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Hoy — 27 Abril 2025Salida Principal

VESC Mods Made Via Vibe Coding

Por: Lewin Day
27 Abril 2025 at 14:00

[David Bloomfield] wanted to make some tweaks to an embedded system, but didn’t quite have the requisite skills. He decided to see if vibe coding could help.

[David]’s goal was simple. To take the VESC Telemetry Display created by [Lukas Janky] and add some tweaks of his own. He wanted to add more colors to the display, while changing the format of the displayed data and tweaking how it gets saved to EEPROM. The only problem was that [David] wasn’t experienced in coding at all, let alone for embedded systems like the Arduino Nano. His solution? Hand over the reigns to a large language model. [David] used Gemini 2.5 Pro to make the changes, and by and large, got the tweaks made that he was looking for.

There are risks here, of course. If you’re working on an embedded system, whatever you’re doing could have real world consequences. Meanwhile, if you’re relying on the AI to generate the code and you don’t fully understand it yourself… well, the possibilities are obvious. It pays to know what you’re doing at the end of the day. In this case, it’s hard to imagine much going wrong with a simple telemetry display, but it bears considering the risks whatever you’re doing.

We’ve talked about the advent of vibe coding before, too, with [Jenny List] exploring this nascent phenomenon. Expect it to remain a topic of controversy in coding circles for some time. Video after the break.

Creating An Electronic Board For Catan-Compatible Shenanigans

Por: Lewin Day
27 Abril 2025 at 05:00

[Sean Boyce] has been busy building board games. Specifically, an electronic strategy boardgame that is miraculously also compatible with Settlers of Catan.

[Sean’s] game is called Calculus. It’s about mining asteroids and bartering. You’re playing as a corporation attempting to mine the asteroid against up to three others doing the same. Do a good job of exploiting the space-based resource, and you’ll win the game.

Calculus is played on a board made out of PCBs. A Xiao RP2040 microcontroller board on the small PCB in the center of the playfield is responsible for running the show. It controls a whole ton of seven-segment displays and RGB LEDs across multiple PCBs that make up the gameboard. The lights and displays help players track the game state as they vie for asteroid mining supremacy. Amusingly, by virtue of its geometry and some smart design choices, you can also use [Sean]’s board to play Settlers of Catan. He’s even designed a smaller, cheaper travel version, too.

We do see some interesting board games around these parts, because hackers and makers are just that creative. If you’ve got your own board game hacks or builds in the works, don’t hesitate to let us know!

Ayer — 26 Abril 2025Salida Principal

Amazing Oscilloscope Demo Scores The Win At Revision 2025

Por: Lewin Day
26 Abril 2025 at 08:00

Classic demos from the demoscene are all about showing off one’s technical prowess, with a common side order of a slick banging soundtrack. That’s precisely what [BUS ERROR Collective] members [DJ_Level_3] and [Marv1994] delivered with their prize-winning Primer demo this week.

This demo is a grand example of so-called “oscilloscope music”—where two channels of audio are used to control an oscilloscope in X-Y mode. The sounds played determine the graphics on the screen, as we’ve explored previously.

The real magic is when you create very cool sounds that also draw very cool graphics on the oscilloscope. The Primer demo achieves this goal perfectly. Indeed, it’s intended as a “primer” on the very artform itself, starting out with some simple waveforms and quickly spiraling into a graphical wonderland of spinning shapes and morphing patterns, all to a sweet electronic soundtrack. It was created with a range of tools, including Osci-Render and apparently Ableton 11, and the recording performed on a gorgeous BK Precision Model 2120 oscilloscope in a nice shade of green.

If you think this demo is fully sick, you’re not alone. It took out first place in the Wild category at the Revision 2025 demo party, as well as the Crowd Favorite award. High praise indeed.

We love a good bit of demoscene magic around these parts.

Thanks to [STrRedWolf] for the tip!

