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Hoy — 20 Febrero 2025Salida Principal

Reconstructing 3D Objects With a Tiny Distance Sensor

Por: Lewin Day
20 Febrero 2025 at 12:00

There are a whole bunch of different ways to create 3D scans of objects these days. Researchers at the [UW Graphics Lab] have demonstrated how to use a small, cheap time-of-flight sensor to generate scans effectively.

Not yet perfect, but the technique does work…

The key is in how time-of-flight sensors work. They shoot out a distinct pulse of light, and then determine how long that pulse takes to bounce back. This allows them to perform a simple ranging calculation to determine how far they are from a surface or object.

However, in truth, these sensors aren’t measuring distance to a single point. They’re measuring the intensity of the received return pulse over time, called the “transient histogram”, and then processing it. If you use the full mathematical information in the histogram, rather than just the range figures, it’s possible to recreate 3D geometry as seen by the sensor, through the use of some neat mathematics and a neural network. It’s all explained in great detail in the research paper.

The technique isn’t perfect; there are some inconsistencies with what it captures and the true geometry of the objects its looking at. Still, the technique is young, and more work could refine its outputs further.

If you don’t mind getting messy, there are other neat scanning techniques out there—like using a camera and some milk.

AnteayerSalida Principal

Watch a 3D Scan Become a Car Body Model

20 Diciembre 2024 at 09:00

Not all 3D scanning is alike, and the right workflow can depend on the object involved. [Ding Dong Drift] demonstrates this in his 3D scan of a project car. His goal is to design custom attachments, and designing parts gets a lot easier with an accurate 3D model of the surface you want to stick them on. But it’s not as simple as just scanning the whole vehicle. His advice? Don’t try to use or edit the 3D scan directly as a model. Use it as a reference instead.

Rather than manipulate the 3D scan directly, a better approach is sometimes to use it as a modeling reference to fine-tune dimensions.

To do this, [Ding Dong Drift] scans the car’s back end and uses it as a reference for further CAD work. The 3D scan is essentially a big point cloud and the resulting model has a very high number of polygons. While it is dimensionally accurate, it’s also fragmented (the scanner only captures what it can see, after all) and not easy to work with in terms of part design.

In [Ding Dong Drift]’s case, he already has a 3D model of this particular car. He uses the 3D scan to fine-tune the model so that he can ensure it matches his actual car where it counts. That way, he’s confident that any parts he designs will fit perfectly.

3D scanning has a lot of value when parts have to fit other parts closely and there isn’t a flat surface or a right angle to be found. We saw how useful it was when photogrammetry was used to scan the interior of a van to help convert it to an off-grid camper. Things have gotten better since then, and handheld scanners that make dimensionally accurate scans are even more useful.

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