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A Very Fast Camera Slider For The Glam Shot

19 Noviembre 2024 at 00:00

High-speed photography with the camera on a fast-moving robot arm has become all the rage at red-carpet events, but this GlamBOT setup comes with a hefty price tag. To get similar visual effects on a much lower budget [Henry Kidman] built a large, very fast camera slider. As is usually the case with such projects, it’s harder than it seems.

The original GlamBOT has a full 6 degrees of freedom, but many of the shots it’s famous for are just a slightly curved path between two points. That curve adds a few zeros to the required budget, so a straight slider was deemed good enough for [Henry]’s purposes. The first remaining challenge is speed. V1 one used linear rails made from shower curtain rails, with 3D printed sliders driven by a large stepper motor via a belt. The stepper motor wasn’t powerful enough to achieve the desired acceleration, so [Henry] upgraded to a more powerful 6 hp servo motor.

Unfortunately, the MDF and 3D-printed frame components were not rigid enough for the upgraded torque. It caused several crashes into the ends of the frame as the belt slipped and failed to stop the camera platform. The frame was rebuilt from steel, with square tubing for the rails and steel plates for the brackets. It provided the required rigidity, but the welding had warped the rails which led to a bumpy ride for the camera so he had to use active stabilization on the gimbal and camera. This project was filled with setback and challenges, but in the end the results look very promising with great slow motion shots on a mock red carpet.

We’ve seen DIY camera sliders of all shapes and sizes, including ones made from skateboard trucks and wood, and even a measuring tape.

Supercon 2024: Badge Add-On Winners

Por: Tom Nardi
4 Noviembre 2024 at 18:00

This year we challenged the Hackaday community to develop Shitty Simple Supercon Add-Ons (SAO) that did more than just blink a few LEDs. The SAO standard includes I2C data and a pair of GPIO pins, but historically, they’ve very rarely been used. We knew the talented folks in this community would be able to raise the bar, but as they have a tendency to do, they’ve exceeded all of our expectations.

As we announced live during the closing ceremony at the 2024 Hackaday Supercon, the following four SAOs will be put into production and distributed to all the attendees at Hackaday Europe in Spring of 2025.

Best Overall: SAO Multimeter

For the “Best Overall” category, we only intended to compare it with the other entries in the contest. But in the end, we think there’s a strong case to be made that [Thomas Flummer] has created the greatest SAO of all time. So far, anyway.

This add-on is a fully functional digital multimeter, with functions for measuring voltage, resistance, and continuity. The design is a pure work of art, with its structure combining stacked PCBs and 3D printed parts. There’s even tiny banana plugs to connect up properly scaled probes. Incredible.

In the documentation [Thomas] mentions there are additional functions he didn’t have time to include in the firmware, such as modes to analyze the I2C and GPIO signals being received. Now that it’s been selected for production, we’re hoping he’ll have the time to get the code finished up before its European debut.

Fun: Etch sAo Sketch

This SAO recreates the iconic art toy in a (hopefully) non-trademarked way, with a 1.5″ inch 128 x 128 grayscale OLED display and a pair of trimpots capped with 3D printed knobs. Drawing is fun enough, but the nostalgia really kicks in when you give it a good shake — the onboard LIS3DH 3-axis accelerometer picks up the motion and wipes the display just like the real thing.

Created by [Andy Geppert], this SAO isn’t just a pretty face. Flipping it over shows an exceptionally clever technique for connecting the display board to the main PCB. Tiny metal balls (or “alignment spheres” if you want to get fancy) mate up with the mounting holes on the OLED board and center it, and a touch of solder locks it all in place.

Fine Art: Bendy SAO

While this wacky, waving, inflatable, arm-flailing SAO might look like the sort of thing that would be outside of a used car dealership, but creator [debraansell] managed to shrink it down so the point that it’s reasonable to plug into your badge. More or less.

There are several fascinating tricks at work here, from lighting the PCB from the back using side-firing LEDs to the integrated slip rings. If this one didn’t look so good, it would have been a strong contender for the “Least Manufacturable” Honorable Mention.

Functional: Vectrex SAO

Creating a replica of the Vectrex at SAO scale would have been an impressive enough accomplishment, but [Brett Walach] took this one all the way and made it playable.

The display is a 7 x 10 Charlieplexed LED matrix, while the “joystick” is implemented with a 1-button capacitive touch sensor. A PIC16F886 microcontroller runs the simplified version of Scramble, and there’s even a speaker for era-appropriate audio.

But that’s not all! This SAO was also designed to be hacked — so not only is all the hardware and software open source, but there’re various jumpers to fiddle with various settings and an I2C control protocol that lets you command the action from the badge.

Honorable Mentions

As usual, this contest had several Honorable Mentions categories — while we would have loved to put all of these SAOs into production, there’s only so much we can do before now and Spring.

