or “hyperloops.” But damn if we weren’t wrong! The whole thing was absolutely mesmerizing, and the idea that SpaceX pulled off what’s essentially snagging a 20-story building out of the air on mechanical arms was breathtaking. While the close-up videos of the catch are amazing, they don’t reveal a lot about the engineering behind it. Luckily, we’ve got this video by Ryan Hansen Space of the technology behind the catch, lovingly created in Blender. The work seems to have been done before the test flight and was made with a lot of educated guesses, but given how well the renders match up with the real video of the catch, we’d say Ryan nailed it.

Star Wars Outlaws llegará a Steam el 21/11 y los próximos juegos de Ubisoft estarán disponibles el Día 1 en la plataforma

Luego de que Ubisoft reportara ventas por debajo de lo esperado para Star Wars Outlaws, el publisher emitió hoy un comunicado en el que menciona que todos sus próximos juegos se lanzarán nuevamente en Steam al mismo tiempo que en Epic Games Store y Ubisoft Connect. Acompañando el anuncio de Steam, Star Wars Outlaws, lanzado el pasado 30 de agosto, llegará a Steam el 21 de noviembre.

El anuncio se produce a través de la actualización de los objetivos financieros de Ubisoft de hoy, en la que la compañía dice que las ventas iniciales de Star Wars Outlaws «resultaron más débiles de lo esperado». Los equipos de desarrollo de Ubisoft están actualmente enfocados para implementar rápidamente una serie de actualizaciones destinadas a pulir y mejorar la experiencia del jugador, con la esperanza de que el juego pueda contar con un fuerte desempeño a largo plazo.

Star Wars Outlaws está disponible para Xbox Series X|S, PS5 y PC a través de Ubisoft Connect, Epic Games Store y a partir del 21 de noviembre en Steam.

Edición Standard – US$ 69.99

  • Juego base.

Edición Gold – US$ 109.99

  • Juego Base.
  • Pase de temporada (con dos DLCs: la misión exclusiva «Jabba’s Gambit», en el lanzamiento, y el paquete cosmético de Kessel Runner.

Edición Ultimate US$ 129.99

  • Juego Base.
  • Pase de temporada (con dos DLCs: la misión exclusiva «Jabba’s Gambit», en el lanzamiento, y el paquete cosmético de Kessel Runner).
  • Paquete Sabacc Shark (incluye elementos cosméticos para Kay, su pistola, Nix, el speeder de Kay y la nave Trailblazer).
  • Paquete Infiltrador Rebelde (cuenta con elementos cosméticos para Kay, Nix, el speeder de Kay y la nave Trailblazer).
  • Libro de arte digital: una selección de arte conceptual y visuales del juego, incluyendo storyboards cinematográficos exclusivos.

El Pase de Temporada de Star Wars Outlaws está incluido con las ediciones gold y deluxe y contará con los dos paquetes de historias, contenido adicional y paquetes cosméticos que amplían tu experiencia con historias, misiones y áreas completamente nuevas por descubrir. También dará 3 días de acceso anticipado al juego.

Acerca de Star Wars Outlaws 

Disfruta del primer juego de mundo abierto de Star Wars, ambientado entre los acontecimientos de El Imperio contraataca y El retorno del Jedi. Explora planetas diversos de todos los rincones de la galaxia, tanto nuevos como emblemáticos.

Arriésgalo todo como Kay Vess, una bribona que anhela la libertad y los medios para comenzar una vida nueva con su compañero Nix. Pelea, roba y engaña a todos los sindicatos del crimen de la galaxia y termina en la lista de los más buscados.

