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AnteayerIT And Programming

Pi Zero Power Optimization Leaves No Stone Unturned

3 Octubre 2024 at 11:00

If you’ve ever designed a battery-powered device with a Pi Zero, you have no doubt looked into decreasing its power consumption. Generic advice, like disabling the HDMI interface and the onboard LED, is omnipresent, but [Manawyrm] from [Kittenlabs] goes beyond the surface-level, and gifts us an extensive write-up where every recommendation is backed with measurements. Armed with the Nordic Power Profiler kit and an SD card mux for quick experimentation, she aimed at two factors, boot time and power consumed while booting, and made sure to get all the debug information we could use.

Thanks to fast experimentation cycles and immediate feedback, we learn plenty of new things about what a Pi Zero does and when, and how we can tame various power-hungry aspects of its behavior. Disabling the GPU or its aspects like HDMI output, tweaking features like HAT and other peripheral probing, and even tactical overclocking during boot – it’s an extensive look at what makes a Pi Zero tick, and no chance for spreading baseless advice or myths.

All in all, this write-up helps you decrease the boot time from twelve seconds to just three seconds, and slash the power budget of the boot process by 80%. Some recommendations are as simple as config.txt entries, while others require you to recompile the kernel. No matter the amount of effort you can put into power optimization, you’ll certainly find things worth learning while following along, and [Manawyrm]’s effort in building her solar-powered Pi setup will help us all build better Pi-Zero-powered solar devices and handhelds.

Voyager 2’s Plasma Spectrometer Turned Off in Power-Saving Measure

Por: Maya Posch
3 Octubre 2024 at 02:00

The Voyager 2 spacecraft’s energy budget keeps dropping by about 4 Watt/year, as the plutonium in its nuclear power source is steadily dropping as the isotope decays. With 4 Watt of power less to use by its systems per year, the decision was made to disable the plasma spectrometer (PLS) instrument. As also noted by the NASA Voyager 2 team on Twitter, this doesn’t leave the spacecraft completely blind to plasma in the interstellar medium as the plasma wave subsystem (PWS) is still active. The PLS was instrumental in determining in 2018 that Voyager 2 had in fact left the heliosphere and entered interstellar space. The PLS on Voyager 1 had already broken down in 1980 and was turned off in 2007.

After saving the Voyager 1 spacecraft the past months from a dud memory chip and switching between increasingly clogged up thrusters, it was now Voyager 2’s turn for a reminder of the relentless march of time and the encroaching end of the Voyager missions. Currently Voyager 2 still has four active instruments, but by the time the power runs out, they’ll both be limping along with a single instrument, probably somewhere in the 2030s if their incredible luck holds.

This incredible feat was enabled both by the hard work and brilliance of the generations of teams behind the two spacecraft, who keep coming up with new tricks to save power, and the simplicity of the radioisotope generators (RTGs) which keep both Voyagers powered and warm even in the depths of interstellar space.

Doing 1080p Video, Sort Of, On the STM32 Microcontroller

Por: Lewin Day
30 Septiembre 2024 at 20:00

When you think 1080p video, you probably don’t think STM32 microcontroller. And yet! [Gabriel Cséfalvay] has pulled off just that through the creative use of on-chip peripherals. Sort of.

The build is based around the STM32L4P5—far from the hottest chip in the world. Depending on the exact part you pick, it offers 512 KB or 1 Mbyte of flash memory, 320 KB of SRAM, and runs at 120 MHz. Not bad, but not stellar.

Still, [Gabriel] was able to push 1080p at a sort of half resolution. Basically, the chip is generating a 1080p widescreen RGB VGA signal. However, to get around the limited RAM of the chip, [Gabriel] had to implement a hack—basically, every pixel is RAM rendered as 2×2 pixels to make up the full-sized display. At this stage, true 1080p looks achievable, but it’ll be a further challenge to properly fit it into memory.

