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Ayer — 20 Julio 2025Salida Principal

SymbOS Is a Funhouse mirror look at a future that never was

19 Julio 2025 at 23:00

The Z80 might be decades obsolete and a few years out of production, but it’s absolutely a case of “gone but not forgotten” in the hacker world. Case in point is SymbOS, a multitasking OS for Z80 machines by Amstrad, Sinclair, and the MSX2 family of computers that updated to version 4.0 earlier this year.

The best way to describe SymbOS is like looking at an alternate reality where Microsoft created Windows 95 ten years early to put on the MSX instead of the BASIC they were paid to provide. SymbOS 4.0 comes even further into alignment with that design language, with a new file explorer that looks a lot like Windows Explorer replacing (or supplementing) the earlier Midnight Commander style utility in version 3.

Thanks to the preemptive multitasking, you can listen to tracker music while organizing files and writing documents, and even play a port of DOOM. Chat with your friends on IRC while watching (low res) videos on SymboVid. If you’re looking for productivity, all the old business software written for CP/M can run in a virtual machine. There’s even an IDE if you can stand the compile times on what is, we have to remember, an 8-bit, 1980s machine. It’s hard to remember that while watching the demo video embedded below.

The operating system supports up to 1024 KB of RAM (in 64 KB chunks, of course) and file systems up to 2 TB, which is an absolutely bonkers amount of space for this era’s machines.  One enterprising dev has even got his CPC talking to ChatGPT, if that’s your jam. You can try SymbOS for free online on an MSX emulator, or toss it onto a spare Raspberry Pi.  If you’re feeling adventurous, there’s a port in the works for the Isetta TLL retrocomputer.

This isn’t the first modern OS we’ve featured for the Z80, the processor which will live forever in our hearts and tapeouts.

Thanks to [Manuel] for the tip.

 

 

PicoGUS adds CD-ROM Emulation to ISA Bus

19 Julio 2025 at 20:00

Everything fails eventually, but moving parts fail fastest of all– and optical drives seemingly more than others, at least in our experience. Even when they work, vintage drives often have trouble with CD-R, and original media isn’t always easy to find. That’s why it’s so wonderful that [polpo]’s RP2040 ISA card, the PicoGUS 2.0, now supports CD-ROM emulation.

We covered PicoGUS when it first appeared as an ISA sound card,  and make no mistake, it can still emulate sound cards for retro-PC beeps and boops. It’s not just the Gravis Ultrasound (GUS) from which the project took its name, but Sound Blaster 2.0, MPU-401 for MIDI, Tandy 3-voice, and CMS/GameBlaster are all soft options. Like most sound cards back in the day, PicoGUS provides game port support as well.

We don’t recall sound cards that served as CD-ROM controllers, but apparently, that was a thing before IDE became the standard for optical drives. We do recall old CD-ROM drives that shipped with proprietary driver boards, and PicoGUS emulates Panasonic’s MKS standard, which apparently did show up on some sound cards. For the end-user, that doesn’t matter much: once it’s all set up using the open-source utilities (and appropriate drivers), you’ll have an optical drive sitting at D:.

There’s a USB port on the PicoGUS that lets you use a FAT32 formatted USB stick not as a CD drive, but a CD changer. You can access multiple disk images from the drive, selecting them with the utility software. There’s even a feature that lets you automatically advance to the next disk by removing and reinserting the drive, which is invaluable for multi-CD game installers. It’s not super speedy: in USB mode, expect it to run as fast as a 4x drive. (2x if the PicoGUS is emulating a Sound Blaster at the same time.) Considering that’s all with a single RP2040 in charge, it’s pretty fast. For a DOS box, it’s probably period appropriate, too.

The Almighty Algorithm reminded us about PicoGUS in a video by [vswitchero], which is embedded below for those of you who would like more information in the form of rapidly flickering images and sound.

AnteayerSalida Principal

MR Browser is the Package Manager Classic Macs Never Had

18 Julio 2025 at 08:00

Homebrew bills itself as the package manager MacOS never had (conveniently ignoring MacPorts) but they leave the PPC crowd criminally under-served, to say nothing of the 68k gang. Enter [that-ben] with MR Browser, a simple utility to fetch software from Macintosh Repository for computers too old to hit up the website.

