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Adding Assistive Technology to a Doorbell

4 Junio 2025 at 20:00

The advent of affordable computing over the last few decades has certainly been a boon for many people with disabilities, making it easier to access things like text-to-speech technology, automation, or mobility devices, and even going as far as making it easier to work in general by making remote work possible. Some things still lag behind, though, like user interfaces that don’t take the colorblind into account, or appliances that only use an audio cue to signal to their users. This doorbell, for example, is one such device and [ydiaeresis] is adding features to it to help their mother with some hearing issues.

The first thing up for this off-the-shelf remote doorbell is a “brain transplant” since the built-in microcontroller couldn’t be identified. There are only a few signals on this board though so an ATtiny412 made for a suitable replacement. A logic analyzer was able to decode the signals being fed to the original microcontroller, and with that the push of the doorbell can be programmed to do whatever one likes, including integrating it with home automation systems or other assistive technology. In [ydiaeresis]’s case there’s an existing LED lighting system that illuminates whenever the phone rings.

Although it would be nice if these inexpensive electronics came with the adaptive features everyone might need from them, it’s often not too hard to add it in as was the case with this set of digital calipers. To go even further, some other common technology can be used to help those with disabilities like this hoverboard modified to help those with mobility issues.

Thanks to [buttim] for the tip!

Adaptive Optics Take Clearest Pictures of the Sun Yet

1 Junio 2025 at 11:00

It’s sometimes easy to forget that the light in the sky is an actual star. With how reliable it is and how busy we tend to be as humans, we can take that incredible fact and stow it away and largely go on with our lives unaffected. But our star is the thing that gives everything on the planet life and energy and is important to understand. Humans don’t have a full understanding of it either; there are several unsolved mysteries in physics which revolve around the sun, the most famous of which is the coronal heating problem. To help further our understanding a number of scientific instruments have been devised to probe deeper into it, and this adaptive optics system just captures some of the most impressive images of it yet.

Adaptive optics systems are installed in terrestrial telescopes to help mitigate the distortion of incoming light caused by Earth’s atmosphere. They generally involve using a reference source to measure these distortions, and then make changes to the way the telescope gathers light, in this case by making rapid, slight changes to the telescope’s mirror. This system has been installed on the Goode Solar Telescope in California and has allowed scientists to view various solar phenomena with unprecedented clarity.

The adaptive optics system here has allowed researchers to improve the resolution from the 1000 km resolution of other solar telescopes down to nearly the theoretical limit of this telescope—63 km. With this kind of resolution the researchers hope that this clarity will help shine some light on some of the sun’s ongoing mysteries. Adaptive optics systems like this aren’t just used on terrestrial telescopes, either. This demonstration shows how the adaptive optics system works on the James Webb Space Telescope.

Thanks to [iliis] for the tip!

Disarming a Nuke… Twice

1 Junio 2025 at 05:00

Since the tail end of World War II, humanity has struggled to deal with its newfound ability to harness the tremendous energy in the nucleus of the atom. Of course there have been some positive developments like nuclear power which can produce tremendous amounts of electricity without the greenhouse gas emissions of fossil fuels. But largely humanity decided to build a tremendous nuclear weapons arsenal instead, which has not only cause general consternation worldwide but caused specific problems for one scientist in particular.

[Steve Weintz] takes us through the tale of [Dr. John C. Clark] who was working with the Atomic Energy Commission in the United States and found himself first at a misfire of a nuclear weapons test in the early 1950s. As the person in charge of the explosive device, it was his responsibility to safely disarm the weapon after it failed to detonate. He would find himself again in this position a year later when a second nuclear device sat on the test pad after the command to detonate it was given. Armed with only a hacksaw and some test equipment he was eventually able to disarm both devices safely.

One note for how treacherous this work actually was, outside of the obvious: although there were safety devices on the bombs to ensure the nuclear explosion would only occur under specific situations, there were also high explosives on the bomb that might have exploded even without triggering the nuclear explosion following it. Nuclear bombs and nuclear power plants aren’t the only things that the atomic age ushered in, though. There have been some other unique developments as well, like the nuclear gardens of the mid 1900s.

