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Ayer — 10 Agosto 2024Salida Principal

The First Fitbit: Engineering and Industrial Design Lessons

Por: Maya Posch
9 Agosto 2024 at 20:00

It could happen to anyone of us: suddenly you got this inkling of an idea for a product that you think might just be pretty useful or even cool. Some of us then go on to develop a prototype and manage to get enough seed funding to begin the long and arduous journey to turn a sloppy prototype into a sleek, mass-produced product. This is basically the story of how the Fitbit came to be, with a pretty in-depth article by [Tekla S. Perry] in IEEE Spectrum covering the development process and the countless lessons learned along the way.

Of note was that this idea for an accelerometer-based activity tracker was not new in 2006, as a range of products already existed, from 1960s mechanical pedometers to 1990s medical sensors and the shoe-based Nike+ step tracker that used Apple’s iPod with a receiver. Where this idea for the Fitbit was new was that it’d target a wide audience with a small, convenient (and affordable) device. That also set them up for a major nightmare as the two inventors were plunged into the wonderfully terrifying world of industrial design and hardware development.

One thing that helped a lot was outsourcing what they could to skilled people and having solid seed funding. This left just many hardware decisions to make it as small as possible, as well as waterproof and low-power. The use of the ANT protocol instead of Bluetooth saved a lot of battery, but meant a base station was needed to connect to a PC. Making things waterproof required ultrasonic welding, but lack of antenna testing meant that a closed case had a massively reduced signal strength until a foam shim added some space. The external reset pin on the Fitbit for the base station had a low voltage on it all the time, which led to corrosion issues, and so on.

While much of this was standard development and testing  fun, the real challenge was in interpreting the data from the accelerometer. After all, what does a footstep look like to an accelerometer, and when is it just a pothole while travelling by car? Developing a good algorithm here took gathering a lot of real-world data using prototype hardware, which needed tweaking when later Fitbits moved from being clipped-on to being worn on the wrist. These days Fitbit is hardly the only game in town for fitness trackers, but you can definitely blame them for laying much of the groundwork for the countless options today.

AnteayerSalida Principal

Polaroid in an Instant

31 Julio 2024 at 14:00

Edwin Land, were he alive, would hate this post. He wanted to be known for this scientific work and not for his personal life. In fact, upon his death, he ordered the destruction of all his personal papers. However, Land was, by our definition, a hacker, and while you probably correctly associate him with the Polaroid camera, that turns out to be only part of the story.

Land in 1977

It was obvious that Land was intelligent and inquisitive from an early age. At six, he blew all the fuses in the house. He was known for taking apart clocks and appliances. When his father forbade him from tearing apart a phonograph, he reportedly replied that nothing would deter him from conducting an experiment. We imagine many Hackaday readers have similar childhood stories.

Optics

He was interested in optics, and at around age 13, he became interested in using polarized light to reduce headlight glare. The problem was that one of the best polarizing crystals known — herapathite — was difficult to create in a large size. Herapathite is a crystalline form of iodoquinine sulfate studied in the 1800s by William Herapath, who was unable to grow large sizes of the crystal. Interestingly, one of Herapath’s students noticed the crystals formed when adding iodine to urine from dogs that were given quinine.

Land spent a year at Harvard studying physics, but he left and moved to New York. He continued trying to develop a way to make large, practical, light-polarizing crystals. At night, he would sneak into labs at Columbia University to conduct experiments.

His breakthrough was the realization that he could develop tiny polarizing crystals and put millions of them in a film to form a large polarizer without the problem of growing giant crystals. At first, he created tiny crystals, suspended them in liquid, and aligned them with an electromagnet. A sheet of celluloid would pass through the liquid, picking up precisely aligned microcrystals. When the liquid dried, the crystals remained, and you had a sheet of polarizing film.

A Polarizing Patent

Two misaligned filters will pass less light until reaching 90 degrees of misalignment, which will block most light

That was the basis of the 1929 patent for polarizing films. Later, the process changed to using a polymer sheet with crystals that aligned by stretching the plastic without an electromagnet. Eventually, the crystals would be made of iodine. Not only did polarizing filters reduce glare, but using two of them allowed you to control the flow of light. If the two filters have the same alignment, light with the correct polarization will pass. As you rotate one filter, less light will pass until the polarizers are at right angles to each other. At that point, virtually no light will flow. Polariscopes can even detect stress in glass objects.

