Vista Normal

Hay nuevos artículos disponibles. Pincha para refrescar la página.
Hoy — 4 Mayo 2025Salida Principal

Electric Catamaran Sails High Seas of Inland Canada

4 Mayo 2025 at 14:00

There are a number of plans for DIY boats available online, so [Phil] went in search of one for a custom catamaran to travel the inland waterways of Canada. But none of the plans he found had options for electric motors so he modified one popular plan to include not only that, but plenty of other unique features as well throughout a long series of videos.

This isn’t [Phil]’s first electric boat, either. His first was a monohull with a long canopy above, providing shade for the occupants and a platform to mount solar panels. But that one was top heavy and unstable, so he pivoted to this catamaran design instead which has the perk of not only stability but a small draft. The plans were modified to use a similar propulsion system, though, but mounting the heavy panels on the roof of this boat was much less problematic. The roof itself retracts, and also includes some mosquito netting to enclose the cabin. He’s also added a head which is situated inside one of the hulls and has doors which fit into the retractable roof structure as well.

For navigating the peaceful inland waterways of Canada like the famous Rideau Canal, the Trent Severn Waterway which [Phil] frequents, or even quiet Ontario lake towns like Bobcaygeon we can’t imagine a better way to go that a peaceful, small electric boat like this one.

As summer rolls around in the northern hemisphere we’ll hope to see other solar electric boats like these out on the water, like this smaller electric-assisted kayak or this much larger solar electric houseboat.

AnteayerSalida Principal

Back to Reality with the Time Brick

30 Abril 2025 at 05:00

There are a lot of distractions in daily life, especially with all the different forms of technology and their accompanying algorithms vying for our attention in the modern world. [mar1ash] makes the same observation about our shared experiences fighting to stay sane with all these push notifications and alerts, and wanted something a little simpler that can just tell time and perhaps a few other things. Enter the time brick.

The time brick is a simple way of keeping track of the most basic of things in the real world: time and weather. The device has no buttons and only a small OLED display. Based on an ESP-01 module and housed in a LEGO-like enclosure, the USB-powered clock sits quietly by a bed or computer with no need for any user interaction at all. It gets its information over a Wi-Fi connection configured in the code running on the device, and cycles through not only time, date, and weather but also a series of pre-programmed quotes of a surreal nature, since part of [mar1ash]’s goals for this project was to do something just a little bit outside the norm.

There are a few other quirks in this tiny device as well, including animations for the weather display, a “night mode” that’s automatically activated to account for low-light conditions, and the ability to easily handle WiFi drops and other errors without crashing. All of the project’s code is also available on its GitHub page. As far as design goes, it’s an excellent demonstration that successful projects have to avoid feature creep, and that doing one thing well is often a better design philosophy than adding needless complications.

Crossing Commodore Signal Cables on Purpose

29 Abril 2025 at 20:00

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

Thanks to [Jan] for the tip!

Kaleidoscopico Shows Off Pi Pico’s Capabilities

28 Abril 2025 at 05:00

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Åkesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

Design Constraints Bring Lockbox to Life

28 Abril 2025 at 02:00

One of the most paradoxical aspects of creating art is the fact that constraints, whether arbitrary or real, and whether in space, time, materials, or rules, often cause creativity to flourish rather than to wither. Picasso’s blue period, Gadsby by Ernest Vincent Wright, Tetris, and even the Volkswagen Beetle are all famous examples of constraint-driven artistic brilliance. Similarly, in the world of electronics we can always reach for a microcontroller but this project from [Peter] has the constraint of only using passive components, and it is all the better for it.

The project is a lockbox, a small container that reveals a small keypad and the associated locking circuitry when opened. When the correct combination of push buttons is pressed, the box unlocks the hidden drawer. This works by setting a series of hidden switches in a certain way to program the combination. These switches are connected through various diodes to a series of relays, so that each correct press of a button activates the next relay. When the final correct button is pushed, power is applied to a solenoid which unlocks the drawer. An incorrect button push will disable a relay providing power to the rest of the relays, resetting the system back to the start.