[Jeremy Geppert]’s SAO LoRa Walkie Talkie was a judge favorite, for its simple good looks and the extra functionality that it brings to the table. [Scorch Works]’s SAO Infinity Mirror was absolutely beautiful to see in person, and makes a fantastic display when many of them get together. And [MakeItHackin]’s Skull of Fate SAO not only looked super when its eyes scan the room, but it could read your future as well!

Best Communication:

Using I2C to get SAOs to talk to the badge (or each other) was a big part of this contest, but we were also on the lookout for entries which helped facilitate badge-to-badge communications.

The Badge Tag NFC SAO from [Thomas Flummer] is a perfect example of both — it uses the NXP NTAG I2C Plus to provide 2K of read-write storage that can be accessed either internally through the I2C bus by the badge, or externally by an NFC device such as a smartphone. Modeled after a traditional conference name tag, this SAO was designed to make it easier for sharing your contact info with others during a busy con.

Infrared Communication SAO by [Alec Probst] brings infrared communications to the party, while looking like a classic TV remote. Though the original idea was to get this working in conjunction with the badge to act as a sort of TV-B-Gone, it ended up being used as part of a laser tag game during Supercon.

The GAT Nametag SC8 from [true] tackles communication on a more human level by providing a digital name tag for your badge. This compact board’s secret trick is the ability to make sure your name is legible no matter what its orientation thanks to a LIS2DW12 accelerometer that can detect the SAO’s orientation relative to the ground. RGB LEDs catch the viewer’s eye, but it’s the incredible firmware with seemingly endless options for text styling and tweaks that really set this build apart.

Light Show:

There’s little question that Featuring You! from [Nanik Adnani] is a perfect entry for this category. Nominally, it’s a little arrow you can write your name on and use a name tag. But power it up and you can dazzle anyone standing too close with its array of marching white LEDs. In a particularly nice touch, the circuit is implemented with only discreet components — no microcontroller.

The reDOT_RGB from [Alex] is a tiny 5×7 RGB LED matrix with a minuscule ATtiny816 MCU around the back to control the show. At just 8 x 11 mm, it’s hard to overstate just how tiny this SAO is.

While on the subject of tiny boards, the
Persistence of Vision POV Display is another entry not much larger than the SAO connector itself. Using a row of five tiny white LEDs and a ADXL345 accelerometer, [Michael Yim] is able to write text in mid-air thanks to the gullibility of the human eye.

Least Manufacturable:

Simple Add-Ons are essentially an art form, so it’s not surprising to find that they don’t often lend themselves to mass production. Several of the entries this yeah would be a real challenge to make in large numbers, but the one that really keeps us up at night is the ultra tiny smart SAO from [Alex].

This board is designed to fit inside the space between four header pins. Thanks, but no thanks.

Raising the Bar

Our hope this year was to elevate the Simple Add-On from a decorative piece of flair to something functional, and potentially, even useful. The results were incredible, and while we can only pick four winners this time around, every entry helped push the state-of-the-art forward in its own way. It’s hard to imagine how the SAO envelope can be pushed any further, but we can’t wait to find out.

2024 Hackaday Supercon SAO Contest

Hackaday Links: November 3, 2024

4 Noviembre 2024 at 00:00
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“It was the best of times, it was the blurst of times?” Perhaps not anymore, if this Ig Nobel-worthy analysis of the infinite monkey theorem is to be believed. For the uninitiated, the idea is that if you had an infinite number of monkeys randomly typing on an infinite number of keyboards, eventually the complete works of Shakespeare or some other famous writer would appear. It’s always been meant to be taken figuratively as a demonstration of the power of time and randomness, but some people just can’t leave well enough alone. The research, which we hope was undertaken with tongue firmly planted in cheek, reveals that it would take longer than the amount of time left before the heat death of the universe for either a single monkey or even all 200,000 chimpanzees in the world today to type the 884,647 words of Shakespeare’s complete works in the proper order.

We feel like they missed the point completely, since this is supposed to be about an infinite number of monkeys. But if they insist on sticking with real-world force monkey labor, what would really be interesting is an economic analysis of project. How much space would 200,000 chimps need? What would the energy requirements be in terms of food in and waste out? What about electricity so the monkeys can see what they’re doing? If we’re using typewriters, how much paper do we need, and how much land will be deforested for it? Seems like you’ll need replacement chimps as they age out, so how do you make sure the chimps “mix and mingle,” so to speak? And how do you account for maternity and presumably paternity leave? Also, who’s checking the output? Seems like we’d have to employ humans to do this, so what are the economic factors associated with that? Inquiring minds want to know.