In 1932, a Havard professor who had family money joined with Land to form Land-Wheelwright Laboratories to manufacture polarizing films. You’d think that wouldn’t be a big business, but it turns out there were many uses for a large polarizer, although auto headlights didn’t work out. Kodak bought polarizing film for movie cameras. American Optical made polarized sunglasses. It even made 3D movies and photographs more practical.

In 1937, the company changed its name to Polaroid. But it would be 1943 before the Polaroid camera was even an idea. Of course, between those years, there was a World War to contend with.

The company sold many 3D movie cameras. They produced a 3D film for the 1939 World’s Fair. Unfortunately, the right eye film has been lost, but the left eye one is still around, and you can see it below.

War Years

Turns out polarizing films have more military uses than you might guess. Pilots and soldiers benefit from polarized goggles. A 1944 magazine article noted that all fire control teams had polarizing goggles that could adjust their darkness by turning a knob. Polaroid even produced goggles for war dogs and mules. Even General George Patton was seen sporting a pair of Polaroid goggles.

While most of the company’s war effort was optical in nature, it wasn’t all polarized light technology. For example, the company also developed synthetic quinine after the war shut off the supply of tree bark normally used to produce the medicine. While that might seem odd, at the time, quinine crystals were used in the polarizing films produced by the company. The work ultimately didn’t pan out for practical purposes, but it did win the Polaroid researcher responsible a Nobel Prize in 1965, as it was a landmark achievement in organic chemistry.

Before the war, a Polaroid employee made the Vectograph, a stereo viewer that encoded depth information in the form of polarization. During the war, the technique was used to enhance reconnaissance photos. Land and his company also played important roles in future photo intelligence development. He contributed to the U2’s camera and several satellite- and balloon-borne cameras.

The Camera

Of course, what Land is really known for is instant photography. Inspiration struck in 1943 while on vacation in Santa Fe, New Mexico. He took a picture of his three-year-old daughter. She wanted to see the resulting picture right away.

That wasn’t possible, of course, but it got Land thinking. Reportedly, in an hour, he had the basic ideas in place to make the system work. Within three years, he had a prototype. Two years after that, the camera was on sale to the public.

The camera used a technique known as diffusion transfer that was known before Land used it and made it practical for cameras. Prior to this, it was used to copy documents and produce lithography plates before being replaced with more modern techniques.  The company made 60 cameras and put 57 of them on a shelf in a department store, thinking they would have some time to make more. The cameras were all sold in a single day, as you can see in the video below. Later, a demonstration by Steve Allen on national television undoubtedly sold many cameras.

The secret isn’t so much in the camera as in the film. In the original process, silver halide — just like regular film — turns black where the light hits it and doesn’t blacken where the image was dark. A dye transfer process migrates dye to the surface of the picture, being blocked where the image is black. This produces a positive image. This requires a series of chemical reactions.

To start the reactions, the reagents are lumped together at the edge of the picture. Rollers in the camera crush capsules containing the reagents and spread them across the picture. For color photos, there are multiple light-sensitive layers and complementary dyes.

In early cameras, the development occurred in the middle of a pack, and after a delay, the user had to separate the image from the rest of the pack. However, in 1972, integral film appeared, which used more chemical magic to develop the image right in front of your eyes.

Genius

Now, when you hear of Edwin Land, you know he did more than invent the instant camera. Not bad for someone who dropped out of school twice. He did, eventually, get an honorary PhD from Harvard. In fact, Harvard’s Baker Library has a great exhibit about Land and his work if you want a lot more detail.

If you have an instant camera, you can build your own film packs. Despite digital photography, we are still fascinated with these instant cameras.

Journey

Por: EasyWithAI
6 Julio 2023 at 15:22
Journey lets you tell captivating stories and presentations using videos, slides, and interactive elements like calendars. The tool offers features such as automagical creation, personalized content at scale, automatic branding, and a trove of customizable blocks. It even generates a first draft using AI, ensuring you never have to start from scratch. To get started […]

Source

The Mysterious Roman Dodecahedron Was Possibly Just For Knitting

Por: Maya Posch
14 Julio 2024 at 08:00

Over the years archaeological digs of Roman sites have uncovered many of these strange dodecahedrons, usually made out of metal and with various holes in their faces. With no surviving records that describe how they were used, speculation has ranged from jewelry to a knitting aid. In a 2023 video by [Amy Gaines] it is this latter use which is explored, using a 3D printed dodecahedron and some wooden dowels to knit both gold wire and yarn into rather intricate patterns that are also referred to as ‘Viking Knitting’.

