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The Best DIY PCB Method?

23 Junio 2024 at 20:00

Now before you start asking yourself “best for what purpose?”, just have a look at the quality of the DIY PCB in the image above. [ForOurGood] is getting higher resolution on the silkscreen than we’ve seen in production boards. Heck, he’s got silkscreen and soldermask at all on a DIY board, so it’s definitely better than what we’re producing at home.

The cost here is mostly time and complexity. This video demonstrating the method is almost three hours long, so you’re absolutely going to want to skip around, and we’ve got some relevant timestamps for you. The main tools required are a cheap 3018-style CNC mill with both a drill and a diode laser head, and a number of UV curing resins, a heat plate, and some etchant.

[ForOurGood] first cleans and covers the entire board with soldermask. A clever recurring theme here is the use of silkscreens and a squeegee to spread the layer uniformly. After that, a laser removes the mask and he etches the board. He then applies another layer of UV soldermask and a UV-curing silkscreen ink. This is baked, selectively exposed with the laser head again, and then he cleans the unexposed bits off.

In the last steps, the laser clears out the copper of the second soldermask layer, and the holes are drilled. An alignment jig makes sure that the drill holes go in exactly the right place when swapping between laser and drill toolheads – it’s been all laser up to now. He does a final swap back to the laser to etch additional informational layers on the back of the board, and creates a solder stencil to boot.

This is hands-down the most complete DIY PCB manufacturing process we’ve seen, and the results speak for themselves. We would cut about half of the corners here ourselves. Heck, if you do single-sided SMT boards, you could probably get away with just the first soldermask, laser clearing, and etching step, which would remove most of the heavy registration requirements and about 2/3 of the time. But if it really needs to look more professional than the professionals, this video demonstrates how you can get there in your own home, on a surprisingly reasonable budget.

This puts even our best toner transfer attempts to shame. We’re ordering UV cure soldermask right now.

Marimbatron: A Digital Marimba Prototyping Project

13 Junio 2024 at 20:00

The Marimbatron is [Leo Kuipers] ‘s final project as part of the Fab Academy program supervised by [Prof. Neil Gershenfeld] of MIT’s Center for Bits and Atoms. The course aims to teach students how to leverage all the fab lab skills to create unique prototypes using the materials at hand.

The final polyurethane/PET/Flex PCB stack-up for the sensor pad

Fortunately, one of the main topics covered in the course is documentation, and [Leo] has provided ample material for review. The marimba consists of a horizontal series of wooden bars, each mounted over a metal resonator tube. It is played similarly to the xylophone, with a piano-type note arrangement, covering about five octaves but with a lower range than the xylophone. [Leo] converted this piano-type layout into a more logical grid arrangement. The individual pads are 3D printed in PETG and attached to a DIY piezoresistive pressure sensor made from a graphite-sprayed PET sheet laid upon a DIY flexible PCB. A central addressable LED was also included for indication purposes. The base layer is made of cast polyurethane, formed inside a 3D-printed rigid mould. This absorbs impact and prevents crosstalk to nearby sensors. The sensor PCB was initially prototyped by adhering a layer of copper tape to a layer of Kapton tape and cutting it out using a desktop vinyl cutter. While this method worked for the proof of concept, [Leo] ultimately outsourced the final version to a PCB manufacturer. The description of prototyping the sensor and dealing with over-moulding was particularly fascinating.

For the electronics, a modular approach was needed. Each row of ten sensors was daisy-chained to connect the LEDs, with an individual sense line passed down for each sensor to a common sensor PCB. This uses a SAMD21-series microcontroller with enough ADC channels to handle the task. This was initially prototyped using a micro-milled PCB and a laser-cut PET solder stencil. Once that was proven to work well, the sensible thing was done, and the final PCBs were ordered from a proper fab. Additionally, a user interface PCB was created to host a few pushbuttons and a Waveshare round LCD display. Finally, a main control PCB routes I2C to the sensor boards and interfaces to the SPI LCD. It also handles sending MIDI data over USB for playback on an external MIDI device.

Documentation and design data can both be found on the project fabcloud page. To dig into the Fab Academy courses, wander over to the course archive and get cracking.

This is the first marimba we’ve covered, so here’s a mechanical xylophone instead. Whilst we’re on the subject of mechanical music, here’s a fun one to go back over.

Restoring a Vintage CGA Card with Homebrew HASL

13 Junio 2024 at 05:00

Right off the bat, we’ll stipulate that what [Adrian] is doing in the video below isn’t actual hot air solder leveling. But we thought the results of his card-edge connector restoration on a CGA video card from the early 80s was pretty slick, and worth keeping in mind for other applications.

