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A Low F Number Lens, From Scratch

The F-number of a photographic lens is a measure of its light-gathering ability, and is expressed as its aperture diameter divided by its focal length. Lenses with low F-numbers are prized by photographers for their properties, but are usually expensive because making a good one can be something of a challenge. Nevertheless [Rulof] is giving it a go, making an 80mm F0.5 lens with a Sony E-mount. The video below the break has all the details, and also serves as a fascinating primer on lens design if you are interested.

Rather than taking individual lenses, he’s starting with the second-hand lens from an old projector. It’s got the required huge aperture, but it’s by no means a photographic lens. An interesting component is his choice of diaphragm for the variable aperture, it’s a drafting aid for drawing circles which closely resembles a photographic part. This is coupled with the triplet from an old SLR lens in a 3D-printed enclosure, and the result is a lens that works even if it may not be the best. We know from experiences playing with lens systems that adjusting the various components of a compound lens like this one can be very difficult; we can see it has the much sought-after bokeh or blurred background, but it lacks sharpness.

Perhaps because a camera is an expensive purchase, we don’t see as much of this kind of hacking as we’d like. That’s not to say that lenses don’t sometimes make their way here.

New Camera Does Realtime Holographic Capture, No Coherent Light Required

Holography is about capturing 3D data from a scene, and being able to reconstruct that scene — preferably in high fidelity. Holography is not a new idea, but engaging in it is not exactly a point-and-shoot affair. One needs coherent light for a start, and it generally only gets touchier from there. But now researchers describe a new kind of holographic camera that can capture a scene better and faster than ever. How much better? The camera goes from scene capture to reconstructed output in under 30 milliseconds, and does it using plain old incoherent light.

The camera and liquid lens is tiny. Together with the computation back end, they can make a holographic capture of a scene in under 30 milliseconds.

The new camera is a two-part affair: acquisition, and calculation. Acquisition consists of a camera with a custom electrically-driven liquid lens design that captures a focal stack of a scene within 15 ms. The back end is a deep learning neural network system (FS-Net) which accepts the camera data and computes a high-fidelity RGB hologram of the scene in about 13 ms.  How good are the results? They beat other methods, and reconstruction of the scene using the data looks really, really good.

One might wonder what makes this different from, say, a 3D scene captured by a stereoscopic camera, or with an RGB depth camera (like the now-discontinued Intel RealSense). Those methods capture 2D imagery from a single perspective, combined with depth data to give an understanding of a scene’s physical layout.

Holography by contrast captures a scene’s wavefront information, which is to say it captures not just where light is coming from, but how it bends and interferes. This information can be used to optically reconstruct a scene in a way data from other sources cannot; for example allowing one to shift perspective and focus.

Being able to capture holographic data in such a way significantly lowers the bar for development and experimentation in holography — something that’s traditionally been tricky to pull off for the home gamer.

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