As we mentioned previously when yet another one of these dodecahedrons was uncovered, their use was unlikely to be of supreme relevance in military or scientific circles on account of a lack of evidence. What is quite possible is that these were both attractive shapes for jewelry (beads), and useful knitting aids for both jewelry makers (for e.g. gold wire braiding) and quite possibly yarn-related uses. The results which [Amy] demonstrates in the video for the gold wire in particular bear a striking resemblance to ancient braided gold chains on display at the Met and other museums, which leads credence to this theory.

If these items were effectively just common knitting tools, that would explain why the historical record is mum on them, as they would have been as notable as a hammer or a precision lathe used by the ancient Greeks.

Thanks to [john] for the tip.

Rulers of the Ancient World — Literally!

13 Julio 2024 at 08:00

If you were expecting a post about ancient kings and queens, you are probably at the wrong website. [Burn Heart] has a fascination with ancient measuring devices and set out to recreate period-correct rules, although using decidedly modern techniques.

The first example is a French rule for measuring the “pied du Roi” or king’s foot. Apparently, his royal highness had large feet as a the French variant is nearly 13 inches long. The next rulers hail from Egypt and measure cubits and spans. Turns out the pyramid builders left a lot of information about measurements and their understanding of math and tools like dividers.

Other rules from Rome, Japan, and the Indus Valley are also included. According to the post, one set of these rulers used locally sourced wood, but a second “limited” edition used wood that the originals might have. Most of the rulers were etched via CNC, although the French ruler was hand-etched.

The Romans, apparently, had smaller feet than French royalty, as their Pes or foot was about 11.65 inches. There are plenty of little tidbits in the post ranging from the origin of the word inch to why the black wood used for piano keys is called ebony.

We’ll stipulate this isn’t exactly a hack, although it is fine workmanship and part of hacker culture is obsessing over measuring things, so we thought it was fair game. These days, rulers are often electronic. Which makes it natural to put them on a PC board.

Flintlock: The Siege of Dawn muestra algunos de sus Jefes con el Trailer Oficial de la Historia

El desarrollador neozelandés A44 Games y la distribuidora Kepler Interactive han revelado hoy un nuevo tráiler sobre la historia del RPG de acción, Flintlock: The Siege of Dawn, el cual se lanzará mundialmente el 18 de julio para Xbox Series X|S, PlayStation 5 y PC (a través de Steam y Epic Games Store) y Xbox Game Pass. Recuerden que una demo aún se encuentra disponible en Steam.

En el papel de Nor, los jugadores trabajarán junto a un misterioso pero poderoso dios con forma de zorro conocido como Enki, para buscar venganza contra los formidables dioses que amenazan con destruir las tierras de Kian.

Desde Uru, la gran guardiana alada de la puerta al Gran Abismo, hasta la multi-armada Rammuha, quien desprecia y teme el poder explosivo de la pólvora, Nor deberá utilizar todo su arsenal, incluyendo armas de fuego, golpes de hacha y la devastadora magia de Enki, para superar las adversidades y devolver la paz al mundo de Kian.

Reservalo ya en Steam por $39.99 dólares (o su equivalente en moneda regional) en su edición estándar o por US$ 44.99 o precio regional, ambas con un 10% de descuento en Steam hasta el 25 de julio.

Flintlock: The Siege of Dawn – Deluxe Edition incluye el juego base y 3 paquetes personalizados para Nor.

  • Flintlock: The Siege of Dawn – Noble Outfit
  • Flintlock: The Siege of Dawn – Champions Outfit
  • Flintlock: The Siege of Dawn – Vanguard Outfit

 

Acerca de Flintlock: The Siege of Dawn

De la mano del estudio A44, creadores de Ashen, llega un souls-lite explosivo en el que dioses y armas se baten por el futuro de la humanidad.

La Entrada al Gran Abismo se ha abierto y, con ella, los dioses y sus huestes de inertes. Las tierras de Kian se encuentran bajo asedio y la ciudad de Alba está al borde de la expugnación.