A 100-Year-Old Electronic Musical Instrument Brought Back to Life

28 Mayo 2025 at 05:00

In the early years of electrification, when electricity was beginning to shape the modern world, this new technology was being put to use in many more places than turning motors and providing lighting. Some things we can see as obvious missteps like electrified corsets marketed as health tonics or x-ray treatments for eye strain, but others ended up being fascinating bits of technology with interesting uses, many of which have been largely forgotten since. This 100-year-old musical instrument is squarely in the latter category, and this build brings the sound of it back to life.

The instrument was called the Luminaphone and was originally built by [Harry Grindell Matthews]. Of course, this was an age before transistors and many other things we take for grated, so it has some quirks that we might not otherwise expect from a musical instrument. The device generated sound by shining a series of lights through a perforated rotating disc at a selenium cell. The selenium cell was an early photoresistor, generating current corresponding to the amount of light falling on it. A keyboard activated different lights, shining on areas of the disc with different numbers of holes, causing differing sounds to be produced by the instrument.

The recreation was built by [Nick Bild] and uses a laser diode as a stand-in for the rotating disc, but since it can be modulated in a similar way the idea is that the photodiode used as a receiver would generate a similar sound. The recreation sounds a bit like a video game from the 8-bit era, but with no recordings or original Luminaphones surviving to the present day we may never know how accurate it is. There are some other electronic instruments still around today, though, and plenty of ways of DIY-ing their sound like this project which recreates the tonewheels of the classic Hammond organ.

Hand Truck Turned Into Motorcycle

27 Mayo 2025 at 20:00

For those motorcyclists looking to get a classic American-style cruiser, often the go-to brand is Harley-Davidson. However, these bikes not only have reputations for being stuck in the past, both in terms of design and culture, but they also tend to be extremely expensive—not only upfront, but in maintenance as well. If you want the style without all of that baggage, you might want to try out something like this custom motorcycle which not only looks the part, it reduces those costs by being built around a hand truck.

By the end of the project, though, the hand truck does not retain much of its original form or function. [Garage Avenger] has cut and welded it essentially into a custom frame for the diminutive motorcycle, while retaining much of its original look and feel. Keeping up with the costs savings aspect of this project, the four-stroke engine was free, although it did take some wrenching to get it running and integrated into the frame. A custom axle, a front end from another bike, a gas tank from an online retailer (that needed re-welding), and some wiring finishes out the build.

With a fresh paint job to match the original color of the hand truck, it’s off to the track. Of course it doesn’t have quite the performance of most street legal motorcycles, including some quirks with the handling and braking, but for the trails around [Garage Avenger]’s home it’s certainly a fun transportation mode he can add to his repertoire. If this is your first time seeing one of his projects, be sure to check out his other work including this drifting shopping cart and this turbine-powered sled.

A RISC-V Operating System Instruction Manual

27 Mayo 2025 at 02:00

To some, an operating system is a burden or waste of resources, like those working on embedded systems and other low-power applications. To others it’s necessary, abstracting away hardware so that higher-level programming can be done. For most people it’s perhaps not thought of at all. But for a few, the operating system is the most interesting piece of software running on a computer and if you’d like to investigate what makes this often overlooked aspect of computer science interesting, take a look at this course on operating systems from Cornell University.

The operating system itself is called Earth and Grass Operating System because it splits the functionality of the operating system into three separate parts. The Earth layer involves dealing with hardware, the Grass layer involves hardware-independent aspects, and a third application layer implements other key operating system features. It’s built for a RISC-V processor, since that instruction set is completely open source and transparent about what it’s doing. It’s also incredibly small, coming in at around 2000 lines of code. The course covers nine areas, with the first six being core operating system functions and the remaining three covering more advanced operating system concepts.