Robot Gets a DIY Pneumatic Gripper Upgrade

Por: Lewin Day
25 Abril 2025 at 20:00

[Tazer] built a small desktop-sized robotic arm, and it was more or less functional. However, he wanted to improve its ability to pick things up, and attaching a pneumatic gripper seemed like the perfect way to achieve that. Thus began the build!

The concept of [Tazer]’s pneumatic gripper is simple enough. When the pliable silicone gripper is filled with air, the back half is free to expand, while the inner section is limited in its expansion thanks to fabric included in the structure. This causes the gripper to deform in such a way that it folds around as it fills with air, which lets it pick up objects. [Tazer] designed the gripper so that that could be cast in silicone using 3D printed molds. It’s paired with a 3D printed manifold which delivers air to open and close the gripper as needed. Mounted on the end of [Tazer]’s robotic arm, it’s capable of lifting small objects quite well.

It’s a fun build, particularly for the lovely sounds of silicone parts being ripped out of their 3D printed molds. Proper ASMR grade stuff, here. We’ve also seen some other great work on pneumatic robot grippers over the years.

AnteayerSalida Principal

Adding an Atari Joystick Port to TheC64 USB Joystick

Por: Lewin Day
25 Abril 2025 at 05:00

“TheC64” is a popular recreation of the best selling computer of all time, the original Commodore 64. [10p6] enjoys hacking on this platform, and recently whipped up a new mod — adding a 9-pin Atari joystick connector for convenience.

When it comes to TheC64 units, they ship with joysticks that look retro, but aren’t. These joysticks actually communicate with the hardware over USB. [10p6]’s hack was to add an additional 9-pin Atari joystick connector into the joystick itself. It’s a popular mod amongst owners of TheC64 and the C64 Mini. All one needs to do is hook up a 9-pin connector to the right points on the joystick’s PCB. Then, it effectively acts as a pass-through adapter for hooking up other joysticks to the system.

While this hack could have been achieved by simply chopping away at the plastic housing of the original joystick, [10p6] went a tidier route. Instead, the joystick was granted a new 3D printed base that had a perfect mounting spot for the 9-pin connector. Clean!

We’ve seen some great hacks from [10p6] lately, like the neat reimagined “C64C” build that actually appears in this project video, too.

3D Printing A Useful Fixturing Tool

Por: Lewin Day
24 Abril 2025 at 23:00

When you start building lots of something, you’ll know the value of accurate fixturing. [Chris Borge] learned this the hard way on a recent mass-production project, and decided to solve the problem. How? With a custom fixturing tool! A 3D printed one, of course.

Chris’s build is simple enough. He created 3D-printed workplates covered in a grid of specially-shaped apertures, each of which can hold a single bolt. Plastic fixtures can then be slotted into the grid, and fastened in place with nuts that thread onto the bolts inserted in the base. [Chris] can 3D print all kinds of different plastic fixtures to mount on to the grid, so it’s an incredibly flexible system.

3D printing fixtures might not sound the stoutest way to go, but it’s perfectly cromulent for some tasks. Indeed, for [Chris]’s use case of laser cutting, the 3D printed fixtures are more than strong enough, since the forces involved are minimal. Furthermore, [Chris] aided the stability of the 3D-printed workplate by mounting it on a laser-cut wooden frame filled with concrete. How’s that for completeness?

We’ve seen some other great fixturing tools before, too. Video after the break.

Onkyo Receiver Saved With An ESP32

Por: Lewin Day
24 Abril 2025 at 20:00

[Bill Dudley] had a problem. He had an Onkyo AV receiver that did a great job… until it didn’t. A DSP inside failed. When that happened, the main microprocessor running the show decided it wouldn’t play ball without the DSP operational. [Bill] knew the bulk of the audio hardware was still good, it was just the brains that were faulty. Thus started a 4-month operation to resurrect the Onkyo receiver with new intelligence instead.

[Bill’s] concept was simple. Yank the dead DSP, and the useless microprocessor as well. In their place, an ESP32 would be tasked with running things. [Bill] no longer cared if the receiver had DSP abilities or even the ability to pass video—he just wanted to use it as the quality audio receiver that it was.

