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Keeping Track of Old Computer Manuals with the Manx Catalog

An unfortunate reality of pre-1990s computer systems is that any manuals and documentation that came with them likely only existed on paper. That’s not to say there aren’t scanned-in (PDF) copies of those documents floating around, but with few of these scans being indexable by search engines like Google and Duck Duck Go, they can be rather tricky to find. That’s where the Manx catalog website seeks to make life easier. According to its stats, it knows about 22,060 manuals (9,992 online) across 61 websites, with a focus on minicomputers and mainframes.

The code behind Manx is GPL 2.0 licensed and available on GitHub, which is where any issues can be filed too. While not a new project by any stretch of the imagination, it’s yet another useful tool to find a non-OCR-ed scan of the programming or user manual for an obscure system. As noted in a recent Hacker News thread, the ‘online’ part of the above listed statistics means that for manuals where no online copy is known, you get a placeholder message. Using the Bitsavers website along with Archive.org may still be the most pertinent way to hunt down that elusive manual, with the Manx website recommending 1000bit for microcomputer manuals.

Have you used the Manx catalog, or any of the other archiving websites? What have been your experiences with them? Let us know in the comments.

ALSEP: Apollo’s Modular Lunar Experiments Laboratory

Apollo Lunar Surface Experiments Package of the Apollo 16 mission (Credit: NASA)
Down-Sun picture of the RTG with the Central Station in the background. (Credit: NASA)
Down-Sun picture of the RTG with the Central Station in the background. (Credit: NASA)

Although the US’ Moon landings were mostly made famous by the fact that it featured real-life human beings bunny hopping across the lunar surface, they weren’t there just for a refreshing stroll over the lunar regolith in deep vacuum. Starting with an early experimental kit (EASEP) that was part of the Apollo 11 mission, the Apollo 12 through Apollo 17 were provided with the full ALSEP (Apollo Lunar Surface Experiments Package). It’s this latter which is the subject of a video by [Our Own Devices].

Despite the Apollo missions featuring only one actual scientist (Harrison Schmitt, geologist), these Bendix-manufactured ALSEPs were modular, portable laboratories for running experiments on the moon, with each experiment carefully prepared by scientists back on Earth. Powered by a SNAP-27 radioisotope generator (RTG), each ALSEP also featured the same Central Station command module and transceiver. Each Apollo mission starting with 12 carried a new set of experimental modules which the astronauts would set up once on the lunar surface, following the deployment procedure for that particular set of modules.

Although the connection with the ALSEPs was terminated after the funding for the Apollo project was ended by US Congress, their transceivers remained active until they ran out of power, but not before they provided years worth of scientific data on many aspects on the Moon, including its subsurface characteristics and exposure to charged particles from the Sun. These would provide most of our knowledge of our Moon until the recent string of lunar landings by robotic explorers.

Heading image: Apollo Lunar Surface Experiments Package of the Apollo 16 mission (Credit: NASA)

Nanoscale Imaging and Control of Altermagnetism in MnTe

Illustrative models of collinear ferromagnetism, antiferromagnetism, and altermagnetism in crystal-structure real space and nonrelativistic electronic-structure momentum space. (Credit: Libor Šmejkal et al., Phys. Rev. X, 2022)

Altermagnetism is effectively a hybrid form of ferromagnetism and antiferromagnetism that might become very useful in magnetic storage as well as spintronics in general. In order to practically use it, we first need to be able to control the creation of these altermagnets, which is what researchers have now taken the first steps towards. The research paper by [O. J. Amin] et al. was published earlier this month in Nature. It builds upon the team’s earlier research, including the detection of altermagnetism in manganese telluride (MnTe). This new study uses the same material but uses a photoemission electron microscope (PEEM) with X-rays to image these nanoscale altermagnetic structures.