For understanding the intricacies and sometimes mysterious ways that operating systems work, a course like this can go a long way into unraveling those mysteries and developing a deeper understanding of how it brings the hardware to work for higher-level software. We actually featured this operating system two years ago, before this course was created, which covers this project for those who like to take a more self-directed approach, or simply want a lightweight OS for a RISC-V system.

Unreleased Amiga Hardware Plays MP3s

25 Mayo 2025 at 20:00

The MP3 file type has been around for so long, and is supported by essentially all modern media software and hardware, that it might be surprising to some to learn that it’s actually a proprietary format. Developed in the late 80s and early 90s, it rose to prominence during the Napster/Limewire era of the early 00s and became the de facto standard for digital music, but not all computers in these eras could play this filetype. This includes the Amigas of the early 90s, with one rare exception: this unreleased successor to the A3000 with a DSP chip, which now also has the software to play back these digital tunes.

The AA3000, developed as a prototype by Amiga, was never released to the general public. Unlike the original A3000 this one would have included a digital signal processing chip from AT&T called the DSP3210 which would have greatly enhanced its audio capabilities. A few prototype boards did make it out into the hands of the public, and the retrocomputing scene has used them to develop replicas of these rare machines. [Wrangler] used one to then develop the software needed for the MPEG layer 2 and 3 decoder using this extra hardware, since the original Amiga 3000 was not powerful enough on its own to play these files back.

If you want to follow along with the community still developing for this platform there’s a form post with some more detail for this specific build (although you may need to translate from German). [Wrangler] additionally points out that there are some limitations with this implementation as well, so you likely won’t get Winamp-level performance with this system, but for the Amiga fans out there it’s an excellent expansion of this computer’s capabilities nonetheless.

Thanks to [Andy] for the tip!

Trashed Sound System Lives to Rock another Day

22 Mayo 2025 at 11:00

Plenty of consumer goods, from passenger vehicles to toys to electronics, get tossed out prematurely for all kinds of reasons. Repairable damage, market trends, planned obsolescence, and bad design can all lead to an early sunset on something that might still have some useful life in it. This was certainly the case for a sound system that [Bill] found — despite a set of good speakers, the poor design of the hardware combined with some damage was enough for the owner to toss it. But [Bill] took up the challenge to get it back in working order again.

Inside the DIY control unit.

The main problem with this unit is that of design. It relies on a remote control to turn it on and operate everything, and if that breaks or is lost, the entire unit won’t even power on. Tracing the remote back to the control board reveals a 15-pin connector, and some other audio sleuths online have a few ways of using this port to control the system without the remote.

[Bill] found a few mistakes that needed to be corrected, and was eventually able to get an ESP8266 (and eventually an ESP32) to control the unit thanks largely to the fact that it communicates using a slightly modified I2C protocol.

There were a few pieces of physical damage to correct, too. First, the AC power cable had been cut off which was simple enough to replace, but [Bill] also found that a power connector inside the unit was loose as well. With that taken care of he has a perfectly functional and remarkably inexpensive sound system ready for movies or music. There are some other options available for getting a set of speakers blasting tunes again as well, like building the amplifier for them from scratch from the get-go.

Jettison Sails for Electric Propulsion

22 Mayo 2025 at 05:00

Although there are some ferries and commercial boats that use a multi-hull design, the most recognizable catamarans by far are those used for sailing. They have a number of advantages over monohull boats including higher stability, shallower draft, more deck space, and often less drag. Of course, these advantages aren’t exclusive to sailboats, and plenty of motorized recreational craft are starting to take advantage of this style as well. It’s also fairly straightforward to remove the sails and add powered locomotion as well, as this electric catamaran demonstrates.

Not only is this catamaran electric, but it’s solar powered as well. With the mast removed, the solar panels can be fitted to a canopy which provides 600 watts of power as well as shade to both passengers. The solar panels charge two 12V 100ah LifePo4 batteries and run a pair of motors. That’s another benefit of using a sailing cat as an electric boat platform: the rudders can be removed and a pair of motors installed without any additional drilling in the hulls, and the boat can be steered with differential thrust, although this boat also makes allowances for pointing the motors in different directions as well. 

