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Britain’s Oldest Satellite on the Move: a Space Curiosity

12 Noviembre 2024 at 03:00
Photo manipulation of Skynet-1A hovering a planet

Space and mystery always spark our curiosity, so when we stumbled upon the story of Skynet-1A, Britain’s first communication satellite from 1969, we knew it was worth exploring. The BBC recently highlighted its unexpected movement across the sky – you can check out their full coverage here. The idea that this half-century-old hunk of metal mysteriously shifted orbits leaves us with more questions than answers. Who moved Skynet-1A, and why?

Launched just months after the Apollo 11 Moon landing, Skynet-1A stood as a symbol of Cold War innovation, initially placed above East Africa to support British military communications. But unlike the silent drift of inactive satellites heading naturally eastward, Skynet-1A defied orbital norms, popping up halfway across the globe above the Americas. This wasn’t mere chance; someone or something had made it fire its thrusters, likely in the mid-1970s.

Experts like Dr. Stuart Eves and UCL’s Rachel Hill suggest the possibility of control being temporarily transferred to the US, particularly during maintenance periods at the UK’s RAF Oakhanger. Still, the specifics remain buried in lost records and decades-old international collaborations. Skynet-1A’s journey serves as a stark reminder of the persistent challenges in space and the gaps in our historical data.

Looking for more space oddities? Hackaday has some interesting articles on space debris. You can read the original BBC article here.

HIDman Brings Modern Input to Vintage PCs

9 Noviembre 2024 at 18:00
[rasteri] holding his HIDMan USB dongle

Retro computing enthusiasts, rejoice! HIDman, [rasteri]’s latest open source creation, bridges the gap between modern USB input devices and vintage PCs, from the IBM 5150 to machines with PS/2 ports. Frustrated by the struggle to find functioning retro peripherals, [rasteri] developed HIDman as an affordable, compact, and plug-and-play solution that even non-techies can appreciate.

The heart of HIDman is the CH559 microcontroller, chosen for its dual USB host ports and an ideal balance of power and cost-efficiency. This chip enables HIDman’s versatility, supporting serial mice and various keyboard protocols. Building a custom parser for the tricky USB HID protocol posed challenges, but [rasteri]’s perseverance paid off, ensuring smooth communication between modern devices and older systems.

Design-wise, the project includes a thoughtful circuit board layout that fits snugly in its case, marrying functionality with aesthetics. Retro computing fans can jump in by building HIDman themselves using the files in the GitHub repository, or by opting for the ready-made unit.

The Phantom PSP: Crafting The Handheld Sony Never Sold

2 Noviembre 2024 at 23:00
Custom built Playstation handheld

In the world of retro gaming, some legends never die – especially the ‘phantom’ PSP, Sony’s mythical handheld that never saw the light of day. While that elusive device remains a dream, hacker and gaming wizard [Kyle Brinkerhoff] built his own – and Macho Nacho made a video about it. His creation, which also goes by the name ‘Playstation Zero’, isn’t just another handheld emulator; it’s a powerful, custom-built system that revives the classics and plays them on a portable device that feels like the future.

Driven by a hunger for the ultimate gaming experience, [Kyle] set out to blend modern tech with retro gaming magic. He started with the Raspberry Pi, loading it up with emulation software for all the iconic systems—from NES and SNES to the Sega Genesis and Game Boy. But [Kyle] didn’t just slap on an off-the-shelf emulator; he dived into the code himself, optimizing and tweaking for lightning-fast responsiveness, so each game plays like it’s running on the original hardware. That’s hacking in true form: pushing the limits of software and hardware until they work exactly the way you want them to. Best of all: he published it all open source for others to use.

In the spirit of the Geneboy—a handheld Sega Genesis built by [Downing] and featured on Hackaday back in 2012—[Kyle]’s device pairs handheld emulation with the consoles all nineties kids wanted for Christmas. To capture the tactile thrill of vintage gaming, [Kyle] went a step further by designing and 3D-printing a custom controller layout that mimics the feel of the original systems. If watching someone neatly soldering a pcb sounds relaxing to you, don’t skip the middle part of his video. Although this little beast is packed with all bells and whistles you’d expect to see on a Raspberry Pi, it does lack one serious thing: battery life. But, [Kyle] is open about that, and hopes to improve on that in a future version.