Output hardware is minimal. One pin puts out the HSYNC signal, another handles VSYNC. The same pixel data is clocked out over R, G, and B signals, making all the pixels either white or black. Clocking out the data is handled by a nifty combination of the onboard DMA functionality and the OCTOSPI hardware. This enables the chip to hit the necessary data rate to generate such a high-resolution display.

There’s more work to be done, but it’s neat to see [Gabriel] get even this far with such limited hardware. We’ve seen others theorize similar feats on chips like the RP2040 in the Pi Pico, too. Video after the break.

Thinkpad 13 Gets NVMe Support With Three Jumpers

29 Septiembre 2024 at 20:00

Hardware restrictions can be unreasonable, and at times, it can be downright puzzling just how arbitrary they are. Such is the case with the Lenovo ThinkPad 13 — it’s got a M.2 M-key socket, yet somehow only supports SATA SSDs in it, despite the CPU being new enough to support both SATA and NVMe effortlessly. [treble] got one of those laptops from a recycler, and decided to figure out just what this laptop’s deal is.

Armed with schematics, she and her friend looked at the M.2 implementation. The slot’s schematic sure looked ready to support either kind of drive, a surprising find. Here’s the catch — Lenovo only populated components for SATA drive support. All you need to switch from SATA to NVMe support is three magnet wire jumpers, or zero-ohm 0402 resistors, and voila; you can now use the significantly cheaper kind of M.2 drives in your ThinkPad.

All is documented, and [treble] even mentions that you could increase the link speed by adding more PCIe lane capacitors that Lenovo, again, left unsoldered. UEFI already has the modules needed to boot from NVMe, too – it’s an outright upgrade for your laptop with just a soldering iron’s touch required, and a reminder that proprietary tech will screw you over for entirely arbitrary reasons. Now, it’s not just laptops you can upgrade with a few resistors — same goes for certain electric cars.

Internet Connected TI-84 To Cut Your Academic Career Short

29 Septiembre 2024 at 08:00

In an educational project with ethically questionable applications, [ChromaLock] has converted the ubiquitous TI-84 calculator into the ultimate cheating device.

The foundation of this hack lies in the TI-84’s link protocol, which has been a mainstay in calculator mods for years. [ChromaLock] uses this interface to connect to a tiny WiFi-enabled XIAO ESP32-C3 module hidden in the calculator. It’s mounted on a custom PCB with a simple MOSFET-based level shifting circuit, and slots neatly into a space on the calculator rear cover. The connecting wires are soldered directly to the pads of the 2.5 mm jack, and to the battery connections for power.

But what does this mod do? It connects your calculator to the internet and gives you a launcher with several applets. These allow you to view images badly pixelated images on the TI-84’s screen, text-chat with an accomplice, install more apps or notes, or hit up ChatGPT for some potentially hallucinated answers. Inputting long sections of text on the calculator’s keypad is a time-consuming process, so [ChromaLock] teased a camera integration, which will probably make use of newer LLMs image input capabilities. The ESP32 doesn’t handle all the heavy lifting, and needs to connect to an external server for more complex interfaces.

To prevent pre-installed programs from being used for cheating on TI-84s, examiners will often wipe the memory or put it into test mode. This mod can circumvent both. Pre-installed programs are not required on the calculator to interface with the hardware module, and installing the launcher is done by sending two variables containing a password and download command to the ESP32 module. The response from the module will also automatically break the calculator out of test mode.

We cannot help but admire [ChromaLock]’s ingenuity and polished implementation, and hopefully our readers are more interested in technical details than academic self-sabotage. For those who need even more capability in their calculator, we’d suggest checking out the NumWorks.

An ESP32 Delivers Perfect Slot Car Control

Por: Jenny List
29 Septiembre 2024 at 05:00

If your memory of slot cars as a childhood toy is of lightweight controllers with wire-wound rheostats inside, then you’re many years behind the state of the art when it comes to competitive slot car racing. In that world the full force of modern electronics has been brought to keeping the car on the road, and as an example here’s [Maker Fabio] with a cutting edge controller that has an ESP32 at its heart.