If you’re not familiar with Macintosh Repository, it is what it says on the tin: a repository of vintage Macintosh software, like Macintosh Garden but apparently less accessible to vintage machines.

MRBrowser sys6 runs nicely on the Macintosh Plus, as you can see.

There are two versions available, depending on the age of your machine. For machines running System 6, the appropriately-named MR Browser sys6 will run on any 68000 Mac in only 157 KB of and MacTCP networking. (So the 128K obviously isn’t going to cut it, but a Plus from ’86 would be fine.)

The other version, called MR Browser 68K, ironically won’t run on the 68000. It needs a newer processor (68020 or newer, up-to and including PPC) and TCP/IP networking. Anything starting from the Macintosh II or newer should be game; it’s looking for System 7.x upto the final release of Mac OS 9, 9.2.2.  You’ll want to give it at least 3 MB of RAM, but can squeak by on 1.6 MB if you aren’t using pictures in the chat.

Chat? Yes, perhaps uniquely for a software store, there’s a chat function. That’s not so weird when you consider that this program is meant to be a stand-alone interface for the Macintosh Repository website, which does, indeed, have a chat feature. It beats an uncaring algorithm for software recommendations, that’s for sure. Check it out in action in the demo video below.

It’s nice to see people still making utilities to keep the old machines going, even if coding on them isn’t always the easiest.  If you want to go online on with vintage hardware (Macintosh or otherwise) anywhere else, you’re virtually locked-out unless you use something like FrogFind.

Thanks to [PlanetFox] for the tip. Submit your own, and you may win fabulous prizes. Not from us, of course, but anything’s possible!

*

8-Core ARM Pocket Computer Runs NixOS

18 Julio 2025 at 02:00

What has 8 ARM cores, 8 GB of RAM, fits in a pocket, and runs NixOS? It’s no pi-clone SBC, but [MWLabs]’s smartphone– a OnePlus 6, to be precise.

The video embedded below, and the git link above, are [MWLabs]’s walk-through for loading the mobile version of Nix onto the cell phone, turning it into a tiny-screened Linux computer. He’s using the same flake on the phone as on his desktop, which means he gets all the same applications set up in the same way– talk about convergence. That’s an advantage to Nix in this application, compared to the usual Alpine-based PostMarketOS.

Of course some of the phone-like features of this pocket-computer are lacking: the SIM is detected, and he can text, but 4G is nonfunctional. The rear camera is also not there yet, but given that Mobile-NixOS builds on the work done by well-established PostMarketOS, and PostMarketOS’ testing version can run the camera, it’s only a matter of time before support comes downstream. Depending what you need a tiny Linux device for, the camera functionality may or may not be of particular interest. If you’re like us, the idea of a mobile device running Nix might just intrigue you,

Smartphones can be powerful SBC alternatives, after all.  You can even turn them into SBCs. As long as you don’t need a lot of GPIO, like for a server,a phone in hand might be worth two birds in the raspberry bush.

This Service Life Study Really Grinds Our Gears

17 Julio 2025 at 11:00

3D printing is arguably over-used in the maker community. It’s just so easy to run off a quick prototype and then… well, it’s good enough, right? Choosing the right plastic can go a long way to making sure your “good enough” prototype really is good enough for long term use. If you’re producing anything with gearing, you might want to cast your eyes to a study by [Mert Safak Tunalioglu] and [Bekir Volkan Agca] titled: Wear and Service Life of 3-D Printed Polymeric Gears.

Photograph of the test rig used in the study.
No spin doctoring here, spinning gears.

The authors printed simple test gears in ABS, PLA, and PETG, and built a test rig to run them at 900 rpm with a load of 1.5 Nm against a steel drive gear. The gears were pulled off and weighed every 10,000 rotations, and allowed to run to destruction, which occurred in the hundreds-of-thousands of rotations in each case. The verdict? Well, as you can tell from the image, it’s to use PETG.

The authors think that this is down to PETG’s ductility, so we would have liked to see a hard TPU added to the mix, to say nothing of the engineering filaments. On the other hand, this study was aimed at the most common plastics in the 3D printing world and also verified a theoretical model that can be applied to other polymers.