His project report steps through all the hard work he went through to get things operational again. He had to teach the ESP32 to talk to the front panel display, the keys, and the radio tuner. More challenging was the core audio processor—the obscure Renaisys R2A15218FP. However, by persevering, [Bill] was able to get everything up and running, and even added some new functionality—including Internet radio and Bluetooth streaming.

It’s a heck of a build, and [Bill] ended up with an even more functional audio receiver at the end of it all. Bravo, we say. We love to see older audio gear brought back to life, particularly in creative ways. Meanwhile, if you’ve found your own way to save a piece of vintage audio hardware, don’t hesitate to let us know!

Making Parts Feeders Work Where They Weren’t Supposed To

Por: Lewin Day
15 Abril 2025 at 20:00

[Chris Cecil] had a problem. He had a Manncorp/Autotronik MC384V2 pick and place, and needed more feeders. The company was reluctant to support an older machine and wanted over $32,000 to supply [Chris] with more feeders. He contemplated the expenditure… but then came across another project which gave him pause. Could he make Siemens feeders work with his machine?

It’s one of those “standing on the shoulders of giants” stories, with [Chris] building on the work from [Bilsef] and the OpenPNP project. He came across SchultzController, which could be used to work with Siemens Siplace feeders for pick-and-place machines. They were never supposed to work with his Manncorp machine, but it seemed possible to knit them together in some kind of unholy production-focused marriage. [Chris] explains how he hooked up the Manncorp hardware to a Smoothieboard and then Bilsef’s controller boards to get everything working, along with all the nitty gritty details on the software hacks required to get everything playing nice.

For an investment of just $2,500, [Chris] has been able to massively expand the number of feeders on his machine. Now, he’s got his pick and place building more Smoothieboards faster than ever, with less manual work on his part.

We feature a lot of one-off projects and home production methods, but it’s nice to also get a look at methods of more serious production in bigger numbers, too. It’s a topic we follow with interest. Video after the break.

[Editor’s note: Siemens is the parent company of Supplyframe, which is Hackaday’s parent company. This has nothing to do with this story.]

Building A DIY Tornado Tower

Por: Lewin Day
15 Abril 2025 at 05:00

A tornado can be an awe-inspiring sight, but it can also flip your car, trash your house, and otherwise injure you with flying debris. If you’d like to look at swirling air currents in a safer context, you might appreciate this tornado tower build from [Gary Boyd].

[Gary]’s build was inspired by museum demonstrations and the tornado machine designs of [Harald Edens]. His build generates a vortex that spans 1 meter tall in a semi-open cylindrical chamber. A fan in the top of the device sucks in air from the chamber, and exhausts it through a vertical column of holes in the wall of the cylinder. This creates a vortex in the air, though it’s not something you can see on its own. To visualize the flow, the cylindrical chamber is also fitted with an ultrasonic mist generator in the base. The vortex in the chamber is able to pick up this mist, and it can be seen swirling upwards as it is sucked towards the fan at the top.

It’s a nice educational build, and one that’s as nice to look at as it is to study. It produces a thick white vortex that we’re sure someone could turn into an admirable lamp or clock or something, this being Hackaday, after all. In any case, vortexes are well worth your study. If you’re cooking up neat projects with this physical principle, you should absolutely let us know!

ESP32-Powered Clock Brings Aviation Style To Your Desk

Por: Lewin Day
14 Abril 2025 at 20:00

There’s something cool about the visual design language used in the aviation world. You probably don’t get much exposure to it if you’re not regularly flying a plane, but there are other ways you can bring it into your life. A great example would be building an aviation-themed clock, like this stylish timepiece from [oliverb.]

The electronic heart of the build is an ESP32. This wireless-capable microcontroller is a popular choice for clock builds these days. This is because it can contact network time servers out of the box, which allows you to build an incredibly capable and accurate clock without any additional parts. No real-time-clock needed—just have the ESP32 buzz the Internet for an accurate update on the regular!