Ahora le toca al ejército de la Coalición tomar las armas. Haz acopio de venganza, pólvora y magia a lo largo de tu legendaria gesta para derrocar a los dioses, cerrar aquella entrada y reclamar el mundo.

Flintlock: The Siege of Dawn se desarrolla en un mundo abierto impresionantemente bello, pero peligroso, en donde la magia y las armas chocan. Tomando el control de Nor Vanek, junto a su místico compañero, Enki, los jugadores se encuentran en una batalla sin cuartel contra los dioses y su amenazador ejército de muertos.

Deberán perfeccionar sus habilidades de combate utilizando una apasionante mezcla de pólvora y magia para recuperar la perdida Ciudad del Amanecer mientras el mundo que les rodea se sume en el caos.

Cambia sin problemas de la magia al combate con armas y asóciate con Enki para lanzar ataques devastadores contra enemigos imponentes. Mientras los dioses intentan dominar todo lo que llaman hogar, Nor debe convertirse en algo más que una soldado si quiere salvar a la humanidad.

Características principales:

  • Una compañía única –Ponte en las botas de Nor Vanek, miembro de élite del ejército de la Coalición acompañada por Enki, un misterioso ser raposo, en su viaje para vengarse de los dioses. Guiada por la sabiduría de Enki acerca de este mundo, tus habilidades de combate y exploración se combinarán con sus poderes mágicos, convirtiendo a ambos en un dúo a respetar.
  • Un soulslite explosivo – Flintlock incorpora elementos del género soulslike y los imbuye de una velocidad que resulta en combates dinámicos y explosivos. Entrelaza combate físico, armas de fuego y magia en batallas rítmicas donde los combos se encadenan para crear una danza letal. Usa las habilidades con las armas de Nor para emplear la verticalidad a tu favor y hacer llover la muerte desde las alturas o para alejarte rápidamente del peligro.
  • Un mundo herido por los dioses – Libres para azotar el mundo, los dioses sedientos de venganza están enfurecidos, con la intención de causar el caos y provocar la caída de la humanidad. Viaja por el paisaje arrasado de Kian y utiliza la magia y los portales de Enki para surcar los cielos mientras te enfrentas a las hordas de inertes. Descubre nuevo equipo, refuerza tus armas y mejora tus artefactos para prepararte para el enfrentamiento final contra los dioses.

Requisitos Mínimos:

  • SO: Windows 10
  • Procesador: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memoria: 8 GB de RAM
  • Gráficos: GTX 1060 / Radeon RX 580 (6GB+ RAM)
  • DirectX: Versión 11
  • Almacenamiento: 30 GB de espacio disponible
  • Notas adicionales: SSD

Requisitos Recomendados:

  • SO: Windows 10
  • Procesador: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • Memoria: 16 GB de RAM
  • Gráficos: GTX 2060 Super / Radeon RX 5700 (8GB+ RAM)
  • DirectX: Versión 12
  • Almacenamiento: 30 GB de espacio disponible
  • Notas adicionales: SSD

La entrada Flintlock: The Siege of Dawn muestra algunos de sus Jefes con el Trailer Oficial de la Historia apareció primero en PC Master Race Latinoamérica.

Dad? Where Did Printed Circuit Boards Come From?

6 Julio 2024 at 02:00

These days, it is hard to imagine electronics without printed circuit boards. They are literally in everything. While making PCBs at home used to be a chore, these days, you design on a computer, click a button, and they show up in the mail. But if you go back far enough, there were no PC boards. Where did they come from? That’s the question posed by [Steven Leibson] who did some investigating into the topic.

There were many false starts at building things like PCBs using wires glued to substrates or conductive inks.  However, it wasn’t until World War II that mass production of PC boards became common. In particular, they were the perfect solution for proximity fuzes in artillery shells.

The environment for these fuzes is harsh. You literally fire them out of a cannon, and they can feel up to 20,000 Gs of acceleration. That will turn most electronic circuits into mush.

The answer was to print silver-bearing ink on a ceramic substrate. These boards contained tubes, which also needed special care. Two PCBs would often have components mounted vertically in a “cordwood” configuration.

From there, of course, things progressed rapidly. We’ve actually looked at the proximity fuze before. Not to mention cordwood.