This tip was sent in by [Benjamin], who came across it as part of the research to build his first telescope, which we look forward to seeing. As he points out, it’s quite lucky for the rest of us that the U.S. government provides funding to make such basic research available, in a way his nation of France does not. All politics aside, we’re grateful both to receive your tips and for the generosity of the US taxpayer.

We’ve seen similar tests done by the community — like this one using worm gears — but it’s also neat to see how institutional science approaches the same problem. If you need oodles of cycles but not a lot of torque, maybe skip the spurs and print a magnetic gearbox. Alternatively you break out the grog and the sea shanties and print yourself a capstan.

A Chip8 Emulator for 68000-based Macs

15 Julio 2025 at 08:00

Among this crowd, it’s safe to say that the original 68000 Macintosh computers need no introduction, but it’s possible some of you aren’t familiar with Chip8. It was an interpreted virtual machine originally created for the COSMAC VIP microcomputer by [Joe Weisbecker] way back in 1977. It enabled coding simple games on the COSMAC VIP without getting into machine code on the VIP’s CDP1802 processor. For the obvious reason of “Why not?” [KenDesigns] decided to put the two together with Chip4Mac68000, a Chip8 emulator for the original Macintosh.

Chip4Mac68000 is not actually a Macintosh program; it doesn’t run in the System Software. Instead, it is a bootdisk that runs bare-metal on the 68000 processor, bypassing Apple’s ROM completely. Doing that is probably more impressive than emulating Chip8 — anyone who wants to get into writing emulators starts with Chip8. That’s not to knock on anyone who goes to the effort of writing an emulator, it’s just that given its origins in a 1970s micro, it’s understandably a very simple system. Not many people do bare-metal coding on this sort of hardware anymore; it’s not like there’s an SDK you can go grab.

Or there wasn’t, anyway, because in order to get this emulator to work, [KenDesigns] wrote a bare-metal SDK for 68000-based Macs. Note that when he says 68000, he does mean 68000 — anything newer than a Macintosh Classic is out. It’s 68000, not 680xx. It was not a trivial endeavour. In the demo video embedded below, you can see his 512k Macintosh in pieces because he’s been poking at it with a logic analyzer to verify the hardware does what he thinks it’s being told.

If you want to try it out, apparently you don’t need real hardware: [KenDesigns] says MAME is accurate enough to make it all work, but miniVmac is not. No word if it would work on the RP2040-based PicoMac; if you try it, let us know how it works out.

This isn’t the first time we’ve seen people writing new software for old Macs of late. If you’re working new magic on very old machines, drop us a line. We’d love to hear about it.

Explore the Granddaddy of all Macs with LisaGUI

14 Julio 2025 at 08:00

Sure, Apple’s Lisa wasn’t the first computer released with a graphical user interface — Xerox was years ahead with the Alto and the Star workstation — but Lisa was the first that came within the reach of mere mortals. Which doesn’t mean many mortals got their hands on one; with only about 10,000 sold, they were never common, and are vanishingly rare nowadays. Enter [Andrew Yaros], who has graced the world with LisaGUI, an in-browser recreation of the Lisa Office System in Javascript.

Lisa’s GUI varies from modern conventions in a few interesting ways. For one, it is much more document-focused: if you double-click on LisaType, you do not start the program. Instead you “tear off” a document from the “pad” icon of LisaType, which you can then open with another double click. The desktop is also not a folder for files to live permanently, but a temporary space. You can “set aside” a file to the desktop, but its home on disk is unchanged.

Unlike the family of Mac emulators, LisaGUI does not purport to be a perfect replica. [Andrew] has made a few quality-of-life improvements for modern users, as well as a few innovations of his own. For instance, menus are now “sticky”– on the Lisa, you had to hold down the mouse to keep them open, and release on the appropriate entry. LisaGUI leaves the menu open for you to click the entry, as on a later Macintosh.

Obviously the menu bar clock and FPS counter are not native to the Lisa; nor is the ability to theme the icons and change (1-bit) colour palettes. The ability to draw unique icons to assign to documents is all [Andrew], but is something we wish we had back in the day. He also makes no attempt to enforce the original aspect ratio, so you’ll be dragging the window to get 4:3 if that’s your jam.