In addition to a highly polished electric drivetrain, the former sailboat adds some creature comforts as well, replacing the trampoline with a pair of seats and adding an electric hoist to raise and lower the canopy. As energy density goes up and costs come down for solar panels, more and more watercraft are taking advantage of this style of propulsion as well. In the past we’ve seen solar kayaks, solar houseboats, and custom-built catamarans (instead of conversions) as well.

The Mouse Language, Running on Arduino

21 Mayo 2025 at 05:00

Although plenty of us have our preferred language for coding, whether it’s C for its hardware access, Python for its usability, or Fortran for its mathematic prowess, not every language is specifically built for problem solving of a particular nature. Some are built as thought experiments or challenges, like Whitespace or Chicken but aren’t used for serious programming. There are a few languages that fit in the gray area between these regions, and one example of this is MOUSE, which can now be run on an Arduino.

Although MOUSE was originally meant to be a minimalist language for computers of the late 70s and early 80s with limited memory (even for the era), its syntax looks more like a more modern esoteric language, and indeed it arguably would take a Python developer a bit of time to get used to it in a similar way. It’s stack-based, for a start, and also uses Reverse Polish Notation for performing operations. The major difference though is that programs process single letters at a time, with each letter corresponding to a specific instruction. There have been some changes in the computing world since the 80s, though, so [Ivan]’s version of MOUSE includes a few changes that make it slightly different than the original language, but in the end he fits an interpreter, a line editor, graphics primitives, and peripheral drivers into just 2 KB of SRAM and 32 KB Flash so it can run on an ATmega328P.

There are some other features here as well, including support for PS/2 devices, video output, and the ability to save programs to the internal EEPROM. It’s an impressive setup for a language that doesn’t get much attention at all, but certainly one that threads the needle between usefulness and interesting in its own right. Of course if a language where “Hello world” is human-readable is not esoteric enough, there are others that may offer more of a challenge.


Image Credit: Maxbrothers2020

An Open-Source Wii U Gamepad

20 Mayo 2025 at 05:00

Although Nintendo is mostly famous for making great games, they also have an infamous reputation for being highly litigious not only for reasonable qualms like outright piracy of their games, but additionally for more gray areas like homebrew development on their platforms or posting gameplay videos online. With that sort of reputation it’s not surprising that they don’t release open-source drivers for their platforms, especially those like the Wii U with unique controllers that are difficult to emulate. This Wii U gamepad emulator seeks to bridge that gap.

The major issue with the Wii U compared to other Nintendo platforms like the SNES or GameCube is that the controller looks like a standalone console and behaves similarly as well, with its own built-in screen. Buying replacement controllers for this unusual device isn’t straightforward either; outside of Japan Nintendo did not offer an easy path for consumers to buy controllers. This software suite, called Vanilla, aims to allow other non-Nintendo hardware to bridge this gap, bringing in support for things like the Steam Deck, the Nintendo Switch, various Linux devices, or Android smartphones which all have the touch screens required for Wii U controllers. The only other hardware requirement is that the device must support 802.11n 5 GHz Wi-Fi.

Although the Wii U was somewhat of a flop commercially, it seems to be experiencing a bit of a resurgence among collectors, retro gaming enthusiasts, and homebrew gaming developers as well. Many games were incredibly well made and are still experiencing continued life on the Switch, and plenty of gamers are looking for the original experience on the Wii U instead. If you’ve somehow found yourself in the opposite position of owning of a Wii U controller but not the console, though, you can still get all the Wii U functionality back with this console modification.

Thanks to [Kat] for the tip!

Overengineered Freezer Monitor Fills Market Void

19 Mayo 2025 at 23:00

A lot of projects we see around here are built not just because they can be built, but because there’s no other option available. Necessity is the mother of invention, as they say. And for [Jeff] who has many thousands of dollars of food stowed in a chest freezer, his need for something to keep track of his freezer’s status was greater than any commercial offering available. Not only are freezers hard on batteries, they’re hard on WiFi signals as well, so [Jeff] built his own temperature monitor to solve both of these issues.