As for the display itself, three gauges show hours, minutes, and seconds on aviation-like gauges. They’re 3D-printed, which means you can build them from scratch. That’s a touch easier than having to go out and source actual surplus aviation hardware. Each gauge is driven by a NEMA17 stepper motor. There’s also an ATMEGA328 on hand to drive a 7-segment gauge on the seconds display, and a PIR sensor which shuts the clock down when nobody is around to view it.

It’s a tidy build, and one with a compelling aesthetic at that. We’ve seen some similar builds before using real aviation gauges, too. Video after the break.

Keep Bears at Bay with the Crackle of 280,000 Volts

Por: Lewin Day
4 Abril 2025 at 11:00

Bears! Are they scared of massive arcs that rip through the air, making a lot of noise in the process? [Jay] from the Plasma Channel sure hopes so, because that’s how his bear deterrent works!

[Jay] calls it the Bear Blaster 5000. Right from the drop, this thing looks like some crazy weapon out of Halo. That’s because it throws huge arcs at 280,000 volts. The basic concept behind it is simple enough—a battery drives a circuit which generates (kinda) low voltage AC. This is fed to the two voltage multipliers which are set up with opposite polarity to create the greatest possible potential difference between the two electrodes they feed. The meaty combination is able to arc across electrodes spaced over four inches apart. It’s all wrapped up in a super-cool 3D printed housing that really shows off the voltage multiplier banks.

 

Given its resemblance to a stun gun, you might think the idea is to jab an attacking bear with it. But the reality is, if the bear is close enough that you could press this device against it, you’re already lunch. [Jay] explains that it’s more about scaring the animal off with the noise and light it produces. We’d certainly take a few steps back if we heard this thing fire off in the woods.

[Jay] does a great job of explaining how the whole setup works, as well as showing off its raw ability to spark. We’ve seen some great builds from [Jay] before, too, like this beefy custom flyback transformer.

Australia’s Steady March Towards Space

Por: Lewin Day
2 Abril 2025 at 14:00

The list of countries to achieve their own successful orbital space launch is a short one, almost as small as the exclusive club of states that possess nuclear weapons. The Soviet Union was first off the rank in 1957, with the United States close behind in 1958, and a gaggle of other aerospace-adept states followed in the 1960s, 1970s, and 1980s. Italy, Iran, North Korea and South Korea have all joined the list since the dawn of the new millennium.

Absent from the list stands Australia. The proud island nation has never stood out as a player in the field of space exploration, despite offering ground station assistance to many missions from other nations over the years. However, the country has continued to inch its way to the top of the atmosphere, establishing its own space agency in 2018. Since then, development has continued apace, and the country’s first orbital launch appears to be just around the corner.

Space, Down Under

The Australian Space Agency has played an important role in supporting domestic space projects, like the ELO2 lunar rover (also known as “Roo-ver”). Credit: ASA

The establishment of the Australian Space Agency (ASA) took place relatively recently. The matter was seen to be long overdue from an OECD member country; by 2008, Australia was the only one left without a national space agency since previous state authorities had been disbanded in 1996. This was despite many facilities across the country contributing to international missions, providing critical radio downlink services and even welcoming JAXA’s Hayabusa2 spacecraft back to Earth.

Eventually, a groundswell grew, pressuring the government to put Australia on the right footing to seize growing opportunities in the space arena. Things came to a head in 2018, when the government established ASA to “support the growth and transformation of Australia’s space industry.”

ASA would serve a somewhat different role compared to organizations like NASA (USA) and ESA (EU). Many space agencies in other nations focus on developing launch vehicles and missions in-house, collaborating with international partners and aerospace companies in turn to do so. However, for ASA, the agency is more focused on supporting and developing the local space industry rather than doing the engineering work of getting to space itself.