Right now it does not look as though there’s much original software aside from LisaType. We would have loved to see the famous LisaProject, which was the original “killer app” that led NASA to purchase the computer. Still, this is an Alpha and it’s possible more software is to come, if it doesn’t run afoul of Apple’s IP. Certainly we are not looking too hard at this gift horse’s chompers. What’s there is plenty to get a feel for the system, and LisaGUI should be a treat for retrocomputer enthusiasts who aren’t too anal about period-perfect accuracy.

We stumbled across this one in a video from [Action Retro] in which he (the lucky dog) also shows off his Lisa II, the slightly-more-common successor.

The Cantareel is Hurdy-Guitar Turned Inside Out

12 Julio 2025 at 11:00

Sometimes, all you need to make something work is to come at it from a different angle from anyone else — flip the problem on its head, so to speak. That’s what [Keizo Ishibashi] did to create his Cantareel, a modified guitar that actually sounds like a hurdy-gurdy.

We wrote recently about a maker’s quest to create just such a hybrid instrument, and why it ended in failure: pressing strings onto the fretboard also pushed them tighter to the wheel, ruining the all-important tension. To recap, the spinning wheel of a hurdy-gurdy excites the strings exactly like a violin bow, and like a violin bow, the pressure has to be just right. There’s no evidence [Keizo Ishibashi] was aware of that work, but he solved the problem regardless, simply by thinking outside the box — the soundbox, that is.

Unlike a hurdy-gurdy, the Cantareel keeps its wheel outside the soundbox. The wheel also does not rub directly upon the strings: instead, it turns what appears to be a pair of o-rings. Each rosined o-ring bows 2 of the guitar’s strings, giving four strings a’ singing. (Five golden rings can only be assumed.) The outer two strings of this ex-six-string are used to hold the wheel assembly in place by feeding through holes on the mounting arms. The guitar is otherwise unmodified, making this hack reversible.

It differs from the classic hurdy-gurdy in one particular: on the Cantareel, every string is a drone string. There’s no way to keep the rubber rings from rubbing against the strings, so all four are always singing. This may just be the price you pay to get that smooth gurdy sound out of a guitar form factor. We’re not even sure it’s right to call it a price when it sounds this good.

Thanks to [Petitefromage] for the tip. If you run into any wild and wonderful instruments, don’t forget to let us know.

Get Roped Into Magnetic Core Memory with this 512 bit Module

12 Julio 2025 at 05:00

Magnetic Core memory was the RAM at the heart of many computer systems through the 1970s, and is undergoing something of a resurgence today since it is easiest form of memory for an enterprising hacker to DIY. [Han] has an excellent writeup that goes deep in the best-practices of how to wire up core memory, that pairs with his 512-bit MagneticCoreMemoryController on GitHub.

Magnetic core memory works by storing data inside the magnetic flux of a ferrite ‘core’. Magnetize it in one direction, you have a 1; the other is a 0. Sensing is current-based, and erases the existing value, requiring a read-rewrite circuit. You want the gory details? Check out [Han]’s writeup; he explains it better than we can, complete with how to wire the ferrites and oscilloscope traces to explain why you want to wiring them that way. It may be the most complete design brief to be written about magnetic core memory to be written this decade.

This little memory pack [Han] built with this information is rock-solid: it ran for 24 hours straight, undergoing multiple continuous memory tests — a total of several gigabytes of information, with zero errors. That was always the strength of ferrite memory, though, along with the fact you can lose power and keep your data. In in the retrocomputer world, 512 bits doesn’t seem like much, but it’s enough to play with. We’ve even featured smaller magnetic core modules, like the Core 64. (No prize if you guess how many bits that is.) One could be excused for considering them toys; in the old days, you’d have had cabinets full of these sorts of hand-wound memory cards.

Magnetic core memory should not be confused with core-rope memory, which was a ROM solution of similar vintage. The legendary Apollo Guidance Computer used both.

We’d love to see a hack that makes real use of these pre-modern memory modality– if you know of one, send in a tip.