It’s obvious that a huge amount of attention has gone into both the physical design of the unit and its software, and the result speaks for itself. The trigger sits on a proper bearing, and the sensor is a Hall-effect device on the PCB. The firmware was written in the Arduino IDE, and through the trigger and a rotary encoder all of its options can be configured on a small OLED display. Individual settings can be configured for each car, and we’re treated to a full explanation of this in the video.

We are told that the files for both software and hardware will be released in due course, as this is still a work in progress for the moment. The video meanwhile provides ample demonstration, so we look forward to the release.

It’s a surprise to find relatively few projects from the slot car world on these pages, given the amount of potential there is in them for electronic improvement. Here’s one from a few years ago though.

Thanks [Bri] for the tip!

Little Pharma on the Prairie

24 Septiembre 2024 at 11:00
MicroLab reactor setup

Let’s get the obvious out of the way first — in his DEFCON 32 presentation, [Dr. Mixæl Laufer] shared quite a bit of information on how individuals can make and distribute various controlled substances. This cuts out pharmaceutical makers, who have a history of price-gouging and discontinuing recipes that hurt their bottom line. We predict that the comment section will be incendiary, so if your best argument is, “People are going to make bad drugs, so no one should get to have this,” please disconnect your keyboard now. You would not like the responses anyway.

Let’s talk about the device instead of policy because this is an article about an incredible machine that a team of hackers made on their own time and dime. The reactor is a motorized mixing vessel made from a couple of nested Mason jars, surrounded by a water layer fed by hot and cold reservoirs and cycled with water pumps. Your ingredients come from three syringes and three stepper-motor pumps for accurate control. The brains reside inside a printable case with a touchscreen for programming, interaction, and alerts.

It costs around $300 USD to build a MicroLab, and to keep it as accessible as possible, it can be assembled without soldering. Most of the cost goes to a Raspberry Pi and three peristaltic pumps, but if you shop around for the rest of the parts, you can deflate that price tag significantly. The steps are logical, broken up like book chapters, and have many clear pictures and diagrams. If you want to get fancy, there is room to improvise and personalize. We saw many opportunities where someone could swap out components, like power supplies, for something they had lying in a bin or forego the 3D printing for laser-cut boards. The printed pump holders spell “HACK” when you disassemble them, but we would have gone with extruded aluminum to save on filament.

Several times [⁨Mixæl] brings up the point that you do not have to be a chemist to operate this any more than you have to be a mechanic to drive a car. Some of us learned about SMILES (Simplified Molecular Input Line Entry System) from this video, and with that elementary level of chemistry, we feel confident that we could follow a recipe, but maybe for something simple first. We would love to see a starter recipe that combines three sodas at precise ratios to form a color that matches a color swatch, so we know the machine is working correctly; a “calibration cocktail,” if you will.

If you want something else to tickle your chemistry itch, check out our Big Chemistry series or learn how big labs do automated chemistry.

Raspberry Pi RP2350-E9 Erratum Redefined as Input Mode Leakage Current

Por: Maya Posch
20 Septiembre 2024 at 20:00

Although initially defined as an issue with GPIO inputs when configured with the internal pull-downs enabled, erratum RP2350-E9 has recently been redefined in the datasheet (page 1341) as a case of increased leakage current. As it is now understood since we previously reported, the issue occurs when a GPIO (0 – 47) is configured as input, the input buffer is enabled, and the pad voltage is somewhere between logic LOW and HIGH. In that case leakage current can be as high as 120 µA with IOVDD = 3.3 V. This leakage current is too much for the internal pull-up to overcome, ergo the need for an external pull-down: 8.2 kΩ or less, per the erratum. Disabling the input buffer will stop the leakage current, but reading the input requires re-enabling the buffer.

GPIO Pad leakage for IOVDD=3.3 V (Credit: Raspberry Pi)
GPIO Pad leakage for IOVDD=3.3 V (Credit: Raspberry Pi)

The upshot of this issue is that for input applications, the internal pull-downs are useless, and since PIO applications cannot toggle pad controls, the input buffer toggling workaround is not an option. ADC usage requires one to clear the GPIO input enable. In general any circuit that relies on floating pins or an internal pull-down resistor will be affected.