If you want to see the full build, check out the video below. Or, immediately dive into [Kyle]’s Github, order the cute Takara shell, and get started!

The Nixie Tube Multimeter That Almost Made a Comeback

1 Noviembre 2024 at 18:30
Close up of a DA14 nixie multimeter

In a world of digital monotony, the Avo DA14 digital multimeter, with its vintage J Nixie tube charm, is a refreshing gem. Recently refurbished by [Thomas Scherrer], this multimeter video review is a blend of nostalgia and tech savvy. The DA14 not only has style, but substance — delivering resistance, current, and voltage measurements that make you wonder why more multi-meters didn’t stick with this stylish glow.

As [Thomas] starts by powering up the DA14, we were instantly captivated as the Nixie tubes illuminate in their retro orange. With each twist of the dial, he demonstrates just how intuitive the multimeter is to operate, walking us viewers through each function while giving some extra love to its calibration process—a neat front-panel potentiometer that requires just a touch of finesse to get perfect readings.

But, as with all good tinkering tales, things go downhill when issues with analog inputs and the display pop up. A teardown reveals a beautifully complex inner assembly of transformers, rectifiers, and circuit boards, giving the DA14 its impressive yet fragile structure. When the critical defective display chip is found, hopes for a full repair dim. His story ends without a revival, but if you want to see a similar attempt that did get resurrected – albeit without those nixie digits – take a look at this LCD transplant we covered previously.

Geochron: Another Time, Another Timeless Tale

27 Octubre 2024 at 02:00
Geochron world time clock

The Geochron World Time Indicator is a clock that doubles as a live map of where the sun is shining on the Earth. Back in its day, it was a cult piece that some have dubbed the “Rolex on the wall.” Wired’s recent coverage of the clock reminded us of just how cool it is on the inside. And to dig in, we like [Attoparsec]’s restoration project on his own mid-1980s Geochron, lovingly fixing up a clock he picked up online.

[Attoparsec]’s recent restoration shares insights into the clock’s fascinating mechanics. Using a synchronous motor, transparent slides, and a lighted platen, the Geochron works like a glorified slide projector, displaying the analemma—a figure-eight pattern that tracks the sun’s position over the year.

But if you’re looking for a digital version, way back in 2011 we showcased [Justin]’s LED hack of FlorinC’s “Wise Clock”, which ingeniously emulated the Geochron’s day-night pattern using RGB LEDs, swapping out the faceplate for a world map printed on vellum. That’s probably a much more reasonable way to go these days. Why haven’t we seen more remakes of these?

Atari’s Pac-Man Flop: How a Classic Went Off-Course

26 Octubre 2024 at 05:00

For fans of retro games, Pac-Man is nothing short of iconic—a game so loved it’s been ported to nearly every console imaginable. But the Atari 2600 version, released in 1982, left players scratching their heads – as laid out in a video by [Almost Something]. Atari had licensed Pac-Man to ride the wave of its arcade success, but the home version, programmed solely by [Todd Fry], missed the mark, turning an arcade icon into a surprising lesson in over-ambitious marketing.

Despite the hype, [Fry] faced an almost impossible task: translating Pac-Man’s detailed graphics and complex gameplay to the Atari’s limited 4 K cartridge with only 128 bytes of RAM. Atari’s strict limitations on black backgrounds and its choice to cut costs by sticking with a 4 K cartridge left the game barely recognizable. The famous pellet-chomping maze became simpler, colors were changed, and the iconic ghosts—reduced to single colors—flickered constantly. And then, Atari went all in, producing twelve million copies, betting on the success of universal appeal. In a twist, Pac-Man did sell in record numbers (over seven million copies) but still fell short of Atari’s expectations, leaving millions of unsold cartridges eventually dumped in a New Mexico landfill.

This debacle even kind of marked Atari’s 1983 decline. Still, Pac-Man survived the hiccup, evolving and outlasting its flawed adaptation on the 2600. If you’re interested in learning more about the ins and outs of game ports, check out the fantastic talk [Bob Hickman] gave during Supercon 2023.

