Boats normally get around with propellers or water jets for propulsion. Occasionally, they use paddles. [Engineering After Hours] claims he is “changing the boat game forever” with his new 3D printed boat design that uses a tank tread for propulsion instead. Forgive him for the hyperbole of the YouTuber. It’s basically a modified paddle design, but it’s also pretty cool.
The basic idea is simple enough—think “floating snowmobile” and you’re in the ballpark. In the water, the chunky tank track provides forward propulsion with its paddle-like treads. It’s not that much different from a paddle wheel steamer. However, where it diverges is that it’s more flexible than a traditional paddle wheel.
The tracked design is actually pretty good at propelling the boat in shallow water without getting stuck. In fact, it works pretty well on dirt, too! The video covers the basic concept, but it also goes into some detail regarding optimizing the design, too. Getting the float and track geometry right is key to performance, after all.
Drilling holes can be quite time consuming work, particularly if you have to drill a lot of them. Think about all the hassle of grabbing a part, fixturing it in the drill press, lining it up, double checking, and then finally making the hole. That takes some time, and that’s no good if you’ve got lots of parts to drill. There’s an easy way around that, though. Build yourself a rad jig like [izzy swan] did.
The first jig we get to see is simple. It has a wooden platter, which hosts a fixture for a plastic enclosure to slot perfectly into place. Also on the platter is a regular old power drill. The platter also has a crank handle which, when pulled, pivots the platter, runs the power drill, and forces it through the enclosure in the exact right spot. It’s makes drilling a hole in the enclosure a repeatable operation that takes just a couple of seconds. The jig gets it right every time.
The video gets better from there, though. We get to see even niftier jigs that feature multiple drills, all doing their thing in concert with just one pull of a lever. [izzy] then shows us how these jigs are built from the ground up. It’s compelling stuff.
If you’re doing any sort of DIY manufacturing in real numbers, you’ve probably had to drill a lot of holes before. Jig making skills could really help you if that’s the case. Video after the break.
If you’ve ever worked with guitar pedals or analog audio gear, you’ve probably realized the value of a resistor decade box. They substitute for a resistor in a circuit and let you quickly flick through a few different values at the twist of a knob. You can still buy them if you know where to look, but [M Caldeira] decided to build his own.
At its core, the decade box relies on a number of 11-position rotary switches. Seven are used in this case—covering each “decade” of resistances, from 1 ohm to 10 ohm and all the way up to 1 megaohm. The 11 positions on each switch allows the selection of a given resistance. For example, position 7 on the 100 ohm switch selects 700 ohms, and adds it to the total resistance of the box.
[M Caldeira] did a good job of building the basic circuit, as well as assembling it in an attractive, easy-to-use way. It should serve him well on his future audio projects and many others besides. It’s a simple thing, but sometimes there’s nothing more satisfying than building your own tools.
Whether you’re a kid or a kid at heart, learning about science and engineering can be a lot more fun if it’s practical. You could sit around learning about motors and control theory, or you could build a robot arm and play with it. If the latter sounds like your bag of hammers, you might like Pedro 2.0.
Pedro 2.0 is a simple 3D-printable robot arm intended for STEAM education. If you’re new to that acronym, it basically refers to the combination of artistic skills with education around science, technology, engineering and mathematics.
The build relies on components that are readily available pretty much around the world—SG90 servo motors, ball bearings, and an Arduino running the show. There’s also an NRF24L01 module for wireless remote control. All the rest of the major mechanical parts can be whipped up on a 3D printer, and you don’t need a particularly special one, either. Any old FDM machine should do the job just fine if it’s calibrated properly.
If you fancy dipping your toes in the world of robot arms, this is a really easy starting point that will teach you a lot along the way. From there, you can delve into more advanced designs, or even consider constructing your own tentacles. The world really is your octopus oyster.
A mouse is just two buttons, and a two-dimensional motion tracking system, right? Oh, and a scroll wheel. And a third button. And…now you’re realizing that mice can be pretty complicated. [DIY Yarik] proves that in spades with his impressive—and complex—mouse build. The only thing is, you might argue it isn’t really a mouse.