Although this should mean that the affected A2 stepping of the RP2350 MCU can still be used for applications where this is not an issue, and external pull-downs can be used as a ‘fix’ at the cost of extra power usage, it makes what should have been a drop-in replacement a troubled chip at best. At this point there have still been no definite statements from Raspberry Pi regarding a new (B0) stepping, leaving RP MCU users with the choice between the less flashy RP2040 and the buggy RP2350 for the foreseeable future.

Header: Thomas Amberg, CC BY-SA 2.0.

An Earth-Bound Homage to a Martian Biochemistry Experiment

14 Septiembre 2024 at 23:00

With all the recent attention on Mars and the search for evidence of ancient life there, it’s easy to forget that not only has the Red Planet been under the figurative microscope since the early days of the Space Race, but we went to tremendous effort to send a pair of miniaturized biochemical laboratories there back in 1976. While the results were equivocal, it was still an amazing piece of engineering and spacefaring, one that [Marb] has recreated with this Earth-based version of the famed Viking “Labeled Release” experiment.

The Labeled Release experimental design was based on the fact that many metabolic processes result in the evolution of carbon dioxide gas, which should be detectable by inoculating a soil sample with a nutrient broth laced with radioactive carbon-14. For this homage to the LR experiment, [Marb] eschewed the radioactive tracer, instead looking for a relative increase in the much lower CO2 concentration here on Earth. The test chamber is an electrical enclosure with a gasketed lid that holds a petri dish and a simple CO2 sensor module. Glands in the lid allow an analog for Martian regolith — red terrarium sand — and a nutrient broth to be added to the petri dish. Once the chamber was sterilized, or at least sanitized, [Marb] established a baseline CO2 level with a homebrew data logger and added his sample. Adding the nutrient broth — a solution of trypsinized milk protein, yeast extract, sugar, and salt — gives the bacteria in the “regolith” all the food they need, which increases the CO2 level in the chamber.

More after the break…

[Marb]’s results are not surprising by any means, but that’s hardly the point. This is just a demonstration of the concept of the LR experiment, one that underscores the difficulties of doing biochemistry on another planet and the engineering it took to make it happen. Compared to some of the instruments rolling around Mars today, the Viking experiments seem downright primitive, and the fact that they delivered even the questionable data they did is pretty impressive.

2024 Tiny Games Contest: A Flappy Seagull Game With Sound in Only 500 Bytes

12 Septiembre 2024 at 11:00

It was probably a reasonable assumption that the “Tiny” in our recently concluded Tiny Games Contest mostly referred to the physical footprint of the game. And indeed, that’s the way most of the entries broke, which resulted in some pretty amazing efforts. [Anders Nielsen], however, took the challenge another way and managed to stuff a seagull-centric side-scroller into just 500 bytes of code.

That’s not to say that the size of [Anders]’s game is physically huge either. Flappy Larus, as he calls his game, runs on his popular 65uino platform, a 6502 microcontroller in the familiar Arduino Uno form factor. So it’s pretty small to begin with, and doesn’t even need any additional components other than the tiny OLED screen which has become more or less standard for the 65uino at this point. The only real add-on is a piezo speaker module, which when hooked up to the I2C data line happens to make reasonable approximations of a squawking seagull, all without adding a single byte of code. Check out a little game play in the video below.

Flappy Larus may be pretty simplistic, but as we recall, the game it’s based on was similarly minimalist and still managed to get people hooked. The 2024 Tiny Games contest is closed now, but if you’ve got an idea for a tiny game, we’d still love to feature it. Hit the tip line and we’ll take a look!