Hacking a Guitar into a Hurdy-Gurdy Hybrid with 3D Prints

10 Julio 2025 at 23:00
The crank/keying assembly

If you’re looking for a long journey into the wonderful world of instrument hacking, [Arty Farty Guitars] is six parts into a seven part series on hacking an existing guitar into a guitar-hurdy-gurdy-hybrid, and it is “a trip” as the youths once said. The first video is embedded below.

The Hurdy-Gurdy is a wheeled instrument from medieval europe, which you may have heard of, given the existence of the laser-cut nerdy-gurdy, the electronic midi-gurdy we covered here, and the digi-gurdy which seems to be a hybrid of the two. In case you haven’t seen one before, the general format is for a hurdy-gurdy is this : a wheel rubs against the strings, causing them to vibrate via sliding friction, providing a sound not entirely unlike an upset violin. A keyboard on the neck of the instrument provides both fretting and press the strings onto the wheel to create sound. 

[Arty Farty Guitars] is a guitar guy, so he didn’t like the part with about the keyboard. He wanted to have a Hurdy Gurdy with a guitar fretboard. It turns out that that is a lot easier said than done, even when starting with an existing guitar instead of from scratch, and [Arty Farty Guitar] takes us through all of the challenges, failures and injuries incurred along the way. 

Probably the most interesting piece of the puzzle is the the cranking/keying assembly that allows one hand to control cranking the wheel AND act as keyboard for pressing strings into the wheel. It’s key to the whole build, as combining those functions on the lower hand leaves the other hand free to use the guitar fretboard half of the instrument. That controller gets its day in video five of the series. It might inspire some to start thinking about chorded computer inputs– scrolling and typing?

If you watch up to the sixth video, you learn that that the guitar’s fretting action is ultimately incompatible with pressing strings against the wheel at the precise, constant tension needed for good sound. To salvage the project he had to switch from a bowing action with a TPU-surfaced wheel to a sort of plectrum wheel, creating an instrument similar to the thousand-pick guitar we saw last year.

Even though [Arty Farty Guitars] isn’t sure this hybrid instrument can really be called a Hurdy Gurdy anymore, now that it isn’t using a bowing action, we can’t help but admire the hacking spirit that set him on this journey. We look forward to the promised concert in the upcoming 7th video, once he figures out how to play this thing nicely.

Know of any other hacked-together instruments that possibly should not exist? We’re always listening for tips. 

 

 

 

An Emulated Stroll Down Macintosh Memory Lane

10 Julio 2025 at 11:00
Screenshot of "Frame of Preference"

If you’re into Macs, you’ll always remember your first. Maybe it was the revolutionary classic of 1984 fame, perhaps it was the adorable G3 iMac in 1998, or even a shiny OS X machine in the 21st century. Whichever it is, you’ll find it emulated in [Marcin Wichary]’s essay “Frame of preference: A history of Mac settings, 1984–2004” — an exploration of the control panel and its history.

Image of PowerBook showing the MacOS 8.0 desktop.
That’s not a photograph, it’s an emulator. (At least on the page. Here, it’s a screenshot.)

[Marcin] is a UI designer as well as an engineer and tech historian, and his UI chops come out in full force, commenting and critiquing Curputino’s coercions. The writing is excellent, as you’d expect from the man who wrote the book on keyboards, and it provides a fascinating look at the world of retrocomputing through the eyes of a designer. That design-focused outlook is very apropos for Apple in particular. (And NeXT, of course, because you can’t tell the story of Apple without it.)

There are ten emulators on the page, provided by [Mihai Parparita] of Infinite Mac. It’s like a virtual museum with a particularly knowledgeable tour guide — and it’s a blast, getting to feel hands-on, the design changes being discussed. There’s a certain amount of gamification, with each system having suggested tasks and a completion score when you finish reading. There are even Easter eggs.

This is everything we wish the modern web was like: the passionate deep-dives of personal sites on the Old Web, but enhanced and enabled by modern technology. If you’re missing those vintage Mac days and don’t want to explore them in browser, you can 3D print your own full-size replica, or a doll-sized picoMac.

 

Volume Controller Rejects Skeumorphism, Embraces the Physical

10 Julio 2025 at 02:00

The volume slider on our virtual desktops is a skeuomorphic callback to the volume sliders on professional audio equipment on actual, physical desktops. [Maker Vibe] decided that this skeuomorphism was so last century, and made himself a physical audio control box for his PC.