The inspiration for the mouse was simple. [Yarik] wanted something that was comfortable to use. He also wanted a mouse that wouldn’t break so often—apparently, he’s had a lot of reliability issues with mice in recent years. Thus, he went with a custom 3D-printed design with a wrist rest at the base. This allows his hand to naturally rest in a position where he can access multiple buttons and a central thumbstick for pointing. In fact, there’s a secondary scroll control and a rotary dial as well. It’s a pretty juicy control surface. Code is up on GitHub.
The use of a thumbstick is controversial—some might exclaim “this is not a mouse!” To them, I say, “Fine, call it a pointing device.” It’s still cool, and it look like a comfortable way to interface with a computer.
We’ve seen some other neat custom mice over the years, too, like this hilarious force-feedback mouse. Video after the break.
Hydrogen! It’s a highly flammable gas that seems way too cool to be easy to come by. And yet, it’s actually trivial to make it out of water if you know how. [Maciej Nowak] has shown us how to do just that with his latest build.
The project in question is a simple hydrogen generator that relies on the electrolysis of water. Long story short, run a current through water and you can split H2O molecules up and make H2 and O2 molecules instead. From water, you get both hydrogen to burn and the oxygen to burn it in! Even better, when you do burn the hydrogen, it combines with the oxygen to make water again! It’s all too perfect.
This particular hydrogen generator uses a series of acrylic tanks. Each is fitted with electrodes assembled from threaded rods to pass current through water. The tops of the tanks have barbed fittings which allow the gas produced to be plumbed off to another storage vessel for later use. The video shows us the construction of the generator, but we also get to see it in action—both in terms of generating gas from the water, and that gas later being used in some fun combustion experiments.
Pedants will point out this isn’t really just a hydrogen generator, because it’s generating oxygen too. Either way, it’s still cool. We’ve featured a few similar builds before as well.
Collecting retrocomputers is fun, especially when you find fully-functional examples that you can plug in, switch on, and start playing with. Meanwhile, others prefer to find the damaged examples and nurse them back to health. [polymatt] can count himself in that category, as evidenced by his heroic rescue of an 1993 IBM ThinkPad Tablet.
The tablet came to [polymatt] in truly awful condition. Having been dropped at least once, the LCD screen was cracked, the case battered, and all the plastics were very much the worse for wear. Many of us would consider it too far gone, especially considering that replacement parts for such an item are virtually unobtainable. And yet, [polymatt] took on the challenge nonetheless.
Despite its condition, there were some signs of life in the machine. The pen-based touch display seemed to respond to the pen itself, and the backlight sort of worked, too. Still, with the LCD so badly damaged, it had to be replaced. Boggling the mind, [polymatt] was actually able to find a 9.4″ dual-scan monochrome LCD that was close enough to sort-of fit, size-wise. To make it work, though, it needed a completely custom mount to fit with the original case and electromagnetic digitizes sheet. From there, there was plenty more to do—recapping, recabling, fixing the batteries, and repairing the enclosure including a fresh set of nice decals.
The fact is, 1993 IBM ThinkPad Tablets just don’t come along every day. These rare specimens are absolutely worth this sort of heroic restoration effort if you do happen to score one on the retro market. Video after the break.
You might think that visualizing music with lasers would be a complicated and difficult affair. In fact, it’s remarkably simple if you want it to be, and [byte_thrasher] shows us just how easy it can be.
At heart, what you’re trying to do is make a laser trace out waveforms of the music you’re listening to, right? So you just need a way to move the laser’s beam along with the sound waves from whatever you’re listening to. You might be thinking about putting a laser on the head of a servo-operated platform fed movement instructions from a digital music file, but you’d be way over-complicating things. You already have something that moves with the music you play — a speaker!
[byte_thrasher’s] concept is simple. Get a Bluetooth speaker, and stick it in a bowl. Cover the bowl with a flexible membrane, like plastic wrap. Stick a small piece of mirror on the plastic. When you play music with the speaker, the mirror will vibrate and move in turn. All you then have to do is aim a safe laser in a safe direction such that it bounces off the mirror and projects on to a surface. Then, the laser will dance with your tunes, and it’ll probably look pretty cool!
put a bluetooth speaker in a bowl, cover the bowl with plastic wrap pulled taut, glue a shard of mirror to the plastic wrap, point a laser beam at the mirror so that it bounces off towards the ceiling, play music, enjoy pic.twitter.com/Vs6lBJihCg
These days, the vast majority of portable media users are storing their files on some kind of Microsoft-developed file system. Back in the 1980s and 1990s, though, things were different. You absolutely could not expect a floppy disk from one type of computer to work in another. That is, unless you had a magical three-format disk, as [RobSmithDev] explains.