Speaking of ridiculous calculations, when your company racks up a fine that only makes sense in exponential notation, you know we’ve reached new levels of stupidity. But here we are, as a Russian court has imposed a two-undecillion rouble fine on Google for blocking access to Russian state media channels. That’s 2×1036 roubles, or about 2×1033 US dollars at current exchange rates. If you’re British and think a billion is a million million, then undecillion means something different entirely, but we don’t have the energy to work that out right now. Regardless, it’s a lot, and given that the total GPD of the entire planet was estimated to be about 100×1012 dollars in 2022, Google better get busy raising the money. We’d prefer they don’t do it the totally-not-evil way they usually do, so it might be best to seek alternate methods. Maybe a bake sale?

A couple of weeks back we sang the praises of SpaceX after they managed to absolutely nail the landing of the Starship Heavy booster after its fifth test flight by managing to pluck it from the air while it floated back to the launch pad. But the amazing engineering success was very close to disaster according to Elon Musk himself, who discussed the details online. Apparently SpaceX engineers shared with him that they were scared about the “spin gas abort” configuration on Heavy prior to launch, and that they were one second away from aborting the “chopsticks” landing in favor of crashing the booster into the ground in front of the launch pad. They also expressed fears about spot welds on a chine on the booster, which actually did rip off during descent and could have fouled on the tower during the catch. But success is a hell of a deodorant, as they say, and it’s hard to argue with how good the landing looked despite the risks.

We saw a couple of interesting stories on humanoid robots this week, including one about a robot with a “human-like gait.” The bot is from China’s EnginAI Robotics and while its gait looks pretty good, there’s still a significant uncanny valley thing going on there, at least for us. And really, what’s the point? Especially when you look at something like this new Atlas demo, which really leans into its inhuman gait to get work done efficiently. You be the judge.

And finally, we’ve always been amazed by Liberty ships, the class of rapidly produced cargo ships produced by the United States to support the British war effort during WWII. Simple in design though they were, the fact that US shipbuilders were able to ramp up production of these vessels to the point where they were building a ship every eight hours has always been fascinating to us. But it’s often true that speed kills, and this video shows the fatal flaw in Liberty ship design that led to the loss of some of the early ships in the class. The short video details the all-welded construction of the ships, a significant advancement at the time but which wasn’t the cause of the hull cracks that led to the loss of some ships. We won’t spoil the story, though. Enjoy.

Hackaday Links: October 27, 2024

27 Octubre 2024 at 23:00
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Problem solved? If the problem is supplying enough lithium to build batteries for all the electric vehicles that will be needed by 2030, then a new lithium deposit in Arkansas might be a resounding “Yes!” The discovery involves the Smackover Formation — and we’ll be honest here that half the reason we chose to feature this story was to be able to write “Smackover Formation” — which is a limestone aquifer covering a vast arc from the Rio Grande River in Texas through to the western tip of the Florida panhandle. Parts of the aquifer, including the bit that bulges up into southern Arkansas, bear a brine rich in lithium salts, far more so than any of the brines currently commercially exploited for lithium metal production elsewhere in the world. Given the measured concentration and estimated volume of brine in the formation, there could be between 5 million and 19 million tons of lithium in the formation; even at the lower end of the range, that’s enough to build nine times the number of EV batteries needed.

There are still a lot of unknowns, not least of which is whether any of the lithium in the brine is recoverable, and there are surely technical and regulatory hurdles aplenty. But the mere existence of a brine deposit that rich in lithium that covers such a vast area is encouraging; surely there’s somewhere within the formation where it’ll be possible to extract and concentrate the brine in an environmentally sensitive manner. And, once again just for fun, Smackover Formation.

While not ones to cheer for interstellar catastrophes, we can’t say that we haven’t been rooting for Betelgeuse to go supernova these last few years. Ever since the red supergiant star that sits on Orion’s shoulder started its peculiar dimming a while back, talk among astronomy buffs was that the activity presaged an imminent explosion of the star, one that could make Betelgeuse the brightest object in the night sky for a few months, and possibly make it visible in the daytime as well. As thrilling — and foreboding, at least by ancient astronomy standards — as that sounds, it seems as if the unusual dimming recently observed has a more prosaic explanation: a “Betelbuddy” star. According to astronomers who pored over observations, after ruling out all the other possibilities to explain the dimming, it seems like there must be a smaller star orbiting Betelgeuse that’s periodically plowing a clear spot through the cloud of dust surrounding the dying star. That would explain the periodic dimming and brightening, but why have we not seen this Betelbuddy before? It could be that the smaller star is lost in the giant’s glare, hiding in its halo of incandescent gas. So, don’t hold your breath on seeing a supernova anytime soon.