The obvious solution here is to have a temperature probe that can be fished through the freezer in some way, allowing the microcontroller, battery, and wireless module to operate outside of the harsh environment. [Jeff] is using K-type thermocouples here, wired through the back of the freezer. This one also is built into a block of material which allows him to get more diffuse temperature readings than a standard probe would provide. He’s also solving some other problems with commercially available probes here as well, as many of them require an Internet connection or store data in a cloud. To make sure everything stays local, he’s tying this in to a Home Assistant setup which also allows him to easily make temperature calibrations as well as notify him if anything happens to the freezer.

Although the build is very robust (or, as [Jeff] himself argues, overengineered) he does note that since he built it there have been some additional products offered for sale that fit this niche application. But even so, we always appreciate the customized DIY solution that avoids things like proprietary software, subscriptions, or cloud services. We also appreciate freezers themselves; one of our favorites was this restoration of a freezer with a $700,000 price tag.

Automatic Transmission For Manual Transportation

15 Mayo 2025 at 23:00

The drivetrain of most modern bicycles has remained relatively unchanged for nearly a century. There have been marginal upgrades here and there like electronic shifting but you’ll still mostly see a chain with a derailleur or two. [Matthew] is taking a swing at a major upgrade to this system by replacing the front derailleur with a torque converter, essentially adding an automatic transmission to his bicycle.

Most of us will come across a torque converter in passenger vehicles with automatic transmissions, but these use fluid coupling. [Matthew] has come up with a clever design that uses mechanical coupling instead using a ratchet and pawl mechanism. There are two gear ratios here, a 1:1 ratio like a normal bicycle crank and a 1.5:1 ratio that is automatically engaged if enough torque is applied to the pedals. This means that if a cyclist encounters a hill, the gear automatically shifts down to an easier gear and then will shift back once the strenuous section is finished.

[Matthew] machined all the parts for this build from scratch, and the heavy-duty solid metal parts are both impressive but also show why drivetrains like this haven’t caught on in the larger bicycling world since they’re so heavy. There have been some upgrades in internally geared hubs lately though, which do have a number advantages over traditional chain and derailleur-based bikes with the notable downside of high cost, and there have been some other interesting developments as well like this folding mechanical drivetrain and this all-electric one.

Thanks to [Keith] for the tip!

Electric Catamaran Sails High Seas of Inland Canada

4 Mayo 2025 at 14:00

There are a number of plans for DIY boats available online, so [Phil] went in search of one for a custom catamaran to travel the inland waterways of Canada. But none of the plans he found had options for electric motors so he modified one popular plan to include not only that, but plenty of other unique features as well throughout a long series of videos.

This isn’t [Phil]’s first electric boat, either. His first was a monohull with a long canopy above, providing shade for the occupants and a platform to mount solar panels. But that one was top heavy and unstable, so he pivoted to this catamaran design instead which has the perk of not only stability but a small draft. The plans were modified to use a similar propulsion system, though, but mounting the heavy panels on the roof of this boat was much less problematic. The roof itself retracts, and also includes some mosquito netting to enclose the cabin. He’s also added a head which is situated inside one of the hulls and has doors which fit into the retractable roof structure as well.

For navigating the peaceful inland waterways of Canada like the famous Rideau Canal, the Trent Severn Waterway which [Phil] frequents, or even quiet Ontario lake towns like Bobcaygeon we can’t imagine a better way to go that a peaceful, small electric boat like this one.

As summer rolls around in the northern hemisphere we’ll hope to see other solar electric boats like these out on the water, like this smaller electric-assisted kayak or this much larger solar electric houseboat.

Back to Reality with the Time Brick

30 Abril 2025 at 05:00

There are a lot of distractions in daily life, especially with all the different forms of technology and their accompanying algorithms vying for our attention in the modern world. [mar1ash] makes the same observation about our shared experiences fighting to stay sane with all these push notifications and alerts, and wanted something a little simpler that can just tell time and perhaps a few other things. Enter the time brick.