Since he has three audio outputs he needs to consider, the peripheral he creates could conceivably be called a fader. It certainly has that look, anyway: each output is controlled by a volume slider — connected to a linear potentiometer — and a mute button. Seeing a linear potentiometer used for volume control threw us for a second, until we remembered this was for the computer’s volume control, not an actual volume control circuit. The computer’s volume slider already does the logarithmic conversion. A Seeed Studio Xiao ESP32S3 lives at the heart of this thing, emulating a Bluetooth gamepad using a library by LemmingDev. A trio of LEDs round out the electronics to provide an indicator for which audio channels are muted or active.

Those Bluetooth signals are interpreted by a Python script feeding a software called Voicmeeter Banana, because [Maker Vibe] uses Windows, and Redmond’s finest operating system doesn’t expose audio controls in an easily-accessible way. Voicmeeter Banana (and its attendant Python script) takes care of telling Windows what to do. 

The whole setup lives on [Maker Vibe]’s desk in a handsome 3D printed box. He used a Circuit vinyl cutter to cut out masks so he could airbrush different colours onto the print after sanding down the layer lines. That’s another one for the archive of how to make front panels.

If volume sliders aren’t doing it for you, perhaps you’d prefer to control your audio with a conductor’s baton. 

Programming Like It’s 1986, For Fun and Zero Profit

9 Julio 2025 at 08:00
screenshot of C programming on Macintosh Plus

Some people slander retrocomputing as an old man’s game, just because most of those involved are more ancient than the hardware they’re playing with. But there are veritable children involved too — take the [ComputerSmith], who is recreating Conway’s game of life on a Macintosh Plus that could very well be as old as his parents. If there’s any nostalgia here, it’s at least a generation removed — thus proving for the haters that there’s more than a misplaced desire to relive one’s youth in exploring these ancient machines.

So what does a young person get out of programming on a 1980s Mac? Well, aside from internet clout, and possible YouTube monetization, there’s the sheer intellectual challenge of the thing. You cant go sniffing around StackExchange or LLMs for code to copy-paste when writing C for a 1986 machine, not if you’re going to be fully authentic. ANSI C only dates to 1987, after all, and figuring out the quirks and foibles of the specific C implementation is both half the fun, and not easily outsourced. Object Pascal would also have been an option (and quite likely more straightforward — at least the language was clearly-defined), but [ComputerSmith] seems to think the exercise will improve his chops with C, and he’s likely to be right. 

Apparently [ComputerSmith] brought this project to VCS Southwest, so anyone who was there doesn’t have to wait for Part 2 of the video to show up to see how this turns out, or to snag a copy of the code (which was apparently available on diskette). If you were there, let us know if you spotted the youngest Macintosh Plus programmer, and if you scored a disk from him.

If the idea of coding in this era tickles the dopamine receptors, check out this how-to for a prizewinning Amiga demo.  If you think pre-ANSI C isn’t retro enough, perhaps you’d prefer programming by card?

Five-minute(ish) Beanie is the Fastest We’ve Seen Yet

9 Julio 2025 at 05:00

Yes, you read that right– not benchy, but beanie, as in the hat. A toque, for those of us under the Maple Leaf. It’s not 3D printed, either, except perhaps by the loosest definition of the word: it is knit, by [Kevr102]’s motorized turbo knitter.

The turbo-knitter started life as an Addi Express King knitting machine. These circular knitting machines are typically crank-operated, functioning  with a cam that turns around to raise and lower special hooked needles that grab and knit the yarn. This particular example was not in good working order when [Kevr102] got a hold of it. Rather than a simple repair, they opted to improve on it.

A 12 volt motor with a printed gear and mount served for motorizing the machine. The original stitch counter proved a problem, so was replaced with an Arduino Nano and a hall effect sensor driving a 7-digit display. In theory, the Arduino could be interfaced with the motor controller and set to run the motor for a specific number of stitches, but in practice there’s no point as the machine needs babysat to maintain tension and avoid dropping stitches and the like. Especially, we imagine, when it runs fast enough to crank out a hat in under six minutes. Watch it go in the oddly cropped demo video embedded below.