The back story is that [Adrian], of “Digital Basement” YouTube fame, came across an original IBM video card from the early days of the IBM-PC. The card was unceremoniously dumped, probably due to the badly corroded pins on the card-edge bus connector. The damage appeared to be related to a leaking battery — the corrosion had that sickly look that seems to only come from the guts of batteries — leading him to try cleaning the formerly gold-plated pins. He chose naval jelly rust remover for the job; for those unfamiliar with this product, it’s mostly phosphoric acid mixed with thickeners and is used as a rust remover.

The naval jelly certainly did the trick, but left the gold-plated pins a little worse for the wear. Getting them back to their previous state wasn’t on the table, but protecting them with a thin layer of solder was easy enough. [Adrian] used liquid rosin flux and a generous layer of 60:40 solder, which was followed by removing the excess with desoldering braid. That worked great and got the pins on both sides of the board into good shape.

[Adrian] also mentioned a friend who recommended using toilet paper to wick up excess solder, but sadly he didn’t demonstrate that method. Sounds a little sketchy, but maybe we’ll give it a try. As for making this more HASL-like, maybe heating up the excess solder with an iron and blasting the excess off with some compressed air would be worth a try.

BikeBeamer Adds POV Display to Bicycle Wheels

11 Junio 2024 at 20:00

Unless you’re living in a bicycle paradise like the Netherlands, most people will choose to add some sort of illumination to their bicycle to help drivers take note that there’s something other than a car using the road. Generally, simple flashing LEDs for both the front and the rear is a pretty good start, but it doesn’t hurt to add a few more lights to the bicycle or increase their brightness. On the other hand, if you want to add some style to your bicycle lighting system then this persistence of vision (POV) display called the BikeBeamer from [locxter] might be just the thing.

The display uses four LED strips, each housed in their own 3D printed case which are installed at 90-degree angles from one another in between the spokes of a standard bicycle wheel. An ESP32 sits at the base of one of the strips and is responsible for storing the image and directing the four displays. This is a little more complex than a standard POV display as it’s also capable of keeping up with the changing rotational speeds of the bicycle wheels when in use. The design also incorporates batteries so that no wires need to route from the bike frame to the spinning wheels.

This is an ongoing project for [locxter] as well, meaning that there are some planned upgrades even to this model that should be in the pipe for the future. Improving the efficiency of the code will hopefully allow for more complex images and even animations to be displayed in the future, and there are also some plans to improve the PCB as well with all surface-mount components. There are a few other ways to upgrade your bike’s lighting as well, and we could recommend this heads-up headlight display to get started.

How to Cram 945 LEDs into a Teeny Tiny Vegas-Style Sphere

1 Junio 2024 at 05:00

[Carl Bugeja] finds the engineering behind the Las Vegas Sphere fascinating, and made a video all about the experience of designing and building a micro-sized desktop version. [Carl]’s version is about the size of a baseball and crams nearly a thousand RGB pixels across the surface.

A four-layer flexible PCB is the key to routing data and power to so many LEDs.

Putting that many addressable LEDs — even tiny 1 mm x 1 mm ones — across a rounded surface isn’t exactly trivial. [Carl]’s favored approach ended up relying on a flexible four-layer PCB and using clever design and math to lay out an unusual panel shape which covers a small 3D printed geodesic dome.

Much easier said that done, by the way. All kinds of things can and do go wrong, from an un-fixable short in the first version to adhesive and durability issues in later prototypes. In the end, however, it’s a success. Powered over USB-C, his mini “sphere” can display a variety of patterns and reactive emojis.

As elegant and impressive as the engineering is in this dense little display, [Carl] has some mixed feelings about the results. 945 individual pixels on such a small object is a lot, but it also ends up being fairly low-resolution in the end. It isn’t very good at displaying sharp lines or borders, so any familiar shapes (like circles or eyes) come out kind of ragged. It’s also expensive. The tiny LEDs may be only about 5 cents each, but when one needs nearly a thousand of them for one prototype that adds up quickly. The whole bill of materials comes out to roughly $250 USD after adding up the components, PCB, controller, and mechanical parts. It’s certainly a wildly different build than its distant cousin, the RGB cube.

Still, it’s an awfully slick little build. [Carl] doubts there’s much value in pursuing the idea further, but there are plenty of great images and clips from the build. Check out the video, embedded below.

M1 Development Board from Scraps

19 Mayo 2024 at 02:00

Apple is fairly notorious for building devices that are difficult to repair, but with the right tools it’s often not completely impossible to circumvent some of their barriers. As they say, every lock has a key. [dosdude1] has wanted a specific M1 development board for a while now and has been slowly piecing together everything he needs to cobble one together, and finally got this unit running despite many roadblocks put in his way by Apple.

The development kit is a Developer Transition Kit  or “DTK” meant for developers during Apple’s transition from Intel chips to their own in-house ARM-based M1 platform. This particular version is in a Mac Mini form factor but it has a few hurdles to clear before it powers on. First, the board was cut in a critical location that shorted out many of the PCB layers, so this had to be carefully filed down to remove the shorts. It was also missing a few tiny surface mount components and a NAND chip, but these were scavenged from other scrapped parts and assembled into a fully working machine.