A Look Back at the USSR’s Mi-6 Helicopter Airliner

Por: Maya Posch
5 Julio 2024 at 20:00

Most of us would equate commercial airline travel with fixed-wing aircraft, but civilian transport by helicopter, especially in large and sparsely populated regions, is common enough. It was once even big business in the Soviet Union, where the Aeroflot airline operated passenger helicopters in regular service for many decades. In the mid-1960s they even started work on converting the Mil Mi-6 — the USSR’s largest and fastest helicopter — to carry paying passengers. Unfortunately this never got past a single prototype, with the circumstances described by [Oliver Parken] in a recent article.

This passenger version of the Mi-6 got the designation Mi-6P (for passazhirskyi, meaning passenger) and would have seated up to 80 (3 + 2 row configuration), compared to the Mi-8 passenger variant that carried 28 – 31 passengers. Why exactly the Mi-6P never got past the prototype stage is unknown, but its successor in the form of the Mi-26P has a listed passenger variant and features. Both have a cruising speed of around 250 km/h, with a top of 300 km/h. The auxiliary winglets of the Mi-6 provided additional lift during flight, and the weight lifting record set by the Mi-6 was only broken by the Mi-26 in 1982.

An obvious disadvantage of passenger helicopters is that they are more complicated to operate and maintain, while small fixed wing airliners like the ATR 72 (introduced in 1988) can carry about as many passengers, requires just a strip of tarmac to land and take off from, travel about twice as fast as an Mi-6P would, and do not require two helicopter pilots to fly them. Unless the ability to hover and land or take-off vertically are required, this pretty much explains why passenger helicopters are such a niche application. Not that the Mi-6P doesn’t have that certain je ne sais quoi to it, mind.

Elden Ring: Shadow of the Erdtree – Trailer Oficial de la Historia

El editor Bandai Namco y el desarrollador FromSoftware han lanzado el avance oficial de la historia de la expansión de Elden Ring, “Shadow of the Erdtree”.

«Ganador de cientos de galardones, incluido el Juego del año de The Game Awards y el Mejor Juego del año de los Golden Joystick Awards, Elden Ring es el aclamado RPG de acción épico ambientado en un vasto y oscuro mundo de fantasía. Los jugadores se embarcan en una búsqueda épica con la libertad de explorar y aventurarse a su propio ritmo.

La expansión “Shadow of the Erdtree” presenta una historia completamente nueva ambientada en la Tierra de las Sombras llena de misterio, mazmorras peligrosas y nuevos enemigos, armas y equipos.

Descubra territorios inexplorados, enfréntese a adversarios formidables y deléitese con el satisfactorio triunfo de la victoria. Sumérgete en la fascinante interacción de personajes, donde el drama y la intriga se entrelazan, creando una experiencia inmersiva para saborear y disfrutar.»

La expansión Shadow of the Erdtree para ELDEN RING se lanzará el próximo 21 de junio por US$ 39.99 para su edición estándar y US$ 49.99 para la edición premium bundle, que incluye el libro de arte digital y banda sonora original. El contenido de Shadow of the Erdtree requiere el juego base.

Resérvalo ahora y recibe el siguiente contenido adicional para la expansión:  Gesto adicional ELDEN RING Shadow of the Erdtree. Es un gesto que se puede usar en el juego para el contenido de Shadow of the Erdtree. El contenido adicional estará disponible en el juego cuando se lance la expansión. También podrás desbloquear este contenido más adelante en la expansión.

Ganador de cientos de premios que incluyen Juego del año de The Game Awards y Mejor juego del año de Golden Joystick Awards, ELDEN RING es el aclamado juego de rol y acción ambientado en un mundo de fantasía extenso y oscuro. Los jugadores se embarcan en una aventura épica con la libertad de explorar y aventurarse a su ritmo.

Acerca de Elden Ring Shadow of the Erdtree

La expansión Shadow of the Erdtree presenta una nueva historia que se sitúa en la Tierra de la Sombra y está repleta de misterios, calabozos peligrosos y nuevos enemigos, armas y equipamiento.

Descubre territorios inexplorados, enfrenta adversarios formidables y disfruta la agradable sensación de la victoria. Adéntrate en la fascinante interacción entre los personajes, donde el drama y las intrigas se combinan y crean una experiencia envolvente muy disfrutable.

«La Tierra de las Sombras.

Un lugar oscurecido por el Erdtree.