The project uses a lot of clever tricks to do all of this without using a single microcontroller, including using capacitors that carefully provide timing to the relays to make them behave properly rather than all energizing at the same time. The woodworking is also notable as well, with the circuit components highlighted when the lid is opened (but importantly, hiding the combination switches). Using relays for logic is not a novel concept, though; they can be used for all kinds of complex tasks including replacing transistors in single-board computers.

Digital Squid’s Behavior Shaped by Neural Network

26 Abril 2025 at 11:00

In the 90s, a video game craze took over the youth of the world — but unlike today’s games that rely on powerful PCs or consoles, these were simple, standalone devices with monochrome screens, each home to a digital pet. Often clipped to a keychain, they could travel everywhere with their owner, which was ideal from the pet’s perspective since, like real animals, they needed attention around the clock. [ViciousSquid] is updating this 90s idea for the 20s with a digital pet squid that uses a neural network to shape its behavior.

The neural network that controls the squid’s behavior takes a large number of variables into account, including whether or not it’s hungry or sleepy, or if it sees food. The neural network adapts as different conditions are encountered, allowing the squid to make decisions and strengthen its algorithms. [ViciousSquid] is using a Hebbian learning algorithm which strengthens connections between neurons which activate often together. Additionally, the squid’s can form both short- and long-term memories, and the neural network can even form new neurons on its own as needed.

[ViciousSquid] is still working on this project, and hopes to eventually implement a management system in the future, allowing the various behavior variables to be tracked over time and overall allow it to act in a way more familiar to the 90s digital pets it’s modeled after. It’s an interesting and fun take on those games, though, and much of the code is available on GitHub for others to experiment with as well. For those looking for the original 90s games, head over to this project where an emulator for Tamagotchis was created using modern microcontroller platforms.

Hash Functions with the Golden Ratio

26 Abril 2025 at 02:00

In the realm of computer science, it’s hard to go too far without encountering hashing or hash functions. The concept appears throughout security, from encryption to password storage to crypto, and more generally whenever large or complex data must be efficiently mapped to a smaller, fixed-size set. Hashing makes the process of looking for data much faster for a computer than performing a search and can be incredibly powerful when mastered. [Malte] did some investigation into hash functions and seems to have found a method called Fibonacci hashing that not only seems to have been largely forgotten but which speeds up this lookup process even further.

In a typical hashing operation, the data is transformed in some way, with part of this new value used to store it in a specific location. That second step is often done with an integer modulo function. But the problem with any hashing operation is that two different pieces of data end up with the same value after the modulo operation is performed, resulting in these two different pieces of data being placed at the same point. The Fibonacci hash, on the other hand, uses the golden ratio rather than the modulo function to map the final location of the data, resulting in many fewer instances of collisions like these while also being much faster. It also appears to do a better job of using the smaller fixed-size set more evenly as a consequence of being based around Fibonacci numbers, just as long as the input data doesn’t have a large number of Fibonacci numbers themselves.

Going through the math that [Malte] goes over in his paper shows that, at least as far as performing the mapping part of a hash function, the Fibonacci hash performs much better than integer modulo. Some of the comments mention that it’s a specific type of a more general method called multiplicative hashing. For those using hash functions in their code it might be worth taking a look at either way, and [Malte] admits to not knowing everything about this branch of computer science as well but still goes into an incredible amount of depth about this specific method. If you’re more of a newcomer to this topic, take a look at this person who put an enormous bounty on a bitcoin wallet which shows why reverse-hashing is so hard.

Low Cost Oscilloscope Gets Low Cost Upgrades

20 Abril 2025 at 14:00

Entry-level oscilloscopes are a great way to get some low-cost instrumentation on a test bench, whether it’s for a garage lab or a schoolroom. But the cheapest ones are often cheap for a reason, and even though they work well for the price they won’t stand up to more advanced equipment. But missing features don’t have to stay missing forever, as it’s possible to augment them to get some of these features. [Tommy’s] project shows you one way to make a silk purse from a sow’s ear, at least as it relates to oscilloscopes.