Do you find password rules annoying? We sure do, and even using a password manager with a generator that can handle all sorts of restrictions like password length and special characters, being told how to generate a password seems silly, especially since the information on what characters a valid password would have seems like valuable clues to potential crackers. But if for some reason you haven’t had enough password pestering, try out the password game. You start by entering a password — we, of course, started with correct horse battery staple — and then deal with the consequences of your obviously poor choices. You’ll be asked to do all the silly stuff that only decreases the entropy of your password, which only makes it harder to remember and easier to guess. We haven’t played it through — it’s way too annoying — but we assume that if you ever actually manage to compose a suitable password, you’ll be asked to change it every 90 days.

And finally, we’ve managed to live long enough now to have cycled completely through all the major music recording modalities except wax cylinders. Having heard them all, we’ve got to agree with the hipsters: vinyl is the best. That’s especially true after watching this fascinating look at the LP record production process, which covers everything from mastering to packaging. The painstaking steps at the beginning are perhaps the most interesting, but anyone who doesn’t appreciate the hot vinyl squeezing out from the press is a cold, heartless monster. The video is only 15 minutes long and mercifully free of narration, so enjoy.

Hackaday Links: October 20, 2024

20 Octubre 2024 at 23:00
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When all else fails, there’s radio. Hurricane Helene’s path of destruction through Appalachia stripped away every shred of modern infrastructure in some areas, leaving millions of residents with no ability to reach out to family members or call for assistance, and depriving them of any news from the outside world. But radio seems to be carrying the day, with amateur radio operators and commercial broadcasters alike stepping up to the challenge.

On the amateur side, there are stories of operators fixing their downed antennas and breaking out their field day gear to get on the air and start pitching in, with both formal and ad hoc networks passing messages in and out of the affected areas. Critical requests for aid and medication were fielded along with “I’m alright, don’t worry” messages, with reports from the ARRL indicating that Winlink emails sent over the HF bands were a big part of that. Unfortunately, there was controversy too, with reports of local hams being unhappy with unlicensed users clogging up the bands with Baofengs and other cheap radios. Our friend Josh (KI6NAZ) took a good look at the ins and outs of emergency use of the amateur bands, which of course by federal law is completely legal under the conditions. Some people, huh?

Also scoring a win were the commercial broadcasters, especially the local AM stations that managed to stay on the air. WWNC, an AM station out of Nashville, is singled out in this report for the good work they did connecting people through the emergency. As antiquated as it may seem and as irrelevant to most people’s daily lives as it has become, AM radio really proves its mettle when the chips are down. We’ve long been cheerleaders for AM in emergencies, and this has only served to make us more likely to call for the protection of this vital piece of infrastructure.

Windows 10 users, mark your calendars — Microsoft has announced that you’ve got one year to migrate to a more profitable modern operating system. After that, no patches for you! If Microsoft holds true to form, the scope of this “End of Life” will change as the dreaded day draws nearer, especially considering that Windows 10 still holds almost 63% of the Windows desktop market. Will the EOL announcement inspire all those people to migrate? Given a non-trivial fraction of users are still sticking it out with Windows 7, we wouldn’t hold our breath.

Speaking of Microsoft, for as much as they’re the company you love to hate, you’ve got to hand it to them for one product: Microsoft Flight Simulator. It seems like Flight Simulator has been around almost since the Wright Brothers’ day, going through endless updates to keep up with the state of the art and becoming better and better as the years go by. Streaming all that ultra-detailed terrain information comes at a price, though, to the tune of 81 gigabytes per hour for the upcoming Flight Simulator 2024. Your bandwidth may vary, of course, based on how you set up the game and where you’re virtually flying. But still, that number got us thinking: Would it be cheaper to fly a real plane? A lot of us don’t have explicit data caps on our Internet service, but the ISP still will either throttle your bandwidth or start charging per megabyte after a certain amount. Xfinity, for example, charges $10 for each 50GB block you use after reaching 1.2 TB of data in a month, at least for repeat offenders. So, if you were to settle in for a marathon flight, you’d get to fly for free for about 15 hours, after which each hour would rack up about $20 in extra charges. A single-engine aircraft costs anywhere between $120 and $200 to rent, plus the cost of fuel, so it’s still a better deal to fly Simulator, but not by much.

And finally, we were all witness to a remarkable feat of engineering prowess this week with the successful test flight of a SpaceX Starship followed by catching the returning Super Heavy booster. When we first heard about “Mechazilla” and the idea of catching a booster, we dismissed it as another bit of Elon’s hype, like “full self-driving” or “hyperloops.” But damn if we weren’t wrong! The whole thing was absolutely mesmerizing, and the idea that SpaceX pulled off what’s essentially snagging a 20-story building out of the air on mechanical arms was breathtaking. While the close-up videos of the catch are amazing, they don’t reveal a lot about the engineering behind it. Luckily, we’ve got this video by Ryan Hansen Space of the technology behind the catch, lovingly created in Blender. The work seems to have been done before the test flight and was made with a lot of educated guesses, but given how well the renders match up with the real video of the catch, we’d say Ryan nailed it.

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