DIY 3D Hand Controller using a Webcam and Scripting

25 Octubre 2024 at 23:00

Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about low-cost, accessible tech, try this yourself – not much else is needed but a webcam and a browser!

The magic of the project lies in using MediaPipe Hands to track key points on your hand, such as the middle finger and wrist, to calculate depth and positioning. Using clever Three.js tricks, the elements can be controlled on a 3D axis. This setup creates a responsive virtual controller, interpreting hand gestures for intuitive movement in the 3D space. The hack also implements a closed-fist gesture to grab and drag objects and detects collisions to add interactivity. It’s a simple, practical build and it performs reliably in most browsers.

For more on this innovation or other exciting DIY hand-tracking projects, browse our archive on gesture control projects, or check out the full article on Codrops. With tools such as MediaPipe and Three.js, turning ideas into reality gets more accessible than ever.

Signal Processing Shenanigans: The Createc SC 01 Pocket Oscilloscope

23 Octubre 2024 at 23:00

If you’re passionate about signal processing and retro tech, you’ll want to check out the Createc SC 01, a quirky handheld oscilloscope that recently caught the eye of [Thomas Scherrer] from OZ2CPU Teardown. This device, cheekily dubbed a “signal computer,” promises to be both intriguing and, perhaps, frustrating. You can view [Thomas]’ original teardown video here.

This device is packed with buttons and a surprisingly retro aesthetic that can make even the most seasoned hacker feel nostalgic. With a sample rate of 20 MHz and a bandwidth of up to 10 MHz, it’s a digital oscilloscope with a twist. Users may find its setup challenging, thanks to a somewhat convoluted manual that boasts numerous errors. However, beneath the confusion lies the potential for creative exploration: this signal computer can analyse analog signals, perform calculations, and even store data.

Despite its quirks, the SC 01 is sure the experience. Imagine troubleshooting a circuit while grappling with its unpredictable user interface—an adventure in itself for those who like a techy challenge.

The Createc SC 01 is not just another tool; it’s an invitation to embrace the imperfections of vintage tech. If you enjoy the hands-on learning process and don’t shy away from a few hiccups, this device might be something you’ll enjoy. Hackaday featured an article on similar devices last year. Check out the full teardown video to see this fancy but quirky pocket oscilloscope in action.

Clockwork Derby: Digital Robo Rally, Steampunk Style

16 Octubre 2024 at 20:00
Clockwork Derby gameboard

Inspired by the classic game Robo Rally, [Ytec3D]’s Clockwork Derby takes tabletop gaming to the next level by combining steampunk aesthetics with automation. We recently had the chance to see it live at Hackfest, together with [Ytec3D]’s animatronic tentacle, and we can say that his new take on playful robotics offers a unique experience for game enthusiasts. The 300×420 mm board uses magnets, motors, and card readers to handle up to eight players, creating a smooth, automated version of Robo Rally where players can focus on strategy while the board handles movement.

In Clockwork Derby, game pieces are moved by a magnetic system controlled by the board, which rotates and shifts pieces in real-time. Each player uses a card reader to program moves, with up to five cards per round. The board scans these cards via barcode scanners, so you don’t have to worry about tracking your moves or adjusting game pieces manually. [Ytec3D]’s game rules have been optimized for the automated setup, allowing for smoother gameplay and an emphasis on strategic choices.

The project is a standout for hackers and tinkerers who appreciate blending physical mechanics with digital precision. It’s a great example of how classic games can be modernized with a bit of ingenuity and tech. For those interested in DIY gaming projects or automation, Clockwork Derby is definitely worth exploring. To dive deeper into the build details and see more of the project, visit [Ytec3D]’s project page for an in-person look at this inventive tabletop game!

Alphabet Soup: Haskell’s Single-Letter Naming Quirks

14 Octubre 2024 at 08:00

When you used punch cards or tape to write a computer program, brief variable names were the norm. Your compiler or assembler probably only allowed six letters, anyway. But times change, and people who, by habit, give array indices variable names like I, J, or K get a lot of grief. But [Jack Kelly] points out that for highly polymorphic languages like Haskell, you often don’t know what that variable represents anyway. So how are you supposed to name it? He provides a guide to one-letter variable names commonly used by Haskell developers and, sometimes, others.