Orbital Upstarts

Just because the government isn’t building its own rockets, doesn’t mean that Australia isn’t trying to get to orbit. That goal is the diehard mission of Gilmour Space Technologies. The space startup was founded in 2013, and established its rocketry program in 2015, and has been marching towards orbit ever since. As is often the way, the journey has been challenging, but the payoff of genuine space flight is growing ever closer.

Gilmour Space moved fast, launching its first hybrid rocket back in 2016. The successful suborbital launch proved to be a useful demonstration of the company’s efforts to produce a rocket that used 3D-printed fuel. This early milestone aided the company to secure investment that would support its push to grander launches at greater scale. The company’s next major launch was planned for 2019, but frustration struck—when the larger One Vision rocket suffered a failure just 7 seconds prior to liftoff. Undeterred, the company continued development of a larger rocket, taking on further investment and signing contracts to launch payloads to orbit in the ensuing years.

Gilmour Space has worked hard to develop its hybrid rocket engines in-house. 

With orbital launches and commercial payload deliveries the ultimate goal, it wasn’t enough to just develop a rocket. Working with the Australian government, Gilmour Space established the Bowen Orbital Spaceport in early 2024—a launchpad suitable for the scale of its intended space missions. Located on Queensland’s Gold Coast, it’s just 20 degrees south of the equator—closer than Cape Canaveral, and useful for accessing low- to mid-inclination equatorial orbits. The hope was to gain approval to launch later that year, but thus far, no test flights have taken place. Licensing issues around the launch have meant the company has had to hold back on shooting for orbit.

The rocket with which Gilmour Space intends to get there is called Eris. In Block 1 configuration, it stands 25 meters tall, and is intended to launch payloads up to 300 kg into low-Earth orbits. It’s a three-stage design. It uses four of Gilmour’s Sirius hybrid rocket motors in the first stage, and just one in the second stage. The third stage has a smaller liquid rocket engine of Gilmour’s design, named Phoenix. The rocket was first staged vertically on the launch pad in early 2024, and a later “dress rehearsal” for launch was performed in September, with the rocket fully fueled. However, flight did not take place, as launch permits were still pending from Australia’s Civil Aviation Safety Authority (CASA).

The Eris rocket was first vertically erected on the launchpad in 2024, but progress towards launch has been slow since then. 

After a number of regulatory issues, the company’s first launch of Eris was slated for March 15, 2025. However, that day came and passed, even with CASA approval, as the required approvals were still not available from the Australian Space Agency. Delays have hurt the company’s finances, hampering its ability to raise further funds. As for the rocket itself, hopes for Eris’s performance at this stage remain limited, even if you ask those at Gilmour Space. Earlier this month, founder Adam Gilmour spoke to the Sydney Morning Herald on his expectations for the initial launch. Realistic about the proposition of hitting orbit on the company first attempt, he expects it to take several launches to achieve, with some teething problems to come. “It’s very hard to test an orbital rocket without just flying it,” he told the Herald. “We don’t have high expectations we’ll get to orbit… I’d personally be happy to get off the pad.”

Despite the trepidation, Eris stands as Australia’s closest shot at hitting the bigtime outside the atmosphere. Government approvals and technical hurdles will still need to be overcome, with the Australian Space Agency noting that the company still has licence conditions to meet before a full launch is approved. Still, before the year is out, Australia might join that vaunted list of nations that have leapt beyond the ground to circle the Earth from above. It will be a proud day when that comes to pass.

Malfunctional Timekeeping With The Vetinari Clock

Por: Lewin Day
1 Abril 2025 at 20:00

Lord Vetinari from the Discworld series is known for many things, but perhaps most of all a clock that doesn’t quite keep continuous time. Instead, it ticks away at random increments to infuriate those that perceive it, whilst keeping regular time over the long term. [iracigt] decided to whip up a real world version of this hilarious fictional timepiece.

The clock itself is an off-the-shelf timepiece purchased from Target for the princely sum of $5. However, it’s been deviously modified with an RP2040 microcontroller hidden away inside. The RP2040 is programmed to tick the clock at an average of once per second. But each tick itself is not so exact. Instead, there’s an erraticness to its beat – some ticks are longer, some shorter, in the classic Vetinari style. [iracigt] explains the nitty gritty of how it all works, from creating chaos with Markov chains to interfacing the RP2040 electronically with the cheap quartz clock movement.

