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Donkey Kong Bongos Ditch the GameCube, Go Mobile

Por: Tom Nardi
11 Junio 2024 at 05:00

Historically speaking, optional peripherals for game consoles tend not to be terribly successful. You’ll usually get a handful of games that support the thing, one of which will likely come bundled with it, and then the whole thing fades into obscurity to make way for the next new gimmick.

For example, did you know Nintendo offered a pair of bongos for the GameCube in 2003? They were used almost exclusively by the trio of Donkey Konga rhythm games, although only two of them were ever released outside of Japan. While the games might not have been huge hits, they were successful enough to stick in the memory of [bl3i], who wanted a way to keep the DK bongo experience alive.

The end result is, arguably, more elegant than the hokey musical controller deserves. While most people would have just gutted the plastic bongos and crammed in some new hardware, [bl3i] went through considerable effort so the original hardware would remain intact. His creation simply snaps onto the bongos and connects to them via the original cable.

Internally, the device uses an Arduino to read the output of the bongos (which appeared to the GameCube essentially as a standard controller) and play the appropriate WAV files from an SD card as hits are detected. Add in an audio amplifier module and a battery, and Nintendo’s bongos can finally go forth into the world and spread their beats.

As far as we’re able to tell, this is the first time the Donkey Kong bongos have ever graced the pages of Hackaday in any form, so congratulations to [bl3i] for getting there first. But it’s certainly not the first time we’ve covered ill-conceived game gadgets — long time readers will perhaps be familiar with Nintendo’s attempt to introduce the Robotic Operating Buddy (ROB) to households back in 1985.

Orange FM Brings Radio to the GameBoy

23 Mayo 2024 at 23:00
An amber on black interface on a green reproduction Game Boy screen. It has the FM station 88.9 in large letters in the middle of the display and "Ice Cream (Pay Phone) by Black Pumas" displayed in a box below. A volume indicator is on the left side of the tuner numbers and various status icons are along the top of the screen. A paper cutout of an orange is next to the Game Boy on a piece of paper with the words "Orange FM Prototype" written underneath.

We’ve all been there. You left your Walkman at home and only have your trusty Game Boy. You want to take a break and just listen to some tunes. What to do? [orangeglo] has the answer now with the Orange FM cartridge.

This prototype cart features an onboard antenna or can also use the 3.5 mm headphone/antenna port on the cartridge to boost reception with either a dedicated antenna or a set of headphones. Frequencies supported are 64 – 108 Mhz, and spacing can be set for 100 or 200 kHz to accomodate most FM broadcasts setups around the world.

Older Game Boys can support audio through the device itself, but Advances will need to use the audio port on the cartridge. The Super Game Boy can pipe audio to your TV though, which seems like a delightfully Rube Goldberg-ian way to listen to the radio. Did we mention it also supports RDS, so you’ll know what that catchy tune is? Try that FM Walkman!

Can’t decide between this and your other carts? Try this revolving multi-cart solution. Have a Game Boy that needs some restoration? If it’s due to electrolyte damage, maybe start here?

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