Additionally, the spin orientation of these altermagnetic structures within the MnTe was controlled using microstructure patterning and thermal cycling in magnetic fields. The micropatterning with electron beam lithography enabled the creation of large single-domain altermagnetic structures, which is promising for further research. As noted in the outlook section by the researchers, this part of the research is still very much about creating the basic means to use altermagnetism, even for something as seemingly straightforward as data storage. In this particular study, the reading (imaging) mechanism was an expensive PEEM setup with the X-rays produced by a synchrotron.

Honestly, we still struggle to figure out plain old magnetism. Obviously, there’s more to it than that.

Heading image: Illustrative models of collinear ferromagnetism, antiferromagnetism, and altermagnetism in crystal-structure real space and nonrelativistic electronic-structure momentum space. (Credit: Libor Šmejkal et al., Phys. Rev. X, 2022)

Fixing 1986 Sinclair Spectrum+2 With a High-Score of Issues

The Sinclair ZX Spectrum+2 was the first home computer released by Amstrad after buying up Sinclair. It’s basically a Sinclair ZX Spectrum 128, but with a proper keyboard and a built-in tape drive. The one that [Mark] of the Mend it Mark YouTube channel got in for repair is however very much dead. Upon first inspection of the PCB, it was obvious that someone had been in there before, replacing the 7805 voltage regulator and some work on other parts as well, which was promising. After what seemed like an easy fix with a broken joint on the 9 VDC input jack, the video output was however garbled, leading to the real fault analysis.

Fortunately these systems have full schematics available, allowing for easy probing on the address and data lines. Based on this the Z80 CPU was swapped out to eliminate a range of possibilities, but this changed nothing with the symptoms, and a diagnostic ROM cartridge didn’t even boot. Replacing a DS74LS157 multiplexer and trying different RAM chips also made no difference. This still left an array of options on what could be wrong.

Tracking down one short with an IC seemed to be a break, but the video output remained garbled, leaving the exciting possibility of multiple faults remaining. This pattern continues for most of the rest of the video, as through a slow process of elimination the bugs are all hunted down and eliminated, leaving a revived Spectrum+2 (and working tape drive) in its wake, as well as the realization that even with all through-hole parts and full schematics, troubleshooting can still be a royal pain.

Bacterium Demonstrates Extreme Radiation Resistance Courtesy of an Antioxidant

Survival mechanisms in Deinococcus radiodurans bacterium. (Credit: Feng Liu et al., 2023)

Extremophile lifeforms on Earth are capable of rather astounding feats, with the secret behind the extreme radiation resistance of one of them now finally teased out by researchers. As one of the most impressive extremophiles, Deinococcus radiodurans is able to endure ionizing radiation levels thousands of times higher than what would decisively kill a multicellular organism like us humans. The trick is the antioxidant which this bacterium synthesizes from multiple metabolites that combine with manganese. An artificial version of this antioxidant has now been created that replicates the protective effect.

The ternary complex dubbed MDP consists of manganese ions, phosphate and a small peptide, which so far has seen application in creating vaccines for chlamydia. As noted in a 2023 study in Radiation Medicine and Protection by [Feng Liu] et al. however, the D. radiodurans bacterium has more survival mechanisms than just this antioxidant. Although much of the ionizing radiation is neutralized this way, it can not be fully prevented. This is where the highly effective DNA repair mechanism comes into play, along with a range of other adaptations.

The upshot of this is the synthesis of a very effective and useful antioxidant, but as alluded to in the press releases, just injecting humans with MDP will not instantly give them the same super powers as our D. radiodurans buddy.

Featured image: Survival mechanisms in Deinococcus radiodurans bacterium. (Credit: Feng Liu et al., 2023)

Documented Source Code for Elite on the C64, BBC Micro and Others

If you ever wanted to dive into the source code for the 1980s space game Elite, but didn’t want to invest many hours reverse-engineering the 6502 assembly code, then [Mark Moxon]’s annotated code has you covered. The systems referenced range from the BBC Micro and Commodore 64 to the NES and Apple II, with some of these versions based on the officially released source code. For other systems the available source code was used together with decompiled game binaries to determine the changes and to produce functional, fully commented source code.