Five minutes would still be a very respectable time for benchy, but it’s not going to get you on the SpeedBoatRace leaderboards against something like the minuteman we covered earlier.

If you prefer to take your time, this knitting machine clock might be more your fancy. We don’t see as many fiber arts hacks as perhaps we should here, so if you’re tangled up in anything interesting in that scene, please drop us a line

 

Touch Lamp Tracks ISS with Style

8 Julio 2025 at 11:00

In the comments of a recent article, the question came up as to where to find projects from the really smart kids the greybeards remember being in the 70s. In the case of [Will Dana] the answer is YouTube, where he’s done an excellent job of producing an ISS-tracking lamp, especially considering he’s younger than almost all of the station’s major components.*

There’s nothing ground-breaking here, and [Will] is honest enough to call out his inspiration in the video. Choosing to make a ground-track display with an off-the-shelf globe is a nice change from the pointing devices we’ve featured most recently. Inside the globe is a pair of stepper motors configured for alt/az control– which means the device must reset every orbit, since [Willis] didn’t have slip rings or a 360 degree stepper on hand.  A pair of magnets couples the motion system inside the globe to the the 3D printed ISS model (with a lovely paintjob thanks to [Willis’s girlfriend]– who may or may be from Canada, but did show up in the video to banish your doubts as to her existence), letting it slide magically across the surface. (Skip to the end of the embedded video for a timelapse of the globe in action.) The lamp portion is provided by some LEDs in the base, which are touch-activated thanks to some conductive tape inside the 3D printed base.

It’s all controlled by an ESP32, which fetches the ISS position with a NASA API. Hopefully it doesn’t go the way of the sighting website, but if it does there’s more than enough horsepower to calculate the position from orbital parameters, and we are confident [Will] can figure out the code for that. That should be pretty easy compared to the homebrew relay computer or the animatronic sorting hat we featured from him last year.

Our thanks to [Will] for the tip. The tip line is for hackers of all ages,  but we admit that it’s great to see what the new generation is up to.

*Only the Roll Out Solar Array, unless you only count on-orbit age, in which case the Nakua module would qualify as well.

When is a synth a woodwind? When it’s a Pneumatone

8 Julio 2025 at 04:47

Ever have one of those ideas that’s just so silly, you just need to run with it? [Chris] from Sound Workshop ran into that when he had the idea that became the Pneumatone: a woodwind instrument that plays like a synth.

In its 3D printed case, it looks like a giant polyphonic analog synth, but under the plastic lies a pneumatic heart: the sound is actually being made by slide whistles. We always thought of the slide whistle as a bit of a gag instrument, but this might change our minds. The sliders on the synth-box obviously couple to the sliders in the whistles. The ‘volume knobs’ are actually speed controllers for computer fans that feed air into the whistles. The air path is possibly not ideal– there’s a bit of warbling in the whistles at some pitches– but the idea is certainly a fun one. Notes are played by not blocking the air path out the whistle, as you can see in the video embedded below.

Since the fans are always on, this is an example of a drone instrument, like bagpipes or the old hacker’s favourite, the hurdy gurdy. [Chris] actually says in his tip– for which we are very thankful– that this project takes inspiration not from those projects but from Indian instruments like the Shruthi Box and Tanpura. We haven’t seen those on Hackaday yet, but if you know of any hacks involving them, please leave a tip.

IR Point and Shoot Has a Raspberry Heart in a 35mm Body

7 Julio 2025 at 18:30

Photography is great, but sometimes it can get boring just reusing the same wavelengths over and over again. There are other options, though and when [Malcolm Wilson] decided he wanted to explore them, he decided to build a (near) IR camera. 

The IR images are almost ethereal.
Image : Malcom Wilson.

The housing is an old Yashica Electro 35 — apparently this model was prone to electrical issues, and there are a lot of broken camera bodies floating around– which hides a Pi NoIR Camera v3. That camera module, paired with an IR pass filter, makes for infrared photography like the old Yashica used to do with special film. The camera module is plugged into a Pi Zero 2 W, and it’s powered by a PiSugar battery. There’s a tiny (0.91″) OLED display, but it’s only for status messages. The viewfinder is 100% optical, as the designers of this camera intended. Point, shoot, shoot again.