The time brick is a simple way of keeping track of the most basic of things in the real world: time and weather. The device has no buttons and only a small OLED display. Based on an ESP-01 module and housed in a LEGO-like enclosure, the USB-powered clock sits quietly by a bed or computer with no need for any user interaction at all. It gets its information over a Wi-Fi connection configured in the code running on the device, and cycles through not only time, date, and weather but also a series of pre-programmed quotes of a surreal nature, since part of [mar1ash]’s goals for this project was to do something just a little bit outside the norm.

There are a few other quirks in this tiny device as well, including animations for the weather display, a “night mode” that’s automatically activated to account for low-light conditions, and the ability to easily handle WiFi drops and other errors without crashing. All of the project’s code is also available on its GitHub page. As far as design goes, it’s an excellent demonstration that successful projects have to avoid feature creep, and that doing one thing well is often a better design philosophy than adding needless complications.

Crossing Commodore Signal Cables on Purpose

29 Abril 2025 at 20:00

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

Thanks to [Jan] for the tip!

Kaleidoscopico Shows Off Pi Pico’s Capabilities

28 Abril 2025 at 05:00

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Åkesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

Design Constraints Bring Lockbox to Life

28 Abril 2025 at 02:00

One of the most paradoxical aspects of creating art is the fact that constraints, whether arbitrary or real, and whether in space, time, materials, or rules, often cause creativity to flourish rather than to wither. Picasso’s blue period, Gadsby by Ernest Vincent Wright, Tetris, and even the Volkswagen Beetle are all famous examples of constraint-driven artistic brilliance. Similarly, in the world of electronics we can always reach for a microcontroller but this project from [Peter] has the constraint of only using passive components, and it is all the better for it.

The project is a lockbox, a small container that reveals a small keypad and the associated locking circuitry when opened. When the correct combination of push buttons is pressed, the box unlocks the hidden drawer. This works by setting a series of hidden switches in a certain way to program the combination. These switches are connected through various diodes to a series of relays, so that each correct press of a button activates the next relay. When the final correct button is pushed, power is applied to a solenoid which unlocks the drawer. An incorrect button push will disable a relay providing power to the rest of the relays, resetting the system back to the start.

The project uses a lot of clever tricks to do all of this without using a single microcontroller, including using capacitors that carefully provide timing to the relays to make them behave properly rather than all energizing at the same time. The woodworking is also notable as well, with the circuit components highlighted when the lid is opened (but importantly, hiding the combination switches). Using relays for logic is not a novel concept, though; they can be used for all kinds of complex tasks including replacing transistors in single-board computers.

Digital Squid’s Behavior Shaped by Neural Network

26 Abril 2025 at 11:00

In the 90s, a video game craze took over the youth of the world — but unlike today’s games that rely on powerful PCs or consoles, these were simple, standalone devices with monochrome screens, each home to a digital pet. Often clipped to a keychain, they could travel everywhere with their owner, which was ideal from the pet’s perspective since, like real animals, they needed attention around the clock. [ViciousSquid] is updating this 90s idea for the 20s with a digital pet squid that uses a neural network to shape its behavior.

The neural network that controls the squid’s behavior takes a large number of variables into account, including whether or not it’s hungry or sleepy, or if it sees food. The neural network adapts as different conditions are encountered, allowing the squid to make decisions and strengthen its algorithms. [ViciousSquid] is using a Hebbian learning algorithm which strengthens connections between neurons which activate often together. Additionally, the squid’s can form both short- and long-term memories, and the neural network can even form new neurons on its own as needed.

[ViciousSquid] is still working on this project, and hopes to eventually implement a management system in the future, allowing the various behavior variables to be tracked over time and overall allow it to act in a way more familiar to the 90s digital pets it’s modeled after. It’s an interesting and fun take on those games, though, and much of the code is available on GitHub for others to experiment with as well. For those looking for the original 90s games, head over to this project where an emulator for Tamagotchis was created using modern microcontroller platforms.

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