The cutting-edge gameplay of Elite on the 8502.
The cutting-edge gameplay of Elite on the 8502.

This particular game is fascinating for being one of the first to use wire-frame 3D graphics with hidden-line removal and a sprawling universe in which to trade and deal with less than friendly parties using a variety of weapons. After this initial entry it would go on to spawn many sequels and inspired countless games that’d follow a similar formula.

On the respective GitHub project page for each version, you can find instructions on how to build the code for yourself, such as for the Commodore 64. Of note here is the license, which precludes anyone from doing more than forking and reading the code. If this is no concern, then building the game is as simple as using the assembler (BeebAsm) and the c1541 disk image utility from the VICE project.

A Look Back at Google’s 2015 Chromecast

Google’s Chromecast was first released in 2013, with a more sophisticated follow-up in 2015, which saw itself joined by the Chromecast Audio dongle. The device went through an additional two hardware generations before the entire line of products was discontinued earlier this year in favor of Google TV.

Marvell's Armada 88DE3006 dual-core Cortex-A7 powers the second-generation ChromeCast. (Credit: Brian Dipert, EDN)
Marvell’s Armada 88DE3006 dual-core Cortex-A7 powers the second-generation Chromecast. (Credit: Brian Dipert, EDN)

In addition to collecting each generation of Chromecast, [Brian Dipert] over at EDN looked back on this second-generation dongle from 2015 while also digging into the guts of a well-used example that got picked up used.

While not having any of the fascinating legacy features of the 2nd-generation Ultra in his collection that came with the Stadia gaming controller, it defines basically everything that Chromecast dongles were about: a simple dongle with a HDMI & USB connector that you plugged into a display that you wanted to show streaming content on. The teardown is mostly similar to the 2015-era teardown by iFixit, who incidentally decided not to assign any repairability score, for obvious reasons.

Most interesting about this second-generation Chromecast is that the hardware supported Bluetooth, but that this wasn’t enabled until a few years later, presumably to fix the wonky new device setup procedure that would be replaced with a new procedure via the Google Home app.

While Google’s attention has moved on to newer devices, the Chromecast isn’t dead — the dongles in the wild still work, and the protocol is supported by Google TV and many ‘smart’ appliances including TVs and multimedia receivers.

Danger-Klipper Fork Renamed to Kalico

Hobbyist 3D printers have traditionally run the open source Marlin and later Klipper firmware, but as some hobbyists push their printers to the limits, more capable and less conservative firmware was needed. This is why the aptly named ‘Danger-Klipper’ fork of the Klipper firmware comes with the motto ‘I should be able to light my printer on fire’. Because the goal of Danger-Klipper wasn’t literally to light printers on fire (barring unfortunate accidents), the project has now been renamed to Kalico by the developers, after the pirate Calico Jack to maintain the nautical theming.

The Kalico project logo.
The Kalico project logo.

Not only does the project get a new name, but also a cute new pirate-themed calico cat logo. Beyond these changes not much else is different, though the documentation is obviously now also at a new domain. As a Klipper fork just about any printer that can run Klipper should be able to run Kalico, though the focus is on Raspberry Pi 2, 3 or 4. The FAQ has some more details on what Kalico can run on. Obviously, Kalico makes for a great option if you are building your own customized 3D printer (or similar), and will support the typical web UIs like Fluidd, OctoPrint, etc.

For some of the differences between Klipper and Kalico, the ‘Danger Features’ section of the documentation provides an impression. Suffice it to say that Kalico is not the kind of firmware to hold your hand or provide guiderails, making it an option for advanced users for whom breaking things while pushing boundaries is just part of the hobby.

Thanks to [Vinny] for the tip.