Most of the problem with these lower-cost tools is their low precision due to fewer bits of analog-digital conversion. They also tend to be quite noisy, further lowering the quality of the oscilloscope. [Tommy] is focusing his efforts on the DSO138-mini, an oscilloscope with a bandwidth of 100 kHz and an effective resolution of 10 bits. The first step is to add an anti-aliasing filter to the input, which is essentially a low-pass filter that removes high frequency components of the signal, which could cause a problem due to the lower resolution of the device. After that, digital post-processing is done on the output, which removes noise caused by the system’s power supply, among other things, and essentially acts as a second low-pass filter.

In part 2 of the project, [Tommy] demonstrates the effectiveness of these two methods with experimental data, showing that a good percentage of the noise on a test signal has been removed from the output. All the more impressive here is that the only additional cost besides the inexpensive oscilloscope itself is for a ceramic capacitor that costs around a dollar. We were also impressed: [Tommy] is a junior in high school!

Presumably, you could apply these techniques to other inexpensive equipment, like this even cheaper oscilloscope based on the ESP32.

A Pi-Based LiDAR Scanner

18 Abril 2025 at 20:00

Although there are plenty of methods for effectively imaging a 3D space, LiDAR is widely regarded as one of the most effective methods. These systems use a rapid succession of laser pulses over a wide area to create an accurate 3D map. Early LiDAR systems were cumbersome and expensive but as the march of time continues on, these systems have become much more accessible to the average person. So much so that you can quickly attach one to a Raspberry Pi and perform LiDAR imaging for a very reasonable cost.

This software suite is a custom serial driver and scanning system for the Raspberry Pi, designed to work with LDRobot LiDAR modules like the LD06, LD19, and STL27L. Although still in active development, it offers an impressive set of features: real-time 2D visualizations, vertex color extraction, generation of 360-degree panoramic maps using fisheye camera images, and export capabilities for integration with other tools. The hardware setup includes a stepper motor for quick full-area scanning, and power options that include either a USB battery bank or a pair of 18650 lithium cells—making the system portable and self-contained during scans.

LiDAR systems are quickly becoming a dominant player for anything needing to map out or navigate a complex 3D space, from self-driving cars to small Arduino-powered robots. The capabilities a system like this brings are substantial for a reasonable cost, and we expect to see more LiDAR modules in other hardware as the technology matures further.

Thanks to [Dirk] for the tip!

Windows on ARM on Arm

10 Abril 2025 at 23:00

While some companies like Apple have gone all-in on the ARM architecture, others are more hesitant to dive into the deep end. For example, Microsoft remains heavily invested in the x86 architecture and although it does have some ARM offerings, a lot of them feel a bit half-baked. So you might question why someone like [Gustave] has spent so much time getting Windows to run on unusual ARM platforms. But we don’t need much of a reason to do something off-the-wall like that around these parts, so take a look at his efforts to get Windows for ARM running on a smartwatch.

The smartwatch in question here is a Pixel Watch 3, which normally runs a closed-source Android implementation called Wear OS. The bootloader can be unlocked, so [Gustave] took that approach to implement a few clever workarounds to get Windows to boot including adding UEFI to the watch. During the process Google updated these devices to Android 15, though, which broke some of these workarounds. The solution at that point was to fake a kernel header and re-implement UEFI and then load Windows (technically Windows PE) onto the watch.

Although this project was released on April 1, and is by [Gustave]’s own admission fairly ridiculous and not something he actually recommends anyone do, he does claim that it’s real and provides everything needed for others to run Windows on their smartwatches if they want to. Perhaps one of our readers will be brave enough to reproduce the results and post about it in the comments. In the meantime, there are a few more open options for smartwatches available if you’re looking for something to tinker with instead.

Thanks to [Ruhan] for the tip!