Características principales:

  • Explora un mundo abierto con ubicaciones nuevas y emblemáticas – Explora lugares únicos con ciudades y cantinas bulliciosas. Recorre paisajes exteriores vastos en tu speeder. Cada ubicación trae aventuras nuevas, desafíos únicos y recompensas tentadoras si te atreves a arriesgarte.
  • Vive la historia original de una bribona – Vive la vida arriesgada de una forajida. Revierte cualquier situación con ayuda de Nix, lucha con tu bláster, derrota a los enemigos con sigilo y artilugios o encuentra el momento adecuado para distraerlos y ganar ventaja.
  • Emprende misiones de alto riesgo – Embárcate en misiones arriesgadas de los sindicatos del crimen de toda la galaxia y obtén grandes recompensas. Roba objetos valiosos, infíltrate en ubicaciones secretas y engaña a tus enemigos jugando como una de las forajidas más buscadas de la galaxia. Todas las elecciones que tomes influirán en tu reputación.
  • Lucha en el espacio mientras viajas por el Borde Exterior – Conduce tu nave, la Pionera, en combates espaciales emocionantes contra el Imperio y otros enemigos. Encuentra el momento oportuno para perseguir, esquivar, atacar y ganar ventaja.

Tal como habían anunciado Ubisoft y Nvidia previamente, el juego contará con soporte para DLSS, Frame Generation, Ray Tracing (RTX Dynamic Illumination), Reflex y Ray Reconstruction, además de otros efectos de trazado de rayos como iluminación global, reflejos y somrbras.

Requisitos Mínimos para 1080p/30 FPS/Bajo con Escalado en Modo Calidad:

  • SO: Windows 10, Windows 11 (versiones de 64 bits)
  • Procesador: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz o superior
  • Memoria: 16 GB (en modo Dual-Channel)
  • Gráficos: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB, con ReBAR activado) o superior
  • DirectX: Versión 12
  • Almacenamiento: 65 GB de espacio disponible

Requisitos Recomendados para 1080p/60/Alto con Escalado en Modo Calidad:

  • SO: Windows 10, Windows 11 (versiones de 64 bits)
  • Procesador: AMD Ryzen 5 5600X @ 3.7 GHz, Intel Core i5-10400 @ 2.9 GHz o superior
  • Memoria: 16 GB (en modo Dual-Channel)
  • Gráficos: NVIDIA GeForce RTX 3060 Ti (8 GB), AMD Radeon RX 6700 XT (12 GB) o superior
  • DirectX: Versión 12
  • Almacenamiento: 65 GB de espacio disponible

Requisitos para 1440p/60/Alto con Escalado en Modo Calidad:

  • SO: Windows 10, Windows 11 (versiones de 64 bits)
  • Procesador: AMD Ryzen 7 5800X @ 3.8 GHz or Intel Core i5-11600K @ 3.9 GHz
  • Memoria: 16 GB (en modo Dual-Channel)
  • Gráficos: NVIDIA GeForce RTX 3080 (10 GB)/NVidia GeForce RTX 4070 (12GB), AMD Radeon RX 6800 XT (16 GB) o superior
  • DirectX: Versión 12
  • Almacenamiento: 65 GB de espacio disponible

Requisitos para 4K/60/Ultra con Escalado en Modo Calidad:

  • SO: Windows 10, Windows 11 (versiones de 64 bits)
  • Procesador: AMD Ryzen 7 5800X3D @ 3.4 GHz or Intel Core i7-12700K @ 3.8 GHz
  • Memoria: 16 GB (en modo Dual-Channel)
  • Gráficos: NVIDIA GeForce RTX 4080 (16 GB), AMD Radeon RX 7900 XTX (24 GB) o superior
  • DirectX: Versión 12
  • Almacenamiento: 65 GB de espacio disponible

En el nuevo cuadro de los requisitos oficiales para 1080p, 1440p y 4K, también se menciona el soporte para XeSS 1.3 de Intel y FSR 3.1 de AMD (con Frame Generation) en su lanzamiento. Por supuesto, habrá soporte para resoluciones ultra wide y multi monitor, tasa de FPS desbloqueada, y muchas opciones gráficas para personalizar.

star wars outlaws requisitos oficiales pc specs 1080p 1440p 4k

La entrada Star Wars Outlaws llegará a Steam el 21/11 y los próximos juegos de Ubisoft estarán disponibles el Día 1 en la plataforma apareció primero en PC Master Race Latinoamérica.

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