Retrotechtacular: 1980s Restoration of San Francisco’s Cable Car System

The cable car system of San Francisco is the last manually operated cable car system in the world, with three of the original twenty-three lines still operating today. With these systems being installed between 1873 and 1890, they were due major maintenance and upgrades by the time the 1980s and with it their 100th year of operation rolled around. This rebuilding and upgrading process was recorded in a documentary by a local SF television station, which makes for some fascinating viewing.

San Francisco cable car making its way through traffic. Early 20th century.
San Francisco cable car making its way through traffic. Early 20th century.

While the cars themselves were fairly straight-forward to restore, and the original grips that’d latch onto the cable didn’t need any changes. But there were upgrades to the lubrication used (originally pine tar), and the powerhouse (the ‘barn’) was completely gutted and rebuilt.

As opposed to a funicular system where the cars are permanently attached to the cable, a cable car system features a constantly moving cable that the cars can grip onto at will, with most of the wear and tear on the grip dies. Despite researchers at San Francisco State University (SFSU) investigating alternatives, the original metal grip dies were left in place, despite their 4-day replacement schedule.

Ultimately, the rails and related guides were all ripped out and replaced with new ones, with the rails thermite-welded in place, and the cars largely rebuilt from scratch. Although new technologies were used where available, the goal was to keep the look as close as possible to what it looked at the dawn of the 20th century. While more expensive than demolishing and scrapping the original buildings and rolling stock, this helped to keep the look that has made it a historical symbol when the upgraded system rolled back into action on June 21, 1984.

Decades later, this rebuilt cable car system is still running as smoothly as ever, thanks to these efforts. Although SF’s cable car system is reportedly mostly used by tourists, the technology has seen somewhat of a resurgence. Amidst a number of funicular systems, a true new cable car system can be found in the form of e.g. the MiniMetro system which fills the automated people mover niche.

Thanks to [JRD] for the tip.

Flying Drones That Can Walk and Jump into the Air: An Idea With Legs?

When we look at how everyone’s favorite flying dinosaurs get around, we can see that although they use their wings a lot too, their legs are at least as important. Even waddling or hopping about somewhat ungainly on legs is more energy efficient than short flights, and taking off from the ground is helped by jumping into the air with a powerful leap from one’s legs. Based on this reasoning, a team of researchers set out to give flying drones their own bird-inspired legs, with their findings published in Nature (preprint on ArXiv).

The prototype RAVEN (Robotic Avian-inspired Vehicle for multiple ENvironments) drone is capable of hopping, walking, jumping onto an obstacle and jumping for take-off. This allows the drone to get into the optimal position for take-off and store energy in its legs to give it a boost when it takes to the skies. As it turned out, having passive & flexible toes here was essential for stability when waddling around, while jumping tests showed that the RAVEN’s legs provided well over 90% of the required take-off speed.

During take-off experiments the drone was able to jump to an altitude of about 0.4 meters, which allows it to clear ground-based obstacles and makes any kind of ‘runway’ unnecessary. Much like with our avian dinosaur friends the laws of physics dictate that there are strong scaling limits, which is why a raven can use this technique, but a swan or similar still requires a bit of runway instead of jumping elegantly into the air for near-vertical take-off. For smaller flying drones this approach would however absolutely seem to have legs.

Trying to Shatter the World’s Fastest RC Car Record

The RC car is controlled via an FPV setup. (Credit: Luke Bell, YouTube)

Fresh off a world record for the fastest quadcopter, [Luke Bell] decided to try his luck with something more own to earth, namely trying to tackle the world record for the fastest RC car, with the current record set at 360 km/h. Starting off with a first attempt in what will be a video series, the obvious approach seems to be to get some really powerful electric motors, a streamlined body and a disused runway to send said RC car hurtling along towards that golden medal. Of course, if it was that easy, others would have done it already.

With the quadcopter record of nearly 500 km/h which we covered previously, the challenge was in a way easier, as other than air resistance and accidental lithobraking there are no worries about ground texture, tire wear or boundary layer aerodynamics. In comparison, the RC car has to contend with all of these, with the runway’s rough tarmac surface being just one of the issues, along with making sure that the wheels would hold up to the required rotation speed. For the wheels you got options like foam, hard rubber, etc., all with their own advantages and disadvantages, mostly in terms of grip and reliability.