There’s something pure in that experience; we sometimes find stopping to look at previews pulls one out of the creative zone of actually taking pictures. This camera won’t let you do that, though of course you do get to skip on developing photos. [Malcom] has the Pi set up to connect to his Wifi when he gets home, and he grabs the RAW (he is a photographer, after all) image files via SSH.  Follow the link above to [Malcom]’s substack, and you’ll get some design details and his python code.

The Raspberry Pi Foundation’s NoIR camera shows up on these pages from time to time, though rarely so artistically. We’re more likely to see it spying on reptiles, or make magic wands work.  So we are quite grateful to [Malcom] for the tip, via Petapixel. Yes, photographers and artists of all stripes are welcome to use the tips line to tell us about their work.

Follow the links in this article for more images like this.
Image: Malcom Wilson

160-core RISC V Board is the m.2 CoProcessor You Didn’t know you needed

7 Julio 2025 at 11:00

Aside from GPUs, you don’t hear much about co-processors these days. [bitluni] perhaps missed those days, because he found a way to squeeze a 160 core RISC V supercluster onto a single m.2 board, and shared it all on GitHub.

OK, sure, each core isn’t impressive– he’s using CH32V003, so each core is only running at 48 MHz, but with 160 of them, surely it can do something? This is a supercomputer by mid-80s standards, after all.  Well, like anyone else with massive parallelism, [bitluni] decided to try a raymarcher. It’s not going to replace RTX anytime soon, but it makes for a good demo.

Like his previous m.2 project, an LED matrix,  the cluster is communicating over PCIe via a WCH CH382 serial interface. Unlike that project, blinkenlights weren’t possible: the tiny, hair-thin traces couldn’t carry enough power to run the cores and indicator LEDs at once. With the power issue sorted, the serial interface is the big bottleneck. It turns out this cluster can crunch numbers much faster than it can communicate. That might be a software issue, however, as the cluster isn’t using all of the CH382’s bandwidth at the moment. While that gets sorted there are low-bandwidth, compute-heavy tasks he can set for the cluster. [bitluni] won’t have trouble thinking of them; he has a certain amount of experience with RISCV microcontroller clusters.

We were tipped off to this video by [Steven Walters], who is truly a prince among men. If you are equally valorous, please consider dropping informational alms into our ever-present tip line

Daisy chain of hacks lets new Arm board run Doom

5 Julio 2025 at 23:00

Running DOOM on ARM? Old hat. Running Doom (2016) on an ARM SBC? Well, that’s a bit more interesting, and [Interfacing Linux] shows us how with this handy guide, and in a video embedded below.

The ARM SBC in question is the Radxa Orion O6, which claims to be the world’s first open source ARMv9 motherboard. It has a 12-core ARM9.2 SoC from Cix, and crucially for gaming, a PCIe x16 slot to fit a graphics card. There’s onboard graphics in the SoC, of course, but that’s only going to cut it for old DOOM, not Doom (2016).

Obviously there is no ARMv9 build of this nine-year-old classic. Thus, a certain degree of hacking is required. An x86 emulation layer called FEX is used to run Steam, which includes the Proton compatibility layer to sit between the Linux system and the Windows system calls the games are making.

So, again: Windows games, running via a compatibility layer on a Linux system running on an x86 emulator, running on another Linux system, running on ARM hardware. Yeah, we’d call that a hack, and just possibly cursed. The amazing thing is that it works. As long as you use a PCI 3.0 graphics card, anyway; apparently newer ones don’t work, or at least not the one [Interfacing Linux] had to try. (Some report better luck with newer NVIDIA cards.) Which is a pity, because every game tested is GPU-throttled on this system. Considering the CPU should be handling all the emulation, that just goes to show how GPU-heavy even 10-year-old games are.

[Interfacing Linux] seems to enjoy running things where they should not; we just wrote up their SteamOS console.

This isn’t the first time a Radxa board has shown up on Hackaday either, but they don’t seem to be nearly as popular as the fruit-flavoured competition for the sort of projects we usually see. If you’ve got a good project using one of these powerful ARM boards– or anything else, don’t hesitate to send us a tip!

 

 

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