Haskell’s conventions are particularly interesting, especially with i, j, and k, which are borrowed from mathematical tradition to signify indices or integers and passed on via Fortran. The article also highlights how m often refers to Monads and Monoidal values, while t can represent both traversables and text values. Perhaps more obscurely, p can denote profunctors and predicates, giving a glimpse into Haskell’s complex yet efficient type system. These naming conventions are not formal standards but have evolved into a grass-roots lexicon.

Of course, you can go too far. We see a lot of interesting and strange things written in Haskell, including this OpenSCAD competitor.

DIY 3D-Printed Arduino Self-Balancing Cube

14 Octubre 2024 at 02:00

Self-balancing devices present a unique blend of challenge and innovation. That’s how [mircemk]’s project caught our eye. While balancing cubes isn’t a new concept — Hackaday has published several over the years — [mircemk] didn’t fail to impress. This design features a 3D-printed cube that balances using reaction wheels. Utilizing gyroscopic sensors and accelerometers, the device adapts to shifts in weight, enabling it to maintain stability.

At its core, the project employs an Arduino Nano microcontroller and an MPU6050 gyroscope/accelerometer to ensure precise control. Adding nuts and bolts to the reaction wheels increases their weight, enhancing their impact on the cube’s balance. They don’t hold anything. They simply add weight. The construction involves multiple 3D printed components, each requiring several hours to produce, including the reaction wheels and various mount plates. After assembly, users can fine-tune the device via Bluetooth, allowing for a straightforward calibration process to set the balancing points.

If you want to see some earlier incarnations of this sort of thing, we covered other designs in 2010, 2013, and 2016. These always remind us of Stewart platforms, which are almost the same thing turned inside out.

Retro Wi-Fi on a Dime: Amiga’s Slow Lane Connection

13 Octubre 2024 at 17:00
Hacker Chris Edwards demonstrating his wireless Amiga

In a recent video, [Chris Edwards] delves into the past, showing how he turned a Commodore Amiga 3000T into a wireless-capable machine. But forget modern Wi-Fi dongles—this hack involves an old-school D-Link DWL-G810 wireless Ethernet bridge. You can see the Amiga in action in the video below.

[Chris] has a quirky approach to retrofitting. He connects an Ethernet adapter to his Amiga, bridges it to the D-Link, and sets up an open Wi-Fi network—complete with a retro 11 Mbps speed. Then again, the old wired connection was usually 10 Mbps in the old days.

To make it work, he even revived an old Apple AirPort Extreme as a supporting router since the old bridge didn’t support modern security protocols. Ultimately, the Amiga gets online wirelessly, albeit at a leisurely pace compared to today’s standards. He later demonstrates an upgraded bridge that lets him connect to his normal network.

We’ve used these wireless bridges to put oscilloscopes and similar things on wireless, but newer equipment usually requires less work even if it doesn’t already have wireless. We’ve also seen our share of strange wireless setups like this one. If you are going to put your Amgia on old-school networking, you might as well get Java running, too.

Soaring at Scale: Modular Airship Design

9 Octubre 2024 at 02:00

If you’re looking for an intriguing aerial project, [DilshoD] has you covered with his unique twist on modular airships. The project, which you can explore in detail here, revolves around a modular airship composed of individual spherical bodies filled with helium or hydrogen—or even a vacuum—arranged in a 3x3x6 grid. The result? A potentially more efficient airship design that could pave the way for lighter-than-air exploration and transport.

The innovative setup features flexible connecting tubes linking each sphere to a central gondola, ensuring stable expansion without compromising the airship’s integrity. What’s particularly interesting is [DilshoD]’s use of hybrid spheres: a vacuum shell surrounded by a gas-filled shell. This dual-shell approach adds buoyancy while reducing overall weight, possibly making the craft more maneuverable than traditional airships. By leveraging materials like latex used in radiosonde balloons, this design also promises accessibility for makers, hackers, and tinkerers.