So far speeds of over 200 km/h are easy enough to do, with foam wheels being the preferred option. To push the RC car to 300 km/h and beyond, a lot more experimentation and trial runs will have to be performed. Pending are changes to the aerodynamic design with features also commonly seen in F1 race cars such as downforce spoilers, diffusers and other tricks which should prevent the RC car from (briefly) becoming an RC airplane.

Raspberry Pi 500 and the Case of the Missing M.2 Slot

Raspberry Pi just dropped the new Raspberry Pi 500, which like its predecessor puts the similarly named SBC into a keyboard. In a detailed review and teardown video, [Jeff Geerling] goes over all the details, and what there is to like and not like about this new product.

The new Raspberry Pi 500 with the new Raspberry Pi Monitor. (Credit: Jeff Geerling)
The new Raspberry Pi 500 with the new Raspberry Pi Monitor. (Credit: Jeff Geerling)

Most of the changes relative to the RP400 are as expected, with the change to the same BCM2712 SoC as on the Raspberry Pi 5, while doubling the RAM to 8 GB and of course you get the soft power button. As [Jeff] discovers with the teardown, the odd thing is that the RP500 PCB has the footprints for an M.2 slot, as seen on the above image, but none of the components are populated.

Naturally, [Jeff] ordered up some parts off Digikey to populate these footprints, but without luck. After asking Raspberry Pi, he was told that these footprints as well as those for a PoE feature are there for ‘flexibility to reuse the PCB in other contexts’. Sadly, it seems that these unpopulated parts of the board will have to remain just that, with no M.2 NVMe slot option built-in. With the price bump to $90 from the RP400’s $70 you’ll have to do your own math on whether the better SoC and more RAM is worth it.

In addition to the RP500 itself, [Jeff] also looks at the newly launched Raspberry Pi Monitor, a 15.6″ IPS display for $100. This unit comes with built-in speakers and VESA mount, but as [Jeff] notes in his review, using this VESA mount also means that you’re blocking all the ports, so you have to take the monitor off said VESA mount if you want to plug in or out any cables.

Debugging the UE1 Paper Tape Reader and Amplification Circuit

The tape reader and amplifiers mounted with the other UE1 modules. (Credit: David Lovett, YouTube)

After recently putting together the paper tape reader for his custom tube-based UE1 computer, [David Lovett] did get squiggles on the outputs, but not quite the right ones. In the most recent video, these issues are addressed one by one, so that this part of the UE1 1-bit computer can be called ‘done’. Starting off the list of issues were the odd readings from the photodiodes, which turned out to be due to the diodes being misaligned and a dodgy solder joint. This allowed [David] to move on to building the (obviously 6AU6 tube-based) amplifier for the photodiode output signals.

Much like the Bendix G-15’s tape reader which served as inspiration, this also meant adding potentiometers to adjust the gain. For the clock signal on the tape, a clock recovery PCB was needed, which should provide the UE1 computer system with both the clocks and the input data.

Using the potentiometers on the amplification board, the output signals can be adjusted at will to give the cleanest possible signal to the rest of the system, which theoretically means that as soon as [David] adds the permanent wiring and a few utility boards to allow the code to manipulate the tape reader (e.g. halt) as well as manual inputs. The UE1 computer system is thus being pretty close to running off tape by itself for the first time and with it being ‘complete’.

Silicon Carbide May Replace Zirconium Alloys for Nuclear Fuel Rod Cladding

Since the construction of the first commercial light water nuclear power plants (LWR) the design of their fuel rods hasn’t changed significantly. Mechanically robust and corrosion-resistant zirconium alloy (zircalloy) tubes are filled with ceramic fuel pellets, which get assembled into fuel assemblies for loading into the reactor.

