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UV-K5 All-Band Mod, Part 2: Easier Install, Better Audio, and Two Antennas

20 Junio 2024 at 08:00

OK, it’s official: the Quansheng UV-K5 is the king of hackable ham radios — especially now that a second version of the all-band hardware and firmware mod has been released, not to mention a new version of the radio.

If you need to get up to speed, check out our previous coverage of the all-band hack for the UV-K5, in which [Paul (OM0ET)] installs a tiny PCB to upgrade the radio’s receiver chip to an Si4732. Along with a few jumpers and some component replacements on the main board, these hardware mods made it possible for the transceiver, normally restricted to the VHF and UHF amateur radio bands, to receive everything down to the 20-meter band, in both AM and single-sideband modulations.

The new mod featured in the video below does all that and more, all while making the installation process slightly easier. The new PCB is on a flexible substrate and is considerably slimmer, and also sports an audio amplifier chip, to make up for the low audio output on SSB signals of the first version. Installation, which occupies the first third of the video below, is as simple as removing one SMD chip from the radio’s main board and tacking the PCB down in its footprint, followed by making a couple of connections with very fine enameled wire.

You could load the new firmware and call it a day at that point, but [Paul] decided to take things a step further and install a separate jack for a dedicated HF antenna. This means sacrificing the white LED on the top panel, which isn’t much of a sacrifice for most hams, to make room for the jack. Most of us would put a small SMA jack in, but [Paul] went for a BNC, which required some deft Dremel and knife work to fit in. He also used plain hookup wire to connect the jack, which sounds like a terrible idea; we’d probably use RG-316, but his mod didn’t sound that bad at all.

Keen to know more about the Quansheng UV-K5? Dive into the reverse-engineered schematics.

Thanks to [Sam] for the heads up on this one.

Tight Handheld CRT Asteroids Game Curses in Tuscan

12 Junio 2024 at 20:00

How many Arduini does it take to make a tiny CRT Asteroids game? [Marco Vallegi] of MVV Blog’s answer: two. One for the game mechanics and one for the sound effects. And the result is a sweet little retro arcade machine packed tightly into a very nicely 3D printed case.

If you want to learn to curse like a Tuscan sailor, you can watch the two-part video series, embedded below, in its entirety. Otherwise, we have excerpted the good stuff out of the second video for you.

For instance, we love the old-school voice synthesis sound of the Speak and Spell. Here, playback is implemented using the Talkie library for Arduino, and [Marco] is using the BlueWizard software on a dated Macbook for recording and encoding. (We’d use the more portable Python Wizard ourselves.) Check out [Marco] tweaking the noise parameters here to get a good recording.

And since the Talkie Arduino library uses PWM on a digital output pin to create the audio, the high-frequency noise was freaking out his simple transistor amplifier. Here, [Marco] adds a feedback capacitor to cancel that high-frequency hash out.

The build needs to be quite compact, and the stacked-Arduino-with-PCB-case design is tight. And the 3D-printed case has a number of nice refinements that you might like. We especially like the use of thin veneers that cover the case all around with the build-plate’s surface texture, and the contrasting “Asteroids” logos are very nice.

All in all, this is a really fun build that’s also full of little details that might help you with your own projects. Heck, even if it just encourages you to play around with the Talkie library, it’s worth your time in our opinion. And while you’re at it, you can turn on the subtitles and pick up some vocab that’ll make your nonna roll over in her grave.

Part One: Rebuilding the CRT

Part Two: Adding Sound

Thanks [ZioTibia81] for the tip!

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