A New Mechanical Keyboard for an Old Computer

10 Abril 2025 at 20:00

As computers age, a dedicated few work towards keeping some of the more interesting ones running. This is often a losing battle of sorts, as the relentless march of time comes for us all, human and machine alike. So as fewer and fewer of these machines remain new methods are needed to keep them running as best they can. [CallousCoder] demonstrates a way of building up a new keyboard for a Commodore 64 which both preserves the original look and feel of the retro computer but also adds some modern touches.

One of the main design differences between many computers of the 80s and modern computers is that the keyboard was often built in to the case of the computer itself. For this project, that means a custom 3D printed plate that can attach to the points where the original keyboard would have been mounted inside the case of the Commodore. [CallousCoder] is using a print from [Wolfgang] to get this done, and with the plate printed and a PCB for the keys it was time to start soldering. The keyboard uses modern switches and assembles like most modern keyboards do, with the exception of the unique layout for some of the C64 keys including a latching shift key, is fairly recognizable for anyone who has put together a mechanical keyboard before.

[CallousCoder] is using the original keycaps from a Commodore 64, so there is an additional step of adding a small adapter between the new switches and the old keycaps. But with that done and some amount of configuring, he has a modern keyboard that looks like the original. If you’re more a fan of the original hardware, though, you can always take an original C64 keyboard and convert it to USB to use it on your modern machines instead.

Automatically Crack Safes with this Autodialer

30 Marzo 2025 at 11:00

When attempting to secure something, whether it’s a computer, sensitive data, or valuables, there’s always going to be a way to break that security. It might be impossibly hard, like taking centuries to brute-force an encryption algorithm, but it’s weakness is still there. And, like the future might make certain encryption obsolete, modern electronics has made security of the past somewhat obsolete as well. [Startup Chuck] has been using tools the creators of safes from the late 1800s could probably not have imagined.

The tool that [Startup Chuck] has come up with is known as an autodialer in the safe-cracking world, and as its name suggests it automates the process of opening the safe by trying as many combinations as possible. The autodialer attaches to the safe with three magnetic feet and couples to the dial through a chuck attached to a magnetic clutch, which allows the autodialer to disengage as soon as the correct combination is found. It’s driven with a stepper motor which can test out combinations so fast that [Startup Chuck] needed to take 240 fps video and slow it down to make sure that the mechanism was behaving properly.

The autodialer itself can’t actually open the safe, though. The last step of the process is taken care of by a bungie cord, attached to the safe handle to pre-tension it enough so that when the correct combination is finally entered the safe pops open automatically. For anyone looking to duplicate the project, [Startup Chuck] has added the program code to a GitHub page. If you’re looking at a more modern safe, though, there are of course ways to crack their security systems as well.

An Inexpensive Way to Break Down Plastic

27 Marzo 2025 at 23:00

Plastic has been a revolutionary material over the past century, with an uncountable number of uses and an incredibly low price to boot. Unfortunately, this low cost has led to its use in many places where other materials might be better suited, and when this huge amount of material breaks down in the environment it can be incredibly persistent and harmful. This has led to many attempts to recycle it, and one of the more promising efforts recently came out of a lab at Northwestern University.

Plastics exist as polymers, long chains of monomers that have been joined together chemically. The holy grail of plastic recycling would be to convert the polymers back to monomers and then use them to re-make the plastics from scratch. This method uses a catalyst to break down polyethylene terephthalate (PET), one of the more common plastics. Once broken down, the PET is exposed to moist air which converts it into its constituent monomers which can then be used to make more PET for other uses.

Of course, the other thing that any “holy grail” of plastic recycling needs is to actually be cheaper and easier than making new plastic from crude oil, and since this method is still confined to the lab it remains to be seen if it will one day achieve this milestone as well. In the meantime, PET can also be recycled fairly easily by anyone who happens to have a 3D printer around.

