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A Closer Peek at the Frame AR Glasses

19 Junio 2024 at 11:00

The Frame AR glasses by Brilliant Labs, which contain a small display, are an entirely different approach to hacker-accessible and affordable AR glasses. [Karl Guttag] has shared his thoughts and analysis of how the Frame glasses work and are constructed, as usual leveraging his long years of industry experience as he analyzes consumer display devices.

It’s often said that in engineering, everything is a tradeoff. This is especially apparent in products like near-eye displays, and [Karl] discusses the Frame glasses’ tradeoffs while comparing and contrasting them with the choices other designs have made. He delves into the optical architecture, explaining its impact on the user experience and the different challenges of different optical designs.

The Frame glasses are Brilliant Labs’ second product with their first being the Monocle, an unusual and inventive sort of self-contained clip-on unit. Monocle’s hacker-accessible design and documentation really impressed us, and there’s a pretty clear lineage from Monocle to Frame as products. Frame are essentially a pair of glasses that incorporate a Monocle into one of the lenses, aiming to be able to act as a set of AI-empowered prescription glasses that include a small display.

We recommend reading the entire article for a full roundup, but the short version is that it looks like many of Frame’s design choices prioritize a functional device with low cost, low weight, using non-specialized and economical hardware and parts. This brings some disadvantages, such as a visible “eye glow” from the front due to display architecture, a visible seam between optical elements, and limited display brightness due to the optical setup. That being said, they aim to be hacker-accessible and open source, and are reasonably priced at 349 USD. If Monocle intrigued you, Frame seems to have many of the same bones.

A Master-Class On Reverse-Engineering Six AR Glasses

12 Mayo 2024 at 08:00
Two pictures of the same black dog, wearing two separate pairs of the AR glasses reviewed in these two articles

Augmented reality (AR) tech is getting more and more powerful, the glasses themselves are getting sleeker and prettier, and at some point, hackers have to conquer this frontier and extract as much as possible. [Void Computing] is writing an open source SDK for making use of AR glasses, and, along the way, they’ve brought us two wonderful blog posts filled with technical information laid out in a fun to read way. The first article is titled “AR glasses USB protocols: the Good, the Bad and the Ugly”, and the second one follows as “the Worse, the Better and the Prettier”.

Have you ever wanted to learn how AR glasses and similar devices work, what’s their internal structure, which ones are designed well and which ones maybe not so much? These two posts have concise explanations, more than plenty of diagrams, six case studies of different pairs of AR glasses on the market, each pair demonstrated by our hacker’s canine assistant.

[Void Computing] goes in-depth on this tech — you will witness MCU firmware reverse-engineering, HID packet captures, a quick refresher on the USB-C DisplayPort altmode, hexdumps aplenty, and a reminder on often forgotten tools of the trade like Cunningham’s law.

If reverse-engineering lights your fire, these high-level retrospectives will teach you viable ways to reverse-engineer devices in your own life, and they certainly set a high bar for posts as far as write-ups go. Having read through these posts, one can’t help but think that some sort of AR glasses protocol standard is called for here, but fortunately, it appears like [Void Computing]’s SDK is the next best thing, and their mission to seize the good aspects of a tentative cyberpunk future is looking to be a success. We’ve started talking about AR glasses over a decade ago, and it’s reassuring to see hackers catching up on this technology’s advancements.

We thank [adistuder] for sharing this with us on the Hackaday Discord server!

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