There are a number of other non-physical problems to solve here as well, too. Apple coded their NAND chips to work with specific WiFi modules so if these aren’t programmed to work together the computer will get stuck in a boot loop. But with that and a few other details out of the way [dosdude1] finally has his DTK up and running in a 2018 Mac Mini chassis, right down to the working power LEDs. We’ve seen all kinds of PCB damage before (although not often quite this intricate) and even PCBs repaired that were snapped in half.

Thanks to [CodeAsm] for the tip!

No Solder! Squeeze Your Parts to the PCB

12 Mayo 2024 at 05:00

What’s solder for, anyway? It’s just the stuff that sticks the parts to the PCB. If you’re rapid prototyping, possibly with expensive components, and want to be able to remove chips from the board easily when you spin up the next iteration, it would be great if you didn’t have to de-solder them to move on. If only you could hold the parts without the solder…

That’s exactly the goal behind [Zeyu Yan] et al’s SolderlessPCB, which uses custom 3D printed plastic covers to do the holding. And it has the knock-on benefit of serving as a simple case.

In their paper, they document some clever topologies to make sure that the parts are held down firmly to the board, with the majority of the force coming from screws. We especially like the little hold-down wings for use with SMD capacitors or resistors, although we could absolutely see saving the technique exclusively for the more high value components to simplify design work on the 3DP frame. Still, with the ability to automatically generate 3D models of the board, parts included, this should be something that can be automated away.

The group is doing this with SLA 3D printing, and we imagine that the resolution is important. You could try it with an FDM printer, though. Let us know if you do!

This is the same research group that is responsible for the laser-cut sheet-PCB origami. There’s clearly some creative thinking going on over there.

Nearly-Destroyed Commodore Gets New Life

27 Abril 2024 at 05:00

We all have our shiny, modern computers for interacting with the modern world, but at times they can seem a little monochromatic. Even the differences between something like macOS and Windows for the average user often boil down to which operating system loads an Internet browser. There are obviously more differences than that, but back in the 80s it was much more extreme with interoperability a pipe dream in most cases. What keeps drawing people to maintaining and using computers from that chaotic era is more tangible compared to modern machines, and that is meant quite literally; computers from this era can be saved from an extreme amount of degradation like this Commodore that was nearly completely destroyed before it was re-discovered.

The first step was to restore the case of this Commodore PC20-III, but the restoration of the computer’s internals took a bit more time. First, the entire board was de-soldered, with any rare chips being set aside for future use. Unfortunately the board itself was too corroded and otherwise damaged to be used, but since these were just two-layer boards it could be photographed and then re-created in CAD software to make a near-perfect duplicate of the original. The team at [The Cave] took the opportunity to add patch wires which would have been present in the original machine into the PCB, and made some other upgrades as well like adding sockets to various chips that would have been originally soldered to the board.

The passive components, especially capacitors, were brand new as well and some period-correct components such as a monitor and keyboard finish out the build. The computer boots on the first try, and is quickly put through its paces testing the hard disk drive, using the old floppy drive, and even playing a few video games from the era. The fact that retrocomputers like these are easy (by modern standards) to reverse engineer and restore surely leads to their continued popularity, and we’ve seen everything from C64s to this 128DCR get a similar full restoration.

Reverse Engineering the Quansheng Hardware

23 Abril 2024 at 08:00

In the world of cheap amateur radio transceivers, the Quansheng UV-K5 can’t be beaten for hackability. But pretty much every hack we’ve seen so far focuses on the firmware. What about the hardware?

To answer that question, [mentalDetector] enlisted the help of a few compatriots and vivisected a UV-K5 to find out what makes it tick. The result is a (nearly) complete hardware description of the radio, including schematics, PCB design files, and 3D renders. The radio was a malfunctioning unit that was donated by collaborator [Manuel], who desoldered all the components and measured which ones he could to determine specific values. The parts that resisted his investigations got bundled up along with the stripped PCB to [mentalDetector], who used a NanoVNA to characterize them as well as possible. Documentation was up to collaborator [Ludwich], who also made tweaks to the schematic as it developed.

PCB reverse engineering was pretty intense. The front and back of the PCB — rev 1.4, for those playing along at home — were carefully photographed before getting the sandpaper treatment to reveal the inner two layers. The result was a series of high-resolution photos that were aligned to show which traces connected to which components or vias, which led to the finished schematics.

There are still a few unknown components, mostly capacitors by the look of it, but the bulk of the work has been done, and hats off to the team for that. This should make hardware hacks on the radio much easier, and we’re looking forward to what’ll come from this effort. If you want to check out some of the firmware exploits that have already been accomplished on this radio, check out the Trojan Pong upgrade, or the possibilities of band expansion. We’ve also seen a mixed hardware-firmware upgrade that really shines.

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