Fitting a Spell Checker into 64 kB

27 Marzo 2025 at 02:00

By some estimates, the English language contains over a million unique words. This is perhaps overly generous, but even conservative estimates generally put the number at over a hundred thousand. Regardless of where the exact number falls between those two extremes, it’s certainly many more words than could fit in the 64 kB of memory allocated to the spell checking program on some of the first Unix machines. This article by [Abhinav Upadhyay] takes a deep dive on how the early Unix engineers accomplished the feat despite the extreme limitations of the computers they were working with.

Perhaps the most obvious way to build a spell checker is by simply looking up each word in a dictionary. With modern hardware this wouldn’t be too hard, but disks in the ’70s were extremely slow and expensive. To move the dictionary into memory it was first whittled down to around 25,000 words by various methods, including using an algorithm to remove all affixes, and then using a Bloom filter to perform the lookups. The team found that this wasn’t a big enough dictionary size, and had to change strategies to expand the number of words the spell checker could check. Hash compression was used at first, followed by hash differences and then a special compression method which achieved an almost theoretically perfect compression.

Although most computers that run spell checkers today have much more memory as well as disks which are orders of magnitude larger and faster, a lot of the innovation made by this early Unix team is still relevant for showing how various compression algorithms can be used on data in general. Large language models, for one example, are proving to be the new frontier for text-based data compression.

Integrated BMS Makes Battery Packs Easy

26 Marzo 2025 at 23:00

Lithium technology has ushered in a new era of batteries with exceptionally high energy density for a reasonably low cost. This has made a lot possible that would have been unheard of even 20 years ago such as electric cars, or laptops that can run all day on a single charge. But like anything there are tradeoffs to using these batteries. They are much more complex to use than something like a lead acid battery, generally requiring a battery management system (BMS) to keep the cells in tip-top shape. Generally these are standalone systems but [CallMeC] integrated this one into the buswork for a battery pack instead.

The BMS is generally intended to make sure that slight chemical imbalances in the battery cells don’t cause the pack to wear out prematurely. They do this by maintaining an electrical connection to each cell in the battery so they can charge them individually when needed, making sure that they are all balanced with each other. This BMS has all of these connections printed onto a PCB, but also included with the PCB is the high-power bus that would normally be taken care of by bus bar or nickel strips. This reduces the complexity of assembling the battery and ensures that any time it’s hooked up to a number of cells, the BMS is instantly ready to go.

Although this specific build is meant for fairly large lithium iron phosphate batteries, this type of design could go a long way towards making quick battery packs out of cells of any type of battery chemistry that typically need a BMS system, from larger 18650 packs or perhaps even larger cells like those out of a Nissan Leaf.

Moving Software Down to Hardware

21 Marzo 2025 at 23:00

In theory, any piece of software could be built out of discrete pieces of hardware, provided there are enough transistors, passive components, and time available. In general, though, we’re much more likely to reach for a programmable computer or microcontroller for all but the simplest tasks for several reasons: cost, effort, complexity, economics, and sanity. [Igor Brichkov] was working with I2C and decided that he wanted to see just where this line between hardware and software should be by implementing this protocol itself directly with hardware.

One of the keys to “programming” a communications protocol in hardware is getting the timing right, the first part of which is initializing communications between this device and another on the bus. [Igor] is going to be building up the signal in parts and then ORing them together. The first part is a start condition, generated by one oscillator and a counter. This also creates a pause, at which point a second oscillator takes over and sends data out. The first data needed for I2C is an address, which is done with a shift register and a counter pre-set to send the correct bits out on the communications lines.

To build up the rest of the signal, including data from the rotary encoder [Igor] is using for his project, essentially sets of shift registers and counters are paired together to pass data out through the I2C communications lines in sequence. It could be thought of that the main loop of the hardware program is a counter, which steps through all the functions sequentially, sending out data from the shift registers one by one. We saw a similar project over a decade ago, but rather than automating the task of sending data on I2C it allowed the user to key in data manually instead.