2024 Tiny Games Challenge

Glowing Egg Is a One-Oeuf Solution for Tracking Cycles

7 Septiembre 2024 at 11:00
A chicken's egg with many holes glows beneath a glass globe set atop an inverted wooden bowl.

Look, if something happened to you every three weeks or so to basically turn you into a different person and factored heavily into whether any new humans were created, you’d probably want to keep abreast of the schedule, yeah? Yeah. So, while there are, of course, a ton of ways to do this with your phone, most of those apps do gross things with your data. Are you angry yet?

A standard chicken's egg with many holes both large and small.[Jakoba the Online Witch] certainly was, or if not angry, at least annoyed. So she built a glowing egg timer, which shines a different color based on current point in her cycle, to let her know when she is fertile and expecting Aunt Flo.

The coolest part is that this is an actual egg from one of [Jakoba]’s backyard chickens. No. The coolest part is how she was able to make so many holes without breaking it. (It took four tries.)

After bleaching the insides, the egg was ready to glow. As [Jakoba] says, the guts are simple — just a Wemos D1 Mini ESP8266, a WS2812 LED, and a heatsink. The enclosure consists of an inverted peanut bowl with a glass ornament hot-glued in place.

Once it was put together, all she had to do was add it in Home Assistant and use the current calendar state to trigger services from the YAML configuration.

Would you prefer an on-body solution? Here’s an earring that tracks temperature.

Large Language Models on Small Computers

7 Septiembre 2024 at 08:00

As technology progresses, we generally expect processing capabilities to scale up. Every year, we get more processor power, faster speeds, greater memory, and lower cost. However, we can also use improvements in software to get things running on what might otherwise be considered inadequate hardware. Taking this to the extreme, while large language models (LLMs) like GPT are running out of data to train on and having difficulty scaling up, [DaveBben] is experimenting with scaling down instead, running an LLM on the smallest computer that could reasonably run one.

Of course, some concessions have to be made to get an LLM running on underpowered hardware. In this case, the computer of choice is an ESP32, so the dataset was reduced from the trillions of parameters of something like GPT-4 or even hundreds of billions for GPT-3 down to only 260,000. The dataset comes from the tinyllamas checkpoint, and llama.2c is the implementation that [DaveBben] chose for this setup, as it can be streamlined to run a bit better on something like the ESP32. The specific model is the ESP32-S3FH4R2, which was chosen for its large amount of RAM compared to other versions since even this small model needs a minimum of 1 MB to run. It also has two cores, which will both work as hard as possible under (relatively) heavy loads like these, and the clock speed of the CPU can be maxed out at around 240 MHz.

Admittedly, [DaveBben] is mostly doing this just to see if it can be done since even the most powerful of ESP32 processors won’t be able to do much useful work with a large language model. It does turn out to be possible, though, and somewhat impressive, considering the ESP32 has about as much processing capability as a 486 or maybe an early Pentium chip, to put things in perspective. If you’re willing to devote a few more resources to an LLM, though, you can self-host it and use it in much the same way as an online model such as ChatGPT.

2024 Tiny Games Contest: Batch Craze Is Portable Charades, Kind Of

3 Septiembre 2024 at 23:00
A small handheld word game called Batch Craze, where one player tries to get another to guess the word on the screen.

So there’s this commercial electronic game out there called Catch Phrase, which, as the game’s own catch phrase explains, is the game that’s played one word at a time. See, a word comes up on the screen, and you have to get the other person or team to guess what it is using gestures and such before the timer goes off. There are a bunch of rules, like you can’t say a word that rhymes, give the first letter, or the number of syllables.

Well, [ahixson1230] and company got their hands on the After Dark NSFW version but found it lacking in the edginess department. So naturally, [ahixson1230] was inspired to build a better one, with a touch screen in lieu of buttons, and a way for players to suggest words to be added to the list. In this version, a player presses anywhere on the screen to start the game, and a random word or phrase comes up. They act it out, get the other person to guess, and then pass the unit over to continue the fun.

Batch Craze is based on the Cheap Yellow Display, aka the ESP32-2432S028R, and [ahixson1230] highly recommends [witnessmenow]’s excellent resource on the subject. As of this writing, [ahixson1230] is still trying to get the speaker to work, and welcomes any help. Can you assist?