Though this concept was originally submitted as a patent in Uzbekistan, it was unfortunately rejected. Nevertheless, [DilshoD] is keen to see the design find new life in the hands of Hackaday readers. Imagine the possibilities with a modular airship that can be tailored for specific applications. Interested in airships or modular designs? Check out some past Hackaday articles on DIY airships like this one, and dive into [DilshoD]’s full project here to see how you might bring this concept to the skies.

Tinkering with Klipper: Making The ManiPilator Robotic Arm

6 Octubre 2024 at 20:00

[Leo Goldstien]’s entry into the world of robotics has been full of stops and starts. Like many beginners, he found traditional robotics instructions overwhelming and hard to follow, bogged down with dense math that often obscured the bigger picture. So he decided to approach things differently and create something with his own hands. The result? A 3D-printed robotic arm he affectionately calls “ManiPilator.”

This article is the first in a three-part series documenting [Leo]’s hands-on approach to learning robotics from the ground up. Building ManiPilator became an opportunity to learn by doing, and the project took him on a journey of experimenting, failing, and eventually succeeding in tasks that seemed deceptively simple at first glance. Each hurdle provided him with insights that more traditional learning methods hadn’t delivered. Below is one of the videos [Leo] captured, to show one step in the process: doing a check using multiple motors.

To make his project work, [Leo] relied on open-source software like Klipper, piecing together code and hardware in a way that made sense to him. In sharing his story, he offers fellow beginners an approachable perspective on robotics, with practical insights and candid reflections on the challenges and breakthroughs.

[Leo]’s project shows that there’s more than one way to start exploring robotics, and that sometimes the best way to learn is simply to dive in and start building. Follow along with his journey as he tackles the complexities of robotics, one step at a time.

How to Revive a Tandon Floppy Drive

4 Octubre 2024 at 23:00
Overhead photo of a Tandon TM100-1 Floppy Drive and a 5,25" Floppy

In this episode of [Adrian’s Digital Basement], we dive into the world of retro computing with a focus on diagnosing and repairing an old full-height 5.25-inch floppy drive from an IBM 5150 system. Although mechanically sound, the drive had trouble reading disks, and Adrian quickly set out to fix the issue. Using a Greaseweazle—a versatile open-source tool for floppy disk diagnostics—he tests the drive’s components and explores whether the fault lies with the read/write head or electronic systems.

The repair process provides fascinating insights into the Tandon TM100-1 floppy drive, a key player in vintage computing. Adrian explains how the drive was designed as a single-sided unit, yet hints at potential double-sided capability due to its circuit board, raising possibilities for future tweaks. Throughout the video, Adrian shares handy tips on ensuring proper mechanical maintenance, such as keeping lubrication in check and ensuring correct spring tension. His attention to detail, especially on termination resistors, provided vital knowledge for anyone looking to understand or restore these old drives.

For fans of retro tech, this episode is a must-watch! Adrian makes complex repairs accessible, sharing both technical know-how and nostalgic appreciation. For those interested in similar hacks, past projects like the Greaseweazle tool itself or other Amiga system repairs are worth exploring. To see Adrian in action and catch all the repair details, check out the full video.

The 1924 Martian Signal: A Cosmic Curiosity

3 Octubre 2024 at 08:00
Visual of sound against a dark red sky

In an age where our gadgets allow us to explore the cosmos, we stumbled upon sounds from a future past: an article on historical signals from Mars. The piece, written by [Paul Gilster] of Centauri Dreams, cites a Times essay published by [Becky Ferreira] of August 20. [Ferreira]’s essay sheds light on a fascinating, if peculiar, chapter in the history of the search for extraterrestrial life.

She recounts an event from August 1924 when the U.S. Navy imposed a nationwide radio silence for five minutes each hour to allow observatories to listen for signals from Mars. This initiative aimed to capitalize on the planet’s close alignment with Earth, sparking intrigue and excitement among astronomers and enthusiasts alike.

Amid the technological optimism of the era, a dirigible equipped with radio equipment took to the skies to monitor potential Martian messages. The excitement peaked when a series of dots and dashes captured by the airborne antenna suggested a “crudely drawn face.” Some scientists speculated that this could be a signal from a Martian civilization, igniting a media frenzy. Yet, skeptics, including inventor C. Francis Jenkins, suggested these results were merely a case of radio frequency interference—an early reminder of the challenges we face in discerning genuine signals from the noise of our own planet.