A Modern Take on the Etch A Sketch

21 Marzo 2025 at 05:00

The Etch A Sketch is a classic children’s toy resembling a picture frame where artwork can be made by turning two knobs attached to a stylus inside the frame. The stylus scrapes off an aluminum powder, creating the image which can then be erased by turning the frame upside down and shaking it, adding the powder back to the display. It’s completely offline and requires no batteries, but in our modern world those two things seem to be more requirements than when the Etch A Sketch was first produced in the 1960s. Enter the Tilt-A-Sketch, a modern version of the classic toy.

Rather than use aluminum powder for the display, the Tilt A Sketch replaces it with an LED matrix and removes the stylus completely. There are no knobs on this device to control the path of the LED either; a inertial measurement unit is able to sense the direction that the toy is tilted while a microcontroller uses that input to light up a series of LEDs corresponding to the direction of tilt. There are a few buttons on the side of the device as well which allow the colors displayed by the LEDs to change, and similar to the original toy the display can be reset by shaking.

The Tilt-A-Sketch was built by [devitoal] as part of an art display which allows the visitors to create their own art. Housed in a laser-cut wooden enclosure the toy does a faithful job of recreating the original. Perhaps unsurprisingly, the Etch A Sketch is a popular platform for various projects that we’ve seen before including original toys modified with robotics to create the artwork and electronic recreations that use LED displays instead in a way similar to this project.

Backyard Rope Tow from Spare Parts

20 Marzo 2025 at 23:00

A few years ago, [Jeremy Makes Things] built a rope tow in his back yard so his son could ski after school. Since the lifts at the local hill closed shortly after schools let out, this was the only practical way for his son to get a few laps in during the week. It’s cobbled together from things that [Jeremy] had around the house, and since the original build it’s sat outside for a few years without much use. There’s been a lot more snow where he lives this year though, so it’s time for a rebuild.

The power source for the rope tow is an old gas-powered snowblower motor, with a set of rollers and pulleys for the rope made out of the back end of a razor scooter. Some polyurethane was poured around the old wheel hub so that the rope would have something to grip onto. The motor needed some sprucing up as well, from carburetor adjustment, fuel tank repairs, and some other pieces of maintenance before it could run again. With that out of the way it could be hoisted back up a tree at the top of the hill and connected to the long rope.

This isn’t the first time [Jeremy] has had to perform major maintenance on this machine either. Three years ago it needed plenty of work especially around the polyurethane wheel where [Jeremy] also had to machine a new wheel bearing in addition to all the other work that had to go into repairing it that time. From the looks of things though it’s a big hit with his son who zips right back up the hill after each ski run. Getting to the tops of ski runs with minimal effort has been a challenge of skiers and snowboarders alike for as long as the sport has been around, and we’ve seen all kinds of unique solutions to that problem over the years.

Laser Harp Sets the Tone

20 Marzo 2025 at 20:00

In many ways, living here in the future is quite exiting. We have access to the world’s information instantaneously and can get plenty of exciting tools and hardware delivered to our homes in ways that people in the past with only a Sears catalog could only dream of. Lasers are of course among the exciting hardware available, which can be purchased with extremely high power levels. Provided the proper safety precautions are taken, that can lead to some interesting builds like this laser harp which uses a 3W laser for its strings.

[Cybercraftics]’ musical instrument is using a single laser to generate seven harp strings, using a fast stepper motor to rotate a mirror to precise locations, generating the effect via persistence of vision. Although he originally planned to use one Arduino for this project, the precise timing needed to keep the strings in the right place was getting corrupted by adding MIDI and the other musical parts to the project, so he split those out to a second Arduino.

Although his first prototype worked, he did have to experiment with the sensors used to detect his hand position on the instrument quite a bit before getting good results. This is where the higher power laser came into play, as the lower-powered ones weren’t quite bright enough. He also uses a pair of white gloves which help illuminate a blocked laser. With most of the issues ironed out, [Cybercraftics] notes that there’s room for improvement but still has a working instrument that seems like a blast to play. If you’re still stuck in the past without easy access to lasers, though, it’s worth noting that there are plenty of other ways to build futuristic instruments as well.

❌
❌