A 12' SiGa fuel assembly, demonstrating the ability to scale to full-sized fuel rods. (Credit: DoE)
A 12′ SiGa fuel assembly, demonstrating the ability to scale to full-sized fuel rods. (Credit: DoE)

Now it seems that silicon carbide (SiC) may soon replace the traditional zirconium alloy with General Atomics’ SiGa fuel cladding, which has been tested over the past 120 days in the Advanced Test Reactor at Idaho National Laboratory (INL). This completes the first of a series of tests before SiGa is approved for commercial use.

One of the main advantages of SiC over zircalloy is better resistance to high temperatures — during testing with temperatures well above those experienced with normal operating conditions, the zircalloy rods would burst while the SiC ones remained intact (as in the embedded video). Although normally SiC is quite brittle and unsuitable for such structures, SiGa uses a SiC fiber composite, which allows it to be used in this structural fashion.

Although this development is primarily part of the Department of Energy’s Accident Tolerant Fuel Program and its focus on melt-down proof fuel, the switch to SiC could also solve a major issue with zirconium, being its use as a catalyst with hydrogen formation when exposed to steam. Although with e.g. Fukushima Daiichi’s triple meltdown the zircalloy fuel rods were partially destroyed, it was the formation of hydrogen gas inside the reactor vessels and the hydrogen explosions during venting which worsened what should have been a simple meltdown into something significantly worse.

New Tullomer Filament Claims to Beat PEEK

Recently a company called Z-Polymers introduced its new Tullomer FDM filament that comes with a lofty bullet list of purported properties that should give materials like steel, aluminium, and various polymers a run for their money. Even better is that it is compatible with far lower specification FDM printers than e.g. PEEK. Intrigued, the folks over at All3DP figured that they should get some hands-on information on this filament and what’s it like to print with in one of the officially sanctioned Bambu Lab printers: these being the X1C & X1CE with manufacturer-provided profiles.

The world of engineering-grade FDM filaments has existed for decades, with for example PEEK (polyether ether ketone) having been around since the early 1980s, but these require much higher temperatures for the extruder (360+℃) and chamber (~90℃) than Tullomer, which is much closer (300℃, 50℃) to a typical high-performance filament like ABS, while also omitting the typical post-process annealing of PEEK. This assumes that Tullomer can match those claimed specifications, of course.

One of the current users of Tullomer is Erdos Miller, an engineering firm with a focus on the gas and oil industry. They’re using it for printing parts (calibration tooling) that used to be printed in filaments like carbon fiber-reinforced nylon (CF-PA) or PEEK, but they’re now looking at using Tullomer for replacing CF-PA and machined PEEK parts elsewhere too.

It’s still early days for this new polymer, of course, and we don’t have a lot of information beyond the rather sparse datasheet, but if you already have a capable printer, a single 1 kg spool of Tullomer is a mere $500, which is often much less or about the same as PEEK spools, without the requirement for a rather beefy industrial-strength FDM printer.

The £25,000 Tom Evans Pre-Amp Repair and a Copyright Strike

We were recently notified by a reader that [Tom Evans] had filed a copyright claim against [Mark]’s repair video on his Mend it Mark YouTube channel, taking down said repair video as well as [Mark]’s delightful commentary. In a new video, [Mark] comments on this takedown and the implications. The biggest question is what exactly was copyrighted in the original video, which was tough because YouTube refused to pass on [Mark]’s questions or provide further details.

In this new video the entire repair is summarized once again using props instead of the actual pre-amp, which you can still catch a glimpse of in our earlier coverage of the repair. To summarize, there was one bad tantalum capacitor that caused issues for one channel, and the insides of this twenty-five thousand quid pre-amp looks like an artistic interpretation of a Jenga tower using PCBs. We hope that this new video does stay safe from further copyright strikes from an oddly vengeful manufacturer after said manufacturer event sent the defective unit to [Mark] for a repair challenge.