If you’ve ever wanted to build one of these amusements yourself, [iracigt’s] writeup is a great place to start. Even better, it was inspired by an earlier post on these very pages! We love to see the community riff on a theme, and we’d love to see yours, too – so keep the tips coming, yeah? Video after the break.

Bringing Achievements To The Nintendo Entertainment System

Por: Lewin Day
1 Abril 2025 at 11:00

Microsoft made gaming history when it developed Achievements and released them with the launch of the Xbox 360. They have since become a key component of gaming culture, which similar systems rolling out to the rest of the consoles and even many PC games. [odelot] has the honor of being the one to bring this functionality to an odd home—the original Nintendo Entertainment System!

It’s actually quite functional, and it’s not as far-fetched as it sounds. What [odelot] created is the NES RetroAchievements (RA) Adapter. It contains a Raspberry Pi Pico which sits in between a cartridge and the console and communicates with the NES itself. The cartridge also contains an LCD screen, a buzzer, and an ESP32 which communicates with the Internet.

When a cartridge is loaded, the RA Adapter identifies the game and queries the RetroAchievements platform for relevant achievements for the title. It then monitors the console’s memory to determine if any of those achievements—such as score, progression, etc.—are met. If and when that happens, the TFT screen on the adapter displays the achievement, and a notification is sent to the RetroAchievements platform to record the event for posterity.

It reminds us of other great feats, like the MJPEG entry into the heart of the Sega Saturn.

Golang On The PS2

Por: Lewin Day
1 Abril 2025 at 05:00

A great many PlayStation 2 games were coded in C++, and there are homebrew SDKs that let you work in C. However, precious little software for the platform was ever created in Golang. [Ricardo] decided this wouldn’t do, and set about making the language work with Sony’s best-selling console of all time. 

Why program a PS2 in Go? Well, it can be easier to work with than some other languages, but also, there’s just value in experimenting in this regard. These days, Go is mostly just used on traditional computery platforms, but [Ricardo] is taking it into new lands with this project.

One of the challenges in getting Go to run on the PS2 is that the language was really built to live under a full operating system, which the PS2 doesn’t really have. However, [Ricardo] got around this by using TinyGo, which is designed for compiling Go on simpler embedded platforms. It basically takes Go code, turns it into an intermediate representation, then compiles binary code suitable for the PS2’s Emotion Engine (which is a MIPS-based CPU).

The specifics of getting it all to work are quite interesting if you fancy challenges like these. [Ricardo] was even able to get to an effective Hello World point and beyond. There’s still lots to do, and no real graphical fun yet, but the project has already passed several key milestones. It recalls us of when we saw Java running on the N64. Meanwhile, if you’re working to get LOLCODE running on the 3DO, don’t hesitate to let us know!

A Music Box Commanded By NFC Tags

Por: Lewin Day
31 Marzo 2025 at 23:00

[Luca Dentella] recently encountered a toy, which was programmed to read different stories aloud based on the figurine placed on top. It inspired him to build an audio device using the same concept, only with music instead of children’s stories.

The NFC Music Player very much does what it says on the tin. Present it with an NFC card, and it will play the relevant music in turn. An ESP32 WROOM-32E lives at the heart of the build, which is hooked up over I2S with a MAX98357A Class D amplifier for audio output. There’s also an SD card slot for storing all the necessary MP3s, and a PN532 NFC reader for reading the flash cards that activate the various songs. Everything is laced up inside a simple 3D-printed enclosure with a 3-watt full range speaker pumping out the tunes.

It’s an easy build, and a fun one at that—there’s something satisfying about tossing a flash card at a box to trigger a song. Files are on Github for the curious. We’ve featured similar projects before, like the Yaydio—a fun NFC music player for kids. Video after the break.

