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Ayer — 5 Abril 2025Salida Principal

Disney’s Bipedal, BDX-Series Droid Gets the DIY Treatment

5 Abril 2025 at 11:00

[Antoine Pirrone] and [Grégoire Passault] are making a DIY miniature re-imagining of Disney’s BDX droid design, and while it’s still early, there is definitely a lot of progress to see. Known as the Open Duck Mini v2 and coming in at a little over 40 cm tall, the project is expected to have a total cost of around 400 USD.

The inner workings of Open Duck Mini use a Raspberry Pi Zero 2W, hobby servos, and an absolute-orientation IMU.

Bipedal robots are uncommon, and back in the day they were downright rare. One reason is that the state of controlled falling that makes up a walking gait isn’t exactly a plug-and-play feature.

Walking robots are much more common now, but gait control for legged robots is still a big design hurdle. This goes double for bipeds. That brings us to one of the interesting things about the Open Duck Mini v2: computer simulation of the design is playing a big role in bringing the project into reality.

It’s a work in progress but the repository collects all the design details and resources you could want, including CAD files, code, current bill of materials, and links to a Discord community. Hardware-wise, the main work is being done with very accessible parts: Raspberry Pi Zero 2W, fairly ordinary hobby servos, and an BNO055-based absolute orientation IMU.

So, how far along is the project? Open Duck Mini v2 is already waddling nicely and can remain impressively stable when shoved! (A “testing purposes” shove, anyway. Not a “kid being kinda mean to your robot” shove.)

Check out the videos to see it in action, and if you end up making your own, we want to hear about it, so remember to send us a tip!

AnteayerSalida Principal

The Strange Afterlife of the Xbox Kinect

7 Marzo 2025 at 00:00

The tale of the Microsoft Xbox Kinect is one of those sad situations where a great product was used in an application that turned out to be a bit of a flop and was discontinued because of it, despite its usefulness in other areas. This article from the Guardian is a quick read on how this handy depth camera has found other uses in somewhat niche areas, with not a computer game in sight.

It’s rather obvious that a camera that can generate a 3D depth map, in parallel with a 2D reference image, could have many applications beyond gaming, especially in the hands of us hackers. Potential uses include autonomous roving robots, 3D scanning, and complex user interfaces—there are endless possibilities. Artists producing interactive art exhibits would sit firmly in that last category, with the Kinect used in countless installations worldwide.

Apparently, the Kinect also has quite the following in ghost-hunting circles, which as many a dubious TV show would demonstrate, seem almost entirely filmed under IR light conditions. The Kinect’s IR-based structured light system is well-suited for these environments. Since its processing core runs a machine learning application specifically trained to track human figures, it’s no surprise that the device can pick up those invisible, pesky spirits hiding in the noise. Anyway, all of these applications depend on the used-market supply of Kinect devices, over a decade old, that can be found online and in car boot sales, which means one day, the Kinect really will die off, only to be replaced with specialist devices that cost orders of magnitude more to acquire.

In the unlikely event you’ve not encountered non-gaming applications for the Kinect, here’s an old project to scan an entire room to get you started. Just to be perverse, here’s a gaming application that Microsoft didn’t think of, and to round out, the bad news that Microsoft has really has abandoned the product.

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