There’s still time to enter the 2024 Tiny Games Contest! You have until Tuesday, September 10th, so head on over to Hackaday.IO and get started!

2024 Tiny Games Challenge

3D Printed RC Crane Has Epic 3-Foot Reach

Por: Lewin Day
3 Septiembre 2024 at 08:00

Have you ever looked out the window at traffic and seen a giant crane driving alone the road? Have you ever wanted a little 3D printed version you could drive for yourself without the risk of demolishing your neighbors house? Well, [ProfessorBoots] has just the build for you.

The build, inspired by the Liebherr LTM 1300, isn’t just a little RC car that looks like a crane. It’s a real working crane, too! So you can drive this thing around, and you can park it up. Then you can deploy the fully working stabilizer booms like you’re some big construction site hot shot. From there, you can relish in the subtle joy of extending the massive three-foot boom while the necessary counterweight automatically locks itself in place. You can then use the crane to lift and move small objects to your heart’s content.

The video describes how the build works in intimate detail, from the gears and linkages all the way up to the grander assembly. It’s no simple beast either, with ten gearmotors, four servos, and two ESP32s used for control. If you really need to build one for yourself, [ProfessorBoots] sells his plans on his website.

We’ve seen great stuff from [ProfessorBoots] before—he’s come a long way from his skid steer design last year. Video after the break.

Thanks to [Hudson Bazemore] for the tip!

CL-32: The Minimum Possible For a Useful Handheld Computer

Por: Jenny List
1 Septiembre 2024 at 08:00

For almost as long as there have been microcomputers, there have been attempts with varying success to make tiny handheld microcomputers. Sometimes these have been very good, and other times they’ve missed the mark in some way. Latest to find its way to us is the CL-32 from [Moosepr], it’s a handheld computer with an ESP32 as brains, an electronic paper display, and a QWERTY keyboard in its smart printed case.

The hardware is relatively standard, save for the keyboard which is a dome-switch design in which the membrane carrying the domes is hand-made. We like this, and don’t think we’ve seen anyone else doing that. Expansion is taken care of by a novel socket arrangement in which boards nestle in a recess in the surface. Some experimentation was required as always to drive the display, but the result is a functional computer.

Sadly there’s little detail in terms of what the software will be, and no hardware files as yet. But what we can see is promising enough to make this one to watch, so we’ll look forward to what they come up with. If an ESP32 OS is a problem, there’s always badge.team, who have been continuously improving theirs since 2017.

A Journey Into Unexpected Serial Ports

Por: Jenny List
24 Agosto 2024 at 11:00

Through all the generations of computing devices from the era of the teleprinter to the present day, there’s one interface that’s remained universal. Even though its usefulness as an everyday port has decreased in the face of much faster competition, it’s fair to say that everything has a serial port on board somewhere. Even with that ubiquity though, there’s still some scope for variation.

Older ports and those that are still exposed via a D socket are in most case the so-called RS-232, a higher voltage port, while your microcontroller debug port will be so-called TTL (transistor-transistor logic), operating at logic level. That’s not quite always the case though, as [Terin Stock] found out with an older Garmin GPS unit.

Pleasingly for a three decade old device, given a fresh set of batteries it worked. The time was wrong, but after some fiddling and a Windows 98 machine spun up it applied a Garmin update from 1999 that fixed it. When hooked up to a Flipper Zero though, and after a mild panic about voltage levels, the serial port appeared to deliver garbage. There followed some investigation, with an interesting conclusion that TTL serial is usually the inverse of RS-232 serial, The Garmin had the RS-232 polarity with TTL levels, allowing it to work with many PC serial ports. A quick application of an inverter fixed the problem, and now Garmin and Flipper talk happily.

Close-Up On The RP2350 HSTX Peripheral

Por: Jenny List
20 Agosto 2024 at 08:00

The new Raspberry Pi Pico 2 with its RP2350 microcontroller has only been with us for a short time, and thus its capabilities are still being tested. One of the new peripherals is HSTX, for which the description “High speed serial port” does not adequately describe how far it is from the humble UART which the name might suggest. CNX Software have taken a look at its capabilities, and it’s worth a read.