Since this purportedly ‘audiophile-level’ pre-amplifier uses no special circuits or filtering – just carefully matched opamps – this is one of those copyright strike cases that leave you scratching your head.

FlatMac: Building the 1980’s Apple iPad Concept

The Apple FlatMac was one of those 1980s concepts by designer [Hartmut Esslingers] that remained just a concept with no more than some physical prototypes created. That is, until [Kevin Noki] came across it in an Apple design book and contacted [Hartmut] to ask whether he would be okay with providing detailed measurements so that he could create his own.

Inside the 3D printed enclosure is a Raspberry Pi 4 running an appropriately emulated Macintosh, with a few modern features on the I/O side, including HDMI and USB. Ironically, the screen is from a 3rd generation iPad, which [Kevin] bought broken on EBay. There’s also an internal floppy drive that’s had its eject mechanism cleverly motorized, along with a modified USB battery bank that should keep the whole show running for about an hour. The enclosure itself is carefully glued, painted and sculpted to make it look as close to the original design as possible, which includes custom keycaps for the mechanical switches.

As far as DIY projects go, this one is definitely not for the faint of heart, but it’s fascinating to contrast this kind of project that’s possible for any determined hobbyist with the effort it would have taken forty years ago. The only question that’s left is whether or not the FlatMac would have actually been a practical system if it had made it to production. Although the keyboard seems decent, the ergonomics feel somewhat questionable compared to something more laptop-like.

Thanks to [Daniel Doran] for the tip.

Ampere WS-1: The Other APL Portable Computer

When thinking of home computers and their portable kin it’s easy to assume that all of them provided BASIC as their interpreter, but for a while APL also played a role. The most quaint APL portable system here might be the Ampere WS-1, called the BIG.APL. Released in Japan in November of 1985, it was a very modern Motorola M68000-based portable with fascinating styling and many expansion options. Yet amidst an onslaught of BASIC-based microcomputers and IBM’s slow retreat out of the APL-based luggables market with its IBM 5110, an APL-only portable in 1985 was a daring choice.

Rather than offering both APL and BASIC as IBM’s offerings had, the WS-1 offered only APL, with a custom operating system (called Big.DOS) which also provided a limited a form of multi-tasking involving a back- and foreground task. Running off rechargeable NiCd batteries it could power the system for eight hours, including the 25 x 80 character LCD screen and the built-in microcassette storage.

Although never released in the US, it was sold in Japan, Australia and the UK, as can be seen from the advertisements on the above linked Computer Ads from the Past article. Clearly the WS-1 never made that much of a splash, but its manufacturer seems to be still around today, which implies that it wasn’t a total bust. You also got to admit that the design is very unique, which is one of the reasons why this system has become a collector’s item today.

The Many Reasons For Putting Microphones in Rainforests

If a tree falls in a forest with nobody around, does it make a noise? In the case of the rainforests equipped with the Rainforest Connection’s Guardian system someone most assuredly will.

Rainforest Connection’s Guardian system up close, with microphone visible. (Credit: RFCx)

Originally created by the people behind the US nonprofit Rainforest Connection (RFCx) using upcycled smartphones to detect the sounds of illegal logging, their project now has grown into something much larger, keeping not only tabs on sounds of illegal activity, but also performing bioacoustic monitoring for scientific purposes.

Currently active in ten countries, the so-called Guardian Platform no longer features smartphones, but custom hardware inside an IP66 weatherproof enclosure and a whole range of communication options, ranging from cellular bands to satellite communications. The petal-shaped solar panels provide the module with up to 30 watts of power, and double as a shield to help protect it from the elements.

Not only is the real-time microphone data incredibly useful for rangers trying to stop illegal logging, it also provides researchers access to countless hours of audio data, which will require detailed, automated analysis. Even better is that if the audio data is available to the general public as well, via their Android & iOS apps (bottom of page), just in case you wanted to hear what that sneaky wildlife in the jungle of Peru is up to right now.

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