The tri-format disk was a special thing. It was capable of storing data in Amiga, PC, and Atari ST formats. This was of benefit for cover disks—a magazine could put out content for users across all three brands, rather than having to ship multiple disks to suit different machines.
[RobSmithDev] started investigating by reading the tri-format disk with his DiskFlashback tool. The tool found two separate filesystems. The Amiga filesystem took up 282 KB of space. The second filesystem contained two folders—one labelled PC, the other labelled ST. The Atari ST folder contained 145KB of data, while the PC folder used 248 KB. From there, we get a breakdown on how the data for each format is spread across the disk, right down to the physical location of the data. The different disk formats of each system allowed data to be scattered across the disk such that each type of computer would find its relevant data where it expected it to be.
Once upon a time, computers didn’t really have enough resources to play back high-quality audio. It took too much RAM and too many CPU cycles and it was just altogether too difficult. Instead, they relied upon synthesizing audio from basic instructions to make sounds and music. [caiannello] has taken advantage of this with the WAV2VGM project.
The basic concept is straightforward enough—you put a WAV audio file into the tool, and it spits out synthesis instructions for the classic OPL3 sound card. The Python script only works with 16-bit mono WAV files with a 44,100 Hz sample rate.
Amazingly, check the samples, and you’ll find the output is pretty recognizable. You can take a song with lyrics (like Still Alive from Portal), turn it into instructions for an OPL3, and it’s pretty intelligible. It sounds… glitchy and damaged, but it’s absolutely understandable.
It’s a fun little retro project that, admittedly, doesn’t have a lot of real applications. Still, if you’re making a Portal clone for an ancient machine with an OPL3 compatible sound chip, maybe this is the best way to do the theme song? If you’re working on exactly that, by some strange coincidence, be sure to let us know when you’re done!
If you’re unfamiliar, the Unnamed SDVX Clone is basically a community-built game that’s inspired by the original Konami titles. [Luke] decided to build a handheld console for playing the game, which is more akin to the arcade experience versus playing it on a desktop computer.
[Luke’s] build relies on a Raspberry Pi 4B, which donates its considerable processing power and buckets of RAM to the project. The Pi was installed into a 3D-printed case with a battery pack, touchscreen, and speakers, along with multiple arcade buttons and rotary encoders for controlling the game. Booting the Pi and clicking the icon on the desktop starts up the Unnamed Sound Voltex Clone. The game itself will be fairly familiar to any rhythm game player, though it’s a tough more sophisticated than Audiosurf. [Luke] demonstrates the gameplay on YouTube, and the finished project looks great.
The concept was to build a better water gun with longer range—and what better way to do that than by shooting ice instead? The blaster relies on a PVC air tank for propulsion—one of the most controversial design choices you can make if you read the comments around here. It’s charged by a small air compressor, and dumping the air is handled by a solenoid valve. So far, so simple.
What makes this blaster special is where it gets its ammunition from. The blaster uses a custom CNC-machined block from PCBway to act as a freeze chamber. Water enters an aluminum block, and is cooled by thermoelectric elements. Once the projectile has frozen inside the chamber, it’s stuck in place, so the chamber is then heated by a small heating element. This melts the projectile just enough to allow it to be fired.
It’s a complicated but ingenious way of building an ice blaster. It does pack some real punch, too. It shoots the ice projectiles hard enough to shatter wine glasses. That’s enough to tell us you don’t want to be aiming this thing at your pals in a friendly match of Capture the Flag. Stick to paintballs, perhaps. Video after the break.
[Sebastian’s] build is able to tell both wind speed and direction—and with no moving parts! Sort of, anyway. That makes the design altogether different from the usual cup type anemometers with wind vanes that you might be used to seeing on home weather stations. [Sebastian] wanted to go a different route—he wanted a sensor that wouldn’t be so subject to physical wear over time.