With a 150 MHz clock and 8 available pins, it’s a serial output with a combined bandwidth of 2400 Mbps, which immediately leaves all manner of potential for streamed outputs. On the RP2040 for example a DVI output was made using the PIO peripherals, while here the example code shows how to use these pins instead. We’re guessing it will be exploited for all manner of pseudo-analogue awesomeness in the manner we’re used to with the I2S peripherals on the EP32. Of course, there’s no corresponding input, but that still leaves plenty of potential.

Have a quick read of our launch coverage of the RP2350, and the Pico 2 board it’s part of.

2024 Tiny Games Contest: Save the Stranded Puppies of Moon Base P!

20 Agosto 2024 at 05:00
A Lunar Lander-meets-Flappy-Bird game where you must rescue puppies from a Moon base, on an OLED display.

Usually, if something is tiny, it’s probably pretty cute to boot. [Luke J. Barker]’s lunar navigation game is no exception to this unwritten rule. And as far as contest rules go, this one seems to fit rather nicely, as it is tiny on more than one level.

Moon Base P (for Puppies) is built upon a XIAO ESP32-C3, an SSD1306 OLED display, and a single button to keep the BOM tidy. In this riveting side-scroller which sort of marries Lunar Lander and Flappy Bird, the top bar is always yellow and displays fuel and such, and the bottom is a rough, blue lunar surface over which you must maneuver your lunar lander. Keep pressing the button to stay up and avoid mountains, or let off the gas to cool the engine.

Fly that thing over the terrain, avoiding stray meteors and picking up free fuel, and then land gently at Moon Base P to save the stranded puppies. But you must keep flying — touch down anywhere but where you’re supposed to, and it’s game over! Once you’ve picked up the puppies, you must fly them safely onward to the rescue pod in order to win. Don’t miss the walk-through and demo after the break.

2024 Tiny Games Challenge

Canadarm2 Scores Milestone With Catching Its 50th Spacecraft

Por: Maya Posch
17 Agosto 2024 at 02:00
Canadarm2 captures Cygnus OA-5 S.S. Alan Poindexter in late 2016 (Credit: NASA)

Recently Canada’s Canadarm2 caught its 50th spacecraft in the form of a Northrop Grumman Cygnus cargo vessel since 2009. Although perhaps not the most prominent part of the International Space Station (ISS), the Canadarm2 performs a range of very essential functions on the outside of the ISS, such as moving equipment around and supporting astronauts during EVAs.

Power and Data Grapple Fixture on the ISS (Credit: NASA)
Power and Data Grapple Fixture on the ISS (Credit: NASA)

Officially called the Space Station Remote Manipulator System (SSRMS), it is part of the three-part Mobile Servicing System (MSS) that allows for the Canadarm2 and the Dextre unit to scoot around the non-Russian part of the ISS, attach to Power Data Grapple Fixtures (PDGFs) on the ISS and manipulate anything that has a compatible Grapple Fixture on it.

Originally the MSS was not designed to catch spacecraft when it was installed in 2001 by Space Shuttle Endeavour during STS-100, but with the US moving away from the Space Shuttle to a range of unmanned supply craft which aren’t all capable of autonomous docking, this became a necessity, with the Japanese HTV (with grapple fixture) becoming the first craft to be caught this way in 2009. Since the Canadarm2 was originally designed to manipulate ISS modules this wasn’t such a major shift, and the MSS is soon planned to also started building new space stations when the first Axiom Orbital Segment is launched by 2026. This would become the Axiom Station.

With the Axiom Station planned to have its own Canadarm-like system, this will likely mean that Canadarm2 and the rest of the MSS will be decommissioned with the rest of the ISS by 2031.

Top image: Canadarm2 captures Cygnus OA-5 S.S. Alan Poindexter in late 2016 (Credit: NASA)

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