As we tinker with our devices and dream of interstellar communication, the 1924 incident reminds us that the search for extraterrestrial intelligence is a blend of curiosity, creativity, and, often, misinterpretation.

BBC Micro: A Retro Revamp with the 68008 Upgrade

2 Octubre 2024 at 05:00
Screen caps of upgraded BBC Micro, and OS 9 code

The BBC Microcomputer, launched in the early 1980s, holds a special place in computing history. Designed for educational purposes, it introduced a generation to programming and technology. With its robust architecture and community-driven modifications, the BBC Micro remains a beloved project for retro computing enthusiasts. [Neil] from Retro4U has been delving into this classic machine, showcasing the fascinating process of repairing and upgrading his BBC Micro with a 68008 CPU upgrade.

Last week, [Neil] shared his progress, unveiling advancements in his repairs and upgrades. After tackling a troublesome beep issue, he successfully managed to get the BBC running with 32 KB of functional memory, allowing him to boot into BASIC. But he wasn’t stopping there. With ambitions set on installing the 68008 CPU, [Neil]’s journey continued.

The 68008 board offers significant enhancements, including multitasking capabilities with OS-9 and its own hard drive and floppy disk controller. However, [Neil] quickly encountered challenges; the board’s condition revealed the usual broken capacitors and a few other faulty components. After addressing these issues, [Neil] turned his attention to programming the necessary ROM for OS-9.

Looking to get your hands dirty? [Neil] has shared a PDF of the upgrade circuit diagram. You can also join the discussion with fellow enthusiasts on his Discord channel, linked in the video description.

Ceefax: The Original News on Demand

1 Octubre 2024 at 05:00
Photo of Ceefax on a CRT television

Long before we had internet newsfeeds or Twitter, Ceefax delivered up-to-the-minute news right to your television screen. Launched by the BBC in 1974, Ceefax was the world’s first teletext service, offering millions of viewers a mix of news, sports, weather, and entertainment on demand. Fast forward 50 years, and the iconic service is being honored with a special exhibition at the Centre for Computing History in Cambridge.

At its peak, Ceefax reached over 22 million users. [Ian Morton-Smith], one of Ceefax’s original journalists, remembers the thrill of breaking stories directly to viewers, bypassing scheduled TV bulletins. The teletext interface, with its limited 80-word entries, taught him to be concise, a skill crucial to news writing even today.

We’ve talked about Ceefax in the past, including in 2022 when we explored a project bringing Ceefax back to life using a Raspberry Pi. Prior to that, we delved into its broader influence on early text-based information systems in a 2021 article.

But Ceefax wasn’t just news—it was a global movement toward interactive media, preceding the internet age. Services like Viditel and the French Minitel carried forward the idea of interactive text and graphics on screen.

Bread Proofing Box for the Hungry Hacker

26 Septiembre 2024 at 05:00

While normally more comfortable with a soldering iron, [LucidScience] recently took a dive into woodworking and hardware store electronics to build a DIY proofing box. It’s a clever design that doubles as furniture, with some cool problem-solving along the way. While it might not be your typical hack, repurposing seedling heat mats and working with insulation makes it a neat project for anyone who likes to tinker. Plus, the whole thing cranks out two loaves of sourdough bread each week!

The setup includes an 8 watt heat mat, typically used for aquariums or seedlings, and a temperature control box, so no complicated wiring is needed. The entire box is insulated with rigid foam, which makes it energy efficient—once the foam was installed, the heat mat only needed to turn on about a quarter of the time. To give it a more polished look, [LucidScience] hid the raw plywood edges with oak trim, and even added an adjustable vent for moisture control. Pretty slick for something built from basic materials and a few tools!

While this proofing box isn’t a groundbreaking electronics project, it shows how even simple hardware can be repurposed for entirely new applications. The combination of woodworking and basic electronics makes it an approachable project for DIYers looking to stretch their skills. Whether you’re into hacking, woodworking, or just love good bread, this build has something for everyone. [LucidScience]’s clear instructions and simple materials make this a great weekend project that can upgrade your baking game.

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