Donde la diosa Marika poso su pie por primera vez.

Una tierra purgada en una batalla nunca contada.

Incendiada por la llama de Messmer.

Fue a esta tierra a la que partió Miquella.

Despojándose de su carne, de su fuerza, de su linaje.

De todas las cosas Doradas.

Y ahora Miquella espera

el regreso de su Señor prometido.

ELDEN RING Shadow of the Erdtree tamaño mapa nuevos jefes armas

ELDEN RING Shadow of the Erdtree ofrece diferentes versiones para los millones de Sin Luz que se enfrentaron al original, así como para los nuevos jugadores, que necesitarán el juego base para jugar. Las siguientes ediciones ya están disponibles para preordenar; A menos que se indique lo contrario a continuación, el juego base no está incluido con la compra.

Ediciones básicas

  • ELDEN RING Shadow of the Erdtree: la versión estándar de la expansión, disponible digitalmente en todas las plataformas.
  • ELDEN RING Shadow of the Erdtree Edition: Paquete especial que incluye el juego base de ELDEN RING (disco) y la expansión ELDEN RING Shadow of the Erdtree (digital); las versiones físicas están disponibles solo para PlayStation®5 y Xbox Series X|S. Disponible digitalmente en todas las plataformas.

Ediciones Premium

  • Premium Bundle: incluye la expansión ELDEN RING Shadow of the Erdtree y viene con un libro de arte digital y contenido adicional de banda sonora digital para la expansión. Disponible digitalmente en todas las plataformas.
  • Deluxe Edition: incluye el juego base de ELDEN RING, la expansión ELDEN RING Shadow of the Erdtree, y viene con libros de arte digital y bandas sonoras digitales tanto para el juego base como para la expansión.Disponible digitalmente en todas las plataformas.

Edición de coleccionista (cantidad limitada)

  • ELDEN RING Shadow of the Erdtree Collector’s Edition: incluye un único código de cupón de la plataforma seleccionada para la expansión ELDEN RING Shadow of the Erdtree y viene con una estatua de ~18″ (46 cm) de «Messmer the Impaler», un libro de arte físico de 40 páginas y una banda sonora digital. Las cantidades de ELDEN RING Shadow of the Erdtree Collector’s Edition son limitadas y exclusivas de la tienda de Bandai Namco Entertainment (el envío está restringido a EE. UU. y Canadá).

Pedido anticipado de mercancía exclusiva (cantidad limitada)

  • Disponible solo en la tienda de Bandai Namco Entertainment en cantidades muy limitadas, los pedidos anticipados ya están disponibles para el casco de Messmer el Empalador de ELDEN RING Shadow of the Erdtree. Este artículo exclusivo incluye una pieza de exhibición única hecha para los más exigentes, distinguidos y empilchados Sin Luz. Esta elaborada réplica del casco del imponente Messmer el Empalador está elaborada con detalles precisos y viene con un certificado de autenticidad numerado. Este artículo está disponible solo hasta agotar existencias y se enviará a partir del 28 de junio (el envío está restringido a EE. UU. y Canadá). Este es solo un artículo coleccionable y no incluye ningún contenido del juego.

Acerca de ELDEN RING

«Sumérgete en una aventura emocionante y decide el destino de un mundo vasto, repleto de intriga y poder. Lucha contra enemigos formidables usando el combate cuerpo a cuerpo distintivo de FromSoftware y descubre una amplia variedad de estrategias creativas que son posibles gracias a la jugabilidad ilimitada de este RPG de acción, ELDEN RING.

Hidetaka Miyazaki, autor de la prestigiosa y aclamada serie de videojuegos DARK SOULS, y George R. R. Martin, autor de la saga de fantasía más vendida de The New York Times, Canción de Hielo y Fuego, dan vida a un nuevo mundo lleno de saberes y relatos fantásticos. Los jugadores se embarcarán en un viaje por un mundo diseñado con una meticulosidad artesanal y rebosante de sangre y engaños, que viene de la mano de una variedad de personajes con motivaciones únicas para ayudar u obstruir el avance de los jugadores, adversarios con antecedentes profundos y criaturas temibles. A lo largo de sus aventuras, los jugadores decidirán el destino de esta tierra maldita a medida que desentrañan sus secretos y mitos.