The build relies on strain gauges. Basically, [Sebastian] 3D printed a sail-like structure that will flex under the influence of the wind. With multiple strain gauges mounted on the structure, it’s possible to determine the strength of the wind making it flex and in what direction. [Sebastian] explains how this is achieved, particularly involving the way the device compensates for typical expansion and contraction due to temperature changes.
It’s a really unique way to measure wind speed and direction; we’d love to learn more about how it performs in terms of precision, accuracy, and longevity—particularly with regards to regular mechanical and ultrasonic designs. We’ll be keeping a close eye on [Sebastian’s] work going forward. Video after the break.
Do you remember the fourth-place winner in the 2022 Hackaday Prize? If it’s slipped your mind, that’s okay—it was Boondock Echo. It was a radio project that aimed to make it easy to record and playback conversations from two-way radio communications. The project was entered via Hackaday.io, the judges dug it, and it was one of the top projects of that year’s competition.
The talk begins with a simple video explainer of the Boondock Echo project. Basically, it points out the simple problem with two-way radio communications. If you’re not sitting in front of the receiver at the right time, you’re going to miss the message someone’s trying to send you. Unlike cellular communications, Skype calls, or email, there’s no log of missed calls or messages waiting for you. If you weren’t listening, you’re out of luck.
Mark was inspired to create a device to solve these problems by his father’s experience as an emergency responder with FEMA. Often, his father would tell stories about problems with radios and missed transmissions, and Mark had always wondered if something could be done.
Boondock Echo is the device that hopes to change all that. It’s a device designed for recording and playback of two-way radio communications. The hardware is based around the ESP32, which is able to capture analog audio from a radio, digitize it, and submit it to the Boondock Echo online service. This also enables more advanced features—the system can transcribe audio to text, and even do keyword monitoring on the results and email you any important relevant messages.
Rather amazingly, Hackaday actually helped spawn this project. Mark had an idea of what Boondock Echo should do, but he didn’t feel like he had the full set of technical skills to implement it. Then, Mark met KC via a Hackaday Hackchat, and the two started a partnership to develop the project further. Eventually, they won fourth place in the 2022 Hackaday Prize, which netted them a tasty $10,000 which they could use to develop the project further. They then brought in Mark’s friend Jesse on the hardware side, and things really got rolling.
The hope was to start producing and delivering Boondock Echo devices. Of course, nobody is immune to production hell, and it was no different for this team. KC dives into the story of how the device relied on the ESP32-A1S module. When they went to make more, this turned out to be problematic. They found some of the purchased modules worked and some didn’t. Stripping the RF shields off the pre-baked modules, they found that while they all included audio codec chips marked “8388,” some modules had a different layout and functioned differently. And these were parts with FCC IDs, identical part numbers, and everything! This turned into a huge mess that derailed the project for some time. The project had to be retooled to work with the ESP32-based AI Thinker Audio Kit, to which they added a custom “sidekick” board to handle interfacing with the desired radio hardware.
Mark notes that there were some organizational lessons learned through this difficult journey. He talks about the value of planning and budgets when it comes to any attempt to escape the “Valley of Death” as a nascent startup. Mark also explains how Boondock Echo came to seek investors to grow further when he realized they didn’t have the resources to make it on their own.
“You don’t go out asking for $10,000 from family and friends, you go out and you ask for a heck of a lot more than that from professional investors,” explains Mark. “It’s a lot easier to come up with $100,000 than $10,000, because the venture capitalists don’t play in the $10,000 price range.” Of course, he notes that this comes with a tradeoff—investors want a stake in the company in exchange for cold, hard cash. Moving to this mode of operation involved creating a company and then dividing up shares for all the relevant stakeholders—a unique challenge of its own. Mark and KC explain how they handled the growing pains and grew their team from there.
The rest of the talk covers the product itself, and we get a demo of what it can do. KC and Mark show us how the Boondock Echo units capture audio, record it, and submit it to the cloud. From there, we get to see how things like AI transcription, keyword triggers, and notifications work, and there’s even a fun live demo. Beyond that, Mark explains how you can order the hardware via CrowdSupply, and sign up with the Boondock Echo cloud service.
It’s not just neat to see a cool project, it’s neat to see something like this grow from an idea into a fully-fledged business. Even better, it grew out of the Hackaday community itself, and has flourished from there. It’s a wonderful testament to what hackers can achieve with a good idea and the will to pursue it.