Levitating Lego Generator Runs On Air

Por: Lewin Day
31 Marzo 2025 at 20:00

[Jamie] decided to build a generator, and Lego is his medium of choice. Thus was created a fancy levitating generator that turns a stream of air into electricity. 

The basic concept is simple enough for a generator—magnets moving past coils to generate electricity. Of course, Lego doesn’t offer high-strength magnetic components or copper coils, so this generator is a hybrid build which includes a lot of [Jamie’s] non-Lego parts. Ultimately though, this is fun because of the weird way it’s built. Lego Technic parts make a very crude turbine, but it does the job. The levitation is a particularly nice touch—the build uses magnets to hover the rotor in mid-air to minimize friction to the point where it can free wheel for minutes once run up to speed. The source of power for this contraption is interesting, too. [Jamie] didn’t just go with an air compressor or a simple homebrew soda bottle tank. Instead, he decided to use a couple of gas duster cans to do the job. The demos are pretty fun, with [Jamie] using lots of LEDs and a radio to demonstrate the output.  The one thing we’d like to see more of is proper current/voltage instrumentation—and some measurement of the RPM of this thing!

While few of us will be rushing out to build Lego generators, the video nonetheless has educational value from a mechanical engineering standpoint. Fluids and gases really do make wonderful bearings, as we’ve discussed before. Video after the break.

Designing a Portable Mac Mini

Por: Lewin Day
26 Marzo 2025 at 05:00

When Apple first launched the Macintosh, it created a new sort of “Lunchbox” form factor that was relatively portable and very, very cool. Reminiscent of that is this neat portable Macintosh Mini, created by [Scott Yu-Jan].

[Scott] has created something along these lines before—putting an iPad dock on top of a Macintosh Studio to create a look vaguely reminiscent of the very first Macintosh computers. However, that build wasn’t portable—it wasn’t practical to build such a thing around the Macintosh Studio. In contrast, the Mac Mini is a lithe, lightweight thing that barely sups power—it’s much more suitable for a “luggable” computer.

The build relies on a 3D printed enclosure that wraps around the Mac Mini like a glove. Inside, there’s a chunky 20,800 mAh power bank with enough juice to run the computer for over three hours. Just like the original Mac, there’s a handle on top, too. The build’s main screen is actually an iPad Mini, hooked up to the Mac Mini. If you want to use it separately, it can be popped out just by pushing it via a cutout in the bottom of the enclosure.

[Scott] notes that it’s cool, but not exactly practical—it weighs seven pounds, mostly due to the weight of the heavy power bank. We’ve featured [Scott’s] stylish builds before, too, like this nice iPhone dock.

LED Filaments Become Attractive Time Piece

Por: Lewin Day
25 Marzo 2025 at 20:00

There are a million ways to use LEDs to make a clock. [sjm4306] chose to go a relatively conventional route, making something that approximates a traditional analog timepiece. However, he did it using LED filaments to create a striking and unique design. Thus the name—FilamenTIME!

LED filaments are still relatively new on the scene. They’re basically a bunch of tiny LCDs mounted in a single package to create a single “filament” of light that appears continuous. It’s great if you want to create a bar of light without messing around with populating tons of parts and having to figure out diffusion on your own.

[sjm4306] used them to create glowing bar elements in a clock for telling the time. The outer ring contains 60 filaments for the 60 minutes in an hour, while the inner ring contains 12 filaments to denote the hours themselves. To handle so many LEDs, there are 9 shift registers on board. They’re driven by an ATmega328P which runs the show, with a DS3232MZ real-time clock onboard for keeping time.  As you might imagine, creating such a large circular clock required a large PCB—roughly a square foot in size. It doesn’t come cheap, though [sjm4306] was lucky enough to have sponsorship to cover the build. [sjm4306] is still working on the firmware, and hopes to build a smaller, more compact version, which should cut costs compared to the large single board.

It’s a neat clock, and we’d know, having seen many a timepiece around these parts. Video after the break.

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