En un paisaje vasto y bien integrado con progresión natural de clima y hora del día, los jugadores se sumergirán por completo en el mundo de ELDEN RING cuando comiencen su viaje y decidan el camino que seguirán. Viaja a pie o a caballo, a solas o en línea con amigos, por planicies herbosas, pantanos sofocantes y bosques exuberantes. Escala montañas en espiral, entra en castillos impresionantes y descubre otros lugares majestuosos en una escala nunca vista en un título de FromSoftware.

Las opciones de rol y personalización de ELDEN RING les permiten a los jugadores definir su propio estilo de juego único. Se fomenta la experimentación con una amplia variedad de armas, poderes mágicos y habilidades que encontrarás al recorrer el mundo; esto alienta a los jugadores a seguir caminos de avance inexplorados previamente.

ELDEN RING les da a los jugadores la oportunidad de diseñar su propio recorrido por el mundo. Decide si te lanzarás precipitadamente a batallas encarnizadas contra enemigos intimidantes o si aprovecharás los sistemas de sigilo y combate del juego para tomar la delantera. Depende de cada jugador decidir cómo superar la variedad de desafíos que se le presentan.»

Características principales:

  • Un extenso mundo lleno de emoción – Un extenso mundo donde los campos abiertos, con una amplia variedad de situaciones, y las enormes mazmorras, con diseños complejos y tridimensionales, se conectan con total fluidez. Al explorar, te acompaña el entusiasmo por descubrir amenazas desconocidas y abrumadoras, lo que produce una gran sensación de logro.
  • Crea tu propio personaje – Además de personalizar el aspecto de tu personaje, puedes combinar libremente las armas, armadura y magia que desees equipar. Puedes desarrollar tu personaje según tu estilo de juego, como aumentar tu fuerza muscular para convertirte en un fuerte guerrero o dominar la magia.
  • Un drama épico nacido de un mito – Una historia de múltiples capas contada en fragmentos. Un drama épico en el que los diversos pensamientos de los personajes se cruzan en las Tierras Intermedias.
  • Modo en línea único que te conecta indirectamente con otros – Además del modo multijugador, donde puedes conectarte directamente con otros jugadores y viajar junto a ellos, el juego presenta un modo en línea asincrónico único, que te permite sentir la presencia de otros jugadores.

Elden Ring se lanzóen PC vía Steam y consolas de PlayStation y Xbox el 25 de febrero del 2021 por u$s 59.99 o precio regional. También está disponible una Edición Deluxe por u$s 79.99 o precio regional, la cual incluye la banda sonora y el libro de arte en formato digital.

El juego también cuenta con una edición de coleccionista y una edición de coleccionista premium que incluirá una estatua de Malenia de 9″, un libro de arte de 40 páginas, un steelbook, una banda sonora digital, y el juego, y tiene un costo u$s 189.99. La Edición Premium incluirá una replica 1:1 del casco de Malenia y costará u$s 259.99.

Requisitos Mínimos:

  • SO: Windows 10
  • Procesador: Intel Core i5-8400 o AMD Ryzen 3 3300X
  • Memoria: 12 GB de RAM
  • Gráficos: NVIDIA GeForce GTX 1060, 3 GB o AMD Radeon RX 580, 4 GB
  • DirectX: Versión 12
  • Almacenamiento: 60 GB de espacio disponible

Requisitos Recomendados:

  • SO: Windows 11
  • Procesador: Intel Core i7-8700K o AMD Ryzen 5 3600X
  • Memoria: 16 GB de RAM
  • Gráficos: NVIDIA GeForce GTX 1070 (8 GB) o AMD Radeon RX Vega 64 (8 GB)
  • DirectX: Versión 12
  • Almacenamiento: 60 GB de espacio disponible

Pueden leer nuestro análisis de ELDEN RING en este enlace, en donde también comentamos sobre el rendimiento en varias configuraciones. También tenemos una extensa galería con más de 100 imágenes en 4K con detalles al máximo aquí.

Aquellos que quieran jugar a más de 60 FPS y/o tengan monitores con resoluciones ultra wide, pueden descargar mods para desbloquear tanto la tasa de cuadros por segundo como resoluciones 21:9 o 32:9. Todos los archivos e instrucciones los pueden encontrar en este enlace.

La entrada Elden Ring: Shadow of the Erdtree – Trailer Oficial de la Historia apareció primero en PC Master Race Latinoamérica.

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