Let’s say you’ve got a fun little organization that does things together under a collective branding or banner. Maybe you want to celebrate that fact with some visually appealing signage? Well, that’s pretty much how [Jack] of the Purdue Hackers felt, so he and the gang put together a sizable logo sign to advertise their makerspace.
[Jack] explains that The Sign, as it is known, embodies the spirit of the Purdue Hackers. Basically, it’s about making something cool and sharing it with the world. He then outlines how they came to develop a “shining monument” to their organization with the use of LEDs and 3D printed components. The blog post explains how the group began with small prototypes, before stepping up to build a larger version for display in their makerspace window. It also chronicles the twists and turns of the project, including budget snarls and PCB errors that threatened to derail everything.
Ultimately, though, the Purdue Hackers prevailed, and The Sign has been shining bright ever since. Files are on GitHub for the curious, because it’s all open source! Meanwhile, if you’ve been cooking up your own neat signage projects, don’t hesitate to drop us a line!
Warping! It messes up your 3D printed parts, turning them into a useless, dimensionally-inaccurate mess. You can design your parts around it, or try and improve your printer in various ways. Or, you can check out some of the neat tricks [Jan] has to tackle it.
The basic concept is a particularly valuable one. [Jan] notes that ABS and PLA are relatively compatible. In turn, he found that printing ABS parts on top of a thin layer of PLA has proven a great way to improve bed adhesion and reduce warping. He’s extended this technique further to other material combinations, too. The trick is to find two materials that adhere well to each other, where one is better at adhering to typical print beds. Thus, one can be used to help stick the other to the print bed. [Jan] also explains how to implement these techniques with custom G-Code and manual filament changes.
We’ve been discussing the issue of warping prints quite often of late. It’s a common problem we all face at one time or another! Video after the break.
Nerf blasters are fun and all, but they’re limited by the fact they have to be safe for children to play with. [Flasutie] faced no such restrictions when building his giant 40 mm foam dart launcher, and it’s all the better for it.
This thing is sizeable—maybe two to four times bigger than your typical Nerf blaster. But that’s no surprise, given the size of the foam ammunition it fires. [Flasutie] shows us the construction process on how the 3D-printed blaster is assembled, covering everything from the barrel and body assembly to the chunky magazine. Loading each round into the chamber is a manual process, vaguely akin to a bolt-action mechanism, but simplified.
It’s the method of firing that really caught our eye, though. Each round has a cartridge and a foam projectile. Inside the cartridge is a quantity of flammable HHO gas generated, presumably, from water via electrolysis. The blaster itself provides power to a spark gap in the cartridge that ignites the gas, propelling the projectile through the barrel and out of the blaster.
We’ve seen plenty of Nerf blasters and similar builds around these parts, including some with a truly impressive rate of fire. Video after the break.
The video begins with the removal of the round CRT tube. Once it’s extracted from the set, it’s placed in a round garbage can which serves as a handy work stand for the unique device. It’s all delicate work as it’s very easy to damage a picture tube, particularly an old one. Removing the discoloration is quite a job—the problem is caused by adhesive holding the front layer safety glass on, which has going bad over the years. It requires lots of heat to remove. In doing this repair, [bandersentv] notes he’s also giving up the safety of the original extra glass layer on the front of the tube. Worth noting if you’re worried about a given tube’s integrity.
Of course, cleaning the tube is just part of the job. [bandersentv] then gave us a second video in which he returns the tube to its original home and gets the TV back up and running. The quality is surprisingly good given what poor shape the tube was in to begin with.
Volumetric displays are simply cool. Throw some LEDs together, take advantage of persistence of vision, and you’ve really got something. [Nick Electronics] shows us how its done with his neat little volumetric lamp build.
The concept is simple. [Nick] built a little device to spin a little rectangular array of LEDs. A small motor in the base provides the requisite rotational motion at a speed of roughly 6000 rpm. To get power to the LEDs while they’re spinning, the build relies on wire coils for power transmission, instead of the more traditional technique of using slip rings.
The build doesn’t do anything particularly fancy—it just turns on the whole LED array and spins it. That’s why it’s a lamp, rather than any sort of special volumetric display. Still, the visual effect is nice. We’ve seen some other highly capable volumetric displays before, though. Video after the break.