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The Road to Lucid Dreaming Might be Paved With VR

8 Marzo 2025 at 06:00

Lucid dreaming is the state of becoming aware one is dreaming while still being within the dream. To what end? That awareness may allow one to influence the dream itself, and the possibilities of that are obvious and compelling enough that plenty of clever and curious people have formed some sort of interest in this direction. Now there are some indications that VR might be a useful tool in helping people achieve lucid dreaming.

The research paper (Virtual reality training of lucid dreaming) is far from laying out a conclusive roadmap, but there’s enough there to make the case that VR is at least worth a look as a serious tool in the quest for lucid dreaming.

One method of using VR in this way hinges on the idea that engaging in immersive VR content can create mild dissociative experiences, and this can help guide and encourage users to perform “reality checks”. VR can help such reality checks become second nature (or at least more familiar and natural), which may help one to become aware of a dream state when it occurs.

Another method uses VR as a way to induce a mental state that is more conducive to lucid dreaming. As mentioned, engaging in immersive VR can induce mild dissociative experiences, so VR slowly guides one into a more receptive state before falling asleep. Since sleeping in VR is absolutely a thing, perhaps an enterprising hacker with a healthy curiosity in lucid dreaming might be inspired to experiment with combining them.

We’ve covered plenty of lucid dreaming hacks over the years and there’s even been serious effort at enabling communication from within a dreaming state. If you ask us, that’s something just begging to be combined with VR.

SteamVR Controller Controlling Addressable LEDs

Por: Lewin Day
1 Marzo 2025 at 18:00

[Chris] had an idea. When playing VR games like BeatSaber, he realized that spectators without headsets weren’t very included in the action. He wanted to create some environmental lighting that would make everyone feel more a part of the action. He’s taken the first steps towards that goal, interfacing SteamVR controllers with addressable LEDs.

Armed with Python, OpenVR, and some help from ChatGPT, [Chris] got to work. He was soon able to create a mapping utility that let him create a virtual representation of where his WLED-controlled LED strips were installed in the real world. Once everything was mapped out, he was able to set things up so that pointing the controller to a given location would light the corresponding LED strips. Wave at the windows, the strips on that wall light up. Wave towards the other wall, the same thing happens.

Right now, the project is just a proof of concept. [Chris] has enabled basic interactivity with the controllers and lights, he just hasn’t fully built it out or gamified it yet. The big question is obvious, though—can you use this setup while actually playing a game?

“I just found the OpenVR function/object that allows it to act as an overlay, meaning it can function while other games are working,” [Chris] told me. “My longer term goals would be trying to interface more with a game directly such as BeatSaber, and the light in the room would correspond with the game environment.”

We can’t wait to see where this goes next. We fully expect flashy LED room setups to become the norm at VR cafes hosting BeatSaber competitions in future. We’ve featured plenty of other coverage of VR lately, too.

Chop, Chop, Chop: Trying Out VR for Woodworking

16 Febrero 2025 at 03:00
Man using a table saw with a VR headset on

Virtual Reality in woodworking sounds like a recipe for disaster—or at least a few missing fingers. But [The Swedish Maker] decided to put this concept to the test, diving into a full woodworking project while wearing a Meta Quest 3. You can check out the full experiment here, but let’s break down the highs, lows, and slightly terrifying moments of this unconventional build.

The plan: complete a full furniture build while using the VR headset for everything—from sketching ideas to cutting plywood. The Meta Quest 3’s passthrough mode provided a semi-transparent AR view, allowing [The Swedish Maker] to see real-world tools while overlaying digital plans. Sounds futuristic, right? Well, the reality was more like a VR fever dream. Depth perception was off, measuring was a struggle, and working through a screen-delayed headset was nauseating at best. Yet, despite the warped visuals, the experiment uncovered some surprising advantages—like the ability to overlay PDFs in real-time without constantly running back to a computer.

So is VR useful to the future of woodworking? If you’re a woodworking novice, you might steer clear from VR and read up on the basics first. For the more seasoned: maybe, when headsets evolve beyond their current limitations. For now, it’s a hilarious, slightly terrifying experiment that might just inspire the next wave of augmented reality workshops. If you’re more into electronics, we did cover the possibilities with AR some time ago. We’re curious to know your thoughts on this development in the comments!

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