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Piano Gets an Arduino Implant

16 Febrero 2025 at 12:00

[Paul] likes his piano, but he doesn’t know how to play it. The obvious answer: program an Arduino to do it. Some aluminum extrusion and solenoids later, and it was working. Well, perhaps not quite that easy — making music on a piano is more than just pushing the keys. You have to push multiple keys together and control the power behind each strike to make the music sound natural.

The project is massive since he chose to put solenoids over each key. Honestly, we might have been tempted to model ten fingers and move the solenoids around in two groups of five. True, the way it is, it can play things that would not be humanly possible, but ten solenoids, ten drivers, and two motors might have been a little easier and cheaper.

The results, however, speak for themselves. He did have one problem with the first play, though. The solenoids have a noticeable click when they actuate. The answer turned out to be orthodontic rubber bands installed on the solenoids. We aren’t sure we would have thought of that.

Player pianos, of course, are nothing new. And, yes, you can even make one with a 555. If a piano isn’t your thing, maybe try a xylophone instead.

Cool Kinetic Sculpture Has Tooling Secrets to Share

29 Enero 2025 at 09:00

Occasionally, we get a tip for a project that is so compelling that we just have to write it up despite lacking details on how and why it was built. Alternatively, there are other projects where the finished product is cool, but the tooling or methods used to get there are the real treat. “Homeokinesis,” a kinetic art installation by [Ricardo Weissenberg], ticks off both those boxes in a big way.

First, the project itself. Judging by the brief video clip in the reddit post below, Homeokinesis is a wall-mounted array of electromagnetically actuated cards. The cards are hinged so that solenoids behind them flip the card out a bit, making interesting patterns of shadow and light, along with a subtle and pleasing clicking sound. The mechanism appears to be largely custom-made, with ample use of 3D printed parts to make the frame and the armatures for each unit of the panel.

Now for the fun part. Rather than relying on commercial solenoids, [Ricardo] decided to roll his own, and built a really cool CNC machine to do it. The machine has a spindle that can hold at least eleven coil forms, which appear to be 3D printed. Blank coil forms have a pair of DuPont-style terminal pins pressed into them before mounting on the spindle, a job facilitated by another custom tool that we’d love more details on. Once the spindle is loaded up with forms, magnet wire feeds through a small mandrel mounted on a motorized carriage and wraps around one terminal pin by a combination of carriage and spindle movements. The spindle then neatly wraps the wire on the form before making the connection to the other terminal and moving on to the next form.

The coil winder is brilliant to watch in action — however briefly — in the video below. We’ve reached out to [Ricardo] for more information, which we’ll be sure to pass along. For now, there are a lot of great ideas here, both on the fabrication side and with the art piece itself, and we tip our hats to [Ricardo] for sharing this.

Development of my kinetic art installation
byu/musicatristedonaruto inEngineeringPorn

How Crane Games are Playing Claw Games with the Player

Por: Maya Posch
4 Enero 2025 at 21:00

Fresh from AliExpress, [Big Clive] got another fascinating item to tear down: a crane claw, as used in those all too familiar carnival games. These games feature a claw the player moves into position above a pile of toys or other items. Lower the claw gently down in the hopes that it grabs the target item. In a perfect world, the claw will move your prize and deposit it, via a chute, into your waiting hands. Of course, everyone knows that these games are rigged and rely less on skill or luck than the way that they are programmed, but the way that this works is quite subtle, as you can see in the video below.

Despite how complex these crane claws may appear, they are simply solenoids, with the metal rod inside providing the claw action. The weight of the rod and claw section opens the claw via gravity. The strength of the claw is thus fully dependent on how strongly the solenoid is being driven, which, as [Clive] demonstrates, depends on the voltage and the duty cycle. At only 12V, the target plushie will easily slip away again as the claw barely has any strength, while at 24V, it’s pretty solid.

The basic way these crane games are programmed is to use a voltage and/or duty cycle that depends on the amount of money spent (in credits) and the monetary value of the items you can ‘win.’ If you’re very lucky you’ll get a solid catch even with a floppy claw. Most of the time you’ll have to wait until you get a solid claw. While a simple concept, it seems more designed to game the player. As [Clive] duly notes, just buying the item will probably save you a lot of money and frustration.

Or, build your own, of course. There are plenty of examples.

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